
Search found 400 matches
- Tue Jan 21, 2025 3:28 am
- Forum: Ideas and Suggestions
- Topic: Allow "Rail Support Foundations" to affect ramps
- Replies: 2
- Views: 327
Re: Allow "Rail Support Foundations" to affect ramps
This is totally reasonable to me. The two structures visually look like they work the same, so they should both benefit from this research! 

- Wed Jan 08, 2025 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Controller camera movement makes it hard to place buildings
- Replies: 3
- Views: 373
Re: Controller camera movement makes it hard to place buildings
Controllers don't have D-pads anymore? 

- Wed Jan 08, 2025 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Scale Roboport Supply Area and Construction Area with quality
- Replies: 1
- Views: 331
Re: Scale Roboport Supply Area and Construction Area with quality
+1 from me. Turrets and power lines both get better range, so it seems weird to me that roboports don't.
- Sun Jan 05, 2025 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Allow custom Upgrade Planners to generically upgrade Quality
- Replies: 18
- Views: 1774
Re: Update planner should be able to upgrade quality of items
Proposed behavior: change all items within selection with the same item of 1 quality tier higher.
I don't think this would be very good if your buildings have different qualities. I'd always want to change to a specific quality, not just +1 of the buildings' current qualities. In your picture ...
- Sun Dec 22, 2024 5:25 pm
- Forum: Ideas and Suggestions
- Topic: Make spaceships fly from left to right instead of bottom to top.
- Replies: 11
- Views: 753
Re: Make spaceships fly from left to right instead of bottom to top.
All of my spaceships are wide, so they naturally fit my screen better. So they'd be broken by this change.
- Sat Dec 21, 2024 8:10 pm
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5131
Re: More Exciting Quality Effects (pls)
How do you know the player wasn't counting on just one or a few slots being unfiltered?
Can you put filters onto a cargo wagon and screenshot it, to show what you're talking about? There's only three states I can imagine here, that should cover all players without any problems:
The cargo ...
- Fri Dec 20, 2024 5:54 am
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5131
Re: More Exciting Quality Effects (pls)
Changing cargo wagon size would change throughput, but not in a bad way.
It would ruin any setup that has inventory filters set on every slot, counting on that to prevent any other item type from being loaded. They could make it so that when a world is first loaded in the new version, all ...
- Thu Dec 19, 2024 8:38 am
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5131
Re: More Exciting Quality Effects (pls)
There is a reason quality have no effect on some buildings: roboport layout would be messy, same for belts, pipes and underground pipes. It would be a nightmare. Cargo wagon size would change the throughput and change the designs of the stations, which is why I think that it will not be implemented ...
- Wed Dec 11, 2024 11:27 pm
- Forum: Balancing
- Topic: buff or rename piercing shotgun shells
- Replies: 7
- Views: 796
Re: buff or rename piercing shotgun shells
Make them actual slugs, like what's shown in their icon. Higher damage, no spread. Easy!
- Wed Dec 11, 2024 11:26 pm
- Forum: Ideas and Suggestions
- Topic: rename “firearm magazine” to “rounds magazine”
- Replies: 5
- Views: 415
Re: rename “firearm magazine” to “rounds magazine”
Just "magazine" sounds best!
- Wed Dec 11, 2024 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Additional conventional UX for text-box GUI element cursor movement and selection
- Replies: 5
- Views: 376
Re: Additional conventional UX for text-box GUI element cursor movement and selection
What OS/application do you have in mind for which "Home" and "Ctrl+Home" do the same thing?
Sorry, I spaced out when reading that originally, since it was late at night, and didn't see the Control+ part. I don't have a Mac in front of me right now to test Control+Home or +End , but the behavior ...
- Wed Dec 11, 2024 2:19 am
- Forum: Ideas and Suggestions
- Topic: Let us change the color of elevated rail supports
- Replies: 1
- Views: 177
Re: Let us change the color of elevated rail supports


- Wed Dec 11, 2024 12:28 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 31536
Re: Ability to craft lower quality with higher quality
since epic quality research uses agricultural and not electromagnetic science, maybe this research could additionally unlock the recycler?
I don't think it would be possible to play Fulgora without the recycler, so you shouldn't lock it behind Gleba's research (for epic quality). If you could ...
- Wed Dec 11, 2024 12:02 am
- Forum: Ideas and Suggestions
- Topic: Additional conventional UX for text-box GUI element cursor movement and selection
- Replies: 5
- Views: 376
Re: Additional conventional UX for text-box GUI element cursor movement and selection
Note that on non-Apple computers, those shortcuts move to the beginning or end of a line, not the top or bottom of a box / document.sparr wrote: Tue Dec 10, 2024 12:37 pm [*]ctrl+home/end to move to the top or bottom of the text box
[*]shift+ctrl+home/end to select from my cursor to the top or bottom of the text box
- Thu Dec 05, 2024 6:14 pm
- Forum: Ideas and Suggestions
- Topic: Give Quality Fuel more fuel value
- Replies: 4
- Views: 708
Re: Give Quality Fuel more fuel value
What about a higher stack size instead? Like, they wouldn't have rough edges, so they can fit more neatly into your inventory or chests. 

- Wed Dec 04, 2024 3:55 am
- Forum: Implemented Suggestions
- Topic: Decider combinator should have ability to output "constant"
- Replies: 14
- Views: 1334
Re: Decider combinator should have ability to output "constant"
This is a miss across the board for all circuit devices, not just decider combinators. I never understood why the only choices are "input count" or 1. If one of the choices is going to be a constant, let us pick the constant. :D
I think it's because you can output constants with a constant ...
- Wed Dec 04, 2024 2:02 am
- Forum: Gameplay Help
- Topic: How can I use Interrupts to go to Parametrized Pickup Stations?
- Replies: 10
- Views: 5474
Re: How can I use Interrupts to go to Parametrized Pickup Stations?
Adding new material consists of setting up a unified loading plan, where I specify the material in one comparator, by setting up a unified unloading plan, where again I specify the material in only one comparator and adding a simple condition to the group for interruption. And now the trains can ...
- Tue Dec 03, 2024 6:17 pm
- Forum: Ideas and Suggestions
- Topic: Consolidate Content between Game Help and Factoriopedia
- Replies: 1
- Views: 229
Re: Consolidate Content between Game Help and Factoriopedia
I think linking between a few more of these articles would work. It took me about 15 minutes, to re-find the diagram of all the planets with their distances shown. For some information like that, the keywords that search in tech or help pages aren't what I'm trying, and they're missing links from ...
- Tue Dec 03, 2024 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Replace exoskeleton toggle with a configurable speed limit
- Replies: 6
- Views: 603
Re: Replace exoskeleton toggle with a configurable speed limit
It's also pretty unnecessary to have a specific armor for a specific speed. With a short acceleration, you're going to be able to move in small amounts, and also go full speed when needed. So the UI has one less button, instead of changing the button.
- Mon Dec 02, 2024 11:31 pm
- Forum: Ideas and Suggestions
- Topic: Better speed control for player with exoskeleton
- Replies: 5
- Views: 751
Re: Better speed control for player with exoskeleton
+1 for acceleration! I think there used to be a mod that added some acceleration for exactly this reason, but I can't seem to find it now. 
