Search found 19 matches
- Thu Dec 14, 2017 1:04 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: [MOD 0.14.x & 0.13.x] Tree Collision Box - easy passage
Updated for Factorio 0.16.x at the Mod Portal.
- Wed Apr 26, 2017 9:19 pm
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: [MOD 0.14.x & 0.13.x] Tree Collision Box - easy passage
Updated for 0.15
Thanks, noted on original post.Maoman wrote:Apparently bullets use the collision box to check if they hit trees, so if you plan on using shotguns to destroy trees early game, this mod makes it much more difficult. This really ought to be added to the mod's information.
- Fri Jul 01, 2016 3:41 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: Tree Collision Box - easy passage
If you rename "data.lua" to "data-final-fixes.lua" it should run after other mods run their data.lua file, making it compatible with all mods that add trees. Doesn't seem to work in V13... Sorry it's been such a long time since I updated this mod. Finally updated the original po...
- Sat Sep 12, 2015 10:49 pm
- Forum: Show your Creations
- Topic: My first science center.
- Replies: 4
- Views: 10847
Re: My first science center.
Thanks for the tip, it has helped a lot. Also, for same reason my game is only at 0.11.22, yet I have optional/experimental updates enabled. How do I update it to 0.12.5? Start up Factorio, then on the first menu click on "About." then click "Check for updates." That should get ...
- Fri Jul 10, 2015 8:17 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 75088
Re: Friday facts #94 - No 0.12 Release today
Individually, we might feel a pang of disappointment. But I can't imagine how it must feel making the decisions that you know are going to disappoint thousands of people. That being said, there must be good reasons for the postponement, so I for one am with you guys! Congratulations on the wedding! ...
- Thu Jun 25, 2015 4:30 pm
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: Tree Collision Box - easy passage (optionally low health)
Noe that this mod does mess with trees that are near train rails. Trains are often giving me the no path error. Be sure to shotgun / deconstruct the trees / use FARL when you are placing rails. Thanks for the observation, Talguy. I don't think there's an easy way to work around this issue. So, yeah...
- Wed May 20, 2015 12:54 pm
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: Tree Collision Box - easy passage (optionally low health)
Hey everyone, I added an alternative download (v0.3) which includes the original mod (v0.2) with the addition of lowering the tree max health to 1. Mining remains the same. This makes the early game easier to shoot the trees if you desire. One shot kill, as it were. Finally a real use for that pea s...
- Tue May 19, 2015 1:58 pm
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: Tree Collision Box - easy passage
Pandemoneus wrote:I love it as well, thanks for the mod.
Loving the feedback, thanks guys!wahming wrote:Absolutely loving it!
- Tue May 19, 2015 1:56 pm
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: Tree Collision Box - easy passage
This is awesome! I love these kind of mods that are really simple but fix big problems etc. Walking through forests (especially while being chased by biters) is a huge pin normally. So definitely using your mod! I am thinking of doing a mod spotlight on it, if you don't mind. :) Love your vids Xter...
- Sat May 16, 2015 7:25 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: Tree Collision Box - easy passage
Thank you! I thought there might be a way to do that. Works perfectly. Cursed-Exp added.L0771 wrote:np sr, if you want, please add a dependency to cursed to make my trees skinny too
"dependencies": ["base","? Cursed-Exp"]
And nice mod.
- Sat May 16, 2015 6:54 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: Tree Collision Box - easy passage
Cool, I'll check that immediately, thanks!L0771 wrote:i think with only this on data.lua do the same and has more compatibility with all modsCode: Select all
for _,tree in pairs(data.raw["tree"]) do tree.collision_box = {{-0.05, -0.05}, {0.05, 0.05}} end
- Sat May 16, 2015 6:46 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: Tree Collision Box - easy passage
Thanks! Original post edited for clarity regarding mining/shooting/poisoning/deconstruction.Koub wrote:Totally neat
- Sat May 16, 2015 5:30 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
Re: Tree Collision Box - easy passage
I believe mining uses the selection box (which is unchanged), not the collision box. In any case I tested mining and it works the same as the unmodded trees.Koub wrote:Won't it make the trees hard to mine ?
Thanks for the question! All other questions/comments are welcome!
- Sat May 16, 2015 4:17 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40502
[MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
This very simple mod changes the collision box of trees to very small. Made to pass through dense forests very easily. Updated for Factorio 0.16 Download at the Factorio Mod Portal (or download for 0.13 or 0.12 below) Check out the spotlight by Xterminator here: https://www.youtube.com/watch?v=24xp7...
- Sat Nov 22, 2014 12:45 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Split by 3, 5, 7, 9
- Replies: 11
- Views: 41734
Re: Split by 3, 5, 7, 9
Beautiful. I actually bookmarked this topic!
- Thu Oct 16, 2014 8:05 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 182676
Re: Count to 100
If a player decided to craft by hand a regular bullet magazine, a shotgun shell, and a piercing shotgun shell, they would take a total of 2+7+20 = 29 seconds to complete.
29
29
- Wed Oct 15, 2014 11:36 pm
- Forum: Show your Creations
- Topic: Smart/multitask furnaces
- Replies: 28
- Views: 22252
Re: Smart/multitask furnaces
@rk84 and @MeduSalem (et. al.) Hey guys! Beautiful looking setups! I am thoroughly intrigued! But I am more of a hands-on type of guy, so is there any way you could provide a save game for me (and others) to check these out? (If I would need mods installed that would be no problem, but that doesn't ...
- Sun Oct 05, 2014 8:41 am
- Forum: Show your Creations
- Topic: My Factory in a video
- Replies: 6
- Views: 3730
Re: My Factory in a video
Great vids! Keep 'em comin'!
(Lol, Fish )
(Lol, Fish )
- Sun Sep 28, 2014 7:07 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398474
Re: [0.10.x] Bob's Ore Mod.
Poll time! Should I de-merge Nickel ore from Galena and have 2 seperate ores, or keep it as it is, where Mining Galena gives both Nickel and Lead? I concur with the pro-sorters. I haven't actually dwelt into the intricacies of sorting, but I would really like to. Sure, I can look for a spot where, ...