Search found 198 matches

by AileTheAlien
Sun Dec 15, 2019 3:46 am
Forum: Ideas and Requests For Mods
Topic: Hazard lights
Replies: 10
Views: 903

Re: Hazard lights

can you make a list of Entities that you want these Hazard lights on specifically? or should i make that Sorry for the late reply; I haven't played Factorio a lot in the last two years (possibly at all...) and definitely have't checked the forums until today. If it was up to me, every building ever...
by AileTheAlien
Sun Dec 15, 2019 3:33 am
Forum: Ideas and Suggestions
Topic: Make coal highligh a different color
Replies: 1
Views: 220

Re: Make coal highligh a different color

This would actually help quite a bit, for what I assume is a relatively easy change to make. P.S. DragonMudd, if you're posting screenshots, it helps a lot if they don't have a bunch of clutter all over the place. It took me like, 2 minutes to see which part of the copper screenshots you were talkin...
by AileTheAlien
Sun Dec 15, 2019 3:30 am
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 9001

Re: Make save game overwrites less dangerous

+1 for new-game saves defaulting to an empty name. Also...deleting a save has a confirmation, but overwriting does not? They're both just as dangerous. :S
by AileTheAlien
Wed Mar 27, 2019 1:57 am
Forum: Ideas and Suggestions
Topic: Rail Research Re-Work
Replies: 10
Views: 585

Re: Rail Research Re-Work

Signals are only required if you have several trains on one track. You also need them for intersections between tracks. agree that most players will not use this possibility and will instead want to use automatic trains right from the start Yup. The car is better for manual driving, since it gives ...
by AileTheAlien
Mon Mar 25, 2019 1:35 pm
Forum: Ideas and Suggestions
Topic: Rail Research Re-Work
Replies: 10
Views: 585

Re: Rail Research Re-Work

(Edited main post to be more "why", very little "what", remove all the "how", and improve the overall argument.)
by AileTheAlien
Sat Mar 23, 2019 12:55 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 41
Views: 2995

Re: Train Colors in HSV

A square-and-rainbow picker like in GIMP is much better for a visual / GUI picker than sliders, since it immediately shows the person what new values they can choose relative to other colors. The best solution would be the GIMP visual-picker, plus RGB and HSV hex-code input-boxes down below...which ...
by AileTheAlien
Sat Mar 23, 2019 12:40 pm
Forum: Ideas and Suggestions
Topic: Move map tag icon layer above everything else
Replies: 1
Views: 165

Re: Move map tag icon layer above everything else

This would be a really nice quality of life improvement to the UI! :)
by AileTheAlien
Sat Mar 23, 2019 12:33 pm
Forum: Ideas and Suggestions
Topic: Add more interesting things to find around the map in freeplay
Replies: 2
Views: 212

Re: Add more interesting things to find around the map in freeplay

+1 for randomly scattered loot crates on the map! :)
by AileTheAlien
Sat Mar 23, 2019 12:01 pm
Forum: Ideas and Suggestions
Topic: 0.17 feedback: The new UI of Controls settings is inefficiency
Replies: 2
Views: 255

Re: 0.17 feedback: The new UI of Controls settings is inefficiency

Yes, please use tabs for different sections of settings, not these in-place folding-sections. This type of folding-section UI is very useful in something like a text-editor / IDE, when you're looking at blocks and sub-blocks of code, but doesn't provide any benefit on settings-pages. I'd also like t...
by AileTheAlien
Mon Mar 11, 2019 2:28 am
Forum: Implemented Suggestions
Topic: Saved research progress should be shown before continuing research
Replies: 18
Views: 1218

Re: Show progress of cancelled research

I just ran into this today, in my game. +1
by AileTheAlien
Mon Mar 11, 2019 2:26 am
Forum: Ideas and Suggestions
Topic: Underground infrastructure in concrete
Replies: 15
Views: 500

Re: Underground infrastructure in concrete

This would have a bunch of weird edge cases, like having one half of a pipe start on concrete and end on grass, for example. (Not only for programming it without bugs, but to make it understandable to new players.) It would be a lot simpler, to have longer underground pipes and belts, which are cons...
by AileTheAlien
Mon Mar 11, 2019 2:22 am
Forum: Ideas and Suggestions
Topic: Allow negative evolution values
Replies: 10
Views: 822

Re: Allowing negative numbers for Evolution factors

I would also like the option of negative numbers, plz.
by AileTheAlien
Sun Mar 10, 2019 1:08 pm
Forum: Ideas and Suggestions
Topic: Greater variety of equipment grid module sizes
Replies: 8
Views: 434

Re: Greater variety of equipment grid module sizes

the way it is right now suggests to me it was intended to be more They put in the time and effort to have a 2D grid instead of just weight/mass and a 1D usage-limit. The puzzle right now, though, as you point out, isn't very good. Even just with rectangles, we could have different sizes. 1x3, 2x3, ...
by AileTheAlien
Sun Mar 10, 2019 10:43 am
Forum: Ideas and Suggestions
Topic: Please Bring Back Chests and Power Poles as Sources of Fuel
Replies: 41
Views: 2799

Re: Please Bring Back Chests and Power Poles as Sources of Fuel

Just put a grinder building into the game. It costs some gears and iron, and just destroys items inserted into it.
by AileTheAlien
Sun Mar 10, 2019 10:16 am
Forum: Ideas and Suggestions
Topic: Greater variety of equipment grid module sizes
Replies: 8
Views: 434

Re: Greater variety of equipment grid module sizes

Tetromino-shaped equipment would be even better! :)
by AileTheAlien
Sun Mar 10, 2019 10:13 am
Forum: Ideas and Suggestions
Topic: Save custom world presets
Replies: 69
Views: 7529

Re: Save custom world presets

+1479 to saving/loading map generation numbers!
Why 1479?
Because that's how many days it's been that this idea has been requested and not implemented! ^^;
by AileTheAlien
Sat Mar 09, 2019 5:07 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 93
Views: 7329

Re: Removing fluid temperature - thoughts?

+1 for removing fluid temperatures. It's wonky, can be approximated with cold water, low-temp steam, and high-temp steam, and will give performance boosts to those of us playing on crappy old laptops!
by AileTheAlien
Sat Mar 09, 2019 4:46 pm
Forum: Ideas and Suggestions
Topic: Solid fuel: change its name!
Replies: 1
Views: 145

Solid fuel: change its name!

TL;DR Change "solid fuel" to something else! What ? Change the name of "solid fuel" to something else, like "Hexamine" , "Coke" , or even something made-up like "Flogistoneum"! Why ? Both wood and coal are solid fuels, which makes it difficult to talk about the class of fuels , and the specific cub...
by AileTheAlien
Sat Mar 09, 2019 4:45 pm
Forum: Ideas and Suggestions
Topic: Rail Research Re-Work
Replies: 10
Views: 585

Rail Research Re-Work

TL;DR Change trains / rail research so players aren't encouraged to rush most of it at once. What ? Rail, Automated Rail, and Rail Signals research should have their costs re-worked, to incentivize players using each tier of research without always rushing. (Signals could probably stay separate, to...
by AileTheAlien
Sat Mar 09, 2019 2:03 pm
Forum: Ideas and Suggestions
Topic: Upcycling for Stone Furnaces
Replies: 9
Views: 981

Re: Upcycling for Stone Furnaces

You can already use stone furnaces to build boilers. After that, just put them into a chest, and explode the chest.

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