Search found 24 matches
- Mon Oct 05, 2015 5:23 pm
- Forum: Show your Creations
- Topic: The farthest I've gotten so far...
- Replies: 7
- Views: 19189
Re: The farthest I've gotten so far...
You are going to want more oil and ore as you start building each component for rocket defense. I'd start building a train network to ship in more resources.
- Thu Oct 01, 2015 2:47 pm
- Forum: Ideas and Suggestions
- Topic: About pipes
- Replies: 9
- Views: 17550
Re: About pipes
Walking under the pipes does sound really cool.
- Thu Oct 01, 2015 1:22 pm
- Forum: Ideas and Suggestions
- Topic: About pipes
- Replies: 9
- Views: 17550
About pipes
I've been thinking about the above ground pipes and how players cannot walk over them. Does this added limitation actually add anything to the game? My answer is no, its just an annoyance. Other than looking cool there are a ton of downsides to above ground pipe: 1) Liquids decelerate more compared ...
- Mon Sep 28, 2015 1:09 pm
- Forum: Show your Creations
- Topic: my autocrafter
- Replies: 15
- Views: 21691
Re: my autocrafter
It would probably faster to move all that ore manually.
- Mon Sep 21, 2015 3:39 pm
- Forum: General discussion
- Topic: Search music
- Replies: 1
- Views: 5024
- Mon Sep 21, 2015 3:36 pm
- Forum: Technical Help
- Topic: Factorio 0.12.8 will crash after launch [Mac]
- Replies: 4
- Views: 8601
Re: Factorio 0.12.8 will crash after launch [Mac]
I've been experiencing an issue with the application freezing on OS X Yosemite at launch in which the mouse will just turn into the pinwheel icon indefinitely. The only way out is to force quit factorio. It happens many times during or after the loading screen but before opening a map. Occasionally ...
- Tue Sep 08, 2015 7:04 pm
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 43796
Re: Nuclear power in Factorio - clean or dirty?
All these posts saying nuclear energy is clean. Its only clean because we bottle up the waste and send it elsewhere. Let's please keep that discussion out of these forums. It has no place here. Let's discuss mechanisms for adding new power generation to the game in a way that would make it fun, wit...
- Tue Sep 08, 2015 11:51 am
- Forum: General discussion
- Topic: Nuclear power in Factorio - clean or dirty?
- Replies: 80
- Views: 43796
Re: Nuclear power in Factorio - clean or dirty?
All these posts saying nuclear energy is clean. Its only clean because we bottle up the waste and send it elsewhere. For a game where your car runs on coal I imagine containing the waste would either not work well or just be dumped somewhere.
- Fri Aug 14, 2015 1:09 pm
- Forum: Show your Creations
- Topic: Seven Segment Display 0-9 w/bstring
- Replies: 4
- Views: 10656
Re: Seven Segment Display 0-9 w/bstring
I'll need to take a look a that, he really reduced the number of combinators. The design of mine is 7 groups each defining the range of choices using <, >, =, and and or gates.
- Wed Aug 12, 2015 5:12 am
- Forum: Show your Creations
- Topic: Seven Segment Display 0-9 w/bstring
- Replies: 4
- Views: 10656
Seven Segment Display 0-9 w/bstring
I made a little SSD in facotorio :geek: It can show numbers 0-9 based on input from the network. Just replace the constant combinator with your input and adjust the / combinator to index your data to numbers 0-9. I'm sure further optimization may be possible, but in its current state it simply works...
- Tue Aug 11, 2015 1:47 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Show signals tip on circuit network listeners
- Replies: 6
- Views: 5806
Suggestion: Show signals tip on circuit network listeners
Version 0.12.3 (Build 16287, mac) I was trying out the new combinators last night, and found one thing that was rather fiddly. When trying to send a signal lights and pumps, I could not see in the tooltip what signals were being input to them. I could see the signal being output when hovering over t...
- Wed Dec 03, 2014 6:25 pm
- Forum: General discussion
- Topic: Completing Rocket Defense in X games?
- Replies: 17
- Views: 6369
Re: Completing Rocket Defense in X games?
I didn't commit to it until my 4th or 5th game. It was around the 4th play I figured out how much copper would need to be shipped in by train and prepared appropriately. Before then I would finish blue science packs and resources would start to crawl because I did not keep up with train expansions t...
- Mon Dec 01, 2014 7:01 pm
- Forum: General discussion
- Topic: Landmines vs Laser turrets
- Replies: 9
- Views: 7899
Re: Landmines vs Laser turrets
Wait... what? That sounds awesome. What do you mean by that?
- Mon Dec 01, 2014 5:24 pm
- Forum: General discussion
- Topic: Landmines vs Laser turrets
- Replies: 9
- Views: 7899
Landmines vs Laser turrets
Laser turrets need a lot of research to be effective on their own and consume a ton of electricity. Are landlines a more economic choice?
- Fri Nov 28, 2014 11:19 pm
- Forum: Technical Help
- Topic: Crash on loading screen Mac OSX.9.5
- Replies: 7
- Views: 7261
Re: Crash on loading screen Mac OSX.9.5
Yosemite broke some things in .10, however in the .11 series the issue with loading was resolved. (at least for me)
- Wed Nov 26, 2014 4:46 am
- Forum: Show your Creations
- Topic: Tired of babysitting expansions? Auto-supply w/ trains!
- Replies: 20
- Views: 31777
Re: Tired of babysitting expansions? Auto-supply w/ trains!
I still have no way of middle clicking while playing from a Macbook pro.
- Fri Nov 21, 2014 7:07 pm
- Forum: Show your Creations
- Topic: Proper belt rebalancer
- Replies: 4
- Views: 6112
Re: Proper belt rebalancer
If I'm balancing a belt there is additional space on the input so there is no need to worry about compression
- Tue Nov 11, 2014 2:56 pm
- Forum: Energy Production
- Topic: Yet another "Steam engine backup" solution (simple&low tech)
- Replies: 31
- Views: 50918
Re: Yet another "Steam engine backup" solution (simple&low t
Simple. I like it.
- Tue Nov 11, 2014 2:18 pm
- Forum: Show your Creations
- Topic: Sometimes you just squeeze things.
- Replies: 2
- Views: 3782
Re: Sometimes you just squeeze things.
You made a sandwhich!
- Mon Nov 10, 2014 4:20 pm
- Forum: This Forum
- Topic: This forum needs an easy way back to factorio.com
- Replies: 21
- Views: 21894
Re: This forum needs an easy way back to factorio.com
I just use the fancy white bar at the top of my browser. Shockingly, I have no trouble forgetting the name of the parent website.