I don't know if this is a bug or not, but it seems like there are clouds(?) that remain on the map after removing all entities and replacing with lab tiles.
There are also some ground effects as well that you can see in the screenshot. They seem to be animations that will continue after exiting the ...
Search found 25 matches
- Mon Oct 28, 2024 1:52 am
- Forum: Not a bug
- Topic: [2.0.11] Editor - Artifacts left over after removing entities/replacing with lab tiles
- Replies: 1
- Views: 210
- Thu Feb 20, 2020 8:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
- Replies: 18
- Views: 8265
Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
well, it is unlikely if you verify user authentication with factorio.com, correct? or maybe not..
I don't know the details enough to say one way or the other, but even if authentication is required, you could still perform the denial-of-service attack, you'd just need a valid user account to do ...
- Thu Feb 20, 2020 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
- Replies: 18
- Views: 8265
Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
Just a random thought, but could this lead a a denial-of-service attack against a Factorio server?
If someone wrote a program to emulate Factorio's connection process to another server and then just stayed connected without acknowledging the sent map data, would this result in nobody else being ...
If someone wrote a program to emulate Factorio's connection process to another server and then just stayed connected without acknowledging the sent map data, would this result in nobody else being ...
- Thu Feb 20, 2020 8:57 am
- Forum: Not a bug
- Topic: [0.18.8] (map editor) power poles don't connect when placed via clone
- Replies: 5
- Views: 2040
[0.18.8] (map editor) power poles don't connect when placed via clone
This one is pretty easy to replicate.
1) Start the map editor.
2) Click the Entities tab.
3) Place a medium power pole on the ground.
4) Click the Clone tab.
5) Select the medium power pole you placed in step (3).
6) Clone a new medium power pole within connection distance of the medium power pole ...
1) Start the map editor.
2) Click the Entities tab.
3) Place a medium power pole on the ground.
4) Click the Clone tab.
5) Select the medium power pole you placed in step (3).
6) Clone a new medium power pole within connection distance of the medium power pole ...
- Fri May 10, 2019 5:25 pm
- Forum: News
- Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
- Replies: 48
- Views: 26510
Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements
The Lua API documentation is one of the most valuable resources for modders: It is generated directly from the game's source code, so it completely covers all scripting functionalities. Furthermore, additional pages cover some general concepts such as in what order mod files are loaded or how to ...
- Fri Mar 01, 2019 5:13 pm
- Forum: Duplicates
- Topic: [0.17.2] Map Editor Settings > Other prompts to save changes with no changes made
- Replies: 2
- Views: 1020
Re: [0.17.2] Map Editor Settings > Other prompts to save changes with no changes made
This no longer happens to me in 0.17.3.
- Fri Mar 01, 2019 5:11 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 476815
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Already done.chrisgbk wrote: Fri Mar 01, 2019 9:24 am Report this as a bug in Factorio in the bug reports forum, Factorio shouldn't crash from a mod, it should detect the error and recover from it.
viewtopic.php?f=7&t=65884&p=403154#p403154
- Fri Mar 01, 2019 6:12 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 476815
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
I can reproducibly crash Factorio 0.17.3 with the 1.0.4 version of Creative Mod.
Custom map:
https://mega.nz/#!kjQh1Q4S!zZirYcyf5_et1M4_BkQ5POJMwR5qMn1tdRpmxRdfuM4
0.000 2019-02-28 22:06:53; Factorio 0.17.3 (build 43128, win64, steam)
0.000 Operating system: Windows 10 (version 1803)
0.000 ...
Custom map:
https://mega.nz/#!kjQh1Q4S!zZirYcyf5_et1M4_BkQ5POJMwR5qMn1tdRpmxRdfuM4
0.000 2019-02-28 22:06:53; Factorio 0.17.3 (build 43128, win64, steam)
0.000 Operating system: Windows 10 (version 1803)
0.000 ...
- Fri Mar 01, 2019 6:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Cant delete items in map editor
- Replies: 5
- Views: 8059
Re: [0.17.2] Cant delete items in map editor
I asked Rseding91 about this. He said that the map editor wasn't really made to work with items like this, but explained a work around.
With "Tools > None" selected, create a chest in your inventory and place it on the ground.
Place all the items you wish to delete in the chest.
Select "Tools ...
With "Tools > None" selected, create a chest in your inventory and place it on the ground.
Place all the items you wish to delete in the chest.
Select "Tools ...
- Thu Feb 28, 2019 2:15 pm
- Forum: Duplicates
- Topic: [0.17.2] Map Editor Settings > Other prompts to save changes with no changes made
- Replies: 2
- Views: 1020
[0.17.2] Map Editor Settings > Other prompts to save changes with no changes made
Repro steps:
In the Map editor, hit Escape.
Click on Settings.
Click on Other.
Click the Back button in the bottom left.
You will be given a confirmation dialog to abandon unsaved changes, but there have been no changes made.
The top left "Undo" icon also shows "All options have default values ...
In the Map editor, hit Escape.
Click on Settings.
Click on Other.
Click the Back button in the bottom left.
You will be given a confirmation dialog to abandon unsaved changes, but there have been no changes made.
The top left "Undo" icon also shows "All options have default values ...
- Thu Feb 28, 2019 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Cant delete items in map editor
- Replies: 5
- Views: 8059
Re: [0.17.2] Cant delete items in map editor
I am also unable to delete items in the map editor. We used to be able to use X to delete items in 0.16, this doesn't seem to work in 0.17.2.
- Thu Feb 28, 2019 1:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Crash when loading custom map/scenario (LuaPlayer - Invalid state for player.)
- Replies: 1
- Views: 1269
[0.17.2] Crash when loading custom map/scenario (LuaPlayer - Invalid state for player.)
When loading a new map I created in the map editor as a scenario, the game crashed and popped up a Windows dialog asking to submit the log file to the bug report forums. I believe I had the Creative Mod installed, which I have attached to this post.
For some reason I can't attach the custom ...
For some reason I can't attach the custom ...
- Wed Feb 27, 2019 1:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] [kovarex] Stuck in blueprint mode
- Replies: 4
- Views: 1773
Re: [0.17.1] Stuck in blueprint mode
Ah, good catch. This should probably give some kind of error message then, it didn't occur to me to check my inventory!
Thanks, Jon!
Thanks, Jon!
- Wed Feb 27, 2019 12:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] [kovarex] Stuck in blueprint mode
- Replies: 4
- Views: 1773
[0.17.1] [kovarex] Stuck in blueprint mode
So, I decided to check out blueprint mode and managed to get myself stuck. As best I can tell, I clicked on the blueprint button on the bottom right of the screen, then hit Q a few times trying to get the blueprint off my cursor, without ever creating a blueprint. That didn't seem to work, so I ...
- Fri Dec 15, 2017 10:36 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 476815
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Holy.... I didn't expect 0.16 can be released so soon. I'm still busy, so I can't guaranteer when I can release updates of my mods.
I tried to send you a few bucks to your Paypal in the first post since I use your mod and wanted to show my appreciation. Unfortunately, I get an error when sending ...
I tried to send you a few bucks to your Paypal in the first post since I use your mod and wanted to show my appreciation. Unfortunately, I get an error when sending ...
- Wed Dec 13, 2017 8:02 pm
- Forum: Pending
- Topic: [16.0]Data Error: Failed to load player data file.
- Replies: 2
- Views: 1777
Re: [16.0]Data Error: Failed to load player data file.
I have a backup of my old player data. If you want it, I can give it to you. If you don't, that's okay too. Just figured I would offer.kovarex wrote:The player data gets overwritten by new version so you won't get the error again.
Without having the original file with PlayerData, there is not much i can do.
- Wed Dec 13, 2017 4:57 pm
- Forum: Pending
- Topic: [16.0]Data Error: Failed to load player data file.
- Replies: 2
- Views: 1777
[16.0]Data Error: Failed to load player data file.
Factorio 0.16.x Experimental via Steam.
Haven't played in a while, since probably 0.15.20 or so.
Updated to 0.16.x.
Started the game.
Immediate popup after the logo screen, on top of the patch notes dialog, that says:
"Data error
Failed to load the player data file. Campaign
progress might be lost ...
Haven't played in a while, since probably 0.15.20 or so.
Updated to 0.16.x.
Started the game.
Immediate popup after the logo screen, on top of the patch notes dialog, that says:
"Data error
Failed to load the player data file. Campaign
progress might be lost ...
- Sun May 14, 2017 12:27 pm
- Forum: Maps and Scenarios
- Topic: Creating an empty map?
- Replies: 4
- Views: 8638
Re: Creating an empty map?
Surfaces sound promising... I ended up making a little mod to do it:
local function make_chunk(event)
local x1 = event.area.left_top.x
local y1 = event.area.left_top.y
local x2 = event.area.right_bottom.x
local y2 = event.area.right_bottom.y
local surface = event.surface
local replace_type ...
local function make_chunk(event)
local x1 = event.area.left_top.x
local y1 = event.area.left_top.y
local x2 = event.area.right_bottom.x
local y2 = event.area.right_bottom.y
local surface = event.surface
local replace_type ...
- Sun May 14, 2017 11:30 am
- Forum: Resolved Problems and Bugs
- Topic: API Documentation LuaGameScript.take_screenshot()
- Replies: 1
- Views: 1172
API Documentation LuaGameScript.take_screenshot()
http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.take_screenshot
The API documentation for resolution says this:
resolution :: Position (optional): Maximum allowed resolution is 16384x16384 (resp. 8196x8196 when anti_alias is true), but maximum recommended resolution is ...
The API documentation for resolution says this:
resolution :: Position (optional): Maximum allowed resolution is 16384x16384 (resp. 8196x8196 when anti_alias is true), but maximum recommended resolution is ...
- Fri May 12, 2017 10:43 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 476815
Re: [MOD 0.15.10+] Creative Mode 0.3.3 - New toys, fix 0.15.10!
Sweet. Thank you!Mooncat wrote:May I tell you the truth?
...
I forgot the x10 change in 0.15 again.![]()
Will fix that in the next version.