Search found 17 matches

by Kiu
Thu Jun 11, 2020 1:46 am
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 161
Views: 7341

Re: [0.18] Please post bugs and balance issues here.

Yeah, I've been meaning to do a gems overhaul in quite some time, it's just that other things seems to take priority As long as this is on the backlog, I'm happy. Until then I thing I'll put some fuel value on them and use them in my trains (alot of scifi has some kind of magic power crystals, so.....
by Kiu
Wed Jun 10, 2020 6:17 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 161
Views: 7341

Re: [0.18] Please post bugs and balance issues here.

Hi Bob, I think there are two minor balancing issues at the moment: Amethysts : Besides personal/vehicle lasers, there is nothing that uses them, and those things are not needed much (no research is using one of these in any way). If you have at least one use for those thing, the personal game balan...
by Kiu
Sat Jun 06, 2020 4:17 pm
Forum: Mods
Topic: [MOD 0.17] Crafting Combinator
Replies: 168
Views: 25667

Re: [MOD 0.17] Crafting Combinator

Updated to 0.18 today, got that crash while loading a 0.17 game.
Removing and readding the mod seems to fix the issue, game can still be loeaded after readding all the combinators to the map, so it is not a big issue...
by Kiu
Tue Mar 24, 2020 2:12 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 21147

Re: Friday Facts #339 - Beacon HR + Redesign process

While the beacon looks nice by itself, in combination it looks like a protoss building inside a terran base.
And it's kind of strange if it is the only building with variants.
by Kiu
Fri Jan 17, 2020 5:39 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 10982

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Had some QNAP and Netgear stuff in the past (was in the company already) and had alot of fun with that *CENCORED*... Synology is OK, but you have to take care about not using to many features/apps. At least, if something went south, there are manuals how to access your data with a common linux (if y...
by Kiu
Sun Dec 22, 2019 8:50 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 565
Views: 117750

Re: [MOD 0.13.17+] Rampant

Veden wrote:
Fri Dec 20, 2019 1:46 am

I prefer the blending, but to each their own.

Should be a setting in the mod settings.
Thanks, you rock :-)
by Kiu
Wed Dec 18, 2019 7:03 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 565
Views: 117750

Re: [MOD 0.13.17+] Rampant

Tnx for the fix :D About the "Biter faction color should match map color now" change. Is it possible to add an option to have the old "red-only" style? Especially with Alien-Binomes, Bobs and even the base game its hard to see the difference between enemies and oil patches, snow, ore, forgotten buil...
by Kiu
Tue Dec 17, 2019 4:37 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 565
Views: 117750

Re: [MOD 0.13.17+] Rampant

Updated the bug report in the mod portal...
by Kiu
Mon Dec 16, 2019 3:57 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 565
Views: 117750

Re: [MOD 0.13.17+] Rampant

Something went very wrong with the newest release... There are alot of invisible indestructible spawners in 0.17.29. Health is shown as "100", but no weapon can damage then (no hitbox?) And the sizing on the map is extremly oversized (at least I think it is, or there are alot of other things I can't...
by Kiu
Fri Aug 23, 2019 2:42 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 29938

Re: Friday Facts #309 - Controversial opinions

For some of the things you posted, I have to say I really like the mods which do some of the things, like the exploration (Abandoned Ruins, Rampart). Starting a new freeplay, searching for some stuff and finding a basic elements of a power plant or some walls and some ammo for basic defense is a nic...
by Kiu
Tue Jul 30, 2019 7:37 pm
Forum: Minor issues
Topic: [0.17.60] Oversized Product Selection
Replies: 2
Views: 441

Re: [0.17.60] Oversized Product Selection

Small update:
Seems like the element containing the tabs and the product buttons is to big, the scrollbar moves the tabs out of the visible area...
by Kiu
Tue Jul 30, 2019 7:30 pm
Forum: Minor issues
Topic: [0.17.60] Oversized Product Selection
Replies: 2
Views: 441

[0.17.60] Oversized Product Selection

Updated to 0.17.60, Bobs mods enabled. GUI of product selection is - lets call it "oversized".

Chemical plant and factory have the same issue...

Win10/DE/NVidia
Windowed View
GOG download
by Kiu
Mon Jul 08, 2019 2:07 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 565
Views: 117750

Re: [MOD 0.13.17+] Rampant - 0.17.26

First: Great mod making the game a little bit more "starshirp troopers" :-D If I remember correctly, Rampart does some spawning stuff. If not, then maybe Alien Binoms or the Base game are to blame, but I have to start somewhere ;-) Some nasty biters are spawning in lakes and walk around in the most ...
by Kiu
Sat May 12, 2018 7:27 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 151889

Re: [0.16.x] Bob's Mods: General Discussion

After updating to experimental 0.16.42 I get this strange error... Fehler beim Laden der Mods: __bobpower__/data-updates.lua:8: __boblibrary__/item-functions.lua:47: attempt to compare number with string Was working with 0.16.41. Checked your code there, but __bobpower__/data-updates.lua:8 is requir...
by Kiu
Fri Mar 16, 2018 6:03 pm
Forum: Bob's mods
Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
Replies: 96
Views: 24861

Re: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)

Hi, I started working on those things (including some mod-to-mod-compartibility), but I have alot to do at work right now, so I don't think I'll be able to do much for the next one or two months
Maybe I'll put the stuff on github or the like...
by Kiu
Mon Jan 22, 2018 10:31 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
Replies: 37
Views: 7869

Re: [0.16.17] Crash one minute after loading save from 0.16.16

I think I hit the same error after a few minutes playing with .17 ... 1679.185 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff6b2a10be3 ModuleBase: 0x00007ff6b29d0000, ImageSize: 01315000, RelativeAddress: 00040be3 1679.185 Error CrashHandler.cpp:292: Access Violation: Read ...
by Kiu
Sun Jul 23, 2017 11:27 am
Forum: Bob's mods
Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
Replies: 96
Views: 24861

Re: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)

Sorry guys, but I've just got a new job, and I'm kinda flooded with stuff. I understand this mod might be considered pretty simple to people who know how to code, but I'm no programmer, so every little change does take me quite a bit of effort to test and verify that it works. Best case scenario is...

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