Search found 16 matches
- Thu Mar 21, 2019 11:22 am
- Forum: Ideas and Suggestions
- Topic: Mining drill ore selection
- Replies: 25
- Views: 11922
[0.17.x] Choosable electric miner resource
Why not choose the resource you want to mine when there is 2/3 available for the miner, it requires circuits so it should be possible to make an option table in the miner when opening it. with a "whitelist" option to mine that certain resource untill it runs out
- Tue Mar 12, 2019 3:20 pm
- Forum: Duplicates
- Topic: [Oxyd] [0.17.10] Keybindings for toggle the bottombar features dont save
- Replies: 4
- Views: 1471
Re: [Oxyd] [0.17.10] Keybindings for toggle the bottombar features dont save
Thanks for the reply, keep up the good work
- Tue Mar 12, 2019 1:44 pm
- Forum: Duplicates
- Topic: [Oxyd] [0.17.10] Keybindings for toggle the bottombar features dont save
- Replies: 4
- Views: 1471
Re: [Oxyd] [0.17.10] Keybindings for toggle the bottombar features dont save
Going to controls settings, scroll down to "Mods" -> "Base Mod" Then change the equipement to F1 and personal roboport to F2. After clicking confirm and going back ingame they dont work. going back to controls settings the exact same ALT + E and ALT + R - Version 0.17.11 currently
- Mon Mar 11, 2019 7:21 pm
- Forum: Duplicates
- Topic: [Oxyd] [0.17.10] Keybindings for toggle the bottombar features dont save
- Replies: 4
- Views: 1471
[Oxyd] [0.17.10] Keybindings for toggle the bottombar features dont save
The minor feature update with the keybindings for toggle the bottombar features dont save when changing those in the settings - controls menu
They dont save when changed into F1 (exoskeleton) F2 (roboports)
They dont save when changed into F1 (exoskeleton) F2 (roboports)
- Mon Mar 11, 2019 12:01 pm
- Forum: Not a bug
- Topic: [0.17.8] Server name limit doesn't allow longer names with tags.
- Replies: 2
- Views: 1116
Re: [0.17.8] Server name limit doesn't allow longer names with tags.
When adding 1 color and 1 icon before the name "Rescue Squad Alpha" already becomes "Rescue Squad Alph" wich isnt a that long server name
- Mon Mar 11, 2019 11:59 am
- Forum: Ideas and Suggestions
- Topic: Auto research queue
- Replies: 32
- Views: 12195
Re: Research
Yea was kinda tired when thinking about this, but thats what i ment
- Mon Mar 11, 2019 12:54 am
- Forum: Ideas and Suggestions
- Topic: Auto research queue
- Replies: 32
- Views: 12195
Research
When having to do multiple researches wich are not unlocked yet, right click in the Technology Tree to add them to the queue when possible
- Fri Mar 08, 2019 10:47 am
- Forum: Not a bug
- Topic: [0.17.8] Server name limit doesn't allow longer names with tags.
- Replies: 2
- Views: 1116
[0.17.8] Server name limit doesn't allow longer names with tags.
When adding a icon / text-color / bold-text to the server name, it becomes alot less characters possible to display leaving with cut-off names
- Wed Mar 06, 2019 9:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
- Replies: 19
- Views: 12966
Re: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
Please Push patch asap ?
5.942 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "Map version 0.17.7-2 can't be loaded because it's higher than the game version (0.17.6-1)."
5.942 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "Map version 0.17.7-2 can't be loaded because it's higher than the game version (0.17.6-1)."
- Wed Mar 06, 2019 8:27 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Hotkeys
- Replies: 3
- Views: 1401
Re: [0.17.x] Hotkeys
The feature already exists, the hotkeys are missing i call that a bug
- Wed Mar 06, 2019 7:43 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Hotkeys
- Replies: 3
- Views: 1401
[0.17.x] Hotkeys
No hotkeys can be set for toggle personal roboports and exoskeletons
- Wed Mar 06, 2019 11:47 am
- Forum: Not a bug
- Topic: [0.17.6] Negative fluid amount
- Replies: 4
- Views: 1387
Re: [0.17.6] Negative fluid amount
@Klonan
Thanks for the quick reply, hes going to fix this asap.
--close
Thanks for the quick reply, hes going to fix this asap.
--close
- Wed Mar 06, 2019 11:25 am
- Forum: Not a bug
- Topic: [0.17.6] Negative fluid amount
- Replies: 4
- Views: 1387
Re: [0.17.6] Negative fluid amount
Negative fluids should be impossible, if there is some interaction with a mod that manages to set a fluidbox to negative thats still a bug that should be fixed
- Wed Mar 06, 2019 11:17 am
- Forum: Not a bug
- Topic: [0.17.6] Negative fluid amount
- Replies: 4
- Views: 1387
[0.17.6] Negative fluid amount
Reporting a non-positive server/game crash When did it occur: 1. While placing a Clusterio Fluid Transmitter (Fluid Tank) directly onto a offshore pump 2. While placing a Clusterio Fluid Transmitter (Fluid Tank) directly onto a circuit locked pump (disabled status) Error Screenshot: https://media.di...
- Mon Apr 24, 2017 5:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Crash when cycling blueprint book
- Replies: 6
- Views: 4683
I have no idea but it crashed...
0.003 2017-04-24 19:07:18; Factorio 0.15.0 (build 29027, win64, steam) 0.003 Operating system: Windows 8.1 0.003 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data 0.003 Write data path: ...
- Fri Mar 03, 2017 7:41 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74463
Re: Friday Facts #180 - Map interaction
Maybe add the possible addons from the mod OmniBarrels, barreling water long distance and other resources should be a perfect update,.