I downloaded the last 0.16x update of Factorio via steam. I started it up and it said there is an error and I had to post that on here.
0.000 2018-01-23 09:57:09; Factorio 0.16.17 (build 35127, mac, steam)
0.000 Operating system: macOS 10.13.2
0.000 Program arguments: "/Users/LuukDijsselbloem ...
Search found 8 matches
- Tue Jan 23, 2018 9:01 am
- Forum: Technical Help
- Topic: Startup error
- Replies: 1
- Views: 993
- Mon Sep 11, 2017 10:38 am
- Forum: Modding help
- Topic: base mod broken
- Replies: 9
- Views: 3574
Re: base mod broken
not sure if I attached the right thing.darkfrei wrote:The same error?MrDijssel wrote: I turned them both on (base and your mod) didnt work
Can you attach your save game?
- Mon Sep 11, 2017 10:30 am
- Forum: Modding help
- Topic: base mod broken
- Replies: 9
- Views: 3574
Re: base mod broken
I downloaded the mod, does it simulate base?
Yes, just rewrite (re-assign?) categories, but I don't know why it was corrupted.
How do you mean, rewrite catagories, srry I dont get that kind of stuff /:
I think that some of mods has rewrite this part, so it's possible to fix it with another one ...
Yes, just rewrite (re-assign?) categories, but I don't know why it was corrupted.
How do you mean, rewrite catagories, srry I dont get that kind of stuff /:
I think that some of mods has rewrite this part, so it's possible to fix it with another one ...
- Mon Sep 11, 2017 7:18 am
- Forum: Modding help
- Topic: base mod broken
- Replies: 9
- Views: 3574
Re: base mod broken
How do you mean, rewrite catagories, srry I dont get that kind of stuff /:darkfrei wrote:Yes, just rewrite (re-assign?) categories, but I don't know why it was corrupted.MrDijssel wrote:I downloaded the mod, does it simulate base?
- Sun Sep 10, 2017 2:11 pm
- Forum: Modding help
- Topic: base mod broken
- Replies: 9
- Views: 3574
Re: base mod broken
Base already was: trueMrDijssel wrote:darkfrei wrote:Try this modor
in Factorio_0.15\mods\mod-list.json set base to true.Code: Select all
{ "name": "base", "enabled": true },
I downloaded the mod, does it simulate base?
- Sun Sep 10, 2017 2:10 pm
- Forum: Modding help
- Topic: base mod broken
- Replies: 9
- Views: 3574
Re: base mod broken
Thanks, I'll try!
- Sat Sep 09, 2017 8:06 pm
- Forum: Modding help
- Topic: base mod broken
- Replies: 9
- Views: 3574
base mod broken
So after 300 in game vanilla hours I wanted to take a look at mods, I started with the in game portal but it didn't work. turned out, I had disabled base mod and it didn't work. tried to toggle it, but when I did, it said:
Error loading mods
Failed to load mods: Error in assignID, recipe-category ...
Error loading mods
Failed to load mods: Error in assignID, recipe-category ...
- Sat Mar 04, 2017 10:14 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 60333
Re: Friday Facts #179 - New resource graphics & concrete
Looks awesome, its cool that you are putting so much effort in the new updates! I bought the game last week and i've played over 50 hours now! Still figuring out everything. ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)