Search found 19 matches

by Turbofant
Fri Mar 06, 2020 5:18 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 7441

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

One thing that bugs me in the statistics GUI is that it always defaults to the 5 second view if you open it. I usally use the 1 and 10 minute view, since theese are more representative for the produciton of the factory than the 5 second view. Maybe if you reopen the gui, it could show the last used ...
by Turbofant
Wed Apr 17, 2019 5:14 pm
Forum: Minor issues
Topic: [0.17.31] Upgrade Walls to Gates results in wrong gate orientation
Replies: 3
Views: 201

Re: [0.17.31] Upgrade Walls to Gates results in wrong gate orientation

Ah... technically correct, the best kind of correct! :lol: I thougt, if you place gates by hand, they would automatically allign. But they don't. :? :lol: So disabling the upgrade from wall to gate in the upgrade planner seems reasonable, since it isn't very usefull without an auto-alignment function.
by Turbofant
Wed Apr 17, 2019 4:57 pm
Forum: Minor issues
Topic: [0.17.31] Upgrade Walls to Gates results in wrong gate orientation
Replies: 3
Views: 201

[0.17.31] Upgrade Walls to Gates results in wrong gate orientation

Upgrading horizontal walls to gates with the Upgrade planner results in vertical gate segments:
wallsA.jpg
wallsA.jpg (43.62 KiB) Viewed 201 times
wallsB.jpg
wallsB.jpg (69.7 KiB) Viewed 201 times
by Turbofant
Fri Mar 01, 2019 4:28 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.3] Can't open Deconstruction Planner GUI from quickbar
Replies: 9
Views: 3350

Re: [Twinsen] [0.17.3] Can't open Deconstruction Planner GUI from quickbar

Maybe related: I was just very confused by the new deconstruction planner mechanic in combination with the shortcut bar. I opened the decon-planner from the tool-menu and placed it in the shortcut menu. The red icon appeared and everything seems to be good. Until I dropped the decon-planner from my ...
by Turbofant
Sun Mar 11, 2018 7:49 am
Forum: News
Topic: Friday Facts #233 - Wiki admin
Replies: 23
Views: 7396

Re: Friday Facts #233 - Wiki admin

Together with scripts, templates allow us to partially automate updating the wiki to the newest version, and alongside access to the game's source code, it is possible for me to update the wiki to a new version within a few minutes.
So... you automated the Wiki. Factorio at its finest :lol:
by Turbofant
Tue Dec 12, 2017 6:34 pm
Forum: General discussion
Topic: The mandatory 0.16 F5ing thread
Replies: 30
Views: 4046

Re: The mandatory 0.16 F5ing thread

PunkSkeleton wrote:4. Since it's not released today then it must be released tomorrow (Wednesday) because Friday is weekend and Thursday is almost Friday so it is almost weekend... At least that's how we do it in telecom releases :).
Sounds very much like the Unexpected hanging paradox :D
by Turbofant
Tue Sep 26, 2017 7:48 am
Forum: Off topic
Topic: know how to make nuclear reactor but...
Replies: 13
Views: 2488

Re: know how to make nuclear reactor but...

Hellatze wrote:doesn't know how to make wind turbine.

lol


yes yes i know, use mod.
So... you started this topic to tell us what, exactly? :roll:
by Turbofant
Mon Aug 14, 2017 7:28 am
Forum: General discussion
Topic: What is everyone's preferred train size
Replies: 70
Views: 15277

Re: What is everyone's preferred train size

1-2-1 double header for distributing materials around the different parts of my base and 1-5 for hauling ore from the mining outpost. The first cargo wagon is reserved for supply materials for the mining outposts (repair packs, walls, laser turrets, constructions bot, etc.). Every mining outpost has...
by Turbofant
Fri Jul 07, 2017 6:17 am
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 21660

Re: Version 0.15.28

MrGrim wrote:As somebody who doesn't use the spacebar heating feature, thanks for the diagonal station names. :D
Made my day! :mrgreen:

For those who didn't get that referece: https://xkcd.com/1172/
by Turbofant
Tue Jul 04, 2017 6:04 am
Forum: General discussion
Topic: How much rocket fuel do trains use up in a typical megabase?
Replies: 5
Views: 1793

Re: How much rocket fuel do trains use up in a typical megabase?

trqwe wrote:So lets say 50 double headed trains running 100% of the time. 50 * 2 * 10 = 1000 rocket fuel per hourf.
I think it's only 50*10 = 500. On double headed trains, only one locomotive is running at a time. ;)
by Turbofant
Mon May 22, 2017 3:50 am
Forum: Not a bug
Topic: [0.15.12] Damaged Entitys in assembler input don't stack
Replies: 1
Views: 310

[0.15.12] Damaged Entitys in assembler input don't stack

My military sience pack production shut down, because a used (aka damaged) gun turret was put into the assembler. The inserter tried to insert another (healthy) turret, but coudln't, because damaged entitys doesn't stack:
bug
bug
bug.JPG (127.21 KiB) Viewed 310 times
by Turbofant
Thu May 11, 2017 6:19 am
Forum: Resolved Problems and Bugs
Topic: [0.15.10] [Rseding91] Steam in Production Overview
Replies: 3
Views: 1214

Re: [0.15.10] Steam in Production Overview

TruePikachu wrote:Is the boiler water consumption accounted for?
Nope. The whole water->steam process is not accounted for in the production overview.
by Turbofant
Wed May 10, 2017 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] [Rseding91] Steam in Production Overview
Replies: 3
Views: 1214

[0.15.10] [Rseding91] Steam in Production Overview

In the production overview Steam is only shown on the Consumed side, but not in the production side.

It seems to me, that the production in Boilders/Heat exchangers is not logged for the production overview.
by Turbofant
Wed May 03, 2017 6:30 am
Forum: Not a bug
Topic: Train Stop Circuit Network Issues
Replies: 8
Views: 2616

Re: Train Stop Circuit Network Issues

For 1: I think this is intedend. Fuel dosn't count as inventory, because if it whould, a Trainstop with the condition "Empty cargo inventory" whould also mean no fuel. For 2: You can hook up the entrance signal to the stop to the circuit network and read its state. If the signal shows red = train is...
by Turbofant
Tue Apr 25, 2017 6:41 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1]Acid consumption of mining drills not logged
Replies: 3
Views: 1241

[0.15.1]Acid consumption of mining drills not logged

The sulfuric acid consumption of the mining drills is not logged in the liquid production/consumption overview.
I have 4 Uranium mining drills working ,nothing else uses sulfuric acid at the moment, yet the total used sulfuric acid in the consumption overview still reads 0.
by Turbofant
Tue Apr 25, 2017 6:01 am
Forum: Duplicates
Topic: [0.15.x] Fluid content of train not send to circuit network
Replies: 1
Views: 342

[0.15.x] Fluid content of train not send to circuit network

The fluid contend of the liquid wagons is not broadcasted to the circuit network at the train stop. Also, liquid contend isn't displayed if a locomotive is selected. This makes it difficult to fill the liquid wagon to a specific level. For items in the standard cargo wagon, everything works as expec...
by Turbofant
Mon Apr 24, 2017 4:50 pm
Forum: General discussion
Topic: 15.0 is on!!
Replies: 5
Views: 1573

Re: 15.0 is on!!

error
error
error.png (228.78 KiB) Viewed 1554 times
NOOOOOOOOO! :o :o :o :o :o
Well. Okay. Kind of what I expected. :lol:
Anyone else got this problem?
by Turbofant
Fri Apr 07, 2017 6:25 am
Forum: Gameplay Help
Topic: Rail Planner not working!
Replies: 10
Views: 1313

Re: Rail Planner not working!

impetus maximus wrote:hit R to rotate the final piece's direction.
Whaaaaaaaat? Why did I never tried that? :(
Well. That will come in handy on my next play through in 0.15...

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