Search found 36 matches

by Velox
Thu Nov 03, 2022 2:05 pm
Forum: News
Topic: Factorio for Nintendo Switch is now available!
Replies: 27
Views: 11206

Re: Factorio for Nintendo Switch is now available!

- In mouse mode (push (R)) you can only move with the right stick (R). It seems logical, but the interaction button (build, fill, erase, ect) are on the right side.. so, if you have two right thumb, it's ok i guess, you can keep pushing that A button, and with your other mutant thumb, move the &quo...
by Velox
Mon Oct 31, 2022 10:23 am
Forum: News
Topic: Factorio for Nintendo Switch is now available!
Replies: 27
Views: 11206

Re: Factorio for Nintendo Switch is now available!

How do i use KB/M on the switch version of factorio? I see the cross hair moving when i use bluetooth mouse, and 2.4/5ghz mouse and hardwired. But with keyboard, bluetooth and hardwired/dongled, it wont work. Is there a special setting i should be setting to enable it? I found the control scheme re...
by Velox
Mon Feb 10, 2020 5:33 pm
Forum: Logistic Train Network
Topic: Upgrading to 0.18 from 0.17?
Replies: 4
Views: 1649

Re: Upgrading to 0.18 from 0.17?

Sorry for the late reply - haven't had a lot of play time. I did it again and it worked fine this time. No idea what the hell I managed to screw up the first time. Wasn't just your mod though, few others un-researched themselves / removed their entities. Yours was the most painful to rebuild though ...
by Velox
Wed Feb 05, 2020 8:21 am
Forum: Logistic Train Network
Topic: Upgrading to 0.18 from 0.17?
Replies: 4
Views: 1649

Re: Upgrading to 0.18 from 0.17?

Hmm ok thats strange. Thanks. I will test again. Basically it dumped LTN back into un-researched and as it wasn't researched it was completely removed.
by Velox
Tue Feb 04, 2020 7:52 pm
Forum: Logistic Train Network
Topic: Upgrading to 0.18 from 0.17?
Replies: 4
Views: 1649

Upgrading to 0.18 from 0.17?

Hi, Anyone know if there is any sensible way to upgrade an LTN map to 0.18 from 0.17? Most other things I have semi-working and just need tweaking but when I upgraded the entire LTN system deleted itself (all stations are removed) as it wanted me to research it again and I'd have to replace every si...
by Velox
Fri Jul 20, 2018 11:39 am
Forum: Questions, reviews and ratings
Topic: Display a number value in game
Replies: 3
Views: 3052

Re: Display a number value in game

You legend! Thanks! ;)
by Velox
Fri Jul 20, 2018 11:01 am
Forum: Questions, reviews and ratings
Topic: Display a number value in game
Replies: 3
Views: 3052

Display a number value in game

Hi, Can anyone know what the digital display in the below image is? I found it whilst looking into counting items on a belt but can't find it in game or as a mod. Image is from this thread: https://forums.factorio.com/viewtopic.php?f=18&t=54133 Otherwise is there anything else like it? - Thanks!...
by Velox
Mon Jul 02, 2018 10:02 pm
Forum: Bob's mods
Topic: Underground pipe description missing
Replies: 9
Views: 5055

Re: Underground pipe description missing

Suffice to say it's complicated then :lol:! Ok I understand why no pipe distances now. Pity it cannot somehow just read the distance set by whatever mod you have installed with whatever settings that mod has and display it but theres obviously a good reason why it cannot do that. To be honest this.....
by Velox
Sun Jul 01, 2018 10:37 pm
Forum: Bob's mods
Topic: Underground pipe description missing
Replies: 9
Views: 5055

Re: Underground pipe description missing

Sorry been away.

Ahh ok makes sense. To be honest, not really bothered about the capacity, it was more the distance that was annoying. I'll make a cheat save and gauge the rough distances on each.
by Velox
Sun Jun 24, 2018 9:55 am
Forum: Bob's mods
Topic: Underground pipe description missing
Replies: 9
Views: 5055

Underground pipe description missing

Hey, Just spotted that underground pipe distance descriptions and throughput are now gone (I'm not going mad am I? They did used to show how much water they could transfer???). I can't really find anything about this but from looking into it, I think maybe vanilla made all underground pip distances ...
by Velox
Wed Jun 20, 2018 4:57 pm
Forum: Technical Help
Topic: [16.51] Can't load old saves
Replies: 4
Views: 2297

Re: [16.51] Can't load old saves

Are your old saves actually for version 16? Don't think they'll load from an old version although I don't think they just try and fail, I think they warn of wrong version? I don't have any to test.
by Velox
Wed Jun 20, 2018 4:55 pm
Forum: Technical Help
Topic: I think I accidentally overwrote Freeplay scenario
Replies: 8
Views: 2631

Re: I think I accidentally overwrote Freeplay scenario

Why not just update to the latest version instead of keeping the outdated one?
But I have no internet on my pc so I cant uninstall and reinstall
? :)
by Velox
Tue Jun 19, 2018 9:50 pm
Forum: Technical Help
Topic: Black screen on 16.51
Replies: 4
Views: 1883

Re: Black screen on 16.51

I bring news! After much searching and general dicking about, I came across this post: https://www.reddit.com/r/factorio/comments/8h8901/black_screen_after_windows_update/ Looks like it may be MS to blame (surprise!) and adding the suggested --force-opengl to the Steam launch options does indeed fix...
by Velox
Tue Jun 19, 2018 8:35 am
Forum: Technical Help
Topic: Black screen on 16.51
Replies: 4
Views: 1883

Re: Black screen on 16.51

Thought i'd update that I just tried a complete re-install inc removing the appdata folder. Didn't help.
by Velox
Mon Jun 18, 2018 5:15 pm
Forum: Technical Help
Topic: Black screen on 16.51
Replies: 4
Views: 1883

Re: Black screen on 16.51

Thanks. Attached.

I found what I thought was a newer GPU driver but I think it's still showing the same date. It's running on 23.20.16.4973 now.
by Velox
Mon Jun 18, 2018 4:47 pm
Forum: Technical Help
Topic: Black screen on 16.51
Replies: 4
Views: 1883

Black screen on 16.51

Hi, This is a new laptop only built last week. Was working lovely when I first installed Factorio. I've been getting a few problems with Steam cloud sync over the past few days (on several different machines I should add - I play it on 4 different computers) noting it cannot sync factorio. I had the...
by Velox
Mon Mar 26, 2018 10:44 pm
Forum: Gameplay Help
Topic: Any way to prevent bots from building ghosts?
Replies: 3
Views: 2298

Any way to prevent bots from building ghosts?

I'd like to plan out parts of my base without my bots building any of it until I tell them to. Any way to achieve this *without* disabling bots, removing bots from bot towers, down-powering bot towers, removing the materials from provider chests or anything else along those lines. If not, anyone kno...
by Velox
Wed Feb 28, 2018 10:24 pm
Forum: Ideas and Suggestions
Topic: Zooming and scrolling in blueprint dialog
Replies: 6
Views: 2471

Re: Zooming and scrolling in blueprint dialog

Was just working on a large blueprint wondering if there was any way to zoom in. Need this!!!!
by Velox
Wed Feb 28, 2018 12:39 am
Forum: Gameplay Help
Topic: Question on landfill
Replies: 7
Views: 4033

Re: Question on landfill

Ahh ok I misread. Thought I was really gimping myself being in the desert. I've now started building concrete so yeah thanks for pointing it out.
by Velox
Tue Feb 27, 2018 9:43 pm
Forum: Gameplay Help
Topic: Question on landfill
Replies: 7
Views: 4033

Re: Question on landfill

{snip}... but I don't usually bother concreting my bases. BIG MISTAKE, especially in terms of the movement bonus! Concrete is 150% faster than ground, and on slow ground like sand the need is absolute! Don't fear the 'crete! Wow wait, sand is slower than normal dirt? I know Concrete is faster but h...

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