Search found 1654 matches

by Zavian
Fri May 30, 2025 8:47 pm
Forum: Releases
Topic: Version 2.0.54
Replies: 4
Views: 5087

Re: Version 2.0.54

My guess would be that happened when they delisted 2.0.53 (or at least as a consequence of that delisting).
by Zavian
Thu May 29, 2025 7:38 pm
Forum: Gameplay Help
Topic: Train can not find path, and it finds it later o.O
Replies: 5
Views: 617

Re: Train can not find path, and it finds it later o.O

Best guess (without loading the save file) is that you are using train limits (or disabling stations), and a train finishes loading (or unloading) and all the unloading (or loading) stations are currently full. Some time later a train leaves one of those stations, and the train is now able to find ...
by Zavian
Tue May 20, 2025 7:45 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 487
Views: 299698

Re: 3 and 4 way intersections


Maybe because there is only the set 1 ?

I doubt that running only set one caused the lack of deadlocks. (I tested a couple of different LHD cloverleaf designs earlier today, and both deadlocked on set one within 90 minutes. But my designs didn't have all those extra signals).


Got 8 more ...
by Zavian
Sat Apr 05, 2025 1:59 am
Forum: Gameplay Help
Topic: Is this 8 belt balancer efficient?
Replies: 13
Views: 3975

Re: Is this 8 belt balancer efficient?


woha, woha, that is very bold statement. right in the beginning of a run you got 8 belts of iron ore. 4 go to steel smelting, 4 to plate smelting. now tell me you don't want an 8-8 balancer for that. ;)

Send your mining through 2 sets of 4x4 balancers, then send one belt from each balancer to a ...
by Zavian
Tue Feb 18, 2025 5:47 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 18587

Re: Version 2.0.34


- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.

When will this be reverted? It's terrible :( .


Can't you just right click on the last ghost, rather than use control-Z (or mine the last item if you placed items ...
by Zavian
Sat Dec 14, 2024 3:27 pm
Forum: Gameplay Help
Topic: Can I reset achievements without affecting Steam achievements?
Replies: 2
Views: 463

Re: Can I reset achievements without affecting Steam achievements?


I want to try a "100% Achievements Speedrun," but I'm sentimental to my achievements on Steam (the first ones I got for Factorio date all the way back to 2019, it's kinda nostalgic.)

If I delete achievements in the settings menu, will it also delete Steam's achievements, or just the ones local to ...
by Zavian
Sun Nov 24, 2024 2:39 pm
Forum: Gameplay Help
Topic: Does "Quality" Make Fusion Reactors Worse?
Replies: 52
Views: 8981

Re: Does "Quality" Make Fusion Reactors Worse?

I look at those two designs, and the first thing I notice is 2 less reactors, and the consequent the loss of neighbour bonus. And that loss of neighbour bonus is a massive loss. Personally I think that is why you feel the design with quality reactors is worse than the normal reactors.
by Zavian
Tue Nov 19, 2024 12:18 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 45
Views: 19217

Re: Version 2.0.20

bam13302 wrote: Tue Nov 19, 2024 12:10 pm Anyone know when any of the last five versions will make it to steam? Last version on steam is 2.0.15
They have all gone to steam in the experimental branch (in the steam UI under betas). However they have all had various bugs and weren't considered suitable to mark as stable.
by Zavian
Sat Nov 16, 2024 3:40 am
Forum: Technical Help
Topic: Factorio runs slower on linux vs windows
Replies: 2
Views: 625

Re: Factorio runs slower on linux vs windows

Which drivers are you using on linux, the non-free Nvidia drivers (there should be a package available in non-free to install the nvidia drivers), or the open source (neuveau) drivers?

Definitely worth thinking about trying the non-free Nvidia drivers if you are using the open-source drivers.
by Zavian
Fri Jul 05, 2024 12:49 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 65945

Re: Friday Facts #418 - Space Age release date



wait wait wait wait wait, those cargo attachments DONT let you use inserters on them?! Did i miss something when reading that FFF?! I really hoped i could use that to make a reeeeeeeally long space ship chest.


I don't think anything has been confirmed, but maybe they want to prevent you from ...
by Zavian
Fri Jun 14, 2024 6:14 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 26149

Re: Friday Facts #415 - Fix, Improve, Optimize


For huge saves, it would be nifty if the delta from the last save could be sent instead of having to download the entire save, given that we know the last time any given player was last connected; perhaps a utility that builds and maintains a set of delta files between saves allowing any player to ...
by Zavian
Fri Jun 14, 2024 5:56 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 26149

Re: Friday Facts #415 - Fix, Improve, Optimize


Even if you are right. "jobs look for bots" - then each job always check the status of bots in the personal roboport first, then goes into queue of jobs for full searching.

My understanding is that it looks for the closest unassigned bots first. Those are likely to be your personal construction ...
by Zavian
Sun May 26, 2024 3:39 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 151
Views: 54372

Re: 2.0 Release Date


After a year off I'm about to come back and play some more Factorio, but I see 2.0 is due any day based on the blog, is there a firm release date set yet?

I'm expecting release is at least a month away, (probably more like 3-4, maybe longer), so plenty of time to finish a game or 2, unless you ...
by Zavian
Fri Apr 26, 2024 2:50 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 46345

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Are there any other statistics improvements you can think about for 2.0?

Personally my biggest request is to make the contents of the search bar sticky.

If I'm using the production statistics window, most of the time I'm checking production of an item against either consumption or some target ...
by Zavian
Thu Jan 18, 2024 1:54 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 91845

Re: Friday Facts #393 - Putting things on top of other things


Not gonna lie, I do not vibe with the graphic aspect of stacking at all.
Something about building tall towers of loose and/or unwieldy times makes me uneasy.

This will be one of parts of this update that I hope will be modded soon


I agree that stacking probably only makes sense for some items ...
by Zavian
Fri Dec 08, 2023 11:47 pm
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 5591

Re: Factorio does not launch

I don't use the Steam cloud very much, but the cloud icon beside Factorio with the little yellow/orange dot makes me think that steam is having trouble syncing your cloud saves. If that is the case, then Steam might be waiting for those to finish syncing before launching Factorio.
by Zavian
Fri Oct 13, 2023 11:52 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 58783

Re: Friday Facts #380 - Remote view

The only thing I dislike about the recent FF, is how long I still need to wait before I can play with all the new cool stuff.
by Zavian
Fri Sep 29, 2023 6:54 am
Forum: General discussion
Topic: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
Replies: 8
Views: 3597

Re: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)


Factorio allegedly has huge problems with simulating how fluids flow in Pipes. It costs a lot of CPU and it doesn't always work as one would intuitively assume. At one point the devs talked about giving the fluid systema re-work, but that was apparently dropped.


Do you have specific examples of ...
by Zavian
Fri Feb 17, 2023 5:34 am
Forum: Gameplay Help
Topic: Can Steam power be prioritized?
Replies: 14
Views: 7391

Re: Can Steam power be prioritized?

I haven't needed to do this in quite a while, but from memory steam power is used before accumulators overnight, so a small steam power plant will get rid of excess wood. You can also add some steam tanks, and extra steam engines, so the boilers can run most of the day.
by Zavian
Sat Jan 28, 2023 10:09 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 183740

Re: [MOD 1.1] Sea Block Pack 0.5.11

nOObe wrote: Wed Dec 21, 2022 3:28 am I have tried several and they not give armor or bots upon starting a new game.
are any known to work?
I like TinyStart.

Go to advanced search