Search found 5 matches

by Windfisch
Tue Nov 20, 2018 2:28 pm
Forum: Ideas and Suggestions
Topic: [0.16.51] Missing "disable" option for latency hiding
Replies: 3
Views: 2430

Re: [0.16.51] Missing "disable" option for latency hiding

The latency hiding mechanism is usually a purely cosmetic graphical thing: In the cheapest implementation, you just trigger the animations and update the sprite positions based on your local input (but don't touch the simulation state), leading to latency-free walking, but noticeable lag when pickin...
by Windfisch
Sun Nov 18, 2018 12:57 pm
Forum: Ideas and Suggestions
Topic: [0.16.51] Missing "disable" option for latency hiding
Replies: 3
Views: 2430

[0.16.51] Missing "disable" option for latency hiding

Hi, there are mods (mostly those that set player.walking_state) where the latency hiding does more harm than good ( see also ). It would be great if there was a option in the game client settings to disable the latency hiding on this client altogether. Especially in low-latency environments like loc...
by Windfisch
Mon Nov 12, 2018 9:36 pm
Forum: Won't fix.
Topic: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state
Replies: 6
Views: 2390

Re: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state

(that would be just a bit of state prerolling and restoring, but I see your point)

Anyway, could you add an option to disable the latency hiding? That would be pretty easy, probably, and totally sufficient to me. Would be great :)
by Windfisch
Mon Nov 12, 2018 9:10 am
Forum: Won't fix.
Topic: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state
Replies: 6
Views: 2390

Re: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state

Thanks for your replies. This is what i thought, Rseding91, but shouldn't the latency system be able to predict what's gonna happen next? (It's in the script, it just needs to be evaluated) Other than that, for my use case it would already be sufficient to disable the latency prediction altogether o...
by Windfisch
Sun Nov 11, 2018 9:53 pm
Forum: Won't fix.
Topic: [0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state
Replies: 6
Views: 2390

[0.16.51] Camera jumps in multiplayer games when a mod sets player.walking_state

Hi, when a lua mod sets game.players[i].walking_state on a player which is not the server in a multiplayer game, then the "remote controlled" player's camera jumps around. I suspect this may be a latency-hiding related issue. Find below a demonstration of the problem. The left view is that...

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