Search found 19 matches

by skomick
Thu Dec 14, 2017 1:04 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: [MOD 0.14.x & 0.13.x] Tree Collision Box - easy passage

Updated for Factorio 0.16.x at the Mod Portal.
by skomick
Wed Apr 26, 2017 9:19 pm
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: [MOD 0.14.x & 0.13.x] Tree Collision Box - easy passage

Updated for 0.15
Maoman wrote:Apparently bullets use the collision box to check if they hit trees, so if you plan on using shotguns to destroy trees early game, this mod makes it much more difficult. This really ought to be added to the mod's information.
Thanks, noted on original post.
by skomick
Fri Jul 01, 2016 3:41 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: Tree Collision Box - easy passage

If you rename "data.lua" to "data-final-fixes.lua" it should run after other mods run their data.lua file, making it compatible with all mods that add trees. Doesn't seem to work in V13... Sorry it's been such a long time since I updated this mod. Finally updated the original po...
by skomick
Sat Sep 12, 2015 10:49 pm
Forum: Show your Creations
Topic: My first science center.
Replies: 4
Views: 10847

Re: My first science center.

Thanks for the tip, it has helped a lot. Also, for same reason my game is only at 0.11.22, yet I have optional/experimental updates enabled. How do I update it to 0.12.5? Start up Factorio, then on the first menu click on "About." then click "Check for updates." That should get ...
by skomick
Fri Jul 10, 2015 8:17 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 75088

Re: Friday facts #94 - No 0.12 Release today

Individually, we might feel a pang of disappointment. But I can't imagine how it must feel making the decisions that you know are going to disappoint thousands of people. That being said, there must be good reasons for the postponement, so I for one am with you guys! Congratulations on the wedding! ...
by skomick
Thu Jun 25, 2015 4:30 pm
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: Tree Collision Box - easy passage (optionally low health)

Noe that this mod does mess with trees that are near train rails. Trains are often giving me the no path error. Be sure to shotgun / deconstruct the trees / use FARL when you are placing rails. Thanks for the observation, Talguy. I don't think there's an easy way to work around this issue. So, yeah...
by skomick
Wed May 20, 2015 12:54 pm
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: Tree Collision Box - easy passage (optionally low health)

Hey everyone, I added an alternative download (v0.3) which includes the original mod (v0.2) with the addition of lowering the tree max health to 1. Mining remains the same. This makes the early game easier to shoot the trees if you desire. One shot kill, as it were. Finally a real use for that pea s...
by skomick
Tue May 19, 2015 1:58 pm
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: Tree Collision Box - easy passage

Pandemoneus wrote:I love it as well, thanks for the mod. ;)
wahming wrote:Absolutely loving it!
Loving the feedback, thanks guys!
by skomick
Tue May 19, 2015 1:56 pm
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: Tree Collision Box - easy passage

This is awesome! I love these kind of mods that are really simple but fix big problems etc. Walking through forests (especially while being chased by biters) is a huge pin normally. So definitely using your mod! I am thinking of doing a mod spotlight on it, if you don't mind. :) Love your vids Xter...
by skomick
Sat May 16, 2015 7:25 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: Tree Collision Box - easy passage

L0771 wrote:np sr, if you want, please add a dependency to cursed to make my trees skinny too ;)
"dependencies": ["base","? Cursed-Exp"]

And nice mod.
Thank you! I thought there might be a way to do that. Works perfectly. Cursed-Exp added.
by skomick
Sat May 16, 2015 6:54 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: Tree Collision Box - easy passage

L0771 wrote:i think with only this on data.lua do the same and has more compatibility with all mods :)

Code: Select all

for _,tree in pairs(data.raw["tree"]) do
	tree.collision_box = {{-0.05, -0.05}, {0.05, 0.05}}
end
Cool, I'll check that immediately, thanks!
by skomick
Sat May 16, 2015 6:46 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: Tree Collision Box - easy passage

Koub wrote:Totally neat :)
Thanks! Original post edited for clarity regarding mining/shooting/poisoning/deconstruction.
by skomick
Sat May 16, 2015 5:30 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

Re: Tree Collision Box - easy passage

Koub wrote:Won't it make the trees hard to mine ?
I believe mining uses the selection box (which is unchanged), not the collision box. In any case I tested mining and it works the same as the unmodded trees.
Thanks for the question! All other questions/comments are welcome!
by skomick
Sat May 16, 2015 4:17 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40502

[MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage

This very simple mod changes the collision box of trees to very small. Made to pass through dense forests very easily. Updated for Factorio 0.16 Download at the Factorio Mod Portal (or download for 0.13 or 0.12 below) Check out the spotlight by Xterminator here: https://www.youtube.com/watch?v=24xp7...
by skomick
Sat Nov 22, 2014 12:45 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Split by 3, 5, 7, 9
Replies: 11
Views: 41734

Re: Split by 3, 5, 7, 9

Beautiful. I actually bookmarked this topic!
by skomick
Thu Oct 16, 2014 8:05 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 182676

Re: Count to 100

If a player decided to craft by hand a regular bullet magazine, a shotgun shell, and a piercing shotgun shell, they would take a total of 2+7+20 = 29 seconds to complete.

29
by skomick
Wed Oct 15, 2014 11:36 pm
Forum: Show your Creations
Topic: Smart/multitask furnaces
Replies: 28
Views: 22252

Re: Smart/multitask furnaces

@rk84 and @MeduSalem (et. al.) Hey guys! Beautiful looking setups! I am thoroughly intrigued! But I am more of a hands-on type of guy, so is there any way you could provide a save game for me (and others) to check these out? (If I would need mods installed that would be no problem, but that doesn't ...
by skomick
Sun Oct 05, 2014 8:41 am
Forum: Show your Creations
Topic: My Factory in a video
Replies: 6
Views: 3730

Re: My Factory in a video

Great vids! Keep 'em comin'!
(Lol, Fish :lol: )
by skomick
Sun Sep 28, 2014 7:07 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 398474

Re: [0.10.x] Bob's Ore Mod.

Poll time! Should I de-merge Nickel ore from Galena and have 2 seperate ores, or keep it as it is, where Mining Galena gives both Nickel and Lead? I concur with the pro-sorters. I haven't actually dwelt into the intricacies of sorting, but I would really like to. Sure, I can look for a spot where, ...

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