Search found 41 matches
- Fri Jan 12, 2024 1:45 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 74450
Re: Friday Facts #393 - Putting things on top of other things
It may be a great idea, or not. But it is locked away behind tech on a different planet? I have been playing a lot of Baldur's Gate 3 recently, and one thing that stands out and puts this game Head and Shoulders above others is that they allow multiple ways to get through or past or around each and ...
- Fri Sep 29, 2023 2:57 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 117950
Re: Friday Facts #378 - Trains on another level
I have to admit, that I had hoped that the Factorio expansion would have been underground, rather than space. Shame you took the "easy" option.
That being said, then yes elevated railways are more logical than tunnels. But I am disappointed in these. They are fairground rollercoasters rather than ...
That being said, then yes elevated railways are more logical than tunnels. But I am disappointed in these. They are fairground rollercoasters rather than ...
- Fri Sep 22, 2023 3:23 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 75093
Re: Friday Facts #377 - New new rails
Hurrah! Hurrah! Finally no silly gaps between rails. Proper side by side tracks. Real railways! Hurrah!
- Fri Sep 15, 2023 2:12 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 92334
Re: Friday Facts #376 - Research and Technology
I must say that the concept of quality items sounds great to me, but you did mention that some people (that includes me) don't use Beacons. Then later you mentioned the acceptable weirdness threshold, and might I suggest that Beacons breach that, as they magically transmit speed to entities around ...
- Fri Sep 01, 2023 4:42 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 67059
Re: Friday Facts #374 - Smarter robots
The "solution" for bots running out of fuel and turning back, seems like a good idea when you have it set up as in the example. But if their start point was the nearest roboport to their destination, it wouldn't help.
Why not treat the bots like ants. If x number of bots have to turn around then ...
Why not treat the bots like ants. If x number of bots have to turn around then ...
- Fri Jan 29, 2021 10:41 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 40455
Re: Friday Facts #364 - 1.1 stable
Wonderful. Still the best factory game in town.
- Fri Aug 14, 2020 8:42 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 109563
Re: Version 1.0.0
But it might well match the style of their next game.
- Sat May 16, 2020 9:21 am
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 30320
Re: Friday Facts #347 - New hope demo levels
The New Hope demo levels/tutorial is fine, except that it begs the question of Backstory.
Who was here before us?
Where is/are they now?
Can we locate/rescue them?
If the Biters got so upset that they killed them, then why have the Biters calmed down again?
What is the story of the Biters?
Why ...
Who was here before us?
Where is/are they now?
Can we locate/rescue them?
If the Biters got so upset that they killed them, then why have the Biters calmed down again?
What is the story of the Biters?
Why ...
- Tue Mar 31, 2020 12:46 pm
- Forum: Ideas and Suggestions
- Topic: User Interface for "less abled"
- Replies: 2
- Views: 1531
Re: User Interface for "less abled"
That was from 4 years ago, and Rseding couldn't see the point then.
But now that Rseding has SEEN the light, perhaps the new menus and pop up boxes could ALL have this useful little feature?
But now that Rseding has SEEN the light, perhaps the new menus and pop up boxes could ALL have this useful little feature?
- Tue Mar 31, 2020 11:38 am
- Forum: Ideas and Suggestions
- Topic: User Interface for "less abled"
- Replies: 2
- Views: 1531
User Interface for "less abled"
With all of the new UI popups, can I request ONE addition. Please add a Close Window X to the top right of EVERY popup.
I play less Factorio now as I often can only use one hand, and that is on the mouse. Being able to close windows with a mouse click would be a great benefit.
I play less Factorio now as I often can only use one hand, and that is on the mouse. Being able to close windows with a mouse click would be a great benefit.
- Fri Oct 04, 2019 1:36 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 37512
Re: Friday Facts #315 - New test servers
Oh my, that is your server room.... Ordinary shelving. Window open for cooling. No UPS, or are those the 2 boxea at the bottom. Come on guys you should be doing better than this.
Former Network Manager.
I forgive you so long as you keep producing such an awesome game. But server room... Airco ...
Former Network Manager.
I forgive you so long as you keep producing such an awesome game. But server room... Airco ...
- Fri Aug 23, 2019 2:18 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 146595
Re: Friday Facts #309 - Controversial opinions
Re: Biters
Before you do anything else with them there has to be some lore to them, to explain their illogical behaviour. Then perhaps some logical changes could be made.
Let me explain.... this planet Nauvis has been home to the Biters for a long time. Yet when we get here they are NOT ...
Before you do anything else with them there has to be some lore to them, to explain their illogical behaviour. Then perhaps some logical changes could be made.
Let me explain.... this planet Nauvis has been home to the Biters for a long time. Yet when we get here they are NOT ...
- Fri Jun 14, 2019 2:20 pm
- Forum: Ideas and Suggestions
- Topic: Stealth Biters
- Replies: 0
- Views: 898
Stealth Biters
TL;DR
A new class of biters for later game. Chameleon Biters that can infiltrate your base. Only visible whilst they are moving. When still they look like a rock, tree, inserter, assembler etc.
What ?
I suggest a new late game development of the biters. Stealth biters. They should be able to ...
A new class of biters for later game. Chameleon Biters that can infiltrate your base. Only visible whilst they are moving. When still they look like a rock, tree, inserter, assembler etc.
What ?
I suggest a new late game development of the biters. Stealth biters. They should be able to ...
- Fri Aug 10, 2018 4:17 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 60767
Re: Friday Facts #255 - Construction tools
So last week was Pitchforks and burning torches. Now this week it is all Festivities, celebrations fireworks and cheering. I thought this was Factorio, not Rollercoaster....
But hurrah, hurrah, hurrah... love all the changes mentioned today... 100% wonderful.
But hurrah, hurrah, hurrah... love all the changes mentioned today... 100% wonderful.
- Fri Aug 03, 2018 1:31 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 97035
Re: Friday Facts #254 - No research queue for you
No research queue, just because it would require an occassional pop up to same.... Item A research complete.
Please reconsider.... or the pitchforks will be in your air conditioning.. Now we will have to put up with constant pop ups of research complete.... please choose another. At least with a ...
Please reconsider.... or the pitchforks will be in your air conditioning.. Now we will have to put up with constant pop ups of research complete.... please choose another. At least with a ...
- Sat Jul 07, 2018 8:23 am
- Forum: Railway Setups
- Topic: Making trains stop faster.
- Replies: 12
- Views: 9500
Re: Making trains stop faster.
This seems to work with a 1-1 train..... but would it work with a 4-8-4 train..... I have seen those things plow through another train with no problem. Or does a sideways train offer more resistance.?
- Mon May 07, 2018 7:24 pm
- Forum: Technical Help
- Topic: [Solved] Can't change the data directory.
- Replies: 34
- Views: 21305
Re: [Solved] Can't change the data directory.
Thanks, that was it...... set the directory to C:\Factorio.... and it works.
- Mon May 07, 2018 2:51 pm
- Forum: Technical Help
- Topic: [Solved] Can't change the data directory.
- Replies: 34
- Views: 21305
Re: [Solved] Can't change the data directory.
Absolutely... the Factorio.exe under C:\Program Files\Factorio2\bin\x64
- Mon May 07, 2018 12:52 pm
- Forum: Technical Help
- Topic: [Solved] Can't change the data directory.
- Replies: 34
- Views: 21305
Re: [Solved] Can't change the data directory.
Pardon my stupidity, but I WANT to use the Zip version, becasuse I want to run different versions with different mod packs etc.
But everytime I install anew version it somehow connects back to the mods and save on my primary version, which was installed by Steam.
Does anyone know what config file ...
But everytime I install anew version it somehow connects back to the mods and save on my primary version, which was installed by Steam.
Does anyone know what config file ...
- Sat Apr 14, 2018 7:48 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 64695
Re: Friday Facts #238 - The GUI update (Part II)
As has been said already the yellow and orange are similar... but I think that their position will give away which is which.... we will get used to it.
The Queue "button " on top of the item graphic is subtle I understand why Kovarex missed it. But again it is something that we would rapidly get ...
The Queue "button " on top of the item graphic is subtle I understand why Kovarex missed it. But again it is something that we would rapidly get ...