(Apologies if this has been discussed before, I searched the forum for trigger science and trigger tech, but it gets a lot of hits not to this topic).
So it doesn't fit my play style and I don't really see the point.
There are a couple of things you have to craft before you can go further in the ...
Search found 4 matches
- Fri Dec 06, 2024 6:38 am
- Forum: General discussion
- Topic: I don't like the trigger tech
- Replies: 6
- Views: 984
- Sat Nov 01, 2014 8:58 am
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 105336
Re: Version 0.11.1
After the update I have serious performance issues. My Last game in 0.10.2 worked good. I had a huge game with more than 50 hours of gameplay. Now I only get 15fps even on lowest settings. The game is no longer enjoyable to me. I'll try it with a new game, but still a bit dissapointed :((
I think ...
I think ...
- Sun Sep 28, 2014 8:30 am
- Forum: News
- Topic: Friday Facts #53 Multikulti Mutliplayer
- Replies: 35
- Views: 33577
Re: Friday Facts #53 Multikulti Mutliplayer
Currently when my computer saves the game it's unresponsive for about 2-3 seconds (despite having a quad core and SSD storage). What happens if different players in multiplayer start saving their games at different timepoints? Will we get number of players x 2-3 seconds every save interval of ...
- Fri Sep 26, 2014 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12] Output tooltip does not update
- Replies: 3
- Views: 7365
Re: [0.10.12] Output tooltip does not update
Also it looks like it that if you have a deficit in the first required material it doesn't register that you already have the correct amount in your inventory for the rest even though clearly in this picture the rest of the materials are more than required in raw materials.