Search found 25 matches

by Altaric
Fri Jun 14, 2024 7:48 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 87
Views: 13427

Re: Friday Facts #415 - Fix, Improve, Optimize

Hello, Rather than pausing when players are joining, can we get an option to slow down the game ? On our server we have a script that reduces game speed and increases run speed so it's still playable. I know changing prototypes isn't possible during runtime, otherwise, changing factories speed, vehi...
by Altaric
Fri Mar 04, 2022 10:10 am
Forum: PyMods
Topic: Compatibility with space exploration
Replies: 3
Views: 2852

Compatibility with space exploration

Hello! I believe a crossover between pY and SE would be terrific. An intermediate step could be to use alien biomes instead The idea is that ores would spawn more or less depending on location. Could also apply to alien life with some species only growing on some biomes If going for SE, we need to b...
by Altaric
Mon Sep 07, 2020 12:22 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 305729

Re: pY Alien Life - Discussion

Glad to hear it's still being worked on!
It would make sense to have some hybrids that can't reproduce, sale as IRL.
the majority of balance stuff has been done.
I'm curious what's gonna change :)
by Altaric
Mon Sep 07, 2020 8:15 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 305729

Re: pY Alien Life - Discussion

Hello! We've been playing the full suite on a MP map for some 750h now, it's very good :) I'm curious though, is it intentional that only a few of the mk plants/animals can be reliably made ? For about 20% of them we need to make a few mk 2 samples with the 0.5% recipe then breed them to make a farm...
by Altaric
Fri Nov 01, 2019 10:44 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 613688

Re: pY Coal Processing - Discussion

Hello, I have found a desync cause: deconstructing a fawogae farm causes a desync. by hand or with nanobot, both will eject you. Even admin deconstruction. Admin deletion works (with decon planner in the "none" tab). Note that We have the pY Vegan mod included which tampers with it by addi...
by Altaric
Wed Dec 19, 2018 12:55 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 160887

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Theres a difference between prod block and prod line. Click on the first icon of the prod line to access the prod block. Prod blocks are like modules that make a specific intermediate, helps seperate the different parts of the recipe chain. blocks can also be linked to scale to the needs of the abov...
by Altaric
Thu Dec 13, 2018 9:37 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 160887

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Hello,

Is there an explanation of how the matrix solver works somewhere ?
Let's say I have a process which turns 1 A => 0.5A + 1 B, and another that produces A. Can it automatically set the ratios so that A is not a byproduct ?

Thanks!
by Altaric
Sun Apr 22, 2018 8:28 pm
Forum: PyMods
Topic: Long run Py / Bob server
Replies: 2
Views: 2148

Re: Long run Py / Bob server

The server is running, feel free to join !
We've got circuits going yay \o/
by Altaric
Thu Apr 19, 2018 12:54 pm
Forum: PyMods
Topic: Long run Py / Bob server
Replies: 2
Views: 2148

Long run Py / Bob server

Hello! I will be hosting a server using the latest py suite along with other mods, especially Bob, picker and more. The game will start tomorrow evening (EU) Friday 19 and will last for as long as people keep playing it, reasonably one or two months. We have all played with biters, we know that with...
by Altaric
Wed Jan 17, 2018 11:38 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 329032

Re: [MOD 0.13.17+] Rampant - 0.16.2

Hello, I'm running a modded server and it appears that Rampant might be causing desyncs. It happens roughly one minute after someone joins, but not if the server has been restarting in the last 10 minutes (numbers are very subjective) I have Isolated Rampant via trial and error, by removing mods one...
by Altaric
Sat Dec 23, 2017 6:42 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 613688

Re: [MOD 0.16.x] pY Coal Processing

We had an issue with PyCoal's tailing pond, heres the screenshot : Happens when one starts filling it with tar Placing down works, picking up up works but leaves the sprite ingame. --Pond contains gases, lets spill them out. Only negative is this can be used as a "gas" void so... --If the ...
by Altaric
Fri Sep 08, 2017 11:48 am
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

The map has been reset after we reached the point of sending more than a rocket per minute. We have added the mod PyCoal which makes science 1, 2 and 3 much harder and adds new fluids to tamper with. To bring a bit more of pilgrim spirit, "adjustments" have been made : - Biters from big on...
by Altaric
Thu Aug 24, 2017 5:26 pm
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

I am currently hosting a modded server along with the RedMew community The mods used are mainly Bob, Angel, and Rampant AI You are all invited to join us :) Search for "Redmew - Modded play" on public games The map has just started Modpack : http://modpack.mewmew.net/index.php Discord : ht...
by Altaric
Thu Jul 20, 2017 1:19 pm
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

Hello everyone ! It's been a while and I apologise for this. I have a gift for you, in hope you will forgive me! The clockwork pilgrims is now hosting a wave defense scenario :) It's the official scenario, plus you can adjust the difficulty, either lower or harder. You can also tweak the delay betwe...
by Altaric
Sun Jun 04, 2017 5:53 pm
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

"Fixed" the evolution issue. i don't artificially create pollution anymore. Instead i spawn aliens depending on how much pollution is in the air.

Currently running Comet Catcher, with a new seed and this mechanic :)
by Altaric
Fri Jun 02, 2017 3:32 pm
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

Hi, currently no, but I could indeed !
I'll if I can put them somewhere
by Altaric
Thu Jun 01, 2017 9:54 am
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

Thanks for the report, the evolution rocketing should have been fixed, but obviously wasn't ... Killing nests does raise the evolution but should be vanilla rate on comet catcher. However killing nests also raises the pollution, and the mechanic I used for that is flawed (leads to infinite pollution...
by Altaric
Fri May 12, 2017 6:47 pm
Forum: Modding help
Topic: Getting biters to attack
Replies: 0
Views: 582

Getting biters to attack

Hello everyone ! A game of mine grew quite a bit and performance went too low to be playable. I've investigated a bit and found that the biter count was killing it (since killing them all restored framerate) Cpu time is mostly used by entity update So i endeavored to get them to attack so that turre...
by Altaric
Tue May 09, 2017 11:45 am
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

Alert ! The weather has changed. The introduction of unstable uranium isotopes in the atmosphere has reacted with some unknown particule in the air, which caused massive warming of the sector. As such, the pollution to which the natives react went sky rocketing. Thankfully the drill instructor did h...
by Altaric
Sun May 07, 2017 7:17 pm
Forum: Multiplayer
Topic: [EU] Clockwork Pilgrims
Replies: 18
Views: 7490

Re: [EU] Clockwork Pilgrims

yup, i run it on 0.15.9 atm The factory went pretty well, it's over 110 days and still alive So if you wanna contribute to this nice and growing map, you're welcome ! Sometimes the server goes down, cause of alien invasion or crashes but i try to restart it asap. Add me on favs to see when i come ba...

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