Search found 25 matches

by Slackie
Mon Oct 28, 2024 1:52 am
Forum: Not a bug
Topic: [2.0.11] Editor - Artifacts left over after removing entities/replacing with lab tiles
Replies: 1
Views: 210

[2.0.11] Editor - Artifacts left over after removing entities/replacing with lab tiles

I don't know if this is a bug or not, but it seems like there are clouds(?) that remain on the map after removing all entities and replacing with lab tiles.

There are also some ground effects as well that you can see in the screenshot. They seem to be animations that will continue after exiting the ...
by Slackie
Thu Feb 20, 2020 8:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
Replies: 18
Views: 8265

Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player


well, it is unlikely if you verify user authentication with factorio.com, correct? or maybe not..


I don't know the details enough to say one way or the other, but even if authentication is required, you could still perform the denial-of-service attack, you'd just need a valid user account to do ...
by Slackie
Thu Feb 20, 2020 6:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
Replies: 18
Views: 8265

Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player

Just a random thought, but could this lead a a denial-of-service attack against a Factorio server?

If someone wrote a program to emulate Factorio's connection process to another server and then just stayed connected without acknowledging the sent map data, would this result in nobody else being ...
by Slackie
Thu Feb 20, 2020 8:57 am
Forum: Not a bug
Topic: [0.18.8] (map editor) power poles don't connect when placed via clone
Replies: 5
Views: 2040

[0.18.8] (map editor) power poles don't connect when placed via clone

This one is pretty easy to replicate.

1) Start the map editor.
2) Click the Entities tab.
3) Place a medium power pole on the ground.
4) Click the Clone tab.
5) Select the medium power pole you placed in step (3).
6) Clone a new medium power pole within connection distance of the medium power pole ...
by Slackie
Fri May 10, 2019 5:25 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 26510

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements


The Lua API documentation is one of the most valuable resources for modders: It is generated directly from the game's source code, so it completely covers all scripting functionalities. Furthermore, additional pages cover some general concepts such as in what order mod files are loaded or how to ...
by Slackie
Fri Mar 01, 2019 5:11 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 476815

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

chrisgbk wrote: Fri Mar 01, 2019 9:24 am Report this as a bug in Factorio in the bug reports forum, Factorio shouldn't crash from a mod, it should detect the error and recover from it.
Already done.

viewtopic.php?f=7&t=65884&p=403154#p403154
by Slackie
Fri Mar 01, 2019 6:12 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 476815

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

I can reproducibly crash Factorio 0.17.3 with the 1.0.4 version of Creative Mod.

Custom map:
https://mega.nz/#!kjQh1Q4S!zZirYcyf5_et1M4_BkQ5POJMwR5qMn1tdRpmxRdfuM4


0.000 2019-02-28 22:06:53; Factorio 0.17.3 (build 43128, win64, steam)
0.000 Operating system: Windows 10 (version 1803)
0.000 ...
by Slackie
Fri Mar 01, 2019 6:04 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Cant delete items in map editor
Replies: 5
Views: 8059

Re: [0.17.2] Cant delete items in map editor

I asked Rseding91 about this. He said that the map editor wasn't really made to work with items like this, but explained a work around.

With "Tools > None" selected, create a chest in your inventory and place it on the ground.
Place all the items you wish to delete in the chest.
Select "Tools ...
by Slackie
Thu Feb 28, 2019 2:15 pm
Forum: Duplicates
Topic: [0.17.2] Map Editor Settings > Other prompts to save changes with no changes made
Replies: 2
Views: 1020

[0.17.2] Map Editor Settings > Other prompts to save changes with no changes made

Repro steps:

In the Map editor, hit Escape.
Click on Settings.
Click on Other.
Click the Back button in the bottom left.

You will be given a confirmation dialog to abandon unsaved changes, but there have been no changes made.

The top left "Undo" icon also shows "All options have default values ...
by Slackie
Thu Feb 28, 2019 2:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Cant delete items in map editor
Replies: 5
Views: 8059

Re: [0.17.2] Cant delete items in map editor

I am also unable to delete items in the map editor. We used to be able to use X to delete items in 0.16, this doesn't seem to work in 0.17.2.
by Slackie
Thu Feb 28, 2019 1:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Crash when loading custom map/scenario (LuaPlayer - Invalid state for player.)
Replies: 1
Views: 1269

[0.17.2] Crash when loading custom map/scenario (LuaPlayer - Invalid state for player.)

When loading a new map I created in the map editor as a scenario, the game crashed and popped up a Windows dialog asking to submit the log file to the bug report forums. I believe I had the Creative Mod installed, which I have attached to this post.

For some reason I can't attach the custom ...
by Slackie
Wed Feb 27, 2019 1:03 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] [kovarex] Stuck in blueprint mode
Replies: 4
Views: 1773

Re: [0.17.1] Stuck in blueprint mode

Ah, good catch. This should probably give some kind of error message then, it didn't occur to me to check my inventory!

Thanks, Jon!
by Slackie
Wed Feb 27, 2019 12:01 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] [kovarex] Stuck in blueprint mode
Replies: 4
Views: 1773

[0.17.1] [kovarex] Stuck in blueprint mode

So, I decided to check out blueprint mode and managed to get myself stuck. As best I can tell, I clicked on the blueprint button on the bottom right of the screen, then hit Q a few times trying to get the blueprint off my cursor, without ever creating a blueprint. That didn't seem to work, so I ...
by Slackie
Fri Dec 15, 2017 10:36 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 476815

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Holy.... I didn't expect 0.16 can be released so soon. I'm still busy, so I can't guaranteer when I can release updates of my mods.

I tried to send you a few bucks to your Paypal in the first post since I use your mod and wanted to show my appreciation. Unfortunately, I get an error when sending ...
by Slackie
Wed Dec 13, 2017 8:02 pm
Forum: Pending
Topic: [16.0]Data Error: Failed to load player data file.
Replies: 2
Views: 1777

Re: [16.0]Data Error: Failed to load player data file.

kovarex wrote:The player data gets overwritten by new version so you won't get the error again.
Without having the original file with PlayerData, there is not much i can do.
I have a backup of my old player data. If you want it, I can give it to you. If you don't, that's okay too. Just figured I would offer.
by Slackie
Wed Dec 13, 2017 4:57 pm
Forum: Pending
Topic: [16.0]Data Error: Failed to load player data file.
Replies: 2
Views: 1777

[16.0]Data Error: Failed to load player data file.

Factorio 0.16.x Experimental via Steam.

Haven't played in a while, since probably 0.15.20 or so.
Updated to 0.16.x.
Started the game.
Immediate popup after the logo screen, on top of the patch notes dialog, that says:

"Data error
Failed to load the player data file. Campaign
progress might be lost ...
by Slackie
Sun May 14, 2017 12:27 pm
Forum: Maps and Scenarios
Topic: Creating an empty map?
Replies: 4
Views: 8638

Re: Creating an empty map?

Surfaces sound promising... I ended up making a little mod to do it:


local function make_chunk(event)
local x1 = event.area.left_top.x
local y1 = event.area.left_top.y
local x2 = event.area.right_bottom.x
local y2 = event.area.right_bottom.y
local surface = event.surface
local replace_type ...
by Slackie
Sun May 14, 2017 11:30 am
Forum: Resolved Problems and Bugs
Topic: API Documentation LuaGameScript.take_screenshot()
Replies: 1
Views: 1172

API Documentation LuaGameScript.take_screenshot()

http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.take_screenshot

The API documentation for resolution says this:


resolution :: Position (optional): Maximum allowed resolution is 16384x16384 (resp. 8196x8196 when anti_alias is true), but maximum recommended resolution is ...
by Slackie
Fri May 12, 2017 10:43 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 476815

Re: [MOD 0.15.10+] Creative Mode 0.3.3 - New toys, fix 0.15.10!

Mooncat wrote:May I tell you the truth?
...

I forgot the x10 change in 0.15 again. :P
Will fix that in the next version.
Sweet. Thank you!

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