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- Sat Jan 28, 2023 10:09 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 132
- Views: 100206
- Mon Dec 19, 2022 4:11 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 132
- Views: 100206
Re: [MOD 1.1] Sea Block Pack 0.5.11
I'm wondering whether the FNEI issue is because of confusion between the "Sea Block" mod, and the "Sea Block Pack" mod.
I think the first contains the Sea Block changes, and depends the required mods, whilst the second also pulls in other recommended mods, like FNEI.
I think the first contains the Sea Block changes, and depends the required mods, whilst the second also pulls in other recommended mods, like FNEI.
- Sun Dec 04, 2022 10:55 pm
- Forum: Releases
- Topic: Version 1.1.73
- Replies: 10
- Views: 6316
Re: Version 1.1.73
Well, this is rather unfortunate news. The unloader pictured below was really nice to have, even if it didn't work in all directions. I always clocked that unloader when I wanted maximum throughput; with clocked box-to-belt inserters it can still do three full belts. As a bonus, it'll do a much bet...
- Fri Dec 02, 2022 8:04 am
- Forum: Releases
- Topic: Version 1.1.73
- Replies: 10
- Views: 6316
Re: Version 1.1.73
Well, this is rather unfortunate news. The unloader pictured below was really nice to have, even if it didn't work in all directions. Now, it doesn't work in any direction. It's borderline impossible to get a full 3 blue belts out of a wagon on one side when you have the buffer chests between the i...
- Mon Nov 28, 2022 1:12 am
- Forum: Gameplay Help
- Topic: How to transfer lab. to lab.a science package (with full efficiency)?
- Replies: 4
- Views: 353
Re: How to transfer lab. to lab.a science package (with full efficiency)?
I look at that setup and I think that the stack inserters transferring between labs are likely to empty the source lab of science packs on a regular basis. Think about it this way. When the top lab is getting low on red science flasks, the stack inserter will grab a handful of red science flasks fro...
- Sat Nov 26, 2022 8:29 am
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 58
- Views: 11013
Re: Friday Facts #371 - Apple Silicon
Cool news. Great for people with the relevant Apple hardware. But my main reason for commenting to to say that the image on the steam news post is So Cool. I'm surprised that wasn't also in the blog post. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//12002589/f21e9d6b4db...
- Wed Sep 14, 2022 4:49 am
- Forum: Technical Help
- Topic: Constant freezing and stuttering
- Replies: 2
- Views: 427
Re: Constant freezing and stuttering
HI
I'm going to suggest you try turning your graphics settings down a bit. From the screenshot, it looks like it is stuttering somewhere during rendering.
You might also want to close other programs, as you only have 8GB ram, and most of that is already in use before Factorio even start loading.
I'm going to suggest you try turning your graphics settings down a bit. From the screenshot, it looks like it is stuttering somewhere during rendering.
You might also want to close other programs, as you only have 8GB ram, and most of that is already in use before Factorio even start loading.
- Sat Sep 03, 2022 3:31 pm
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 36
- Views: 2244
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
I'm pretty sure that two way tracks need chain signals. Hi Zavian, They dont ;) I m using 80 trains at the moment without any problems without chain signals. 80 trains on two way tracks? And not just on separate isolated tracks for one train each? If so I'd like to see the map. Or are you using the...
- Sat Sep 03, 2022 12:24 pm
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 36
- Views: 2244
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
You can't have any normal signal on any two-way track. That will always deadlock eventually. You can only use chain signals there. I have to disagree slightly. There are other possible ways to prevent deadlock, eg by using the circuit network to control train departures and/or marshal trains before...
- Sat Sep 03, 2022 8:00 am
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 36
- Views: 2244
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
Leave 1 railway width space between these 2 tracks, ..... Oh and btw, I see you use the blue signals. I am almost only using the first signal, except at some parts in my station. Personally I recommend two railway width spaces (4 tiles) between the tracks. Regarding chain signals, there are places ...
- Sat Sep 03, 2022 7:44 am
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 36
- Views: 2244
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
I think it is pretty common for new players to be unhappy with how they laid out their first bases or two. That is just part of learning the game. Even experienced players wanting to build a large base often build a starter base, use that to do most of the research, then build their large base. Pers...
- Sat Sep 03, 2022 6:09 am
- Forum: Gameplay Help
- Topic: Question about fluid behaviour in this build
- Replies: 6
- Views: 488
Re: Question about fluid behaviour in this build
Personally I would first remove the pumps that mmmPI circled above. I suspect the are pushing too much steam to the left, and stopping the boilers to the bottom left from being able to output their steam production. If that doesn't fix it, then double check that all your boilers are running, and the...
- Mon Aug 08, 2022 3:41 am
- Forum: Technical Help
- Topic: can't download moods
- Replies: 4
- Views: 505
Re: can't download moods
Note that the account login for the mod portal are the same as for Factorio.com and multiplayer. That isn't the same as the forum login account. That seems to catch some people.
- Sat Aug 06, 2022 6:10 am
- Forum: Technical Help
- Topic: [1.1.64] Crashes on large map
- Replies: 14
- Views: 812
Re: [1.1.64] Crashes on large map
Echoing what Loewchen said. If you are getting bluescreens then that points to a system stability issue. Factorio is very memory intensive and tends to find system stability issues that otherwise remain unnoticed. So try turning off any overclocks, including XMP (which technically is memory overcloc...
- Sat Aug 06, 2022 4:03 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3312
- Views: 206167
Re: We support Ukraine
Where did we (as a species) go wrong that such a high percentage of the world’s population believes so many of these bs conspiracy snuffs? When someone tells us what we want to hear we tend to believe them, and ignore evidence to the contrary. With today's internet and social media streams it is ea...
- Sun Jul 31, 2022 4:06 pm
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 2551
Re: Should "Wire Shortcuts" be in the Base game ?
Don't take it personally if your suggestion doesn't get implemented. Also don't assume that just because the devs haven't implemented a suggestion, that they haven't listened. Not every suggestion will get implemented. Some will be contradictory. Some won't fit the devs idea of the direction the gam...
- Sun Jul 31, 2022 11:10 am
- Forum: Gameplay Help
- Topic: Unfair train scheduling
- Replies: 8
- Views: 1095
Re: Unfair train scheduling
(Continuing from my comments on youtube. But restating everything here for clarity for people reading this thread). Your example setup is fairly artificial because it guarantees that only one train can be in transit at any time. You are also severely short on available empty stations that trains can...
- Thu Jul 28, 2022 3:46 am
- Forum: Technical Help
- Topic: Strange performance issues after recent updates
- Replies: 19
- Views: 1141
Re: Strange performance issues after recent updates
Also only 4GB RAM? Which means Factorio, your factory, all the currently in use graphics,Windows and any other running programs need to fit into whatever RAM is available. Check your page file, I'm guessing that as your factory grows, you are probably using paging more and more frequently. You can t...
- Mon Jul 18, 2022 1:56 pm
- Forum: Gameplay Help
- Topic: please do not use floating point value in Factorio
- Replies: 29
- Views: 5381
Re: please do not use floating point value in Factorio
Whilst a pressure issue is one possibility, the other common cause of very low fluid levels in pipes is demand outstripping supply.
If the output fluid boxes in the supply machines are empty, then that sounds like a case of demand exceeds supply.
If the output fluid boxes in the supply machines are empty, then that sounds like a case of demand exceeds supply.
- Fri Jul 01, 2022 8:14 pm
- Forum: Gameplay Help
- Topic: Nuclear Reactor Copy-Recipe Wrong
- Replies: 8
- Views: 783
Re: Nuclear Reactor Copy-Recipe Wrong
Besides, copying a machine to a requestor has the requestor seek what, 30 seconds of ingredients? Nuclear fuel cell lasts 200 seconds. Would it even request anything if you could copy/paste it? Well that 30 seconds of ingredients should be a minimum of 1, to support mod recipes with long craft time...