Disabled train stops not being skipped is very nice, I previously had to add train stations with train limit 0 to get the same behaviour.
Also no need for the automatic trains mod anymore!
Search found 14 matches
- Fri Jan 26, 2024 12:54 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 44060
- Fri Jan 05, 2024 4:49 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 54760
Re: Friday Facts #392 - Parametrised blueprints
Until now I had to put placeholder names into my blueprints, export them as string, process them with a selfmade program to generate blueprint copies for each recipe, and then import it into factorio.
This will be so much easier now, thx!
My program also calculates wagon filters for a given recipe ...
This will be so much easier now, thx!
My program also calculates wagon filters for a given recipe ...
- Sun Sep 10, 2023 5:59 pm
- Forum: Not a bug
- Topic: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
- Replies: 6
- Views: 1454
Re: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
Okay, thank you for checking.
- Sun Sep 10, 2023 2:53 pm
- Forum: Not a bug
- Topic: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
- Replies: 6
- Views: 1454
Re: [1.1.90] headless server wont start: "gui_game_controller_move_vibration" not found
Sorry, it looks like I was mistaken about the experimental version, it says [1.1.88] in the logs.
Logs of a failed [1.1.88] start attempt:
0.000 2023-09-09 19:47:34; Factorio 1.1.88 (build 61567, linux64, steam)
0.000 Operating system: Linux
0.000 Program arguments: "/mnt/factorioexperimental/bin ...
Logs of a failed [1.1.88] start attempt:
0.000 2023-09-09 19:47:34; Factorio 1.1.88 (build 61567, linux64, steam)
0.000 Operating system: Linux
0.000 Program arguments: "/mnt/factorioexperimental/bin ...
- Sun Sep 10, 2023 1:53 pm
- Forum: Not a bug
- Topic: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
- Replies: 6
- Views: 1454
Re: [1.1.90] headless server wont start: "gui_game_controller_move_vibration" not found
Alright, I'll try it again with the experimental version on the next opportunity. I was hesitant to do it, hoping you wouldnt need it, since switching servers wipes the save and config. But I can backup first and reupload after, I will report back with the results later.
- Sat Sep 09, 2023 10:07 pm
- Forum: Not a bug
- Topic: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
- Replies: 6
- Views: 1454
Re: [1.1.90] headless server wont start: "gui_game_controller_move_vibration" not found
This are the server start logs from [1.1.87] where the problem doesn't occur:
0.000 2023-09-09 19:49:28; Factorio 1.1.87 (build 61545, linux64, steam)
0.000 Operating system: Linux
0.000 Program arguments: "/mnt/factorio/bin/x64/factorio" "--server-settings" "/mnt/factorio/data/server-settings ...
0.000 2023-09-09 19:49:28; Factorio 1.1.87 (build 61545, linux64, steam)
0.000 Operating system: Linux
0.000 Program arguments: "/mnt/factorio/bin/x64/factorio" "--server-settings" "/mnt/factorio/data/server-settings ...
- Sat Sep 09, 2023 10:02 pm
- Forum: Not a bug
- Topic: [1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
- Replies: 6
- Views: 1454
[1.1.88] headless server wont start: "gui_game_controller_move_vibration" not found
Hello, I tried to start a headless server using nitrado.net, but the experimental version [1.1.90] wont start with the error:
"0.268 Error Util.cpp:86: Error while loading utility-constants prototype "default" (utility-constants): Key "gui_game_controller_move_vibration" not found in property tree ...
"0.268 Error Util.cpp:86: Error while loading utility-constants prototype "default" (utility-constants): Key "gui_game_controller_move_vibration" not found in property tree ...
- Fri May 06, 2022 6:25 pm
- Forum: Not a bug
- Topic: Cancelling blueprint changes fails to revert upgrade change
- Replies: 4
- Views: 2062
Re: Cancelling blueprint changes fails to revert upgrade change
That upgrades are saved automatically also surprised me, I expected the save button to be responsible for saving, and all other edit buttons to only make transient (until saved) changes.
- Tue May 03, 2022 11:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
- Replies: 1
- Views: 3255
[Genhis] [1.1.58] Bot inserts prod module into rocket cargo
Steps to reproduce:
1. Place a blueprint of a rocket silo with 4x prod-3-modules in it
2. Put 4x prod-3-modules on the ground where the silo will be built
3. Make sure no prod-3-modules are available in the logistic network. (Otherwise bots will get stuck hovering with modules over the rocket silo ...
1. Place a blueprint of a rocket silo with 4x prod-3-modules in it
2. Put 4x prod-3-modules on the ground where the silo will be built
3. Make sure no prod-3-modules are available in the logistic network. (Otherwise bots will get stuck hovering with modules over the rocket silo ...
- Mon May 02, 2022 4:40 pm
- Forum: Minor issues
- Topic: [0.16.22] Inserters not picking up items from source
- Replies: 10
- Views: 9946
Re: [0.16.22] Inserters not picking up items from source
This bug happened in one of Nefrums 100% attempts recently: https://clips.twitch.tv/GrotesqueNastyMarrowBigBrother-FuAIiuBkM-ttI7Ur ("Waiting for train" can be seen 8s into the video)
I also managed to reproduce it [1.1.58], and even if you put a wagon onto the curved rails, the inserter will remain ...
I also managed to reproduce it [1.1.58], and even if you put a wagon onto the curved rails, the inserter will remain ...
- Thu Feb 04, 2021 2:23 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Incorrect blueprint string export/import for rails with odd grid offsets
- Replies: 2
- Views: 2754
- Wed Feb 03, 2021 2:31 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Incorrect blueprint string export/import for rails with odd grid offsets
- Replies: 2
- Views: 2754
[kovarex] [1.1.19] Incorrect blueprint string export/import for rails with odd grid offsets
I created a blueprint of a curved rail segment with 2 straight parts on either end.
In the blueprint preview i selected 'snap to grid' and entered x=1;y=1 for both 'grid position' and 'absolute'.
broken_blueprint.png
After I created the blueprint above, I export it as string, import the same ...
In the blueprint preview i selected 'snap to grid' and entered x=1;y=1 for both 'grid position' and 'absolute'.
broken_blueprint.png
After I created the blueprint above, I export it as string, import the same ...
- Tue Mar 21, 2017 12:56 am
- Forum: Not a bug
- Topic: [14.22] win-achievements not awarded
- Replies: 2
- Views: 1432
Re: [14.22] win-achievements not awarded
Okay, I played in peaceful mode...
Thanks for clearing that up, will have to do it again some other time...
Thanks for clearing that up, will have to do it again some other time...
- Tue Mar 21, 2017 12:48 am
- Forum: Not a bug
- Topic: [14.22] win-achievements not awarded
- Replies: 2
- Views: 1432
[14.22] win-achievements not awarded
Hello,
today I managed to launch the rocket in freeplay after 7h and 46min gametime. (savefile attached, I assume freeplay=Main menu->Play->New game->fiddle with settings->Generate ?)
I expected to get the achievements 'There is no spoon' (win in 8h), 'No time for chitchat' (win in 15h), 'Steam all ...
today I managed to launch the rocket in freeplay after 7h and 46min gametime. (savefile attached, I assume freeplay=Main menu->Play->New game->fiddle with settings->Generate ?)
I expected to get the achievements 'There is no spoon' (win in 8h), 'No time for chitchat' (win in 15h), 'Steam all ...