Search found 52 matches

by Justderpingalong
Fri Apr 12, 2024 12:25 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 146
Views: 16917

Re: Friday Facts #406 - Space Age Music

The amount of roboports on Fulgora is TERRIFYING. Makes me think we need an upgraded roboport because that was just silly.
by Justderpingalong
Fri Apr 12, 2024 12:24 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 146
Views: 16917

Re: Friday Facts #406 - Space Age Music

Also that is one big frikkin Asteroid. How are you supposed to defend against those, the ton of Gun Turrets was clearly not enough! Probably have to upgrade the damage output or more likely... artillery. Maybe artillery isn't unlocked on that save yet to blast that one to pieces before it enters th...
by Justderpingalong
Fri Apr 05, 2024 5:31 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 13824

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

With this new logistic network UI, could we get something similar for circuit network UI's? Anyone who plays SE will know the pain of trying to read all the signals from your first rockets that're sending stuff into nauvis orbit. Being able to see those in a UI would be glorious.
by Justderpingalong
Fri Mar 22, 2024 12:19 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16130

Re: Friday Facts #403 - Train stops 2.0

Remote train driving.
reads it again.
REMOTE. TRAIN. DRIVING.
Gimme. Gimme it now. I need this in my life. The other stuff is also neat, the flintstone pushing is hilarious, but GIMME the remote train driving plssssss
by Justderpingalong
Mon Mar 18, 2024 9:01 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22166

Re: Friday Facts #402 - Lightspeed circuits

This one felt... surprisingly short. One thing I will say however is that the simple addition of being able to hook radars into the wire network is GREAT. It should allow a full implementation of LTN, which I am glad for. However: I'd like to offer an improvement: Currently, red and green circuits ...
by Justderpingalong
Fri Mar 15, 2024 12:11 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22166

Re: Friday Facts #402 - Lightspeed circuits

This one felt... surprisingly short. One thing I will say however is that the simple addition of being able to hook radars into the wire network is GREAT. It should allow a full implementation of LTN, which I am glad for. However: I'd like to offer an improvement: Currently, red and green circuits h...
by Justderpingalong
Fri Mar 08, 2024 12:22 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 19659

Re: Friday Facts #401 - New terrain, new planet

Wait you're telling me I no longer have to rush cliff explosive research?!

Also this madman actually went ahead and changed... just about everything and then still left old mapgen as an option just because he could. This is why we love factorio.
by Justderpingalong
Fri Mar 01, 2024 12:45 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 11723

Re: Friday Facts #400 - Chart search and Pins

Terrahertz wrote: ↑
Fri Mar 01, 2024 12:31 pm
Justderpingalong wrote: ↑
Fri Mar 01, 2024 12:21 pm
Thirdly:
SPIDERTRON REMOTE IS NO LONGER AN ITEM CONFIRMED?!
Image
FFF-379 You're welcome.
D'oh... I had already forgotten about that...
by Justderpingalong
Fri Mar 01, 2024 12:21 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 11723

Re: Friday Facts #400 - Chart search and Pins

First of all: Oh my GOD searching the map is something I didn't know I needed.

Secondly:
What the heck are these trains doing here?!
Image

Thirdly:
SPIDERTRON REMOTE IS NO LONGER AN ITEM CONFIRMED?!
Image
by Justderpingalong
Fri Feb 23, 2024 12:50 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 34453

Re: Friday Facts #399 - Trash to Treasure

And I wonder what's this new blue wire is :P https://i.imgur.com/vfDmxQX.png As someone who's currently playing Space Exploration, the name Holmium is familiar to me. I believe that to be Holmium cable. Anyway. Love the new planet design but gotta ask one thing: This seems cool and all but... I rem...
by Justderpingalong
Fri Feb 16, 2024 12:11 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 23887

Re: Friday Facts #398 - Fulgora

Oh come on, you're really going to make us wait another week to see what's going on?! Earendel, you TEASE!
by Justderpingalong
Sat Feb 10, 2024 11:11 am
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12967

Re: Friday Facts #396 - Sound improvements in 2.0

Oh and lastly (and certainly most importantly), can we get horns?! If only just for manual use, I wanna beep at the biters! (Also could include an automatic horn that plays if a player is close to train tracks whilst a train is approaching... then again making deaths by your own trains more easily ...
by Justderpingalong
Fri Feb 09, 2024 12:20 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 16545

Re: Friday Facts #397 - Factoriopedia

Looks neat! Though... I am gonna ask: What is the benefit of having like 4 different 'rail' entities in the blueprint book? Just the 1 seems like it would suffice.
by Justderpingalong
Fri Feb 09, 2024 12:13 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12967

Re: Friday Facts #396 - Sound improvements in 2.0

Oh and lastly (and certainly most importantly), can we get horns?! If only just for manual use, I wanna beep at the biters! (Also could include an automatic horn that plays if a player is close to train tracks whilst a train is approaching... then again making deaths by your own trains more easily ...
by Justderpingalong
Fri Feb 02, 2024 2:03 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12967

Re: Friday Facts #396 - Sound improvements in 2.0

[...] By the way, as someone who enjoys trains quite a lot and spends a lot of time around them I suggest adding a faint 'metal screeching' noise as they go around corners. Because the wheels will be grinding up against the rails themselves. Oh and lastly (and certainly most importantly), can we ge...
by Justderpingalong
Fri Feb 02, 2024 12:28 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12967

Re: Friday Facts #396 - Sound improvements in 2.0

Oh my god does this FINALLY mean massive biter swarms won't drown out our friends? Next time you're setting a forest on fire, remember it might be someone's home. Also how dare you try to make us feel immoral for our ruthless exploitation of the planets and the mass genocide of it's inhabitants! By ...
by Justderpingalong
Fri Jan 26, 2024 2:11 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 16743

Re: Friday Facts #395 - Generic interrupts and Train stop priority

You can do something via circuitry. Interrupts can be based on signals: "On signal Iron > 0, go to Iron pickup, then Iron dropoff". You can also shut off provider stations when there's no demand. Both of those are susceptible to a stampede problem, unless you mark the demand as satisfied ...
by Justderpingalong
Fri Jan 26, 2024 1:30 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 16743

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Can we have parametrized train blueprints ? Like place a train blueprint, pick the iron ore item type, and have an extra iron ore train running ? Having all the trains in a big bag feels really odd to me. This probably does not need anything from this FFF though :thinking_face: Train groups take ca...
by Justderpingalong
Fri Jan 26, 2024 1:25 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 16743

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Just had an idea whilst thinking about this: I'm currently playing a Space Exploration playthrough using LTN so whenever I see train stuff I try to imagine 'will this let me do what I do in LTN without needing LTN'? And stumbled upon a particular use case: Many of my trainstops accept multiple diffe...
by Justderpingalong
Fri Jan 26, 2024 12:13 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 16743

Re: Friday Facts #395 - Generic interrupts and Train stop priority

The generic item parameter is such an elegant way of simplifying the orders. Though as with the last time you've shown this, there's still 1 issue: Trains are dispatched based on what is available to pick up, not based on what is needed to be dropped off. It'd be cool if we could somehow create some...

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