Search found 340 matches

by AileTheAlien
Wed Nov 20, 2024 4:00 am
Forum: Ideas and Suggestions
Topic: Fix that floating yeild messages on Fulgora make a mess
Replies: 6
Views: 236

Re: Fix that floating yeild messages on Fulgora make a mess

You can't bring bots with you into space. You have to gather resources and build a cargo landing pad first to receive them. Actually, you can drop resources from a second rocket-launch directly onto the planet without a landing pad. They get scattered around your starting island, as far as I know. ...
by AileTheAlien
Tue Nov 19, 2024 11:09 pm
Forum: Ideas and Suggestions
Topic: Fix that floating yeild messages on Fulgora make a mess
Replies: 6
Views: 236

Re: Fix that floating yeild messages on Fulgora make a mess

They should be centered on the player instead of the rocks/ruins, and they should increase the displayed numbers and extend the duration instead of popping up a new message. (So you'd have just one message that lasts a slightly longer time, with changing numebrs, if you're mining a lot of rocks/ruin...
by AileTheAlien
Tue Nov 19, 2024 7:41 pm
Forum: Ideas and Suggestions
Topic: Show lightning protection in map when "Turret coverage" is enabled
Replies: 1
Views: 56

Re: Show lightning protection in map when "Turret coverage" is enabled

I'd rather have a new button. There's a few gaps on that cluster of buttons, so adding one more wouldn't make it take up more space.
by AileTheAlien
Tue Nov 19, 2024 7:34 pm
Forum: Ideas and Suggestions
Topic: Wire connection visibility improvements
Replies: 1
Views: 69

Re: Wire connection visibility improvements

I think an animated, colored spark traveling down the wires could help. Like, green or red sparks going into the things that they are connected to as inputs, and coming out of the things they are outputs from. Most objects in Factorio are visually fairly busy (for art/coolness), so I'm always squint...
by AileTheAlien
Tue Nov 19, 2024 1:33 am
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 32
Views: 1601

Re: Quality options for chests and trains

One more idea I had: quality trains should have shinier paint. Right now they're dull and desaturated, which makes it hard to distinguish them without moving the color sliders to extreme values. (There's a mod for better paint that is basically what I'm talking about.) I'd make the colors more satur...
by AileTheAlien
Tue Nov 19, 2024 1:22 am
Forum: Ideas and Suggestions
Topic: new Start "Planet"
Replies: 2
Views: 161

Re: new Start "Planet"

nuhll wrote: Mon Nov 18, 2024 11:07 am Since you can start on every planet
Did this change recently? As far as I know, you need a mod to start on Fulgora, Vulcanus or Gleba. This 'wrecked spaceship' scenario also seems good for a mod.
by AileTheAlien
Tue Nov 19, 2024 1:03 am
Forum: Ideas and Suggestions
Topic: More inserter options to work faster with stacked mixed belts
Replies: 2
Views: 158

Re: More inserter options to work faster with stacked mixed belts

:? This seems like a pretty unnecessary feature, when you could just use more inserters, or use filtered splitters to put the different items onto different belts.
by AileTheAlien
Mon Nov 18, 2024 6:57 am
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 32
Views: 1601

Re: Quality options for chests and trains

You got a theory as to why some people would have built quality trains just for health? My point is that they should be a rare enough that they can just go through the hassle of downgrading their trains, or set whatever filters they need to on the extra cargo slots. (For fluid wagons, they'd alread...
by AileTheAlien
Sun Nov 17, 2024 10:29 pm
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 32
Views: 1601

Re: Quality options for chests and trains

iirc the devs said they will never add quality effects for trains, because it’s hard/annoying to replace working trains in a running base If I had better effects on quality trains, I'd go through the effort of replacing them. With train-groups it should be easier to upgrade, since you could send al...
by AileTheAlien
Sun Nov 17, 2024 10:18 pm
Forum: Ideas and Suggestions
Topic: QoL: requests - left click to set min, right click to set max
Replies: 2
Views: 119

Re: QoL: requests - left click to set min, right click to set max

I'd be fine with left/right click for min and max, when you're clicking the bar and not the drag-things. But for the root of the problem, IMO clicking the bar (outside of the drag-things) should adjust whatever value is closest to your mouse-click. So if I'm clicking to the right of my max, it shoul...
by AileTheAlien
Sun Nov 17, 2024 10:12 pm
Forum: Ideas and Suggestions
Topic: Add stone to some asteroid crushing recipe
Replies: 3
Views: 153

Re: Add stone to some asteroid crushing recipe

I don't mind breaking peoples' existing platforms, since the cost of a platform is a lot less than the other stuff it's transporting over many trips. Plus, spaceships already need to have at least half-way intelligent circuit conditions set up, to either not catch or crush certain asteroids, or thro...
by AileTheAlien
Sun Nov 17, 2024 10:05 pm
Forum: Ideas and Suggestions
Topic: Items per minute under second to help with values
Replies: 15
Views: 651

Re: Option for throughput tooltip to be per minute or second

The dynamic one would pick per minute or per second, based on how many decimal zeroes are at the front of the number? IMO that'd work pretty well.
by AileTheAlien
Thu Nov 14, 2024 7:57 pm
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 32
Views: 1601

Re: Quality options for chests and trains

I think epic/legendary versions of wagons/trains/cars should get grids. I think equipment grids should be a different type of train. (Like, maybe electric .) Quality just increases everything else in the game, but it doesn't add new effects , which would be confusing and/or require a really weirdly...
by AileTheAlien
Thu Nov 14, 2024 7:49 pm
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 32
Views: 1601

Re: Quality options for chests and trains

:?: They only did if for chests though, right? The game isn't showing me a symbol for cargo wagons...
by AileTheAlien
Wed Nov 13, 2024 8:48 pm
Forum: Ideas and Suggestions
Topic: Asteroid Targetting
Replies: 7
Views: 415

Re: Asteroid Targetting

This seems like a very niche feature, since you can copy-paste the settings to all turrets on the ship. Plus, I think it would be more interesting if the different asteroids had different resistances. Like, carbon asteroids are dark so they could take more laser damage, ice are shiny, etc. (Not to m...
by AileTheAlien
Wed Nov 13, 2024 5:47 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives
Replies: 86
Views: 3880

Re: Cliff explosives

I can see it being interesting that nuclear was somewhere other than Nauvis. That could work pretty well, especially if there was another easier tier of planet for stuff like that. Actually, if there were an easier "first planet" to go to before Gleba/Vulcanus/Fulgora, I wouldn't mind hav...
by AileTheAlien
Wed Nov 13, 2024 5:25 pm
Forum: Gameplay Help
Topic: Rail Planner Toggle?
Replies: 2
Views: 159

Re: Rail Planner Toggle?

I think if you try to place rail (or anything) while zoomed in on the map, it places them as ghosts instead of trying to build them. You could also make some blueprints for long sections of rails with signals, or for intersections. Blueprints always place as ghosts, so those could help you too.

Go to advanced search