Search found 52 matches
- Fri Apr 12, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 146
- Views: 16917
Re: Friday Facts #406 - Space Age Music
The amount of roboports on Fulgora is TERRIFYING. Makes me think we need an upgraded roboport because that was just silly.
- Fri Apr 12, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 146
- Views: 16917
Re: Friday Facts #406 - Space Age Music
Also that is one big frikkin Asteroid. How are you supposed to defend against those, the ton of Gun Turrets was clearly not enough! Probably have to upgrade the damage output or more likely... artillery. Maybe artillery isn't unlocked on that save yet to blast that one to pieces before it enters th...
- Fri Apr 05, 2024 5:31 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 13824
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
With this new logistic network UI, could we get something similar for circuit network UI's? Anyone who plays SE will know the pain of trying to read all the signals from your first rockets that're sending stuff into nauvis orbit. Being able to see those in a UI would be glorious.
- Fri Mar 22, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16130
Re: Friday Facts #403 - Train stops 2.0
Remote train driving.
reads it again.
REMOTE. TRAIN. DRIVING.
Gimme. Gimme it now. I need this in my life. The other stuff is also neat, the flintstone pushing is hilarious, but GIMME the remote train driving plssssss
reads it again.
REMOTE. TRAIN. DRIVING.
Gimme. Gimme it now. I need this in my life. The other stuff is also neat, the flintstone pushing is hilarious, but GIMME the remote train driving plssssss
- Mon Mar 18, 2024 9:01 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22166
Re: Friday Facts #402 - Lightspeed circuits
This one felt... surprisingly short. One thing I will say however is that the simple addition of being able to hook radars into the wire network is GREAT. It should allow a full implementation of LTN, which I am glad for. However: I'd like to offer an improvement: Currently, red and green circuits ...
- Fri Mar 15, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22166
Re: Friday Facts #402 - Lightspeed circuits
This one felt... surprisingly short. One thing I will say however is that the simple addition of being able to hook radars into the wire network is GREAT. It should allow a full implementation of LTN, which I am glad for. However: I'd like to offer an improvement: Currently, red and green circuits h...
- Fri Mar 08, 2024 12:22 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 19659
Re: Friday Facts #401 - New terrain, new planet
Wait you're telling me I no longer have to rush cliff explosive research?!
Also this madman actually went ahead and changed... just about everything and then still left old mapgen as an option just because he could. This is why we love factorio.
Also this madman actually went ahead and changed... just about everything and then still left old mapgen as an option just because he could. This is why we love factorio.
- Fri Mar 01, 2024 12:45 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 11723
Re: Friday Facts #400 - Chart search and Pins
D'oh... I had already forgotten about that...Terrahertz wrote: βFri Mar 01, 2024 12:31 pmFFF-379 You're welcome.Justderpingalong wrote: βFri Mar 01, 2024 12:21 pmThirdly:
SPIDERTRON REMOTE IS NO LONGER AN ITEM CONFIRMED?!
- Fri Mar 01, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 11723
Re: Friday Facts #400 - Chart search and Pins
First of all: Oh my GOD searching the map is something I didn't know I needed.
Secondly:
What the heck are these trains doing here?!
Thirdly:
SPIDERTRON REMOTE IS NO LONGER AN ITEM CONFIRMED?!
Secondly:
What the heck are these trains doing here?!
Thirdly:
SPIDERTRON REMOTE IS NO LONGER AN ITEM CONFIRMED?!
- Fri Feb 23, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 34453
Re: Friday Facts #399 - Trash to Treasure
And I wonder what's this new blue wire is :P https://i.imgur.com/vfDmxQX.png As someone who's currently playing Space Exploration, the name Holmium is familiar to me. I believe that to be Holmium cable. Anyway. Love the new planet design but gotta ask one thing: This seems cool and all but... I rem...
- Fri Feb 16, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 23887
Re: Friday Facts #398 - Fulgora
Oh come on, you're really going to make us wait another week to see what's going on?! Earendel, you TEASE!
- Sat Feb 10, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 12967
Re: Friday Facts #396 - Sound improvements in 2.0
Oh and lastly (and certainly most importantly), can we get horns?! If only just for manual use, I wanna beep at the biters! (Also could include an automatic horn that plays if a player is close to train tracks whilst a train is approaching... then again making deaths by your own trains more easily ...
- Fri Feb 09, 2024 12:20 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 16545
Re: Friday Facts #397 - Factoriopedia
Looks neat! Though... I am gonna ask: What is the benefit of having like 4 different 'rail' entities in the blueprint book? Just the 1 seems like it would suffice.
- Fri Feb 09, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 12967
Re: Friday Facts #396 - Sound improvements in 2.0
Oh and lastly (and certainly most importantly), can we get horns?! If only just for manual use, I wanna beep at the biters! (Also could include an automatic horn that plays if a player is close to train tracks whilst a train is approaching... then again making deaths by your own trains more easily ...
- Fri Feb 02, 2024 2:03 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 12967
Re: Friday Facts #396 - Sound improvements in 2.0
[...] By the way, as someone who enjoys trains quite a lot and spends a lot of time around them I suggest adding a faint 'metal screeching' noise as they go around corners. Because the wheels will be grinding up against the rails themselves. Oh and lastly (and certainly most importantly), can we ge...
- Fri Feb 02, 2024 12:28 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 12967
Re: Friday Facts #396 - Sound improvements in 2.0
Oh my god does this FINALLY mean massive biter swarms won't drown out our friends? Next time you're setting a forest on fire, remember it might be someone's home. Also how dare you try to make us feel immoral for our ruthless exploitation of the planets and the mass genocide of it's inhabitants! By ...
- Fri Jan 26, 2024 2:11 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 16743
Re: Friday Facts #395 - Generic interrupts and Train stop priority
You can do something via circuitry. Interrupts can be based on signals: "On signal Iron > 0, go to Iron pickup, then Iron dropoff". You can also shut off provider stations when there's no demand. Both of those are susceptible to a stampede problem, unless you mark the demand as satisfied ...
- Fri Jan 26, 2024 1:30 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 16743
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Can we have parametrized train blueprints ? Like place a train blueprint, pick the iron ore item type, and have an extra iron ore train running ? Having all the trains in a big bag feels really odd to me. This probably does not need anything from this FFF though :thinking_face: Train groups take ca...
- Fri Jan 26, 2024 1:25 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 16743
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Just had an idea whilst thinking about this: I'm currently playing a Space Exploration playthrough using LTN so whenever I see train stuff I try to imagine 'will this let me do what I do in LTN without needing LTN'? And stumbled upon a particular use case: Many of my trainstops accept multiple diffe...
- Fri Jan 26, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 16743
Re: Friday Facts #395 - Generic interrupts and Train stop priority
The generic item parameter is such an elegant way of simplifying the orders. Though as with the last time you've shown this, there's still 1 issue: Trains are dispatched based on what is available to pick up, not based on what is needed to be dropped off. It'd be cool if we could somehow create some...