Search found 71 matches

by Justderpingalong
Fri Oct 11, 2024 11:14 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 18
Views: 839

Re: Friday Facts #432 - Aquilo

Oh god it's the coolant from Space Exploration all over again!

on the other hand... this looks like a place where I am going to die. Horribly. Because I know I'm going to forget stuff.
by Justderpingalong
Fri Oct 04, 2024 12:14 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 148
Views: 22495

Re: Friday Facts #431 - Gleba & Captivity

Giving Gleba the ability to give you what is essentially a 100% productivity bonus (ish) on labs is insane. I also like the new labs: Because it means we won't have to rebuild science once we go to Gleba (which was honestly one of the few reasons you'd pick it first). Though actually that's not true...
by Justderpingalong
Fri Sep 27, 2024 12:35 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 308
Views: 34519

Re: Friday Facts #430 - Drowning in Fluids

Fluid Wagons being twice as big and having a higher Flow Rate, hrrm, surely nobody will use Fluid Wagon Tanks instead of regular Fluid Tanks to save space or something stupendous like that. The Tile to Fluid Ratio just so happens to be on the sweet spot to allow those shenanigans. Not sure how they...
by Justderpingalong
Fri Sep 20, 2024 11:32 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 146
Views: 23296

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I get you're trying to avoid the dune comparison... but that's just not gonna happen. Also: Are these giant wormsnakes going to have any kind of similarities to the Nauvis turret worms? Eitherway these look cool as hell and I can't wait to see how to fight them. I'm also a VERY big fan of the 'no pe...
by Justderpingalong
Fri Sep 13, 2024 12:03 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 14327

Re: Friday Facts #428 - Reactor & Logistics circuit control

Roboport and reactor stats always was an oversight, it took far too long for such a simple thing! Now... how about a signal for if a gun is out of ammo ? Already a thing: https://factorio.com/blog/post/fff-410 Just hook up a programmable speaker to your turret and have it send an alert if ammo < de...
by Justderpingalong
Fri Sep 13, 2024 12:00 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 14327

Re: Friday Facts #428 - Reactor & Logistics circuit control

Thb that are some small but kinda game changing things at least for me, I can spend hours on end figuring out those small details. (Edit: How certain things work, mostly circuitry, and how to monitor and control whats going on in the factory, things like always having the right amount of bots in th...
by Justderpingalong
Fri Aug 30, 2024 1:03 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 90
Views: 14051

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

The Map view where train tracks go diagonal thru the wall makes me wonder whether rail gates will work on diagonal or curved tracks now. Looking at the map some more, they're actually elevated tracks going *above* the wall. Looking at the map even more, the fact that there are walls & defenses ...
by Justderpingalong
Fri Aug 23, 2024 7:33 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 15747

Re: Friday Facts #425 - Behind the legs

I really hope so. Especially since they are giving us the RTS tool. To me that implies 1. More RTS-like commands and movement expectations from your troops (I.e. pathfinding around obstacles) and 2. More than just the Spidertron to control. "Unit reporting." "Moving out." KIROV ...
by Justderpingalong
Fri Jul 05, 2024 1:01 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 168
Views: 41412

Re: Friday Facts #418 - Space Age release date

On a completely unrelated sidenote to the quality discussion going on...

First screenshot, noticing 2 things.
1: The illusive black science pack that they accidentally teased in the last FFF (and which I called out!).

2: What the frick is blue ammo?!
by Justderpingalong
Fri Jul 05, 2024 12:20 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 168
Views: 41412

Re: Friday Facts #418 - Space Age release date

Obviously, I wishlisted it as soon as I saw the post, the wait will be difficult, but I'll gladly spend 35€ to spend more time designing horrible messes of a factory design. On another note... Since the 5th planet is going to be cold, I am so far not wrong in my asumption that each planet has an el...
by Justderpingalong
Fri Jun 28, 2024 11:59 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 24469

Re: Friday Facts #417 - Space Age development

Also... in that picture... I'm seeing... 12 science packs? Ooh, good eyes spotting that tiny detail! Although my brain interprets it as 11, with the bottom-right spot just being empty space showing the dark gray shaded area of the lab. that empty slot MIGHT be for Spoilers, but yeah it could be a 1...
by Justderpingalong
Fri Jun 28, 2024 11:18 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 24469

Re: Friday Facts #417 - Space Age development

That intersection is just... glorious, GLORIOUS spaghetti.

Also... in that picture... I'm seeing... 12 science packs?
red green grey blue purple yellow (all base)
white orange lime pink purple black (2 from base, the other 4 from the new planets..?)
by Justderpingalong
Fri Jun 14, 2024 11:12 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 17990

Re: Friday Facts #415 - Fix, Improve, Optimize

Being 'the slow player' in a SE run with friends I feel incredibly called out by the 'auto pause whilst player is joining' function... however I do very much appreciate it.
by Justderpingalong
Fri Jun 07, 2024 11:26 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 53089

Re: Friday Facts #414 - Spoils of Agriculture

You've given us farming... but can we get fishing? (I want a fishing minigame in my factory simulator. Don't judge). Also, is the train logic going to prioritize trains with 'spoilable' cargo? If not by default, could we perhaps get a way to do it via circuits? (reading train cargo as it passes thro...
by Justderpingalong
Fri May 31, 2024 11:11 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 26000

Re: Friday Facts #413 - Gleba

Biological planet, huh.

Get the flamer. THE HEAVY FLAMER.
by Justderpingalong
Fri May 10, 2024 12:29 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 22103

Re: Friday Facts #410 - Rocket turret & Target priorities

So... if we're gonna be making spoodertrons out of rocket turrets... does this mean rocket turrets have a fish in their recipe?

AUTOMATED FISHING?!?!!?
by Justderpingalong
Fri May 03, 2024 11:15 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 33145

Re: Friday Facts #409 - Diminishing beacons

The excitement in this post is genuinely infectious. You can tell this was a thorn in their side and they're happy to have fixed it.
by Justderpingalong
Fri Apr 26, 2024 11:32 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 156
Views: 24797

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Wait non-windows players can have async saving?! I am now jealous. As for other stats to track... we have a statistic that tracks how many things we've killed. But the opposite would also be nice: Tracking which things are the most deadly. (No, I am not asking this because I want to see how bloodthi...
by Justderpingalong
Fri Apr 12, 2024 12:25 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 30054

Re: Friday Facts #406 - Space Age Music

The amount of roboports on Fulgora is TERRIFYING. Makes me think we need an upgraded roboport because that was just silly.

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