Search found 18 matches
- Sat Jun 06, 2020 9:10 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1084851
Re: [0.18] Sea Block Pack 0.4.7
I just tried to use only this mod and its direct dependencies with the latest steam stable (17.79 i think) and I was getting an error: data-updates.lua:626: in main chunk Do I need to use one of the more recent experiment factorio betas or is this a different issue? Yeah, it's for the latest experi...
- Sat Jun 06, 2020 4:20 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1084851
Re: [0.18] Sea Block Pack 0.4.7
I just tried to use only this mod and its direct dependencies with the latest steam stable (17.79 i think) and I was getting an error:
data-updates.lua:626: in main chunk
Do I need to use one of the more recent experiment factorio betas or is this a different issue?
data-updates.lua:626: in main chunk
Do I need to use one of the more recent experiment factorio betas or is this a different issue?
- Mon Jun 15, 2015 11:42 pm
- Forum: Mods
- Topic: [0.11.x] Time Lapse Mod
- Replies: 31
- Views: 28371
Re: [0.11.x] Time Lapse Mod
Is there any way to flip it over to the minimap before the screenshot? I looked through the documentation on the wiki and couldn't find anything to set it or even to detect whether or not the map is already showing.
- Thu Oct 23, 2014 8:50 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Upgrade Chest/Bots
- Replies: 0
- Views: 1642
[Idea] Upgrade Chest/Bots
A chest that you can load direct upgrades into and have construction bots or upgrader specific bots pick up and replace older infrastructure. It would kind of work like an active provider chest, except a bot could pick up an assembly building 2 and fly over and replace an assembly building 1 with it...
- Sun Oct 19, 2014 8:51 pm
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 130895
Re: The von Neumann Thread
Dutts, I am loving the story so far. Amazing. Keep it up. Do you have any pics of your base as it stands currently?
Regarding the biters attacking, I set it to peaceful. When I load from the exchange string, it loads as peaceful. Did that not work on your version?
Regarding the biters attacking, I set it to peaceful. When I load from the exchange string, it loads as peaceful. Did that not work on your version?
- Fri Oct 17, 2014 12:03 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 243621
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Here's a little montage of what I consider to be the best parts of The Hydra Dilemma! Enjoy! :D The Hydra Dilemma - Best Bits I like it Fish. You should do more cuts like you did with the red science. One person thinks it is great and every one else is scratching their heads. I know that happened s...
- Thu Oct 16, 2014 11:48 pm
- Forum: Show your Creations
- Topic: Cross link to The von Neumann Thread
- Replies: 2
- Views: 2870
Re: Cross link to The von Neumann Thread
The first victim has arrived!
Dutts left a beautiful post with his initial reactions.
https://forums.factorio.com/forum/vie ... 035#p48035
I have a feeling this will be amusing.
Dutts left a beautiful post with his initial reactions.
https://forums.factorio.com/forum/vie ... 035#p48035
I have a feeling this will be amusing.
- Thu Oct 16, 2014 5:43 pm
- Forum: General discussion
- Topic: Max following bot count is off by one?
- Replies: 7
- Views: 2978
Re: Max following bot count is off by one?
It's meant to mess with your mind. :D "I'm freaking out, man!" That CDO is playing up again. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. I am not OCD. ...
- Thu Oct 16, 2014 5:36 pm
- Forum: Show your Creations
- Topic: Cross link to The von Neumann Thread
- Replies: 2
- Views: 2870
Cross link to The von Neumann Thread
I started a thread over in Maps and Scenarios, but I added some story and took some shots of my base. That kind of makes it a combo thread with Show your Creations. Hence this cross post. (also this is a more traveled forum and I am going for visibility) Go take a look: https://forums.factorio.com/f...
- Thu Oct 16, 2014 5:33 pm
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 130895
The von Neumann Thread
Story John von Neumann is a son of a bitch. I can say that now. I am sure that back in his day, it all seemed pretty simple. Sure one robot builds the next and they exponentially conquer the galaxy/universe/whatever. What he didn't realize was that anything able to build the infrastructure for inte...
- Sun Oct 05, 2014 5:15 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 243621
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I am just waiting for the moment when the two short oil trains stop running well because one engine ins't getting fueled anymore.
- Sat Oct 04, 2014 9:55 pm
- Forum: Wiki Talk
- Topic: Items need standard slot for Required Tech
- Replies: 8
- Views: 18030
Re: Items need standard slot for Required Tech
ssilk, you are amazing. I looked through the links you gave and read through the information on media wiki about templates. I now have a better understanding. Feel free to take another look at the assembler 1 page: https://forums.factorio.com/wiki/index.php?title=Assembling_machine_1 I really tried ...
- Fri Oct 03, 2014 2:41 am
- Forum: Wiki Talk
- Topic: Items need standard slot for Required Tech
- Replies: 8
- Views: 18030
Re: Items need standard slot for Required Tech
The issue was that I didn't know which tech I needed to unlock storage tanks. If I went to the tech that unlocked storage tanks in game, as you say, that would mean I already know.cartmen180 wrote:if you select the tech that unlock storage tanks ingame you will see the prerequisites for that tech.
- Fri Oct 03, 2014 2:36 am
- Forum: Wiki Talk
- Topic: Items need standard slot for Required Tech
- Replies: 8
- Views: 18030
Re: Items need standard slot for Required Tech
Well, I got an account and looked through the links you put there. I don't think we need a placeables template since the machines template would cover everything I would consider a placeable (with maybe the exception of the walls). https://forums.factorio.com/wiki/index.php?title=Template:Machinery ...
- Wed Oct 01, 2014 5:41 pm
- Forum: Implemented Suggestions
- Topic: Pollution "Production" Screen
- Replies: 6
- Views: 2574
Re: Pollution "Production" Screen
I can get on board with that idea.
- Wed Oct 01, 2014 2:12 am
- Forum: Implemented Suggestions
- Topic: Pollution "Production" Screen
- Replies: 6
- Views: 2574
Re: Pollution "Production" Screen
I was thinking it would be nice to look at the screen and say, "Oh wow! I didn't realize that pollution was increasing quite that much at night when the boilers kick on. I guess I should invest in more accumulators." or " I am showing a large difference in pollution being produced as ...
- Tue Sep 30, 2014 1:35 am
- Forum: Wiki Talk
- Topic: Items need standard slot for Required Tech
- Replies: 8
- Views: 18030
Items need standard slot for Required Tech
It can be hard to figure out what must be researched if you are not well versed in the game. As an example look at this page for storage tanks: https://forums.factorio.com/wiki/index.php?title=Storage_Tank I went to the wiki because I wasn't sure what research I was missing. That page didn't help. I...
- Tue Sep 30, 2014 12:16 am
- Forum: Implemented Suggestions
- Topic: Pollution "Production" Screen
- Replies: 6
- Views: 2574
Pollution "Production" Screen
It would be nice to see a screen similar to the production screen for pollution. What entities are generating it? What *known* entities are reducing it. For reduction I would expect to see a bar for trees, one for enemy bases, and one for land dissipation. (Are there other ways is it eliminated?) Fo...