Search found 1650 matches

by Zavian
Tue Feb 18, 2025 5:47 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15540

Re: Version 2.0.34


- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.

When will this be reverted? It's terrible :( .


Can't you just right click on the last ghost, rather than use control-Z (or mine the last item if you placed items ...
by Zavian
Sat Dec 14, 2024 3:27 pm
Forum: Gameplay Help
Topic: Can I reset achievements without affecting Steam achievements?
Replies: 2
Views: 348

Re: Can I reset achievements without affecting Steam achievements?


I want to try a "100% Achievements Speedrun," but I'm sentimental to my achievements on Steam (the first ones I got for Factorio date all the way back to 2019, it's kinda nostalgic.)

If I delete achievements in the settings menu, will it also delete Steam's achievements, or just the ones local to ...
by Zavian
Sun Nov 24, 2024 2:39 pm
Forum: Gameplay Help
Topic: Does "Quality" Make Fusion Reactors Worse?
Replies: 52
Views: 6695

Re: Does "Quality" Make Fusion Reactors Worse?

I look at those two designs, and the first thing I notice is 2 less reactors, and the consequent the loss of neighbour bonus. And that loss of neighbour bonus is a massive loss. Personally I think that is why you feel the design with quality reactors is worse than the normal reactors.
by Zavian
Tue Nov 19, 2024 12:18 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 45
Views: 16925

Re: Version 2.0.20

bam13302 wrote: Tue Nov 19, 2024 12:10 pm Anyone know when any of the last five versions will make it to steam? Last version on steam is 2.0.15
They have all gone to steam in the experimental branch (in the steam UI under betas). However they have all had various bugs and weren't considered suitable to mark as stable.
by Zavian
Sat Nov 16, 2024 3:40 am
Forum: Technical Help
Topic: Factorio runs slower on linux vs windows
Replies: 2
Views: 453

Re: Factorio runs slower on linux vs windows

Which drivers are you using on linux, the non-free Nvidia drivers (there should be a package available in non-free to install the nvidia drivers), or the open source (neuveau) drivers?

Definitely worth thinking about trying the non-free Nvidia drivers if you are using the open-source drivers.
by Zavian
Fri Jul 05, 2024 12:49 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 60639

Re: Friday Facts #418 - Space Age release date



wait wait wait wait wait, those cargo attachments DONT let you use inserters on them?! Did i miss something when reading that FFF?! I really hoped i could use that to make a reeeeeeeally long space ship chest.


I don't think anything has been confirmed, but maybe they want to prevent you from ...
by Zavian
Fri Jun 14, 2024 6:14 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 23920

Re: Friday Facts #415 - Fix, Improve, Optimize


For huge saves, it would be nifty if the delta from the last save could be sent instead of having to download the entire save, given that we know the last time any given player was last connected; perhaps a utility that builds and maintains a set of delta files between saves allowing any player to ...
by Zavian
Fri Jun 14, 2024 5:56 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 23920

Re: Friday Facts #415 - Fix, Improve, Optimize


Even if you are right. "jobs look for bots" - then each job always check the status of bots in the personal roboport first, then goes into queue of jobs for full searching.

My understanding is that it looks for the closest unassigned bots first. Those are likely to be your personal construction ...
by Zavian
Sun May 26, 2024 3:39 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 151
Views: 51524

Re: 2.0 Release Date


After a year off I'm about to come back and play some more Factorio, but I see 2.0 is due any day based on the blog, is there a firm release date set yet?

I'm expecting release is at least a month away, (probably more like 3-4, maybe longer), so plenty of time to finish a game or 2, unless you ...
by Zavian
Fri Apr 26, 2024 2:50 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 39603

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Are there any other statistics improvements you can think about for 2.0?

Personally my biggest request is to make the contents of the search bar sticky.

If I'm using the production statistics window, most of the time I'm checking production of an item against either consumption or some target ...
by Zavian
Thu Jan 18, 2024 1:54 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 83055

Re: Friday Facts #393 - Putting things on top of other things


Not gonna lie, I do not vibe with the graphic aspect of stacking at all.
Something about building tall towers of loose and/or unwieldy times makes me uneasy.

This will be one of parts of this update that I hope will be modded soon


I agree that stacking probably only makes sense for some items ...
by Zavian
Fri Dec 08, 2023 11:47 pm
Forum: Technical Help
Topic: Factorio does not launch
Replies: 22
Views: 4941

Re: Factorio does not launch

I don't use the Steam cloud very much, but the cloud icon beside Factorio with the little yellow/orange dot makes me think that steam is having trouble syncing your cloud saves. If that is the case, then Steam might be waiting for those to finish syncing before launching Factorio.
by Zavian
Fri Oct 13, 2023 11:52 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 54272

Re: Friday Facts #380 - Remote view

The only thing I dislike about the recent FF, is how long I still need to wait before I can play with all the new cool stuff.
by Zavian
Fri Sep 29, 2023 6:54 am
Forum: General discussion
Topic: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
Replies: 8
Views: 3337

Re: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)


Factorio allegedly has huge problems with simulating how fluids flow in Pipes. It costs a lot of CPU and it doesn't always work as one would intuitively assume. At one point the devs talked about giving the fluid systema re-work, but that was apparently dropped.


Do you have specific examples of ...
by Zavian
Fri Feb 17, 2023 5:34 am
Forum: Gameplay Help
Topic: Can Steam power be prioritized?
Replies: 14
Views: 6982

Re: Can Steam power be prioritized?

I haven't needed to do this in quite a while, but from memory steam power is used before accumulators overnight, so a small steam power plant will get rid of excess wood. You can also add some steam tanks, and extra steam engines, so the boilers can run most of the day.
by Zavian
Sat Jan 28, 2023 10:09 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 176983

Re: [MOD 1.1] Sea Block Pack 0.5.11

nOObe wrote: Wed Dec 21, 2022 3:28 am I have tried several and they not give armor or bots upon starting a new game.
are any known to work?
I like TinyStart.
by Zavian
Mon Dec 19, 2022 4:11 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 176983

Re: [MOD 1.1] Sea Block Pack 0.5.11

I'm wondering whether the FNEI issue is because of confusion between the "Sea Block" mod, and the "Sea Block Pack" mod.

I think the first contains the Sea Block changes, and depends the required mods, whilst the second also pulls in other recommended mods, like FNEI.
by Zavian
Sun Dec 04, 2022 10:55 pm
Forum: Releases
Topic: Version 1.1.73
Replies: 10
Views: 13843

Re: Version 1.1.73



Well, this is rather unfortunate news.

The unloader pictured below was really nice to have, even if it didn't work in all directions.
I always clocked that unloader when I wanted maximum throughput; with clocked box-to-belt inserters it can still do three full belts. As a bonus, it'll do a ...
by Zavian
Fri Dec 02, 2022 8:04 am
Forum: Releases
Topic: Version 1.1.73
Replies: 10
Views: 13843

Re: Version 1.1.73


Well, this is rather unfortunate news.

The unloader pictured below was really nice to have, even if it didn't work in all directions. Now, it doesn't work in any direction.
It's borderline impossible to get a full 3 blue belts out of a wagon on one side when you have the buffer chests between the ...
by Zavian
Mon Nov 28, 2022 1:12 am
Forum: Gameplay Help
Topic: How to transfer lab. to lab.a science package (with full efficiency)?
Replies: 4
Views: 1878

Re: How to transfer lab. to lab.a science package (with full efficiency)?

I look at that setup and I think that the stack inserters transferring between labs are likely to empty the source lab of science packs on a regular basis.

Think about it this way. When the top lab is getting low on red science flasks, the stack inserter will grab a handful of red science flasks ...

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