Search found 1654 matches
- Fri May 30, 2025 8:47 pm
- Forum: Releases
- Topic: Version 2.0.54
- Replies: 4
- Views: 5087
Re: Version 2.0.54
My guess would be that happened when they delisted 2.0.53 (or at least as a consequence of that delisting).
- Thu May 29, 2025 7:38 pm
- Forum: Gameplay Help
- Topic: Train can not find path, and it finds it later o.O
- Replies: 5
- Views: 617
Re: Train can not find path, and it finds it later o.O
Best guess (without loading the save file) is that you are using train limits (or disabling stations), and a train finishes loading (or unloading) and all the unloading (or loading) stations are currently full. Some time later a train leaves one of those stations, and the train is now able to find ...
- Tue May 20, 2025 7:45 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 487
- Views: 299698
Re: 3 and 4 way intersections
Maybe because there is only the set 1 ?
I doubt that running only set one caused the lack of deadlocks. (I tested a couple of different LHD cloverleaf designs earlier today, and both deadlocked on set one within 90 minutes. But my designs didn't have all those extra signals).
Got 8 more ...
- Sat Apr 05, 2025 1:59 am
- Forum: Gameplay Help
- Topic: Is this 8 belt balancer efficient?
- Replies: 13
- Views: 3975
Re: Is this 8 belt balancer efficient?
woha, woha, that is very bold statement. right in the beginning of a run you got 8 belts of iron ore. 4 go to steel smelting, 4 to plate smelting. now tell me you don't want an 8-8 balancer for that. ;)
Send your mining through 2 sets of 4x4 balancers, then send one belt from each balancer to a ...
- Tue Feb 18, 2025 5:47 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 18587
Re: Version 2.0.34
- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
When will this be reverted? It's terrible :( .
Can't you just right click on the last ghost, rather than use control-Z (or mine the last item if you placed items ...
- Sat Dec 14, 2024 3:27 pm
- Forum: Gameplay Help
- Topic: Can I reset achievements without affecting Steam achievements?
- Replies: 2
- Views: 463
Re: Can I reset achievements without affecting Steam achievements?
I want to try a "100% Achievements Speedrun," but I'm sentimental to my achievements on Steam (the first ones I got for Factorio date all the way back to 2019, it's kinda nostalgic.)
If I delete achievements in the settings menu, will it also delete Steam's achievements, or just the ones local to ...
- Sun Nov 24, 2024 2:39 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 8981
Re: Does "Quality" Make Fusion Reactors Worse?
I look at those two designs, and the first thing I notice is 2 less reactors, and the consequent the loss of neighbour bonus. And that loss of neighbour bonus is a massive loss. Personally I think that is why you feel the design with quality reactors is worse than the normal reactors.
- Tue Nov 19, 2024 12:18 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 45
- Views: 19217
Re: Version 2.0.20
They have all gone to steam in the experimental branch (in the steam UI under betas). However they have all had various bugs and weren't considered suitable to mark as stable.bam13302 wrote: Tue Nov 19, 2024 12:10 pm Anyone know when any of the last five versions will make it to steam? Last version on steam is 2.0.15
- Sat Nov 16, 2024 3:40 am
- Forum: Technical Help
- Topic: Factorio runs slower on linux vs windows
- Replies: 2
- Views: 625
Re: Factorio runs slower on linux vs windows
Which drivers are you using on linux, the non-free Nvidia drivers (there should be a package available in non-free to install the nvidia drivers), or the open source (neuveau) drivers?
Definitely worth thinking about trying the non-free Nvidia drivers if you are using the open-source drivers.
Definitely worth thinking about trying the non-free Nvidia drivers if you are using the open-source drivers.
- Fri Jul 05, 2024 12:49 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 65945
Re: Friday Facts #418 - Space Age release date
wait wait wait wait wait, those cargo attachments DONT let you use inserters on them?! Did i miss something when reading that FFF?! I really hoped i could use that to make a reeeeeeeally long space ship chest.
I don't think anything has been confirmed, but maybe they want to prevent you from ...
- Fri Jun 14, 2024 6:14 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 26149
Re: Friday Facts #415 - Fix, Improve, Optimize
For huge saves, it would be nifty if the delta from the last save could be sent instead of having to download the entire save, given that we know the last time any given player was last connected; perhaps a utility that builds and maintains a set of delta files between saves allowing any player to ...
- Fri Jun 14, 2024 5:56 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 26149
Re: Friday Facts #415 - Fix, Improve, Optimize
Even if you are right. "jobs look for bots" - then each job always check the status of bots in the personal roboport first, then goes into queue of jobs for full searching.
My understanding is that it looks for the closest unassigned bots first. Those are likely to be your personal construction ...
- Sun May 26, 2024 3:39 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 54372
Re: 2.0 Release Date
After a year off I'm about to come back and play some more Factorio, but I see 2.0 is due any day based on the blog, is there a firm release date set yet?
I'm expecting release is at least a month away, (probably more like 3-4, maybe longer), so plenty of time to finish a game or 2, unless you ...
- Fri Apr 26, 2024 2:50 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 46345
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Are there any other statistics improvements you can think about for 2.0?
Personally my biggest request is to make the contents of the search bar sticky.
If I'm using the production statistics window, most of the time I'm checking production of an item against either consumption or some target ...
Personally my biggest request is to make the contents of the search bar sticky.
If I'm using the production statistics window, most of the time I'm checking production of an item against either consumption or some target ...
- Thu Jan 18, 2024 1:54 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 91845
Re: Friday Facts #393 - Putting things on top of other things
Not gonna lie, I do not vibe with the graphic aspect of stacking at all.
Something about building tall towers of loose and/or unwieldy times makes me uneasy.
This will be one of parts of this update that I hope will be modded soon
I agree that stacking probably only makes sense for some items ...
- Fri Dec 08, 2023 11:47 pm
- Forum: Technical Help
- Topic: Factorio does not launch
- Replies: 22
- Views: 5591
Re: Factorio does not launch
I don't use the Steam cloud very much, but the cloud icon beside Factorio with the little yellow/orange dot makes me think that steam is having trouble syncing your cloud saves. If that is the case, then Steam might be waiting for those to finish syncing before launching Factorio.
- Fri Oct 13, 2023 11:52 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 58783
Re: Friday Facts #380 - Remote view
The only thing I dislike about the recent FF, is how long I still need to wait before I can play with all the new cool stuff.
- Fri Sep 29, 2023 6:54 am
- Forum: General discussion
- Topic: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
- Replies: 8
- Views: 3597
Re: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
Factorio allegedly has huge problems with simulating how fluids flow in Pipes. It costs a lot of CPU and it doesn't always work as one would intuitively assume. At one point the devs talked about giving the fluid systema re-work, but that was apparently dropped.
Do you have specific examples of ...
- Fri Feb 17, 2023 5:34 am
- Forum: Gameplay Help
- Topic: Can Steam power be prioritized?
- Replies: 14
- Views: 7391
Re: Can Steam power be prioritized?
I haven't needed to do this in quite a while, but from memory steam power is used before accumulators overnight, so a small steam power plant will get rid of excess wood. You can also add some steam tanks, and extra steam engines, so the boilers can run most of the day.
- Sat Jan 28, 2023 10:09 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 156
- Views: 183740
Re: [MOD 1.1] Sea Block Pack 0.5.11
I like TinyStart.nOObe wrote: Wed Dec 21, 2022 3:28 am I have tried several and they not give armor or bots upon starting a new game.
are any known to work?