Oh god it's the coolant from Space Exploration all over again!
on the other hand... this looks like a place where I am going to die. Horribly. Because I know I'm going to forget stuff.
Search found 71 matches
- Fri Oct 11, 2024 11:14 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 18
- Views: 839
- Fri Oct 04, 2024 12:14 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 148
- Views: 22495
Re: Friday Facts #431 - Gleba & Captivity
Giving Gleba the ability to give you what is essentially a 100% productivity bonus (ish) on labs is insane. I also like the new labs: Because it means we won't have to rebuild science once we go to Gleba (which was honestly one of the few reasons you'd pick it first). Though actually that's not true...
- Fri Sep 27, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 308
- Views: 34519
Re: Friday Facts #430 - Drowning in Fluids
Fluid Wagons being twice as big and having a higher Flow Rate, hrrm, surely nobody will use Fluid Wagon Tanks instead of regular Fluid Tanks to save space or something stupendous like that. The Tile to Fluid Ratio just so happens to be on the sweet spot to allow those shenanigans. Not sure how they...
- Fri Sep 20, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 146
- Views: 23296
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I get you're trying to avoid the dune comparison... but that's just not gonna happen. Also: Are these giant wormsnakes going to have any kind of similarities to the Nauvis turret worms? Eitherway these look cool as hell and I can't wait to see how to fight them. I'm also a VERY big fan of the 'no pe...
- Fri Sep 13, 2024 12:03 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 14327
Re: Friday Facts #428 - Reactor & Logistics circuit control
Roboport and reactor stats always was an oversight, it took far too long for such a simple thing! Now... how about a signal for if a gun is out of ammo ? Already a thing: https://factorio.com/blog/post/fff-410 Just hook up a programmable speaker to your turret and have it send an alert if ammo < de...
- Fri Sep 13, 2024 12:00 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 14327
Re: Friday Facts #428 - Reactor & Logistics circuit control
Thb that are some small but kinda game changing things at least for me, I can spend hours on end figuring out those small details. (Edit: How certain things work, mostly circuitry, and how to monitor and control whats going on in the factory, things like always having the right amount of bots in th...
- Fri Aug 30, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 90
- Views: 14051
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
The Map view where train tracks go diagonal thru the wall makes me wonder whether rail gates will work on diagonal or curved tracks now. Looking at the map some more, they're actually elevated tracks going *above* the wall. Looking at the map even more, the fact that there are walls & defenses ...
- Fri Aug 23, 2024 7:33 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 15747
Re: Friday Facts #425 - Behind the legs
I really hope so. Especially since they are giving us the RTS tool. To me that implies 1. More RTS-like commands and movement expectations from your troops (I.e. pathfinding around obstacles) and 2. More than just the Spidertron to control. "Unit reporting." "Moving out." KIROV ...
- Fri Jul 05, 2024 1:01 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 168
- Views: 41412
Re: Friday Facts #418 - Space Age release date
On a completely unrelated sidenote to the quality discussion going on...
First screenshot, noticing 2 things.
1: The illusive black science pack that they accidentally teased in the last FFF (and which I called out!).
2: What the frick is blue ammo?!
First screenshot, noticing 2 things.
1: The illusive black science pack that they accidentally teased in the last FFF (and which I called out!).
2: What the frick is blue ammo?!
- Fri Jul 05, 2024 12:20 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 168
- Views: 41412
Re: Friday Facts #418 - Space Age release date
Obviously, I wishlisted it as soon as I saw the post, the wait will be difficult, but I'll gladly spend 35β¬ to spend more time designing horrible messes of a factory design. On another note... Since the 5th planet is going to be cold, I am so far not wrong in my asumption that each planet has an el...
- Fri Jun 28, 2024 11:59 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 24469
Re: Friday Facts #417 - Space Age development
Also... in that picture... I'm seeing... 12 science packs? Ooh, good eyes spotting that tiny detail! Although my brain interprets it as 11, with the bottom-right spot just being empty space showing the dark gray shaded area of the lab. that empty slot MIGHT be for Spoilers, but yeah it could be a 1...
- Fri Jun 28, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 24469
Re: Friday Facts #417 - Space Age development
That intersection is just... glorious, GLORIOUS spaghetti.
Also... in that picture... I'm seeing... 12 science packs?
red green grey blue purple yellow (all base)
white orange lime pink purple black (2 from base, the other 4 from the new planets..?)
Also... in that picture... I'm seeing... 12 science packs?
red green grey blue purple yellow (all base)
white orange lime pink purple black (2 from base, the other 4 from the new planets..?)
- Fri Jun 14, 2024 11:12 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 17990
Re: Friday Facts #415 - Fix, Improve, Optimize
Being 'the slow player' in a SE run with friends I feel incredibly called out by the 'auto pause whilst player is joining' function... however I do very much appreciate it.
- Fri Jun 07, 2024 11:26 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 53089
Re: Friday Facts #414 - Spoils of Agriculture
You've given us farming... but can we get fishing? (I want a fishing minigame in my factory simulator. Don't judge). Also, is the train logic going to prioritize trains with 'spoilable' cargo? If not by default, could we perhaps get a way to do it via circuits? (reading train cargo as it passes thro...
- Fri May 31, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 26000
Re: Friday Facts #413 - Gleba
Biological planet, huh.
Get the flamer. THE HEAVY FLAMER.
Get the flamer. THE HEAVY FLAMER.
- Fri May 24, 2024 11:41 am
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 12119
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
OH MY GOD THEY'VE FIXED DRIVING.
- Fri May 10, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 22103
Re: Friday Facts #410 - Rocket turret & Target priorities
So... if we're gonna be making spoodertrons out of rocket turrets... does this mean rocket turrets have a fish in their recipe?
AUTOMATED FISHING?!?!!?
AUTOMATED FISHING?!?!!?
- Fri May 03, 2024 11:15 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 33145
Re: Friday Facts #409 - Diminishing beacons
The excitement in this post is genuinely infectious. You can tell this was a thorn in their side and they're happy to have fixed it.
- Fri Apr 26, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 24797
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Wait non-windows players can have async saving?! I am now jealous. As for other stats to track... we have a statistic that tracks how many things we've killed. But the opposite would also be nice: Tracking which things are the most deadly. (No, I am not asking this because I want to see how bloodthi...
- Fri Apr 12, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 30054
Re: Friday Facts #406 - Space Age Music
The amount of roboports on Fulgora is TERRIFYING. Makes me think we need an upgraded roboport because that was just silly.