Search found 400 matches

by AileTheAlien
Tue Jan 21, 2025 3:28 am
Forum: Ideas and Suggestions
Topic: Allow "Rail Support Foundations" to affect ramps
Replies: 2
Views: 327

Re: Allow "Rail Support Foundations" to affect ramps

This is totally reasonable to me. The two structures visually look like they work the same, so they should both benefit from this research! :)
by AileTheAlien
Wed Jan 08, 2025 4:49 pm
Forum: Ideas and Suggestions
Topic: Scale Roboport Supply Area and Construction Area with quality
Replies: 1
Views: 331

Re: Scale Roboport Supply Area and Construction Area with quality

+1 from me. Turrets and power lines both get better range, so it seems weird to me that roboports don't.
by AileTheAlien
Sun Jan 05, 2025 6:00 pm
Forum: Ideas and Suggestions
Topic: Allow custom Upgrade Planners to generically upgrade Quality
Replies: 18
Views: 1774

Re: Update planner should be able to upgrade quality of items


Proposed behavior: change all items within selection with the same item of 1 quality tier higher.

I don't think this would be very good if your buildings have different qualities. I'd always want to change to a specific quality, not just +1 of the buildings' current qualities. In your picture ...
by AileTheAlien
Sun Dec 22, 2024 5:25 pm
Forum: Ideas and Suggestions
Topic: Make spaceships fly from left to right instead of bottom to top.
Replies: 11
Views: 753

Re: Make spaceships fly from left to right instead of bottom to top.

All of my spaceships are wide, so they naturally fit my screen better. So they'd be broken by this change.
by AileTheAlien
Sat Dec 21, 2024 8:10 pm
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5131

Re: More Exciting Quality Effects (pls)


How do you know the player wasn't counting on just one or a few slots being unfiltered?

Can you put filters onto a cargo wagon and screenshot it, to show what you're talking about? There's only three states I can imagine here, that should cover all players without any problems:

The cargo ...
by AileTheAlien
Fri Dec 20, 2024 5:54 am
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5131

Re: More Exciting Quality Effects (pls)



Changing cargo wagon size would change throughput, but not in a bad way.


It would ruin any setup that has inventory filters set on every slot, counting on that to prevent any other item type from being loaded. They could make it so that when a world is first loaded in the new version, all ...
by AileTheAlien
Thu Dec 19, 2024 8:38 am
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5131

Re: More Exciting Quality Effects (pls)

There is a reason quality have no effect on some buildings: roboport layout would be messy, same for belts, pipes and underground pipes. It would be a nightmare. Cargo wagon size would change the throughput and change the designs of the stations, which is why I think that it will not be implemented ...
by AileTheAlien
Wed Dec 11, 2024 11:27 pm
Forum: Balancing
Topic: buff or rename piercing shotgun shells
Replies: 7
Views: 796

Re: buff or rename piercing shotgun shells

Make them actual slugs, like what's shown in their icon. Higher damage, no spread. Easy!
by AileTheAlien
Wed Dec 11, 2024 11:22 pm
Forum: Ideas and Suggestions
Topic: Additional conventional UX for text-box GUI element cursor movement and selection
Replies: 5
Views: 376

Re: Additional conventional UX for text-box GUI element cursor movement and selection


What OS/application do you have in mind for which "Home" and "Ctrl+Home" do the same thing?

Sorry, I spaced out when reading that originally, since it was late at night, and didn't see the Control+ part. I don't have a Mac in front of me right now to test Control+Home or +End , but the behavior ...
by AileTheAlien
Wed Dec 11, 2024 2:19 am
Forum: Ideas and Suggestions
Topic: Let us change the color of elevated rail supports
Replies: 1
Views: 177

Re: Let us change the color of elevated rail supports

8-) Seems reasonable to me. I assume that it'd be set at the elevated-foundation, and the rails copy whatever color is closest? :?:
by AileTheAlien
Wed Dec 11, 2024 12:28 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 31536

Re: Ability to craft lower quality with higher quality


since epic quality research uses agricultural and not electromagnetic science, maybe this research could additionally unlock the recycler?

I don't think it would be possible to play Fulgora without the recycler, so you shouldn't lock it behind Gleba's research (for epic quality). If you could ...
by AileTheAlien
Wed Dec 11, 2024 12:02 am
Forum: Ideas and Suggestions
Topic: Additional conventional UX for text-box GUI element cursor movement and selection
Replies: 5
Views: 376

Re: Additional conventional UX for text-box GUI element cursor movement and selection

sparr wrote: Tue Dec 10, 2024 12:37 pm [*]ctrl+home/end to move to the top or bottom of the text box
[*]shift+ctrl+home/end to select from my cursor to the top or bottom of the text box
Note that on non-Apple computers, those shortcuts move to the beginning or end of a line, not the top or bottom of a box / document.
by AileTheAlien
Thu Dec 05, 2024 6:14 pm
Forum: Ideas and Suggestions
Topic: Give Quality Fuel more fuel value
Replies: 4
Views: 708

Re: Give Quality Fuel more fuel value

What about a higher stack size instead? Like, they wouldn't have rough edges, so they can fit more neatly into your inventory or chests. 8-)
by AileTheAlien
Wed Dec 04, 2024 3:55 am
Forum: Implemented Suggestions
Topic: Decider combinator should have ability to output "constant"
Replies: 14
Views: 1334

Re: Decider combinator should have ability to output "constant"


This is a miss across the board for all circuit devices, not just decider combinators. I never understood why the only choices are "input count" or 1. If one of the choices is going to be a constant, let us pick the constant. :D

I think it's because you can output constants with a constant ...
by AileTheAlien
Wed Dec 04, 2024 2:02 am
Forum: Gameplay Help
Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
Replies: 10
Views: 5474

Re: How can I use Interrupts to go to Parametrized Pickup Stations?


Adding new material consists of setting up a unified loading plan, where I specify the material in one comparator, by setting up a unified unloading plan, where again I specify the material in only one comparator and adding a simple condition to the group for interruption. And now the trains can ...
by AileTheAlien
Tue Dec 03, 2024 6:17 pm
Forum: Ideas and Suggestions
Topic: Consolidate Content between Game Help and Factoriopedia
Replies: 1
Views: 229

Re: Consolidate Content between Game Help and Factoriopedia

I think linking between a few more of these articles would work. It took me about 15 minutes, to re-find the diagram of all the planets with their distances shown. For some information like that, the keywords that search in tech or help pages aren't what I'm trying, and they're missing links from ...
by AileTheAlien
Tue Dec 03, 2024 6:09 pm
Forum: Ideas and Suggestions
Topic: Replace exoskeleton toggle with a configurable speed limit
Replies: 6
Views: 603

Re: Replace exoskeleton toggle with a configurable speed limit

It's also pretty unnecessary to have a specific armor for a specific speed. With a short acceleration, you're going to be able to move in small amounts, and also go full speed when needed. So the UI has one less button, instead of changing the button.
by AileTheAlien
Mon Dec 02, 2024 11:31 pm
Forum: Ideas and Suggestions
Topic: Better speed control for player with exoskeleton
Replies: 5
Views: 751

Re: Better speed control for player with exoskeleton

+1 for acceleration! I think there used to be a mod that added some acceleration for exactly this reason, but I can't seem to find it now. :(

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