Hello,
Rather than pausing when players are joining, can we get an option to slow down the game ?
On our server we have a script that reduces game speed and increases run speed so it's still playable.
I know changing prototypes isn't possible during runtime, otherwise, changing factories speed ...
Search found 25 matches
- Fri Jun 14, 2024 7:48 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 25266
- Fri Mar 04, 2022 10:10 am
- Forum: PyMods
- Topic: Compatibility with space exploration
- Replies: 3
- Views: 3730
Compatibility with space exploration
Hello!
I believe a crossover between pY and SE would be terrific.
An intermediate step could be to use alien biomes instead
The idea is that ores would spawn more or less depending on location. Could also apply to alien life with some species only growing on some biomes
If going for SE, we need to ...
I believe a crossover between pY and SE would be terrific.
An intermediate step could be to use alien biomes instead
The idea is that ores would spawn more or less depending on location. Could also apply to alien life with some species only growing on some biomes
If going for SE, we need to ...
- Mon Sep 07, 2020 12:22 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384922
Re: pY Alien Life - Discussion
Glad to hear it's still being worked on!
It would make sense to have some hybrids that can't reproduce, sale as IRL.

It would make sense to have some hybrids that can't reproduce, sale as IRL.
I'm curious what's gonna changethe majority of balance stuff has been done.

- Mon Sep 07, 2020 8:15 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384922
Re: pY Alien Life - Discussion
Hello!
We've been playing the full suite on a MP map for some 750h now, it's very good :)
I'm curious though, is it intentional that only a few of the mk plants/animals can be reliably made ? For about 20% of them we need to make a few mk 2 samples with the 0.5% recipe then breed them to make a farm ...
We've been playing the full suite on a MP map for some 750h now, it's very good :)
I'm curious though, is it intentional that only a few of the mk plants/animals can be reliably made ? For about 20% of them we need to make a few mk 2 samples with the 0.5% recipe then breed them to make a farm ...
- Fri Nov 01, 2019 10:44 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 761428
Re: pY Coal Processing - Discussion
Hello,
I have found a desync cause: deconstructing a fawogae farm causes a desync. by hand or with nanobot, both will eject you. Even admin deconstruction.
Admin deletion works (with decon planner in the "none" tab).
Note that We have the pY Vegan mod included which tampers with it by adding ...
I have found a desync cause: deconstructing a fawogae farm causes a desync. by hand or with nanobot, both will eject you. Even admin deconstruction.
Admin deletion works (with decon planner in the "none" tab).
Note that We have the pY Vegan mod included which tampers with it by adding ...
- Wed Dec 19, 2018 12:55 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 198110
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Theres a difference between prod block and prod line.
Click on the first icon of the prod line to access the prod block.
Prod blocks are like modules that make a specific intermediate, helps seperate the different parts of the recipe chain.
blocks can also be linked to scale to the needs of the ...
Click on the first icon of the prod line to access the prod block.
Prod blocks are like modules that make a specific intermediate, helps seperate the different parts of the recipe chain.
blocks can also be linked to scale to the needs of the ...
- Thu Dec 13, 2018 9:37 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 198110
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Hello,
Is there an explanation of how the matrix solver works somewhere ?
Let's say I have a process which turns 1 A => 0.5A + 1 B, and another that produces A. Can it automatically set the ratios so that A is not a byproduct ?
Thanks!
Is there an explanation of how the matrix solver works somewhere ?
Let's say I have a process which turns 1 A => 0.5A + 1 B, and another that produces A. Can it automatically set the ratios so that A is not a byproduct ?
Thanks!
- Sun Apr 22, 2018 8:28 pm
- Forum: PyMods
- Topic: Long run Py / Bob server
- Replies: 2
- Views: 2400
Re: Long run Py / Bob server
The server is running, feel free to join !
We've got circuits going yay \o/
We've got circuits going yay \o/
- Thu Apr 19, 2018 12:54 pm
- Forum: PyMods
- Topic: Long run Py / Bob server
- Replies: 2
- Views: 2400
Long run Py / Bob server
Hello!
I will be hosting a server using the latest py suite along with other mods, especially Bob, picker and more.
The game will start tomorrow evening (EU) Friday 19 and will last for as long as people keep playing it, reasonably one or two months.
We have all played with biters, we know that ...
I will be hosting a server using the latest py suite along with other mods, especially Bob, picker and more.
The game will start tomorrow evening (EU) Friday 19 and will last for as long as people keep playing it, reasonably one or two months.
We have all played with biters, we know that ...
- Wed Jan 17, 2018 11:38 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 402693
Re: [MOD 0.13.17+] Rampant - 0.16.2
Hello,
I'm running a modded server and it appears that Rampant might be causing desyncs.
It happens roughly one minute after someone joins, but not if the server has been restarting in the last 10 minutes (numbers are very subjective)
I have Isolated Rampant via trial and error, by removing mods ...
I'm running a modded server and it appears that Rampant might be causing desyncs.
It happens roughly one minute after someone joins, but not if the server has been restarting in the last 10 minutes (numbers are very subjective)
I have Isolated Rampant via trial and error, by removing mods ...
- Sat Dec 23, 2017 6:42 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 761428
Re: [MOD 0.16.x] pY Coal Processing
We had an issue with PyCoal's tailing pond, heres the screenshot :
Happens when one starts filling it with tar
Placing down works,
picking up up works but leaves the sprite ingame.
--Pond contains gases, lets spill them out. Only negative is this can be used as a "gas" void so...
--If the gas is ...
Happens when one starts filling it with tar
Placing down works,
picking up up works but leaves the sprite ingame.
--Pond contains gases, lets spill them out. Only negative is this can be used as a "gas" void so...
--If the gas is ...
- Fri Sep 08, 2017 11:48 am
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 8681
Re: [EU] Clockwork Pilgrims
The map has been reset after we reached the point of sending more than a rocket per minute.
We have added the mod PyCoal which makes science 1, 2 and 3 much harder and adds new fluids to tamper with.
To bring a bit more of pilgrim spirit, "adjustments" have been made :
- Biters from big on are ...
We have added the mod PyCoal which makes science 1, 2 and 3 much harder and adds new fluids to tamper with.
To bring a bit more of pilgrim spirit, "adjustments" have been made :
- Biters from big on are ...
- Thu Aug 24, 2017 5:26 pm
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 8681
Re: [EU] Clockwork Pilgrims
I am currently hosting a modded server along with the RedMew community
The mods used are mainly Bob, Angel, and Rampant AI
You are all invited to join us :)
Search for "Redmew - Modded play" on public games
The map has just started
Modpack : http://modpack.mewmew.net/index.php
Discord : http ...
The mods used are mainly Bob, Angel, and Rampant AI
You are all invited to join us :)
Search for "Redmew - Modded play" on public games
The map has just started
Modpack : http://modpack.mewmew.net/index.php
Discord : http ...
- Thu Jul 20, 2017 1:19 pm
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 8681
Re: [EU] Clockwork Pilgrims
Hello everyone !
It's been a while and I apologise for this.
I have a gift for you, in hope you will forgive me!
The clockwork pilgrims is now hosting a wave defense scenario :)
It's the official scenario, plus you can adjust the difficulty, either lower or harder. You can also tweak the delay ...
It's been a while and I apologise for this.
I have a gift for you, in hope you will forgive me!
The clockwork pilgrims is now hosting a wave defense scenario :)
It's the official scenario, plus you can adjust the difficulty, either lower or harder. You can also tweak the delay ...
- Sun Jun 04, 2017 5:53 pm
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 8681
Re: [EU] Clockwork Pilgrims
"Fixed" the evolution issue. i don't artificially create pollution anymore. Instead i spawn aliens depending on how much pollution is in the air.
Currently running Comet Catcher, with a new seed and this mechanic
Currently running Comet Catcher, with a new seed and this mechanic

- Fri Jun 02, 2017 3:32 pm
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 8681
Re: [EU] Clockwork Pilgrims
Hi, currently no, but I could indeed !
I'll if I can put them somewhere
I'll if I can put them somewhere
- Thu Jun 01, 2017 9:54 am
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 8681
Re: [EU] Clockwork Pilgrims
Thanks for the report, the evolution rocketing should have been fixed, but obviously wasn't ...
Killing nests does raise the evolution but should be vanilla rate on comet catcher. However killing nests also raises the pollution, and the mechanic I used for that is flawed (leads to infinite ...
Killing nests does raise the evolution but should be vanilla rate on comet catcher. However killing nests also raises the pollution, and the mechanic I used for that is flawed (leads to infinite ...
- Fri May 12, 2017 6:47 pm
- Forum: Modding help
- Topic: Getting biters to attack
- Replies: 0
- Views: 722
Getting biters to attack
Hello everyone !
A game of mine grew quite a bit and performance went too low to be playable. I've investigated a bit and found that the biter count was killing it (since killing them all restored framerate)
Cpu time is mostly used by entity update
So i endeavored to get them to attack so that ...
A game of mine grew quite a bit and performance went too low to be playable. I've investigated a bit and found that the biter count was killing it (since killing them all restored framerate)
Cpu time is mostly used by entity update
So i endeavored to get them to attack so that ...
- Tue May 09, 2017 11:45 am
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 8681
Re: [EU] Clockwork Pilgrims
Alert !
The weather has changed. The introduction of unstable uranium isotopes in the atmosphere has reacted with some unknown particule in the air, which caused massive warming of the sector.
As such, the pollution to which the natives react went sky rocketing.
Thankfully the drill instructor did ...
The weather has changed. The introduction of unstable uranium isotopes in the atmosphere has reacted with some unknown particule in the air, which caused massive warming of the sector.
As such, the pollution to which the natives react went sky rocketing.
Thankfully the drill instructor did ...
- Sun May 07, 2017 7:17 pm
- Forum: Multiplayer
- Topic: [EU] Clockwork Pilgrims
- Replies: 18
- Views: 8681
Re: [EU] Clockwork Pilgrims
yup, i run it on 0.15.9 atm
The factory went pretty well, it's over 110 days and still alive
So if you wanna contribute to this nice and growing map, you're welcome !
Sometimes the server goes down, cause of alien invasion or crashes but i try to restart it asap. Add me on favs to see when i come ...
The factory went pretty well, it's over 110 days and still alive
So if you wanna contribute to this nice and growing map, you're welcome !
Sometimes the server goes down, cause of alien invasion or crashes but i try to restart it asap. Add me on favs to see when i come ...