Search found 8 matches

by RainbowCrane
Sat May 06, 2017 5:08 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74233

Re: Friday Facts #189 - Specifying the 1.0

Same as the previous week, we have spent most of our time bug hunting. This time, the disparity between how stable the game felt in our playtesting, and the current 240 bug report count is the biggest I have felt. I guess that this is the tax of having quite a lot of players playing the game, so we...
by RainbowCrane
Tue Apr 25, 2017 4:20 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Crash when restarting with base mod disabled
Replies: 5
Views: 3636

Re: [0.15.1] Crash when restarting with base mod disabled

Thanks for the confirmation. I'm loving the update.
by RainbowCrane
Tue Apr 25, 2017 1:24 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Crash when restarting with base mod disabled
Replies: 5
Views: 3636

Re: [0.15.1] Immediate crash on startup after disabling mods

An uninstall then reinstall (from Steam) to 0.14 allowed starting under 0.14. I opted back in to the Beta, updated, then was able to start. Based on a message when I started 0.14 I think I disabled the Base mod when disabling mods in 0.15 - maybe that caused the game to fail to load properly? All fi...
by RainbowCrane
Mon Apr 24, 2017 11:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Crash when restarting with base mod disabled
Replies: 5
Views: 3636

[0.15.1] Crash when restarting with base mod disabled

After updating to 0.15.1 I was able to start the game up to the main menu, and I immediately went to the Mods screen to make sure everything was disabled prior to beginning a new map. After toggling "disable all" and hitting back the game reloaded and immediately crashed with "unexpec...
by RainbowCrane
Sun Apr 02, 2017 2:21 am
Forum: Gameplay Help
Topic: Red circuits, getting to construction bots
Replies: 6
Views: 4221

Re: Red circuits, getting to construction bots

Thank you both for the tips. I'm getting better at timing when to push for the next factory upgrade and when to grab resources. The learning process is quite a bit of fun. I've figured out that mini factories work way better for me rather than rushing the bus - pop a belt/gear setup right next to an...
by RainbowCrane
Mon Mar 27, 2017 4:55 am
Forum: Gameplay Help
Topic: Red circuits, getting to construction bots
Replies: 6
Views: 4221

Red circuits, getting to construction bots

Hello, I've looked through the various guides and FAQs and have played both custom maps and New Hope up to the final push to plastics and the plane, but I'm having some issues with resources running dry before I can scale up enough to get blue chips and bots. I could use some feedback on what I'm do...
by RainbowCrane
Tue Mar 14, 2017 2:46 pm
Forum: Gameplay Help
Topic: New Hope Level 2 - Backed up smelting
Replies: 3
Views: 1484

Re: New Hope Level 2 - Backed up smelting

Thanks for the tips Deadly-Bagel. I'm playing a random map on peaceful mode right now to try to learn more about belt routing, balancing, etc. I'll play with things more there where I don't have to worry about biter issues and figure out my solution for rail car unloading and how smelting works best...
by RainbowCrane
Tue Mar 14, 2017 8:55 am
Forum: Gameplay Help
Topic: New Hope Level 2 - Backed up smelting
Replies: 3
Views: 1484

New Hope Level 2 - Backed up smelting

Hello, I'm on level 2 of the New Hope campaign and I'm having issues dealing with the volume of ore once I access the mining outposts, partly due to the backlog at the outposts and partly because I probably didn't do a good job planning my base. I have 3 lines of 10 furnaces (mostly steel, some stil...

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