Search found 24 matches
- Fri Dec 22, 2023 1:56 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 20861
Re: Friday Facts #390 - Noise expressions 2.0
That looks incredible!
Creating a snow covered version for that many entities is quite a lot of work for a Christmas card.
So I guess this screenshot wasn't taken on Nauvis
- Wed Dec 09, 2020 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.5] Train reservation not deleted after station destroyed
- Replies: 2
- Views: 2527
Re: [boskid][1.1.5] Train reservation not deleted after station destroyed
Nevermind, i found another way to break the counter: when train stop is destroyed while the train is stopped at that train stop. This case is also covered by above mentioned fix. Yes! Now I remember! The Train was stopped at the station when it was destroyed! And I send it back to the depot before ...
- Tue Dec 08, 2020 5:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.5] Train reservation not deleted after station destroyed
- Replies: 2
- Views: 2527
[boskid][1.1.5] Train reservation not deleted after station destroyed
One of my Train stations is stuck with a reservation. I suspect it was reserved when it has been destroyed. After it has been rebuild, the reservation counter is stuck to one, despite non of the trains targeting the station. If I set the train limit to two, a train is routed to the station, but the ...
- Tue Nov 24, 2020 7:29 am
- Forum: Not a bug
- Topic: [1.1.0] Train limit should have constant setting
- Replies: 2
- Views: 1035
Re: [1.1.0] Train limit should have constant setting
Sorry! I found it. It's in the main window of the train stop. I just looked at the circuit network settings.
I just got a little overexited for the new feature. Great work!
I just got a little overexited for the new feature. Great work!
- Tue Nov 24, 2020 7:17 am
- Forum: Not a bug
- Topic: [1.1.0] Train limit should have constant setting
- Replies: 2
- Views: 1035
[1.1.0] Train limit should have constant setting
The new Train limit can only be set as circuit network signal. Somtimes, it would be usefull to set a fixed limit (e.g. one).
In combinators, one can select a cicuit network singnal OR set a constant. The train limit feature should also have this feature.
In combinators, one can select a cicuit network singnal OR set a constant. The train limit feature should also have this feature.
- Fri Mar 06, 2020 5:18 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 33154
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
One thing that bugs me in the statistics GUI is that it always defaults to the 5 second view if you open it. I usally use the 1 and 10 minute view, since theese are more representative for the produciton of the factory than the 5 second view. Maybe if you reopen the gui, it could show the last used ...
- Wed Apr 17, 2019 5:14 pm
- Forum: Minor issues
- Topic: [0.17.31] Upgrade Walls to Gates results in wrong gate orientation
- Replies: 3
- Views: 1342
Re: [0.17.31] Upgrade Walls to Gates results in wrong gate orientation
Ah... technically correct, the best kind of correct! :lol: I thougt, if you place gates by hand, they would automatically allign. But they don't. :? :lol: So disabling the upgrade from wall to gate in the upgrade planner seems reasonable, since it isn't very usefull without an auto-alignment function.
- Wed Apr 17, 2019 4:57 pm
- Forum: Minor issues
- Topic: [0.17.31] Upgrade Walls to Gates results in wrong gate orientation
- Replies: 3
- Views: 1342
[0.17.31] Upgrade Walls to Gates results in wrong gate orientation
Upgrading horizontal walls to gates with the Upgrade planner results in vertical gate segments:
- Fri Mar 01, 2019 4:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.3] Can't open Deconstruction Planner GUI from quickbar
- Replies: 9
- Views: 7536
Re: [Twinsen] [0.17.3] Can't open Deconstruction Planner GUI from quickbar
Maybe related: I was just very confused by the new deconstruction planner mechanic in combination with the shortcut bar. I opened the decon-planner from the tool-menu and placed it in the shortcut menu. The red icon appeared and everything seems to be good. Until I dropped the decon-planner from my ...
- Sun Mar 11, 2018 7:49 am
- Forum: News
- Topic: Friday Facts #233 - Wiki admin
- Replies: 23
- Views: 15680
Re: Friday Facts #233 - Wiki admin
So... you automated the Wiki. Factorio at its finestTogether with scripts, templates allow us to partially automate updating the wiki to the newest version, and alongside access to the game's source code, it is possible for me to update the wiki to a new version within a few minutes.
- Tue Dec 12, 2017 6:34 pm
- Forum: General discussion
- Topic: The mandatory 0.16 F5ing thread
- Replies: 30
- Views: 12049
Re: The mandatory 0.16 F5ing thread
Sounds very much like the Unexpected hanging paradoxPunkSkeleton wrote:4. Since it's not released today then it must be released tomorrow (Wednesday) because Friday is weekend and Thursday is almost Friday so it is almost weekend... At least that's how we do it in telecom releases .
- Tue Sep 26, 2017 7:48 am
- Forum: Off topic
- Topic: know how to make nuclear reactor but...
- Replies: 13
- Views: 6304
Re: know how to make nuclear reactor but...
So... you started this topic to tell us what, exactly?Hellatze wrote:doesn't know how to make wind turbine.
lol
yes yes i know, use mod.
- Mon Aug 14, 2017 7:28 am
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 54271
Re: What is everyone's preferred train size
1-2-1 double header for distributing materials around the different parts of my base and 1-5 for hauling ore from the mining outpost. The first cargo wagon is reserved for supply materials for the mining outposts (repair packs, walls, laser turrets, constructions bot, etc.). Every mining outpost has...
- Fri Jul 07, 2017 6:17 am
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 35804
Re: Version 0.15.28
Made my day!MrGrim wrote:As somebody who doesn't use the spacebar heating feature, thanks for the diagonal station names.
For those who didn't get that referece: https://xkcd.com/1172/
- Tue Jul 04, 2017 6:04 am
- Forum: General discussion
- Topic: How much rocket fuel do trains use up in a typical megabase?
- Replies: 5
- Views: 4066
Re: How much rocket fuel do trains use up in a typical megabase?
I think it's only 50*10 = 500. On double headed trains, only one locomotive is running at a time.trqwe wrote:So lets say 50 double headed trains running 100% of the time. 50 * 2 * 10 = 1000 rocket fuel per hourf.
- Mon May 22, 2017 3:50 am
- Forum: Not a bug
- Topic: [0.15.12] Damaged Entitys in assembler input don't stack
- Replies: 1
- Views: 1260
[0.15.12] Damaged Entitys in assembler input don't stack
My military sience pack production shut down, because a used (aka damaged) gun turret was put into the assembler. The inserter tried to insert another (healthy) turret, but coudln't, because damaged entitys doesn't stack:
- Thu May 11, 2017 6:19 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] [Rseding91] Steam in Production Overview
- Replies: 3
- Views: 3236
Re: [0.15.10] Steam in Production Overview
Nope. The whole water->steam process is not accounted for in the production overview.TruePikachu wrote:Is the boiler water consumption accounted for?
- Wed May 10, 2017 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] [Rseding91] Steam in Production Overview
- Replies: 3
- Views: 3236
[0.15.10] [Rseding91] Steam in Production Overview
In the production overview Steam is only shown on the Consumed side, but not in the production side.
It seems to me, that the production in Boilders/Heat exchangers is not logged for the production overview.
It seems to me, that the production in Boilders/Heat exchangers is not logged for the production overview.
- Wed May 03, 2017 6:30 am
- Forum: Not a bug
- Topic: Train Stop Circuit Network Issues
- Replies: 8
- Views: 4885
Re: Train Stop Circuit Network Issues
For 1: I think this is intedend. Fuel dosn't count as inventory, because if it whould, a Trainstop with the condition "Empty cargo inventory" whould also mean no fuel. For 2: You can hook up the entrance signal to the stop to the circuit network and read its state. If the signal shows red ...
- Tue Apr 25, 2017 7:32 am
- Forum: Duplicates
- Topic: [0.15.x] Fluid content of train not send to circuit network
- Replies: 1
- Views: 1267
Re: [0.15.x] Fluid content of train not send to circuit network
Has already been reported here, sorry!