Search found 24 matches

by chapium
Mon Oct 05, 2015 5:23 pm
Forum: Show your Creations
Topic: The farthest I've gotten so far...
Replies: 7
Views: 19189

Re: The farthest I've gotten so far...

You are going to want more oil and ore as you start building each component for rocket defense. I'd start building a train network to ship in more resources.
by chapium
Thu Oct 01, 2015 2:47 pm
Forum: Ideas and Suggestions
Topic: About pipes
Replies: 9
Views: 17550

Re: About pipes

Walking under the pipes does sound really cool.
by chapium
Thu Oct 01, 2015 1:22 pm
Forum: Ideas and Suggestions
Topic: About pipes
Replies: 9
Views: 17550

About pipes

I've been thinking about the above ground pipes and how players cannot walk over them. Does this added limitation actually add anything to the game? My answer is no, its just an annoyance. Other than looking cool there are a ton of downsides to above ground pipe: 1) Liquids decelerate more compared ...
by chapium
Mon Sep 28, 2015 1:09 pm
Forum: Show your Creations
Topic: my autocrafter
Replies: 15
Views: 21691

Re: my autocrafter

It would probably faster to move all that ore manually.
by chapium
Mon Sep 21, 2015 3:39 pm
Forum: General discussion
Topic: Search music
Replies: 1
Views: 5024

Re: Search music

I think you may be interested in this thread:

https://forums.factorio.com/forum/vie ... =5&t=14185
by chapium
Mon Sep 21, 2015 3:36 pm
Forum: Technical Help
Topic: Factorio 0.12.8 will crash after launch [Mac]
Replies: 4
Views: 8601

Re: Factorio 0.12.8 will crash after launch [Mac]

I've been experiencing an issue with the application freezing on OS X Yosemite at launch in which the mouse will just turn into the pinwheel icon indefinitely. The only way out is to force quit factorio. It happens many times during or after the loading screen but before opening a map. Occasionally ...
by chapium
Tue Sep 08, 2015 7:04 pm
Forum: General discussion
Topic: Nuclear power in Factorio - clean or dirty?
Replies: 80
Views: 43796

Re: Nuclear power in Factorio - clean or dirty?

All these posts saying nuclear energy is clean. Its only clean because we bottle up the waste and send it elsewhere. Let's please keep that discussion out of these forums. It has no place here. Let's discuss mechanisms for adding new power generation to the game in a way that would make it fun, wit...
by chapium
Tue Sep 08, 2015 11:51 am
Forum: General discussion
Topic: Nuclear power in Factorio - clean or dirty?
Replies: 80
Views: 43796

Re: Nuclear power in Factorio - clean or dirty?

All these posts saying nuclear energy is clean. Its only clean because we bottle up the waste and send it elsewhere. For a game where your car runs on coal I imagine containing the waste would either not work well or just be dumped somewhere.
by chapium
Fri Aug 14, 2015 1:09 pm
Forum: Show your Creations
Topic: Seven Segment Display 0-9 w/bstring
Replies: 4
Views: 10656

Re: Seven Segment Display 0-9 w/bstring

I'll need to take a look a that, he really reduced the number of combinators. The design of mine is 7 groups each defining the range of choices using <, >, =, and and or gates.
by chapium
Wed Aug 12, 2015 5:12 am
Forum: Show your Creations
Topic: Seven Segment Display 0-9 w/bstring
Replies: 4
Views: 10656

Seven Segment Display 0-9 w/bstring

I made a little SSD in facotorio :geek: It can show numbers 0-9 based on input from the network. Just replace the constant combinator with your input and adjust the / combinator to index your data to numbers 0-9. I'm sure further optimization may be possible, but in its current state it simply works...
by chapium
Tue Aug 11, 2015 1:47 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Show signals tip on circuit network listeners
Replies: 6
Views: 5806

Suggestion: Show signals tip on circuit network listeners

Version 0.12.3 (Build 16287, mac) I was trying out the new combinators last night, and found one thing that was rather fiddly. When trying to send a signal lights and pumps, I could not see in the tooltip what signals were being input to them. I could see the signal being output when hovering over t...
by chapium
Wed Dec 03, 2014 6:25 pm
Forum: General discussion
Topic: Completing Rocket Defense in X games?
Replies: 17
Views: 6369

Re: Completing Rocket Defense in X games?

I didn't commit to it until my 4th or 5th game. It was around the 4th play I figured out how much copper would need to be shipped in by train and prepared appropriately. Before then I would finish blue science packs and resources would start to crawl because I did not keep up with train expansions t...
by chapium
Mon Dec 01, 2014 7:01 pm
Forum: General discussion
Topic: Landmines vs Laser turrets
Replies: 9
Views: 7899

Re: Landmines vs Laser turrets

Wait... what? That sounds awesome. What do you mean by that?
by chapium
Mon Dec 01, 2014 5:24 pm
Forum: General discussion
Topic: Landmines vs Laser turrets
Replies: 9
Views: 7899

Landmines vs Laser turrets

Laser turrets need a lot of research to be effective on their own and consume a ton of electricity. Are landlines a more economic choice?
by chapium
Fri Nov 28, 2014 11:19 pm
Forum: Technical Help
Topic: Crash on loading screen Mac OSX.9.5
Replies: 7
Views: 7261

Re: Crash on loading screen Mac OSX.9.5

Yosemite broke some things in .10, however in the .11 series the issue with loading was resolved. (at least for me)
by chapium
Wed Nov 26, 2014 4:46 am
Forum: Show your Creations
Topic: Tired of babysitting expansions? Auto-supply w/ trains!
Replies: 20
Views: 31777

Re: Tired of babysitting expansions? Auto-supply w/ trains!

I still have no way of middle clicking while playing from a Macbook pro. :evil:
by chapium
Fri Nov 21, 2014 7:07 pm
Forum: Show your Creations
Topic: Proper belt rebalancer
Replies: 4
Views: 6112

Re: Proper belt rebalancer

If I'm balancing a belt there is additional space on the input so there is no need to worry about compression :)
by chapium
Tue Nov 11, 2014 2:18 pm
Forum: Show your Creations
Topic: Sometimes you just squeeze things.
Replies: 2
Views: 3782

Re: Sometimes you just squeeze things.

You made a sandwhich!
by chapium
Mon Nov 10, 2014 4:20 pm
Forum: This Forum
Topic: This forum needs an easy way back to factorio.com
Replies: 21
Views: 21894

Re: This forum needs an easy way back to factorio.com

I just use the fancy white bar at the top of my browser. Shockingly, I have no trouble forgetting the name of the parent website.

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