Search found 1650 matches
- Tue Feb 18, 2025 5:47 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 15540
Re: Version 2.0.34
- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
When will this be reverted? It's terrible :( .
Can't you just right click on the last ghost, rather than use control-Z (or mine the last item if you placed items ...
- Sat Dec 14, 2024 3:27 pm
- Forum: Gameplay Help
- Topic: Can I reset achievements without affecting Steam achievements?
- Replies: 2
- Views: 348
Re: Can I reset achievements without affecting Steam achievements?
I want to try a "100% Achievements Speedrun," but I'm sentimental to my achievements on Steam (the first ones I got for Factorio date all the way back to 2019, it's kinda nostalgic.)
If I delete achievements in the settings menu, will it also delete Steam's achievements, or just the ones local to ...
- Sun Nov 24, 2024 2:39 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 6695
Re: Does "Quality" Make Fusion Reactors Worse?
I look at those two designs, and the first thing I notice is 2 less reactors, and the consequent the loss of neighbour bonus. And that loss of neighbour bonus is a massive loss. Personally I think that is why you feel the design with quality reactors is worse than the normal reactors.
- Tue Nov 19, 2024 12:18 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 45
- Views: 16925
Re: Version 2.0.20
They have all gone to steam in the experimental branch (in the steam UI under betas). However they have all had various bugs and weren't considered suitable to mark as stable.bam13302 wrote: Tue Nov 19, 2024 12:10 pm Anyone know when any of the last five versions will make it to steam? Last version on steam is 2.0.15
- Sat Nov 16, 2024 3:40 am
- Forum: Technical Help
- Topic: Factorio runs slower on linux vs windows
- Replies: 2
- Views: 453
Re: Factorio runs slower on linux vs windows
Which drivers are you using on linux, the non-free Nvidia drivers (there should be a package available in non-free to install the nvidia drivers), or the open source (neuveau) drivers?
Definitely worth thinking about trying the non-free Nvidia drivers if you are using the open-source drivers.
Definitely worth thinking about trying the non-free Nvidia drivers if you are using the open-source drivers.
- Fri Jul 05, 2024 12:49 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 60639
Re: Friday Facts #418 - Space Age release date
wait wait wait wait wait, those cargo attachments DONT let you use inserters on them?! Did i miss something when reading that FFF?! I really hoped i could use that to make a reeeeeeeally long space ship chest.
I don't think anything has been confirmed, but maybe they want to prevent you from ...
- Fri Jun 14, 2024 6:14 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 23920
Re: Friday Facts #415 - Fix, Improve, Optimize
For huge saves, it would be nifty if the delta from the last save could be sent instead of having to download the entire save, given that we know the last time any given player was last connected; perhaps a utility that builds and maintains a set of delta files between saves allowing any player to ...
- Fri Jun 14, 2024 5:56 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 23920
Re: Friday Facts #415 - Fix, Improve, Optimize
Even if you are right. "jobs look for bots" - then each job always check the status of bots in the personal roboport first, then goes into queue of jobs for full searching.
My understanding is that it looks for the closest unassigned bots first. Those are likely to be your personal construction ...
- Sun May 26, 2024 3:39 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 51524
Re: 2.0 Release Date
After a year off I'm about to come back and play some more Factorio, but I see 2.0 is due any day based on the blog, is there a firm release date set yet?
I'm expecting release is at least a month away, (probably more like 3-4, maybe longer), so plenty of time to finish a game or 2, unless you ...
- Fri Apr 26, 2024 2:50 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 39603
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Are there any other statistics improvements you can think about for 2.0?
Personally my biggest request is to make the contents of the search bar sticky.
If I'm using the production statistics window, most of the time I'm checking production of an item against either consumption or some target ...
Personally my biggest request is to make the contents of the search bar sticky.
If I'm using the production statistics window, most of the time I'm checking production of an item against either consumption or some target ...
- Thu Jan 18, 2024 1:54 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 83055
Re: Friday Facts #393 - Putting things on top of other things
Not gonna lie, I do not vibe with the graphic aspect of stacking at all.
Something about building tall towers of loose and/or unwieldy times makes me uneasy.
This will be one of parts of this update that I hope will be modded soon
I agree that stacking probably only makes sense for some items ...
- Fri Dec 08, 2023 11:47 pm
- Forum: Technical Help
- Topic: Factorio does not launch
- Replies: 22
- Views: 4941
Re: Factorio does not launch
I don't use the Steam cloud very much, but the cloud icon beside Factorio with the little yellow/orange dot makes me think that steam is having trouble syncing your cloud saves. If that is the case, then Steam might be waiting for those to finish syncing before launching Factorio.
- Fri Oct 13, 2023 11:52 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 54272
Re: Friday Facts #380 - Remote view
The only thing I dislike about the recent FF, is how long I still need to wait before I can play with all the new cool stuff.
- Fri Sep 29, 2023 6:54 am
- Forum: General discussion
- Topic: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
- Replies: 8
- Views: 3337
Re: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
Factorio allegedly has huge problems with simulating how fluids flow in Pipes. It costs a lot of CPU and it doesn't always work as one would intuitively assume. At one point the devs talked about giving the fluid systema re-work, but that was apparently dropped.
Do you have specific examples of ...
- Fri Feb 17, 2023 5:34 am
- Forum: Gameplay Help
- Topic: Can Steam power be prioritized?
- Replies: 14
- Views: 6982
Re: Can Steam power be prioritized?
I haven't needed to do this in quite a while, but from memory steam power is used before accumulators overnight, so a small steam power plant will get rid of excess wood. You can also add some steam tanks, and extra steam engines, so the boilers can run most of the day.
- Sat Jan 28, 2023 10:09 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 156
- Views: 176983
Re: [MOD 1.1] Sea Block Pack 0.5.11
I like TinyStart.nOObe wrote: Wed Dec 21, 2022 3:28 am I have tried several and they not give armor or bots upon starting a new game.
are any known to work?
- Mon Dec 19, 2022 4:11 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 156
- Views: 176983
Re: [MOD 1.1] Sea Block Pack 0.5.11
I'm wondering whether the FNEI issue is because of confusion between the "Sea Block" mod, and the "Sea Block Pack" mod.
I think the first contains the Sea Block changes, and depends the required mods, whilst the second also pulls in other recommended mods, like FNEI.
I think the first contains the Sea Block changes, and depends the required mods, whilst the second also pulls in other recommended mods, like FNEI.
- Sun Dec 04, 2022 10:55 pm
- Forum: Releases
- Topic: Version 1.1.73
- Replies: 10
- Views: 13843
Re: Version 1.1.73
Well, this is rather unfortunate news.
The unloader pictured below was really nice to have, even if it didn't work in all directions.
I always clocked that unloader when I wanted maximum throughput; with clocked box-to-belt inserters it can still do three full belts. As a bonus, it'll do a ...
- Fri Dec 02, 2022 8:04 am
- Forum: Releases
- Topic: Version 1.1.73
- Replies: 10
- Views: 13843
Re: Version 1.1.73
Well, this is rather unfortunate news.
The unloader pictured below was really nice to have, even if it didn't work in all directions. Now, it doesn't work in any direction.
It's borderline impossible to get a full 3 blue belts out of a wagon on one side when you have the buffer chests between the ...
- Mon Nov 28, 2022 1:12 am
- Forum: Gameplay Help
- Topic: How to transfer lab. to lab.a science package (with full efficiency)?
- Replies: 4
- Views: 1878
Re: How to transfer lab. to lab.a science package (with full efficiency)?
I look at that setup and I think that the stack inserters transferring between labs are likely to empty the source lab of science packs on a regular basis.
Think about it this way. When the top lab is getting low on red science flasks, the stack inserter will grab a handful of red science flasks ...
Think about it this way. When the top lab is getting low on red science flasks, the stack inserter will grab a handful of red science flasks ...