Search found 8 matches
- Sat May 06, 2017 5:08 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 89323
Re: Friday Facts #189 - Specifying the 1.0
Same as the previous week, we have spent most of our time bug hunting. This time, the disparity between how stable the game felt in our playtesting, and the current 240 bug report count is the biggest I have felt. I guess that this is the tax of having quite a lot of players playing the game, so we ...
- Tue Apr 25, 2017 4:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Crash when restarting with base mod disabled
- Replies: 5
- Views: 4420
Re: [0.15.1] Crash when restarting with base mod disabled
Thanks for the confirmation. I'm loving the update.
- Tue Apr 25, 2017 1:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Crash when restarting with base mod disabled
- Replies: 5
- Views: 4420
Re: [0.15.1] Immediate crash on startup after disabling mods
An uninstall then reinstall (from Steam) to 0.14 allowed starting under 0.14. I opted back in to the Beta, updated, then was able to start. Based on a message when I started 0.14 I think I disabled the Base mod when disabling mods in 0.15 - maybe that caused the game to fail to load properly?
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- Mon Apr 24, 2017 11:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Crash when restarting with base mod disabled
- Replies: 5
- Views: 4420
[0.15.1] Crash when restarting with base mod disabled
After updating to 0.15.1 I was able to start the game up to the main menu, and I immediately went to the Mods screen to make sure everything was disabled prior to beginning a new map. After toggling "disable all" and hitting back the game reloaded and immediately crashed with "unexpected error ...
- Sun Apr 02, 2017 2:21 am
- Forum: Gameplay Help
- Topic: Red circuits, getting to construction bots
- Replies: 6
- Views: 5640
Re: Red circuits, getting to construction bots
Thank you both for the tips. I'm getting better at timing when to push for the next factory upgrade and when to grab resources. The learning process is quite a bit of fun. I've figured out that mini factories work way better for me rather than rushing the bus - pop a belt/gear setup right next to an ...
- Mon Mar 27, 2017 4:55 am
- Forum: Gameplay Help
- Topic: Red circuits, getting to construction bots
- Replies: 6
- Views: 5640
Red circuits, getting to construction bots
Hello,
I've looked through the various guides and FAQs and have played both custom maps and New Hope up to the final push to plastics and the plane, but I'm having some issues with resources running dry before I can scale up enough to get blue chips and bots. I could use some feedback on what I'm ...
I've looked through the various guides and FAQs and have played both custom maps and New Hope up to the final push to plastics and the plane, but I'm having some issues with resources running dry before I can scale up enough to get blue chips and bots. I could use some feedback on what I'm ...
- Tue Mar 14, 2017 2:46 pm
- Forum: Gameplay Help
- Topic: New Hope Level 2 - Backed up smelting
- Replies: 3
- Views: 1882
Re: New Hope Level 2 - Backed up smelting
Thanks for the tips Deadly-Bagel. I'm playing a random map on peaceful mode right now to try to learn more about belt routing, balancing, etc. I'll play with things more there where I don't have to worry about biter issues and figure out my solution for rail car unloading and how smelting works best ...
- Tue Mar 14, 2017 8:55 am
- Forum: Gameplay Help
- Topic: New Hope Level 2 - Backed up smelting
- Replies: 3
- Views: 1882
New Hope Level 2 - Backed up smelting
Hello,
I'm on level 2 of the New Hope campaign and I'm having issues dealing with the volume of ore once I access the mining outposts, partly due to the backlog at the outposts and partly because I probably didn't do a good job planning my base. I have 3 lines of 10 furnaces (mostly steel, some ...
I'm on level 2 of the New Hope campaign and I'm having issues dealing with the volume of ore once I access the mining outposts, partly due to the backlog at the outposts and partly because I probably didn't do a good job planning my base. I have 3 lines of 10 furnaces (mostly steel, some ...