Thanks <3[space-age] Added a confirmation box when deleting space platforms.
Search found 18 matches
- Sun Nov 03, 2024 6:21 pm
- Forum: Releases
- Topic: Version 2.0.14
- Replies: 23
- Views: 13689
Re: Version 2.0.14
- Sun Nov 03, 2024 5:53 pm
- Forum: Not a bug
- Topic: [2.0.10] Space platform deletion
- Replies: 12
- Views: 2230
Re: [2.0.10] Space platform deletion
Problem should be fixed now, thank you
Version 2.0.14
[space-age] Added a confirmation box when deleting space platforms.
Version 2.0.14
[space-age] Added a confirmation box when deleting space platforms.
- Mon Oct 28, 2024 1:54 pm
- Forum: Not a bug
- Topic: [2.0.10] Space platform deletion
- Replies: 12
- Views: 2230
Re: [2.0.10] Space platform deletion
I was quite interested in this topic because it had a such big impact on the mood of the given player(s)
https://ux.stackexchange.com/questions/74405/should-a-delete-actions-undo-be-underneath-the-delete
and many other sources sums up to:
- Revert is the best way if this button is regular ...
https://ux.stackexchange.com/questions/74405/should-a-delete-actions-undo-be-underneath-the-delete
and many other sources sums up to:
- Revert is the best way if this button is regular ...
- Fri Oct 25, 2024 11:28 pm
- Forum: Not a bug
- Topic: [2.0.10] Space platform deletion
- Replies: 12
- Views: 2230
Re: [2.0.10] Space platform deletion
Fair point :? If it is easier to do or fit your vision better ... the tipp&tricks thing would do ... We have seen how stressful this click can be and it would be cool to make it less stressful for the majority of players
Update:
The player is back online, he says the button is not there, do this ...
Update:
The player is back online, he says the button is not there, do this ...
- Fri Oct 25, 2024 11:22 pm
- Forum: Not a bug
- Topic: [2.0.10] Space platform deletion
- Replies: 12
- Views: 2230
Re: [2.0.10] Space platform deletion
This would at least help beginners; but since we all have 600+ hours of playtime we have them disabled so this would be to indirect to have a effect in our case.
(i have them now active again for space age ... good reminder )
(i have them now active again for space age ... good reminder )
- Fri Oct 25, 2024 11:16 pm
- Forum: Not a bug
- Topic: [2.0.10] Space platform deletion
- Replies: 12
- Views: 2230
Re: [2.0.10] Space platform deletion
For me this option don't show up, so I guess it only shows up for the player which has deleted the space platform?
- Fri Oct 25, 2024 11:12 pm
- Forum: Not a bug
- Topic: [2.0.10] Space platform deletion
- Replies: 12
- Views: 2230
Re: [2.0.10] Space platform deletion
Ah ok, thank you .. sadly that was not directly clear to find, would it be a option to make a confirm deletion dialog were the player has to hold a button oder type the name of the station to avoid this to begin with?
- Fri Oct 25, 2024 11:10 pm
- Forum: Not a bug
- Topic: [2.0.10] Space platform deletion
- Replies: 12
- Views: 2230
Re: [2.0.10] Space platform deletion
How does this work? The player hasn't seen a option directly and has than rage quitted the game than
- Fri Oct 25, 2024 10:53 pm
- Forum: Not a bug
- Topic: [2.0.10] Space platform deletion
- Replies: 12
- Views: 2230
[2.0.10] Space platform deletion
Hi,
the delete space platform button is directly next to the close window button, this has lead to a loss of progress of ~2 hours of gameplay because humans do mistakes.
This should be addressed since this has no benefits just disadvantages and would help many ppl if this gets adjusted early while ...
the delete space platform button is directly next to the close window button, this has lead to a loss of progress of ~2 hours of gameplay because humans do mistakes.
This should be addressed since this has no benefits just disadvantages and would help many ppl if this gets adjusted early while ...
- Fri Aug 23, 2024 3:36 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 20315
Re: Friday Facts #425 - Behind the legs
I love that you guys tried to improve it, but sadly I have to say that I also strongly prefer the old spidertron animation because it way more smooth. (alien animation looks fine)
EDIT: Oh this version was with a bug .. yes than pls replace the video ... the CDN link looks way better
EDIT: Oh this version was with a bug .. yes than pls replace the video ... the CDN link looks way better
- Fri Jun 14, 2024 5:07 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 21886
Re: Friday Facts #415 - Fix, Improve, Optimize
not all heroes wear capes
nice work as usual!
nice work as usual!
- Fri Mar 01, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 20831
Re: Friday Facts #400 - Chart search and Pins
Search upgrades are very helpful
- Fri Sep 29, 2023 11:12 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 118719
Re: Friday Facts #378 - Trains on another level
Omg yeeeeeeeeeeessssssss
- Fri Sep 08, 2023 12:28 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 227563
Re: Friday Facts #375 - Quality
I like this feature If the standard quality is not worse than the current state. This way it is fully optional and I love the gameplay addition alot.
But I also agree that the naming should be changed
But I also agree that the naming should be changed
- Mon Sep 06, 2021 6:54 pm
- Forum: Modding help
- Topic: Rotation/Direction Indicator
- Replies: 2
- Views: 913
Re: Rotation/Direction Indicator
Hi mrvn,
thank you for the input! I will look this up since I havn't worked with layers yet.
Best regards
thank you for the input! I will look this up since I havn't worked with layers yet.
Best regards
- Mon Sep 06, 2021 6:14 pm
- Forum: Modding help
- Topic: Rotation/Direction Indicator
- Replies: 2
- Views: 913
Rotation/Direction Indicator
Hello,
I'm a factorio mod beginner and I search for a way to display a roation (direction) indicator over a (simple-) entity.
(like pipe connectors for assambler. ( fluid_boxes ))
Why? The entity rotation is important for my mod logic and since the entity is 5x5 large it would be prefered to ...
I'm a factorio mod beginner and I search for a way to display a roation (direction) indicator over a (simple-) entity.
(like pipe connectors for assambler. ( fluid_boxes ))
Why? The entity rotation is important for my mod logic and since the entity is 5x5 large it would be prefered to ...
- Fri Jan 05, 2018 7:19 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 421901
Re: Friday Facts #224 - Bots versus belts
Als long the player delivery and "construction" robots are still there I could live with that. Maybe you could make it as an difficulty setting (default off) to avoid a hard nerf.
- Thu Mar 30, 2017 6:25 pm
- Forum: Modding help
- Topic: smoke for electric energy source
- Replies: 0
- Views: 874
smoke for electric energy source
Hello,
I try to add smoke to an modded electric furnace entity but without success.
It would be very helpful if some can give me a tip or excample how to solve this because i'm very new in factorio modding and have no idea how to start. :D
Ty very much :D
Normal energy source:
energy_source ...
I try to add smoke to an modded electric furnace entity but without success.
It would be very helpful if some can give me a tip or excample how to solve this because i'm very new in factorio modding and have no idea how to start. :D
Ty very much :D
Normal energy source:
energy_source ...