Search found 8 matches
- Sat Nov 02, 2024 3:48 pm
- Forum: Not a bug
- Topic: [Kovarex] [2.0.13] Unusable snap to grid option with parametrized blueprints
- Replies: 2
- Views: 334
[Kovarex] [2.0.13] Unusable snap to grid option with parametrized blueprints
Right now, if I create a parametrized blueprint, specify "snap to grid" and select either of the absolute or relative options - I am unable to "tile" several of them sequentially, since each time the pressed mouse button is interrupted by the selection of the options - and then blueprint goes back ...
- Thu Oct 31, 2024 12:19 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.12] Switch tank weapons order
- Replies: 1
- Views: 1868
[2.0.12] Switch tank weapons order
Use case: When I am fighting a nest on Nauvis, I, generally, do it in this order:
Cannon shell several spwaners and aggro the accumulated swarm;
Hit switch weapon button twice to be able to get rid of the bullet-resistant hardened enemies using vehicle flamethrower;
Hit switch weapon button ...
Cannon shell several spwaners and aggro the accumulated swarm;
Hit switch weapon button twice to be able to get rid of the bullet-resistant hardened enemies using vehicle flamethrower;
Hit switch weapon button ...
- Thu Jul 13, 2017 9:45 pm
- Forum: Mod and installation managers
- Topic: CFAN - mod manager
- Replies: 37
- Views: 33951
Re: CFAN - mod manager
Hey, first of all many thanx for CFAN. I've been using CKAN ever since it came out, so I plan on using CFAN. But as of recent days each time I refresh repositories (I guess ?) I get such error: "Couldn't download http://cfan.trakos.pl/repo/repository_v2.tar.gz.
Thank you in advance
Thank you in advance
- Sat Jul 01, 2017 2:33 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 72907
Re: [MOD 0.15.15+] Factorio NEI 0.0.6
Also, it would be lovely eventually to see ability to just minimize current recipe to side and/or get it pinned there.
Another thing I would like to see - closing window with E is arguable, since I often want to craft things for the recipes I am viewing, say a furnace or electrolyzer.
Aside from ...
Another thing I would like to see - closing window with E is arguable, since I often want to craft things for the recipes I am viewing, say a furnace or electrolyzer.
Aside from ...
- Tue Jun 27, 2017 3:20 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 72907
Re: [MOD 0.15.15+] Factorio NEI 0.0.6
He actually has some part of inserter rotated on Shift+R 

- Mon Jun 26, 2017 10:10 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 72907
Re: [MOD 15.15+] Factorio NEI 0.0.6
Great job on developing so much needed mod for Factorio, hope to see it get better and better with every update.
One side note tho, as much as Shift+E sounds logical, bob's inserters already use it, so this early into creating your mod I'd consider switching to something else. Maybe Ctrl+E ?
Gonna ...
One side note tho, as much as Shift+E sounds logical, bob's inserters already use it, so this early into creating your mod I'd consider switching to something else. Maybe Ctrl+E ?
Gonna ...
- Sun Sep 21, 2014 9:01 am
- Forum: Mods
- Topic: [0.10.x] Terminal Chests
- Replies: 34
- Views: 31666
Re: [0.10.x] Terminal Chests
You can't really imagine what one can learn from what other think is pretty simple :) When learning from most scratches both Lua and Factorio your code is a very good example. Thank you for the permission, would it be enough to add info on you in info.json as well as comments inside code itself ? I ...
- Sun Sep 21, 2014 6:55 am
- Forum: Mods
- Topic: [0.10.x] Terminal Chests
- Replies: 34
- Views: 31666
Re: [0.10.x] Terminal Chests
Hey hey, I'm rather new to factorio, trying to write my own mod, question is: under what licence you make your mod? Cause I wanna get some of it, especially since I only getting into control.lua, may I ? Of course with all the links to you and your mod 
