Search found 21 matches

by Slackie
Fri May 10, 2019 5:25 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 6429

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

The Lua API documentation is one of the most valuable resources for modders: It is generated directly from the game's source code, so it completely covers all scripting functionalities. Furthermore, additional pages cover some general concepts such as in what order mod files are loaded or how to st...
by Slackie
Fri Mar 01, 2019 5:11 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 158661

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

chrisgbk wrote:
Fri Mar 01, 2019 9:24 am
Report this as a bug in Factorio in the bug reports forum, Factorio shouldn't crash from a mod, it should detect the error and recover from it.
Already done.

viewtopic.php?f=7&t=65884&p=403154#p403154
by Slackie
Fri Mar 01, 2019 6:12 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 158661

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

I can reproducibly crash Factorio 0.17.3 with the 1.0.4 version of Creative Mod. Custom map: https://mega.nz/#!kjQh1Q4S!zZirYcyf5_et1M4_BkQ5POJMwR5qMn1tdRpmxRdfuM4 0.000 2019-02-28 22:06:53; Factorio 0.17.3 (build 43128, win64, steam) 0.000 Operating system: Windows 10 (version 1803) 0.000 Program a...
by Slackie
Fri Mar 01, 2019 6:04 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Cant delete items in map editor
Replies: 5
Views: 852

Re: [0.17.2] Cant delete items in map editor

I asked Rseding91 about this. He said that the map editor wasn't really made to work with items like this, but explained a work around. With "Tools > None" selected, create a chest in your inventory and place it on the ground. Place all the items you wish to delete in the chest. Select "Tools > Enti...
by Slackie
Thu Feb 28, 2019 2:15 pm
Forum: Duplicates
Topic: [0.17.2] Map Editor Settings > Other prompts to save changes with no changes made
Replies: 2
Views: 77

[0.17.2] Map Editor Settings > Other prompts to save changes with no changes made

Repro steps: In the Map editor, hit Escape. Click on Settings. Click on Other. Click the Back button in the bottom left. You will be given a confirmation dialog to abandon unsaved changes, but there have been no changes made. The top left "Undo" icon also shows "All options have default values." htt...
by Slackie
Thu Feb 28, 2019 2:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Cant delete items in map editor
Replies: 5
Views: 852

Re: [0.17.2] Cant delete items in map editor

I am also unable to delete items in the map editor. We used to be able to use X to delete items in 0.16, this doesn't seem to work in 0.17.2.
by Slackie
Thu Feb 28, 2019 1:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Crash when loading custom map/scenario (LuaPlayer - Invalid state for player.)
Replies: 1
Views: 126

[0.17.2] Crash when loading custom map/scenario (LuaPlayer - Invalid state for player.)

When loading a new map I created in the map editor as a scenario, the game crashed and popped up a Windows dialog asking to submit the log file to the bug report forums. I believe I had the Creative Mod installed, which I have attached to this post. For some reason I can't attach the custom scenario...
by Slackie
Wed Feb 27, 2019 1:03 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] [kovarex] Stuck in blueprint mode
Replies: 4
Views: 191

Re: [0.17.1] Stuck in blueprint mode

Ah, good catch. This should probably give some kind of error message then, it didn't occur to me to check my inventory!

Thanks, Jon!
by Slackie
Wed Feb 27, 2019 12:01 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] [kovarex] Stuck in blueprint mode
Replies: 4
Views: 191

[0.17.1] [kovarex] Stuck in blueprint mode

So, I decided to check out blueprint mode and managed to get myself stuck. As best I can tell, I clicked on the blueprint button on the bottom right of the screen, then hit Q a few times trying to get the blueprint off my cursor, without ever creating a blueprint. That didn't seem to work, so I trie...
by Slackie
Fri Dec 15, 2017 10:36 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 158661

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Holy.... I didn't expect 0.16 can be released so soon. I'm still busy, so I can't guaranteer when I can release updates of my mods. I tried to send you a few bucks to your Paypal in the first post since I use your mod and wanted to show my appreciation. Unfortunately, I get an error when sending an...
by Slackie
Wed Dec 13, 2017 8:02 pm
Forum: Pending
Topic: [16.0]Data Error: Failed to load player data file.
Replies: 2
Views: 314

Re: [16.0]Data Error: Failed to load player data file.

kovarex wrote:The player data gets overwritten by new version so you won't get the error again.
Without having the original file with PlayerData, there is not much i can do.
I have a backup of my old player data. If you want it, I can give it to you. If you don't, that's okay too. Just figured I would offer.
by Slackie
Wed Dec 13, 2017 4:57 pm
Forum: Pending
Topic: [16.0]Data Error: Failed to load player data file.
Replies: 2
Views: 314

[16.0]Data Error: Failed to load player data file.

Factorio 0.16.x Experimental via Steam. Haven't played in a while, since probably 0.15.20 or so. Updated to 0.16.x. Started the game. Immediate popup after the logo screen, on top of the patch notes dialog, that says: "Data error Failed to load the player data file. Campaign progress might be lost."...
by Slackie
Sun May 14, 2017 12:27 pm
Forum: Maps and Scenarios
Topic: Creating an empty map?
Replies: 4
Views: 4042

Re: Creating an empty map?

Surfaces sound promising... I ended up making a little mod to do it: local function make_chunk(event) local x1 = event.area.left_top.x local y1 = event.area.left_top.y local x2 = event.area.right_bottom.x local y2 = event.area.right_bottom.y local surface = event.surface local replace_type = "dirt-d...
by Slackie
Sun May 14, 2017 11:30 am
Forum: Resolved Problems and Bugs
Topic: API Documentation LuaGameScript.take_screenshot()
Replies: 1
Views: 278

API Documentation LuaGameScript.take_screenshot()

http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.take_screenshot The API documentation for resolution says this: resolution :: Position (optional): Maximum allowed resolution is 16384x16384 (resp. 8196x8196 when anti_alias is true), but maximum recommended resolution is 4096x4096 ...
by Slackie
Fri May 12, 2017 10:43 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 158661

Re: [MOD 0.15.10+] Creative Mode 0.3.3 - New toys, fix 0.15.10!

Mooncat wrote:May I tell you the truth?
...

I forgot the x10 change in 0.15 again. :P
Will fix that in the next version.
Sweet. Thank you!
by Slackie
Fri May 12, 2017 10:28 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 158661

Re: [MOD 0.15.10+] Creative Mode 0.3.3 - New toys, fix 0.15.10!

Hi Mooncat. Thanks for the great mod. I noticed earlier when creating an oil setup that the maximum resource amount for the Magic Wand "Creator" tool is capped at 1,000,000 (one million) which only allows creating oil patches with a maximum 333% (33/sec) yield. With the oil changes in 0.15, this is ...
by Slackie
Wed May 03, 2017 9:57 pm
Forum: Not a bug
Topic: [0.15.6] Incorrect number of effect sources?
Replies: 2
Views: 453

Re: [0.15.6] Incorrect number of effect sources?

Yep, you are correct. I didn't think about those. False alarm!

Thanks all.
by Slackie
Wed May 03, 2017 9:53 pm
Forum: Not a bug
Topic: [0.15.6] Incorrect number of effect sources?
Replies: 2
Views: 453

[0.15.6] Incorrect number of effect sources?

Screenshot: http://imgur.com/a/qN95H Is this number of effect sources wrong? Unless I am misunderstanding Beacons, I think in this layout the number of sources should be 10, not 14. If I create a blueprint and then re-create, the effects sources is 10, so the sources seem to be calculated incorrectl...
by Slackie
Tue Mar 21, 2017 2:21 am
Forum: Maps and Scenarios
Topic: Creating an empty map?
Replies: 4
Views: 4042

Re: Creating an empty map?

Here was custom map generation. [MOD 0.14.x] Water maze https://forums.factorio.com/viewtopic.php?f=94&t=21568 https://m.imgur.com/a/wptLh Thanks for the link, that looks similar to what I am trying to do. I found some modified code in that thread on the last page which illustrates how to make the ...

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