Steps to reproduce:
Load the save.
Take the blueprint from quickbar
Place the blueprint over the huge rock or spilled iron ore using SHIFT + Click
Expected:
Items from the ground (coal / iron ore) get placed into the unfiltered storage chest.
What happens:
Items from the ground get ...
Search found 12 matches
- Mon Jun 08, 2020 9:11 pm
- Forum: Not a bug
- Topic: [0.18.30] Storage chest filter ignored on BP over items-on-the-ground
- Replies: 1
- Views: 924
- Thu Aug 06, 2015 4:47 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 360620
Re: [0.12.2+] SmartTrains 0.3.2
Rules: To set the "leave Station when empty/full" rule, click on "Rules" in the trainlines window, set it for the stations, click save. Done. The first check for the rule will happen 4 seconds after arriving at a station, the next ones every 2 seconds.
If the normal waiting time is passed the ...
- Wed Dec 17, 2014 6:55 am
- Forum: Show your Creations
- Topic: Controlling liquid consumption priority
- Replies: 23
- Views: 58382
Re: Controlling liquid consumption priority
Could you explain why (if at all?) is the loop at the bottom necessary?
First of all, if you are ok with small (~0.2%) leakage of liquid into low priority output, you can use basic design:
http://i.imgur.com/nZA4ZBX.png
If you wand "perfect" 100% solution, then loop at the bottom is necessary ...
First of all, if you are ok with small (~0.2%) leakage of liquid into low priority output, you can use basic design:
http://i.imgur.com/nZA4ZBX.png
If you wand "perfect" 100% solution, then loop at the bottom is necessary ...
- Tue Dec 16, 2014 6:18 am
- Forum: Show your Creations
- Topic: Controlling liquid consumption priority
- Replies: 23
- Views: 58382
Controlling liquid consumption priority
Let's say you are building an Advanced Oil Cracking facility to produce Petroleum Gas, but you also need Lubricant for some intermediate products.
If you don't have a lot of Crude Oil, you may face a problem when all your Heavy Oil is used by Heavy-to-Light cracking, and you get no Lubricant.
Here ...
If you don't have a lot of Crude Oil, you may face a problem when all your Heavy Oil is used by Heavy-to-Light cracking, and you get no Lubricant.
Here ...
- Sat Nov 22, 2014 5:41 am
- Forum: General discussion
- Topic: Solo Speed Play - Times and Tips?
- Replies: 8
- Views: 8833
Re: Solo Speed Play - Times and Tips?
It's usually called "speedrun":
https://forums.factorio.com/forum/viewtopic.php?p=34900#p34900
https://forums.factorio.com/forum/viewtopic.php?p=47288#p47288
Tips:
- steam engines instead of solar panels
- steel furnaces instead of electric ones
- no logistic robots
... and a lot of planning ...
https://forums.factorio.com/forum/viewtopic.php?p=34900#p34900
https://forums.factorio.com/forum/viewtopic.php?p=47288#p47288
Tips:
- steam engines instead of solar panels
- steel furnaces instead of electric ones
- no logistic robots
... and a lot of planning ...
- Sun Nov 02, 2014 5:31 pm
- Forum: Show your Creations
- Topic: 1 Hour Reddit challenge completed.
- Replies: 22
- Views: 14322
Re: 1 Hour Reddit challenge completed.
What kind of openers are you guys using? How many burner miners do you tend to get before moving up to electricity? Do you use wood or coal for early fuel?
3x iron, 1x stone, 1x coal and 1x copper is enough to establish electricity.
http://imgur.com/akrJYZF.png
http://imgur.com/ffbb8Yt.png ...
3x iron, 1x stone, 1x coal and 1x copper is enough to establish electricity.
http://imgur.com/akrJYZF.png
http://imgur.com/ffbb8Yt.png ...
- Fri Oct 31, 2014 7:41 am
- Forum: Show your Creations
- Topic: 1 Hour Reddit challenge completed.
- Replies: 22
- Views: 14322
Re: 1 Hour Reddit challenge completed.
Pretty fun challenge, indeed.


- Wed Oct 22, 2014 8:40 am
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 52468
Re: [YouTube] Factorio Fixit
Yeah, you should definitely fire your train engineer )
Junction
- Mon Oct 13, 2014 8:24 pm
- Forum: Gameplay Help
- Topic: [HELP] 8 way splitter setup
- Replies: 10
- Views: 8793
Re: [HELP] 8 way splitter setup
Can be simplified to fit into 10x11 tiles:


- Mon Oct 06, 2014 8:32 am
- Forum: Gameplay Help
- Topic: split liquid evenly into two pipes
- Replies: 10
- Views: 27354
Re: split liquid evenly into two pipes
How can I split "liquid" evenly into two pipes?
All smart inserters have the same wire conditions.
Important : do not connect existing power network to you main base. This build is self sufficient.
To set entire build on, put coal (or any other fuel) into two bottom steel chests, put ~10 stone ...
All smart inserters have the same wire conditions.
Important : do not connect existing power network to you main base. This build is self sufficient.
To set entire build on, put coal (or any other fuel) into two bottom steel chests, put ~10 stone ...
- Fri Oct 03, 2014 1:59 am
- Forum: Gameplay Help
- Topic: How do you make Robots Builds robots?
- Replies: 14
- Views: 11010
Re: How do you make Robots Builds robots?
Hm. Do I understand it right: you put every bot into the roboport, until the port is full. Then there will be a bot in the smart chest and triggers an iron/copper inserted into the smart chest, too. Once the port requests again bots, the iron/copper is taken out of the smart chest and blocks then ...
- Thu Oct 02, 2014 8:39 am
- Forum: Gameplay Help
- Topic: How do you make Robots Builds robots?
- Replies: 14
- Views: 11010
Re: How do you make Robots Builds robots?
With a setup like this, do you build in any kind of rate limiting? Or will you just let it go, until you have 1000s of robots flying around? :)
Limits on logistic and construction robots added to roboport:
http://i.imgur.com/xd3jaew.png
Let's say we want 18 logistic robots and 6 construction ...
Limits on logistic and construction robots added to roboport:
http://i.imgur.com/xd3jaew.png
Let's say we want 18 logistic robots and 6 construction ...