Search found 13 matches

by XxNeeD4BlooDxX
Thu Aug 27, 2015 9:16 pm
Forum: Mods
Topic: [MOD 0.12.x] Deathcycles - Drive Fast, Die Often
Replies: 8
Views: 9725

Re: [MOD 0.12.x] Deathcycles - Drive Fast, Die Often

GopherAtl wrote:
Plans
  • Find some talented person to make a proper motorcycle model.

i would suggest PMing YuokiTani, he has AWESOME models for his mod and he offers himself to make models for other mods as well, i bet he would be happy to help u with it
by XxNeeD4BlooDxX
Tue Aug 18, 2015 8:14 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 69947

Re: Bugs and problems

Hey so I've ran into the smart inserter not accepting wire connections in .12.3 with the 0.1.0 automatization. I've gotten them to work again by adding the following setting to the entity definition: circuit_wire_max_distance = 7.5 can anyone tell me where to edit in this? C:\Users\...\AppData\Roam...
by XxNeeD4BlooDxX
Fri Aug 14, 2015 10:43 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 69947

Re: Bugs and problems

This has been bothering me ever since the 2x1 iron chests were implemented, is it really normal that u cannot place 2 side by side? those chests are awesome but being limited to have 1 free space between them its kinda wierd
by XxNeeD4BlooDxX
Fri Aug 14, 2015 10:39 pm
Forum: 5dim's mod
Topic: Ideas and suggestions
Replies: 39
Views: 20870

Re: Ideas and suggestions

wouldnt it be possible to make a research (or multiple) to increase the inventory size? Like the logistics space on ur inventory, or the trash space on the newer Factorio Versions 0.12.x! At least ppl can play the way they want and increase their inventory as needed, like 10/20 extra slots per resea...
by XxNeeD4BlooDxX
Wed Aug 12, 2015 10:00 pm
Forum: General discussion
Topic: first world gen on 0.12.3 toll
Replies: 0
Views: 2317

first world gen on 0.12.3 toll

so, aparently the game likes to troll eh??
Picture
in case u guys wondering, using 5Dims Boat to go around the island and yea its really far away xD

Next map pls
by XxNeeD4BlooDxX
Tue Jun 16, 2015 4:34 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 291
Views: 123908

Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

when using "Trains module" on multiplayer with more than 1 player and placing any of the new stuff like logistics wagons, electric trains or even electric tracks game crashes: ERROR while running the event handler: __5dim_trains__/control.lua:1139: Map doesn't contain 1 player, this fuction can't be...
by XxNeeD4BlooDxX
Wed Jun 03, 2015 7:18 am
Forum: Mods
Topic: [Mod 0.11.22] CyberChest 0.9.0
Replies: 58
Views: 28545

Re: [Mod 0.11.22] CyberChest 0.7.0

im using cyberchests 0.5.0, not sure its been fixed ut in multiplayer when a player dies with ur mod instaled (having placed the cyberchest or not having one at all) the game crashes!!!

EDIT: yep the game still crashes in multiplayer when a player dies with 0.7.0, hope it can be fixed soon
by XxNeeD4BlooDxX
Mon Mar 09, 2015 5:45 pm
Forum: Mods
Topic: [MOD 0.12] Default request amount change
Replies: 18
Views: 18104

Re: [MOD 0.11.13+] Default request amount change

it would be great if we had a list for the requested amount made from each player!! so we can share between each one
by XxNeeD4BlooDxX
Sun Jan 04, 2015 3:52 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 291
Views: 123908

Re: [MOD 0.11.x] 5dim's mod

awesome!!! if before i was looking forward to new modules, now i want them!!! xD shame i dont know much aout coding otherwise i would be glad to help
by XxNeeD4BlooDxX
Sun Jan 04, 2015 12:37 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 291
Views: 123908

Re: [MOD 0.11.x] 5dim's mod

about resources module do u plan on just adding new resources or are u planning on doing something like RSO - Resource Spawner Overhaul https://forums.factorio.com/forum/viewtopic.php?f=14&t=4761 what about the war module something like there is on warfare in Dytech automation 90d inserters crafting...
by XxNeeD4BlooDxX
Sat Jan 03, 2015 11:18 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 291
Views: 123908

Re: [MOD 0.11.8] 5dim's mod

Trains now chose the best path (free+short), so, why do you need to do a manual signal to chose the way? I used to play to Railload Tycoon, so I can understand your request, but I think is not really useful here. Best path isnt always the best path, i end up, in double-way 1 entrance stations, with...
by XxNeeD4BlooDxX
Fri Jan 02, 2015 3:07 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 291
Views: 123908

Re: [MOD 0.11.8] 5dim's mod

think u gus could work on a new train signal system to include on it like pre-signals (reads and redirects trains to a green signal) something like . . . . . . . . / =8======== 0-0-0-D=s=< ===8==0-0-0-D . . . . . . . . \ =8==0-0-0-D so the pre-signal will send train to rail 1 since rail 2 and 3 are ...
by XxNeeD4BlooDxX
Tue Dec 23, 2014 5:49 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 119621

Re: [MOD 0.11.6] Cursed Exp - v0.1.1

the mod looks awesome but cannot play it cuz on loading aparently there is something wrong
"Path __Cursed-Tombs__/graphics/entities/tomb/cursed-tomb.png does not match any mod"

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