Search found 228 matches

by AileTheAlien
Fri Sep 06, 2024 5:23 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 182
Views: 20648

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

With the nerf to personal lasers, I think the recipe should be changed. I'm not paying a full laser turret's resources, time and module space if the dominant defensive strategy still involves a wall of turrets, because that still encourages turret-creep. The perimeter of your base is a linear growth...
by AileTheAlien
Fri Aug 16, 2024 2:56 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 28128

Re: Friday Facts #424 - Gleba Pentapod Enemies

sand worms of dune I'd rather take inspiration from other burrowing or tunnelling animals, since the dune-worms are more fantastical than sci-fi. The Graboids in Tremors are a bit more realistic, since they're so much smaller and pointier. Or you could make them look like a cross between snakes and...
by AileTheAlien
Fri Aug 16, 2024 2:12 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 28128

Re: Friday Facts #424 - Gleba Pentapod Enemies

The animation of the heads [...] look so mechanical I'm surprised they don't rotate the individual sprites, between the main rotation amounts. Like, it'd have some pixels that look "wrong" (I assume "aliasing" is still the right term?), but since they're organic they could be sm...
by AileTheAlien
Fri Jul 12, 2024 2:43 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 164
Views: 37241

Re: Friday Facts #418 - Space Age release date

(REMOVED: I now agree that elevated rails should stay in the expansion, since the new new rails will make my tran-stations easier without elevated rails.)
by AileTheAlien
Sun Jul 07, 2024 3:38 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 164
Views: 37241

Re: Friday Facts #418 - Space Age release date

elevated rails will only be for the expansion, whereas the new rail corners will be free with 2.0. I had initially thought that all the rail improvements would be in 2.0 :( I actually think the elevated rails should just be in the base game with 2.0; Everything else is new gameplay, but the elevate...
by AileTheAlien
Fri Jun 07, 2024 6:43 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 396
Views: 50290

Re: Friday Facts #414 - Spoils of Agriculture

Everything that looks slimy and bubbly, half-dead and warty is really repulsive. :) To me, it just seems like a marsh that ducks might swim in, with a couple alien-looking plants. Hopefully it'd be easy enough to mod in a different set of tiles. what happens if an Item spoils while being in the Inp...
by AileTheAlien
Sat May 18, 2024 4:36 am
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 70
Views: 13497

Re: Friday Facts #411 - All about asteroids

Will there be an option to reduce the motion and/or brightness of the dust and foreground asteroids? They look pretty distracting to me in the current videos, or like they could cause motion sickness. :?
by AileTheAlien
Sat May 04, 2024 7:27 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 31638

Re: Friday Facts #409 - Diminishing beacons

Svip wrote:
Fri May 03, 2024 11:57 am
Perhaps I missed it, but one of the concerns about meddling with the beacons was whether the user would be able to calculate the benefits quickly in their head.
vark111 wrote:
Fri May 03, 2024 12:11 pm
Since calculators are now a requirement, are you including one in-game?
I would also like an in-game calculator or graph, please! :)
by AileTheAlien
Fri Apr 26, 2024 5:28 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 156
Views: 23861

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Thank you so much for upstreaming some work! :)
by AileTheAlien
Tue Apr 23, 2024 1:21 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 58
Views: 14706

Re: Snap hand-placement to blueprints.

nethus wrote:
Mon Apr 22, 2024 10:17 pm
you can already do that by activating the snap to grid option
I'm not talking about placing blueprints, but placing the buildings after you've already placed the blueprints in the world. This is for when you've already made blueprints, but before you've researched construction robots.
by AileTheAlien
Mon Apr 22, 2024 9:31 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 58
Views: 14706

Snap hand-placement to blueprints.

TL;DR If you start placing buildings on a blueprint, additional placements should snap to the rest of the blueprint. Why ? Placing buildings over a blueprint is tedious, because you constantly have to press and release the mouse, and slowly manually align the buildings with the blueprint, so that y...
by AileTheAlien
Tue Mar 19, 2024 2:25 am
Forum: Balancing
Topic: Nerf barrels and buff liquid tanks!
Replies: 21
Views: 9502

Re: Nerf barrels and buff liquid tanks!

Bots can't move fluids but they can move barrels. I think in some previous blogs, the devs said that bots solved too many problems in the game. IMO, barrels could be removed, unless we remove or change logistic bots. But I guess "bad" items and recipes are also a type of puzzle - finding ...
by AileTheAlien
Fri Mar 15, 2024 8:05 pm
Forum: Balancing
Topic: Nerf barrels and buff liquid tanks!
Replies: 21
Views: 9502

Re: Nerf barrels and buff liquid tanks!

I actually don't even understand why barrels are in the game - they do the same thing as fluid-wagons or pipes and they're also overpowered.
by AileTheAlien
Fri Mar 15, 2024 7:52 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 32564

Re: Friday Facts #402 - Lightspeed circuits

remembers the outside circuit wire connections, and tries to reconnect them if possible. To minimize problems, these connections are only remembered when using the cut tool, and are not (and cannot) ever be transferred into the blueprint library or blueprint export string. There's already other opt...
by AileTheAlien
Fri Feb 16, 2024 6:18 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 30856

Re: Friday Facts #398 - Fulgora

Can we research any of the tech from the ancient aliens? Is it for super-lategame stuff? :D
by AileTheAlien
Fri Feb 09, 2024 4:15 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 24771

Re: Friday Facts #397 - Factoriopedia

I like this idea. For me, a real game changer was this tool that can calculate a whole supply chain and the needed factories for it: https://kirkmcdonald.github.io/calc.html#tab=graph&data=1-1-19&items=advanced-circuit:f:1 Maybe, it is worth an idea to add a similar functionality also in th...
by AileTheAlien
Fri Feb 09, 2024 4:09 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 24771

Re: Friday Facts #397 - Factoriopedia

Feature request: a button to show a tree of sub-components. Long: Instead of just clicking each item individually from the recipes, could there be a button to show a tree of all the sub-components, sub-sub-components, etc? Like, if you click on green circuits, it should show iron plates and copper ...
by AileTheAlien
Fri Jan 05, 2024 3:38 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 31803

Re: Friday Facts #392 - Parametrised blueprints

feature request: instantiating a parameterized blueprint into a regular blueprint so you can select options once and then place it a hundred times. +3 for this one. The second video where the dev picks each parameter looks only slightly faster than just selecting those options on the non-blueprint ...
by AileTheAlien
Fri Dec 29, 2023 3:31 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 14364

Re: Friday Facts #391 - 2023 recap

Quite interesting to see Golang getting some love at Wube. Was it only for prototyping, or is there now Golang in the tech stack? Go is Great! :D I'm also curious, since it should be a pretty good language for all the non-game server stuff. (It's garbage-collected, plus probably some other stuff I'...
by AileTheAlien
Fri Dec 15, 2023 3:15 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 33165

Re: Friday Facts #389 - Train control improvements

Aaaaaarrrrrgggggghhhhh! I want to play 2.0 already! So many quality of life improvements! (And I'm definitely going to get the expansion too. XD )

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