Search found 76 matches

by Odhrean
Tue Sep 12, 2017 8:21 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

One thing on your universal Provider: the 3-Block isn´t loaded because the kombinator is not linked to the chest. ... the requester looks like to be updated, it doesn´t want anything besides an positiv or negativ amount. Also an wire dispatch? I fixed this in Version 1.6.2. Thanks for the bug-report
by Odhrean
Mon Sep 11, 2017 8:20 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

How can i make in Universal Provider blacklisting of items ? That said if you wanna black list something add a combinator to your provider and set it to -900000 that way you will never have that item in positive and will never be provided. Carefull not to let it slide below the threshhold of 1 mill...
by Odhrean
Thu Sep 07, 2017 1:31 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 40274

Re: [MOD 0.12.26] Picker: Easily select items from inventory

The upcomming changes sounds good.
Is there a reason that you will likly release it only after .16 is out?
Could take some time until we have the new version then...
by Odhrean
Thu Sep 07, 2017 10:30 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

Using the Uranium Outpost Station (red belts), it seems to get stuck in a loop. If the train has enough uranium in its cargo, the inserters filter changes to blank and it begins to unload the first car into the active provider chest. This loops until the remaining cars have enough to meet demand an...
by Odhrean
Wed Sep 06, 2017 8:03 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

Can you provide the LTN book with a one-track plan, which seperates the logistics within a base? I have problems to manage my drones as I transport a lot of things outside and away and do not want to fly these from my base to the somewhat remote station. I thought of an LCL train of a warehouse nea...
by Odhrean
Fri Aug 25, 2017 8:30 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

Hi, nice Blueprint-Book and some nice look. ... but i´ve got some problems with the fluid-Station ... all is set up ... but nothing happens. no train that go to the requester and my base is running out of fuel ... :( ... any Ideas? mfg Drachennarr Do you have a provider with enough (more than 100k)...
by Odhrean
Thu Aug 24, 2017 9:29 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

Hi, nice Blueprint-Book and some nice look. ... but i´ve got some problems with the fluid-Station ... all is set up ... but nothing happens. no train that go to the requester and my base is running out of fuel ... :( ... any Ideas? mfg Drachennarr Do you have a provider with enough (more than 100k)...
by Odhrean
Fri Jul 28, 2017 7:18 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 29349

Re: Friday Facts #201 - 0.15 Stable, but not really

Is there a chance to actually release all the optimizations before you work on big point stuff like UxD or map generation? Smaller release with only optimizations would be useful - especially that they seem to be ready :) You introduce bugs when you make changes. Fixing these bugs takes time and co...
by Odhrean
Sat Jul 22, 2017 8:06 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

I had the standard 8x8 balancer in line with each station, maybe that was the cause? I am not uniformly consuming the 8 lines of output. I currently have each side (left/right) using a 4x4 input-balancer. It's helped a bit, but not perfect. The bottom-most car (supplying the outer two of the 8 lane...
by Odhrean
Sat Jul 22, 2017 8:01 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

I am also having trouble with the outpost stations; they will request from my universal provider, but they will not provide to the LTN network. I have a single stone provider (using the outpost BP) and LTN is telling me there is no stone provider. You mention having to define X and S, did I miss th...
by Odhrean
Sat Jul 22, 2017 6:57 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

Can you post a screenshot of your station or send me your save game?
That should not happen with the stations.
by Odhrean
Fri Jul 21, 2017 11:04 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118599

Re: Chunk-aligned modular railway system with LTN Stations

I just released Version 1.5 of the LTN-Trainstation Blueprint Book with major improvements.
I incorporated all suggestions made until now and reworked all Stations.
See the changelog in OP for more Details.
by Odhrean
Thu Jul 20, 2017 2:42 pm
Forum: Gameplay Help
Topic: Remove Biters
Replies: 10
Views: 24416

Re: Remove Biters

Poorly not. The only "cheaty" way is via Console Command which will disable all achievements when used. Just shoot them down :) Partly wrong. You can open the save file zip and edit control.lua. Just add an on tick event which kills all biters and disables expansion. Save and delete the e...
by Odhrean
Thu Jul 20, 2017 2:35 pm
Forum: This Forum
Topic: New to the forum, hello world!
Replies: 7
Views: 1802

Re: New to the forum, hello world!

Welcome to the community!
You just made your first step and i promise there will be much more to come for you :P

With factorio you have a new full time hobby where you can live your creativity.
The best is that factorio is fully moddable.
I am looking forward to try your first mod :D
by Odhrean
Thu Jul 20, 2017 2:28 pm
Forum: Gameplay Help
Topic: Remove Biters
Replies: 10
Views: 24416

Re: Remove Biters

Poorly not.
The only "cheaty" way is via Console Command which will disable all achievements when used.

Just shoot them down :)
by Odhrean
Thu Jul 20, 2017 11:30 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 208
Views: 157312

Re: Stations & other LTN based designs

I designed a blueprint-book with different LTN-Stations for different use-cases. You can download and comment the Stations in the Chunk-aligned modular railway system with LTN Stations -Thread. Version 1.5 is released with major improvements to the Stations. Here is a short preview of some Stations ...
by Odhrean
Fri Jul 14, 2017 10:34 am
Forum: Ideas and Suggestions
Topic: Improvements to the Dropper aka Pipette tool (Q)
Replies: 7
Views: 3497

Re: Improvements to the Dropper aka Pipette tool (Q)

I use the Picker Extended mod (the extended Q-Functions of it) for some time now and can't live without it any more. +1 if this will be integrated into the base game. The most compelling change to the Pipette/Dropper tool will be the quick creation of temporary multi-item blueprints -- blueprints of...
by Odhrean
Mon Jul 10, 2017 4:02 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 157318

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.5

Each row of combinators is for one ore.Decider has as example Iron Ore < 100000 Output Iron Ore with entrycounter . There it goes onto the arithmic with Iron ore counter from decider *-1 output is iron ore. Then it goes onto the constant which is at max length 3 of trains an minimum too and has a m...
by Odhrean
Mon Jul 10, 2017 8:25 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 157318

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.5

Hi , thanks for all the tips ... i have my "problem" fixed. But i have to use 2 combinators per ore to be delivered ... one compare combinator and one algorith ... the compre combinator just looks how many is there and if the amount is less then what it should be it sends a signal to algo...

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