Search found 14 matches

by Etherblood
Fri Jan 26, 2024 12:54 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17261

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Disabled train stops not being skipped is very nice, I previously had to add train stations with train limit 0 to get the same behaviour.
Also no need for the automatic trains mod anymore!
by Etherblood
Fri Jan 05, 2024 4:49 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 24605

Re: Friday Facts #392 - Parametrised blueprints

Until now I had to put placeholder names into my blueprints, export them as string, process them with a selfmade program to generate blueprint copies for each recipe, and then import it into factorio. This will be so much easier now, thx! My program also calculates wagon filters for a given recipe w...
by Etherblood
Sun Sep 10, 2023 2:53 pm
Forum: Not a bug
Topic: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
Replies: 6
Views: 691

Re: [1.1.90] headless server wont start: "gui_game_controller_move_vibration" not found

Sorry, it looks like I was mistaken about the experimental version, it says [1.1.88] in the logs. Logs of a failed [1.1.88] start attempt: 0.000 2023-09-09 19:47:34; Factorio 1.1.88 (build 61567, linux64, steam) 0.000 Operating system: Linux 0.000 Program arguments: "/mnt/factorioexperimental/b...
by Etherblood
Sun Sep 10, 2023 1:53 pm
Forum: Not a bug
Topic: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
Replies: 6
Views: 691

Re: [1.1.90] headless server wont start: "gui_game_controller_move_vibration" not found

Alright, I'll try it again with the experimental version on the next opportunity. I was hesitant to do it, hoping you wouldnt need it, since switching servers wipes the save and config. But I can backup first and reupload after, I will report back with the results later.
by Etherblood
Sat Sep 09, 2023 10:07 pm
Forum: Not a bug
Topic: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
Replies: 6
Views: 691

Re: [1.1.90] headless server wont start: "gui_game_controller_move_vibration" not found

This are the server start logs from [1.1.87] where the problem doesn't occur: 0.000 2023-09-09 19:49:28; Factorio 1.1.87 (build 61545, linux64, steam) 0.000 Operating system: Linux 0.000 Program arguments: "/mnt/factorio/bin/x64/factorio" "--server-settings" "/mnt/factorio/d...
by Etherblood
Sat Sep 09, 2023 10:02 pm
Forum: Not a bug
Topic: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
Replies: 6
Views: 691

[1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found

Hello, I tried to start a headless server using nitrado.net, but the experimental version [1.1.90] wont start with the error: "0.268 Error Util.cpp:86: Error while loading utility-constants prototype "default" (utility-constants): Key "gui_game_controller_move_vibration" not...
by Etherblood
Fri May 06, 2022 6:25 pm
Forum: Not a bug
Topic: Cancelling blueprint changes fails to revert upgrade change
Replies: 4
Views: 1551

Re: Cancelling blueprint changes fails to revert upgrade change

That upgrades are saved automatically also surprised me, I expected the save button to be responsible for saving, and all other edit buttons to only make transient (until saved) changes.
by Etherblood
Tue May 03, 2022 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
Replies: 1
Views: 2598

[Genhis] [1.1.58] Bot inserts prod module into rocket cargo

Steps to reproduce: 1. Place a blueprint of a rocket silo with 4x prod-3-modules in it 2. Put 4x prod-3-modules on the ground where the silo will be built 3. Make sure no prod-3-modules are available in the logistic network. (Otherwise bots will get stuck hovering with modules over the rocket silo f...
by Etherblood
Mon May 02, 2022 4:40 pm
Forum: Minor issues
Topic: [0.16.22] Inserters not picking up items from source
Replies: 10
Views: 7987

Re: [0.16.22] Inserters not picking up items from source

This bug happened in one of Nefrums 100% attempts recently: https://clips.twitch.tv/GrotesqueNastyMarrowBigBrother-FuAIiuBkM-ttI7Ur ("Waiting for train" can be seen 8s into the video) I also managed to reproduce it [1.1.58], and even if you put a wagon onto the curved rails, the inserter w...
by Etherblood
Wed Feb 03, 2021 2:31 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.19] Incorrect blueprint string export/import for rails with odd grid offsets
Replies: 2
Views: 2090

[kovarex] [1.1.19] Incorrect blueprint string export/import for rails with odd grid offsets

I created a blueprint of a curved rail segment with 2 straight parts on either end. In the blueprint preview i selected 'snap to grid' and entered x=1;y=1 for both 'grid position' and 'absolute'. broken_blueprint.png After I created the blueprint above, I export it as string, import the same string ...
by Etherblood
Tue Mar 21, 2017 12:56 am
Forum: Not a bug
Topic: [14.22] win-achievements not awarded
Replies: 2
Views: 1138

Re: [14.22] win-achievements not awarded

Okay, I played in peaceful mode...
Thanks for clearing that up, will have to do it again some other time...
by Etherblood
Tue Mar 21, 2017 12:48 am
Forum: Not a bug
Topic: [14.22] win-achievements not awarded
Replies: 2
Views: 1138

[14.22] win-achievements not awarded

Hello, today I managed to launch the rocket in freeplay after 7h and 46min gametime. (savefile attached, I assume freeplay=Main menu->Play->New game->fiddle with settings->Generate ?) I expected to get the achievements 'There is no spoon' (win in 8h), 'No time for chitchat' (win in 15h), 'Steam all ...

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