Search found 36 matches
- Thu Nov 03, 2022 2:05 pm
- Forum: News
- Topic: Factorio for Nintendo Switch is now available!
- Replies: 27
- Views: 15243
Re: Factorio for Nintendo Switch is now available!
- In mouse mode (push (R)) you can only move with the right stick (R). It seems logical, but the interaction button (build, fill, erase, ect) are on the right side.. so, if you have two right thumb, it's ok i guess, you can keep pushing that A button, and with your other mutant thumb, move the ...
- Mon Oct 31, 2022 10:23 am
- Forum: News
- Topic: Factorio for Nintendo Switch is now available!
- Replies: 27
- Views: 15243
Re: Factorio for Nintendo Switch is now available!
How do i use KB/M on the switch version of factorio? I see the cross hair moving when i use bluetooth mouse, and 2.4/5ghz mouse and hardwired. But with keyboard, bluetooth and hardwired/dongled, it wont work. Is there a special setting i should be setting to enable it?
I found the control ...
- Mon Feb 10, 2020 5:33 pm
- Forum: Logistic Train Network
- Topic: Upgrading to 0.18 from 0.17?
- Replies: 4
- Views: 2000
Re: Upgrading to 0.18 from 0.17?
Sorry for the late reply - haven't had a lot of play time. I did it again and it worked fine this time. No idea what the hell I managed to screw up the first time. Wasn't just your mod though, few others un-researched themselves / removed their entities. Yours was the most painful to rebuild though ...
- Wed Feb 05, 2020 8:21 am
- Forum: Logistic Train Network
- Topic: Upgrading to 0.18 from 0.17?
- Replies: 4
- Views: 2000
Re: Upgrading to 0.18 from 0.17?
Hmm ok thats strange. Thanks. I will test again. Basically it dumped LTN back into un-researched and as it wasn't researched it was completely removed.
- Tue Feb 04, 2020 7:52 pm
- Forum: Logistic Train Network
- Topic: Upgrading to 0.18 from 0.17?
- Replies: 4
- Views: 2000
Upgrading to 0.18 from 0.17?
Hi,
Anyone know if there is any sensible way to upgrade an LTN map to 0.18 from 0.17? Most other things I have semi-working and just need tweaking but when I upgraded the entire LTN system deleted itself (all stations are removed) as it wanted me to research it again and I'd have to replace every ...
Anyone know if there is any sensible way to upgrade an LTN map to 0.18 from 0.17? Most other things I have semi-working and just need tweaking but when I upgraded the entire LTN system deleted itself (all stations are removed) as it wanted me to research it again and I'd have to replace every ...
- Fri Jul 20, 2018 11:39 am
- Forum: Questions, reviews and ratings
- Topic: Display a number value in game
- Replies: 3
- Views: 3687
Re: Display a number value in game
You legend! Thanks! 

- Fri Jul 20, 2018 11:01 am
- Forum: Questions, reviews and ratings
- Topic: Display a number value in game
- Replies: 3
- Views: 3687
Display a number value in game
Hi,
Can anyone know what the digital display in the below image is? I found it whilst looking into counting items on a belt but can't find it in game or as a mod. Image is from this thread: https://forums.factorio.com/viewtopic.php?f=18&t=54133
Otherwise is there anything else like it? - Thanks ...
Can anyone know what the digital display in the below image is? I found it whilst looking into counting items on a belt but can't find it in game or as a mod. Image is from this thread: https://forums.factorio.com/viewtopic.php?f=18&t=54133
Otherwise is there anything else like it? - Thanks ...
- Mon Jul 02, 2018 10:02 pm
- Forum: Bob's mods
- Topic: Underground pipe description missing
- Replies: 9
- Views: 6073
Re: Underground pipe description missing
Suffice to say it's complicated then :lol:! Ok I understand why no pipe distances now. Pity it cannot somehow just read the distance set by whatever mod you have installed with whatever settings that mod has and display it but theres obviously a good reason why it cannot do that. To be honest this ...
- Sun Jul 01, 2018 10:37 pm
- Forum: Bob's mods
- Topic: Underground pipe description missing
- Replies: 9
- Views: 6073
Re: Underground pipe description missing
Sorry been away.
Ahh ok makes sense. To be honest, not really bothered about the capacity, it was more the distance that was annoying. I'll make a cheat save and gauge the rough distances on each.
Ahh ok makes sense. To be honest, not really bothered about the capacity, it was more the distance that was annoying. I'll make a cheat save and gauge the rough distances on each.
- Sun Jun 24, 2018 9:55 am
- Forum: Bob's mods
- Topic: Underground pipe description missing
- Replies: 9
- Views: 6073
Underground pipe description missing
Hey,
Just spotted that underground pipe distance descriptions and throughput are now gone (I'm not going mad am I? They did used to show how much water they could transfer???).
I can't really find anything about this but from looking into it, I think maybe vanilla made all underground pip ...
Just spotted that underground pipe distance descriptions and throughput are now gone (I'm not going mad am I? They did used to show how much water they could transfer???).
I can't really find anything about this but from looking into it, I think maybe vanilla made all underground pip ...
- Wed Jun 20, 2018 4:57 pm
- Forum: Technical Help
- Topic: [16.51] Can't load old saves
- Replies: 4
- Views: 2641
Re: [16.51] Can't load old saves
Are your old saves actually for version 16? Don't think they'll load from an old version although I don't think they just try and fail, I think they warn of wrong version? I don't have any to test.
- Wed Jun 20, 2018 4:55 pm
- Forum: Technical Help
- Topic: I think I accidentally overwrote Freeplay scenario
- Replies: 8
- Views: 3307
Re: I think I accidentally overwrote Freeplay scenario
Why not just update to the latest version instead of keeping the outdated one?
?But I have no internet on my pc so I cant uninstall and reinstall

- Tue Jun 19, 2018 9:50 pm
- Forum: Technical Help
- Topic: Black screen on 16.51
- Replies: 4
- Views: 2406
Re: Black screen on 16.51
I bring news! After much searching and general dicking about, I came across this post:
https://www.reddit.com/r/factorio/comments/8h8901/black_screen_after_windows_update/
Looks like it may be MS to blame (surprise!) and adding the suggested --force-opengl to the Steam launch options does indeed ...
https://www.reddit.com/r/factorio/comments/8h8901/black_screen_after_windows_update/
Looks like it may be MS to blame (surprise!) and adding the suggested --force-opengl to the Steam launch options does indeed ...
- Tue Jun 19, 2018 8:35 am
- Forum: Technical Help
- Topic: Black screen on 16.51
- Replies: 4
- Views: 2406
Re: Black screen on 16.51
Thought i'd update that I just tried a complete re-install inc removing the appdata folder. Didn't help.
- Mon Jun 18, 2018 5:15 pm
- Forum: Technical Help
- Topic: Black screen on 16.51
- Replies: 4
- Views: 2406
Re: Black screen on 16.51
Thanks. Attached.
I found what I thought was a newer GPU driver but I think it's still showing the same date. It's running on 23.20.16.4973 now.
I found what I thought was a newer GPU driver but I think it's still showing the same date. It's running on 23.20.16.4973 now.
- Mon Jun 18, 2018 4:47 pm
- Forum: Technical Help
- Topic: Black screen on 16.51
- Replies: 4
- Views: 2406
Black screen on 16.51
Hi,
This is a new laptop only built last week. Was working lovely when I first installed Factorio. I've been getting a few problems with Steam cloud sync over the past few days (on several different machines I should add - I play it on 4 different computers) noting it cannot sync factorio. I had ...
This is a new laptop only built last week. Was working lovely when I first installed Factorio. I've been getting a few problems with Steam cloud sync over the past few days (on several different machines I should add - I play it on 4 different computers) noting it cannot sync factorio. I had ...
- Mon Mar 26, 2018 10:44 pm
- Forum: Gameplay Help
- Topic: Any way to prevent bots from building ghosts?
- Replies: 3
- Views: 2922
Any way to prevent bots from building ghosts?
I'd like to plan out parts of my base without my bots building any of it until I tell them to. Any way to achieve this *without* disabling bots, removing bots from bot towers, down-powering bot towers, removing the materials from provider chests or anything else along those lines.
If not, anyone ...
If not, anyone ...
- Wed Feb 28, 2018 10:24 pm
- Forum: Ideas and Suggestions
- Topic: Zooming and scrolling in blueprint dialog
- Replies: 6
- Views: 3200
Re: Zooming and scrolling in blueprint dialog
Was just working on a large blueprint wondering if there was any way to zoom in. Need this!!!!
- Wed Feb 28, 2018 12:39 am
- Forum: Gameplay Help
- Topic: Question on landfill
- Replies: 7
- Views: 5003
Re: Question on landfill
Ahh ok I misread. Thought I was really gimping myself being in the desert. I've now started building concrete so yeah thanks for pointing it out.
- Tue Feb 27, 2018 9:43 pm
- Forum: Gameplay Help
- Topic: Question on landfill
- Replies: 7
- Views: 5003
Re: Question on landfill
{snip}... but I don't usually bother concreting my bases.
BIG MISTAKE, especially in terms of the movement bonus! Concrete is 150% faster than ground, and on slow ground like sand the need is absolute! Don't fear the 'crete!
Wow wait, sand is slower than normal dirt? I know Concrete is faster ...
BIG MISTAKE, especially in terms of the movement bonus! Concrete is 150% faster than ground, and on slow ground like sand the need is absolute! Don't fear the 'crete!
Wow wait, sand is slower than normal dirt? I know Concrete is faster ...