Search found 5 matches
- Tue Nov 20, 2018 2:28 pm
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Missing "disable" option for latency hiding
- Replies: 3
- Views: 2430
Re: [0.16.51] Missing "disable" option for latency hiding
The latency hiding mechanism is usually a purely cosmetic graphical thing: In the cheapest implementation, you just trigger the animations and update the sprite positions based on your local input (but don't touch the simulation state), leading to latency-free walking, but noticeable lag when pickin...
- Sun Nov 18, 2018 12:57 pm
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Missing "disable" option for latency hiding
- Replies: 3
- Views: 2430
[0.16.51] Missing "disable" option for latency hiding
Hi, there are mods (mostly those that set player.walking_state) where the latency hiding does more harm than good ( see also ). It would be great if there was a option in the game client settings to disable the latency hiding on this client altogether. Especially in low-latency environments like loc...
- Mon Nov 12, 2018 9:36 pm
- Forum: Won't fix.
- Topic: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state
- Replies: 6
- Views: 2390
Re: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state
(that would be just a bit of state prerolling and restoring, but I see your point)
Anyway, could you add an option to disable the latency hiding? That would be pretty easy, probably, and totally sufficient to me. Would be great
Anyway, could you add an option to disable the latency hiding? That would be pretty easy, probably, and totally sufficient to me. Would be great
- Mon Nov 12, 2018 9:10 am
- Forum: Won't fix.
- Topic: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state
- Replies: 6
- Views: 2390
Re: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state
Thanks for your replies. This is what i thought, Rseding91, but shouldn't the latency system be able to predict what's gonna happen next? (It's in the script, it just needs to be evaluated) Other than that, for my use case it would already be sufficient to disable the latency prediction altogether o...
- Sun Nov 11, 2018 9:53 pm
- Forum: Won't fix.
- Topic: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state
- Replies: 6
- Views: 2390
[0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state
Hi, when a lua mod sets game.players[i].walking_state on a player which is not the server in a multiplayer game, then the "remote controlled" player's camera jumps around. I suspect this may be a latency-hiding related issue. Find below a demonstration of the problem. The left view is that...