Search found 384 matches

by Lav
Thu Nov 22, 2018 9:42 am
Forum: Railway Setups
Topic: Chunk aligned modular rails, mostly for 1-4-1 trains
Replies: 2
Views: 2994

Re: Chunk aligned modular rails, mostly for 1-4-1 trains

Hayertjez wrote:
Fri Nov 16, 2018 4:00 pm
Nice layouts, question what blueprint do you use with the rail in the top right corner?
It looks like an alternative entry/exit for the 2x2 station design at the left.
by Lav
Thu Nov 08, 2018 6:26 pm
Forum: Ideas and Suggestions
Topic: Pumps max pump rate controlled by circuit network
Replies: 2
Views: 289

Re: Pumps max pump rate controlled by circuit network

Build a liquid tank. Put two pumps to drain it. Use wires to connect both pumps to the tank and set pumps activation condition to Any >= 400. Now you have a liquid splitter. You can connect up to 4 pipes to a tank. At least one will be used to fill it. Therefore, you can build 1-to-2 and 1-to-3 liqu...
by Lav
Thu Sep 27, 2018 1:50 pm
Forum: Ideas and Suggestions
Topic: circuit network connector for hidden loader entity basegame missing
Replies: 10
Views: 674

Re: circuit network connector for hidden loader entity basegame missing

SteveMacGyver wrote:
Thu Sep 27, 2018 11:21 am
Since when do we live in a manual world :o
Not sure about myself, but you're living there since the moment you enabled game functionality that wasn't in active development for many years, ne? :-)
by Lav
Thu Sep 27, 2018 5:02 am
Forum: Ideas and Suggestions
Topic: circuit network connector for hidden loader entity basegame missing
Replies: 10
Views: 674

Re: circuit network connector for hidden loader entity basegame missing

You can set them manually, just not with a circuit.
by Lav
Thu Sep 20, 2018 4:53 am
Forum: General discussion
Topic: Introduction, quick thoughts and a few questions:
Replies: 6
Views: 636

Re: Introduction, quick thoughts and a few questions:

I see many factories online with rails gathering supplies off into the distance for miles and miles, all laid out so neatly and in some cases very complicating mining sites/loading bays. How do people with big train setups like this compensate for the fact they are constantly going to changing up t...
by Lav
Wed Sep 19, 2018 6:49 am
Forum: General discussion
Topic: Belt question
Replies: 13
Views: 1405

Re: Belt question

Active/inactive toolbar? Do you mean the top/bottom part of the toolbelt? Or are you saying there is a second toolbelt you can switch to with a keystroke? If the second, that might just be the best hidden secret of Factorio. There's only one toolbar I'm afraid. But after researching Toolbelt you ge...
by Lav
Tue Sep 18, 2018 1:10 pm
Forum: Ideas and Suggestions
Topic: Science packs tweaks
Replies: 3
Views: 337

Re: Science packs tweaks

There are a few suggestions like this.

Though I personally prefer Mechanic Pack (red), Logistics Pack (green), Military (gray), Chemical (blue) and so on.
by Lav
Tue Sep 18, 2018 9:32 am
Forum: General discussion
Topic: Belt question
Replies: 13
Views: 1405

Re: Belt question

I usually carry two types of belts with me, even if only a single stack of each, in case I need to weave a bit. One set is at active toolbar, another at inactive toolbar, switchable with a single key as needed. So I spend a lot of time with yellow/red, then eventually switch to red/blue and complete...
by Lav
Mon Sep 17, 2018 5:02 am
Forum: Gameplay Help
Topic: Requester Chest With Condition?
Replies: 3
Views: 402

Re: Requester Chest With Condition?

I don't see the problem. A roboport can supply you with logistic network contents. Check the amount of coal, and supply either Coal=50 or Wood=50 signal to the requester chest.
by Lav
Sat Sep 15, 2018 7:54 am
Forum: Gameplay Help
Topic: Advanced train length and fuel considerations, and long-train high throughput intersection
Replies: 6
Views: 826

Re: Advanced train length and fuel considerations, and long-train high throughput intersection

IIRC the optimal speed/acceleration are achieved at 1:2 ratio between locos and wagons. So it's 1-2, or 2-4, etc. Personally I perfer to use 2-4 trains, and when I need something really big, I build a 2-4-2-4. This makes station expansion really easy. Also you can still send a small 2-4 train to a 2...
by Lav
Wed Sep 12, 2018 8:19 am
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2790

Re: Handling precise fluid amounts... how?

Use barrels. Just don't build a pipe between the unbarreling assembler and the pump. Attach the pump directly to the assembler, otherwise some micro-amounts of liquid will remain in the pipes, perfectly breaking your perfect count. Personally I would expect that even in that case, floating point er...
by Lav
Mon Sep 10, 2018 3:51 am
Forum: General discussion
Topic: Vanilla mine/train/smelter strategies - what and why?
Replies: 28
Views: 6301

Re: Vanilla mine/train/smelter strategies - what and why?

zOldBulldog wrote:I would like to ask experienced players (at least 1000 hours) to share their overall vanilla (no mods) strategies for getting ore to smelters and more importantly WHY they chose those strategies.
I play 0.15 and wait for 0.17. This strategy works every time. :-)
by Lav
Mon Sep 10, 2018 3:47 am
Forum: Gameplay Help
Topic: Handling precise fluid amounts... how?
Replies: 33
Views: 2790

Re: Handling precise fluid amounts... how?

Use barrels. Just don't build a pipe between the unbarreling assembler and the pump. Attach the pump directly to the assembler, otherwise some micro-amounts of liquid will remain in the pipes, perfectly breaking your perfect count. :-)
by Lav
Fri Sep 07, 2018 6:01 am
Forum: Gameplay Help
Topic: Issue with Reading Train Contents
Replies: 2
Views: 366

Re: Issue with Reading Train Contents

Wire signals need some time to propagate. Even if it's just a single tick, it's enough for the inserter to start loading the train because inserter's current signal states that the train does have less than thousand items. You need to make a more complex system for load control. Two combinators shou...
by Lav
Tue Sep 04, 2018 10:51 am
Forum: Gameplay Help
Topic: How to use network signals over long distances ?
Replies: 3
Views: 437

Re: How to use network signals over long distances ?

Disable your outpost's receiving station when tanks are full.

When tanks get below set level, enable the station. Train moves out, refills the tanks and goes back while stations gets disabled again.
by Lav
Thu Aug 30, 2018 1:37 pm
Forum: Ideas and Suggestions
Topic: Set fire to oil wells
Replies: 8
Views: 779

Re: Set fire to oil wells

Pretty sure draining oilfield by burning it would take longer than actually draining it IRL. You can only burn whatever oil comes to the surface naturally after all. Still, putting an oil patch on fire is a nice idea. It would produce tons of pollution and attract biters, which would be actually use...
by Lav
Tue Aug 28, 2018 6:58 am
Forum: Gameplay Help
Topic: Understanding the Cargo Wagon Filter
Replies: 15
Views: 2458

Re: Understanding the Cargo Wagon Filter

I have run into a similar problem at my base once. Didn't have the space to rebuild the station either. So I created a cleanup system: 1. A cargo train can also depart if there hasn't been any activity for some time (ensuring it can leave even though not fully loaded). 2. Another "cleanup" train imm...
by Lav
Mon Aug 27, 2018 10:55 am
Forum: Gameplay Help
Topic: train signals
Replies: 5
Views: 661

Re: train signals

Picture a train coming to an intersection, and on the right-hand-side of that track put a chain signal on every entry point to that intersection, and put a normal signal on every exit from that intersection. I usually follow this by "and then stick as many chain signals inside the intersection as y...
by Lav
Sun Aug 19, 2018 5:46 am
Forum: Ideas and Suggestions
Topic: Restricted Storage Interaction
Replies: 4
Views: 467

Re: Restricted Storage Interaction

JCav wrote:Moving each stack by hand is literally the problem I'm trying to see a QOL fix for.
And other players may see a QoL in the ability to set a limit for the chest that will be honored when you're trying to fill them from inventory, while violation of said limit will be a QoL problem for them.
by Lav
Thu Aug 16, 2018 6:50 am
Forum: General discussion
Topic: Your Favorite Console Commands
Replies: 2
Views: 522

Re: Your Favorite Console Commands

evolution :-)

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