Search found 76 matches
- Tue Sep 12, 2017 8:21 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
One thing on your universal Provider: the 3-Block isn´t loaded because the kombinator is not linked to the chest. ... the requester looks like to be updated, it doesn´t want anything besides an positiv or negativ amount. Also an wire dispatch? I fixed this in Version 1.6.2. Thanks for the bug-report
- Mon Sep 11, 2017 8:20 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
How can i make in Universal Provider blacklisting of items ? That said if you wanna black list something add a combinator to your provider and set it to -900000 that way you will never have that item in positive and will never be provided. Carefull not to let it slide below the threshhold of 1 mill...
- Thu Sep 07, 2017 1:31 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 69633
Re: [MOD 0.12.26] Picker: Easily select items from inventory
The upcomming changes sounds good.
Is there a reason that you will likly release it only after .16 is out?
Could take some time until we have the new version then...
Is there a reason that you will likly release it only after .16 is out?
Could take some time until we have the new version then...
- Thu Sep 07, 2017 10:30 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
Using the Uranium Outpost Station (red belts), it seems to get stuck in a loop. If the train has enough uranium in its cargo, the inserters filter changes to blank and it begins to unload the first car into the active provider chest. This loops until the remaining cars have enough to meet demand an...
- Wed Sep 06, 2017 8:03 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
Can you provide the LTN book with a one-track plan, which seperates the logistics within a base? I have problems to manage my drones as I transport a lot of things outside and away and do not want to fly these from my base to the somewhat remote station. I thought of an LCL train of a warehouse nea...
- Fri Aug 25, 2017 8:30 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
Hi, nice Blueprint-Book and some nice look. ... but i´ve got some problems with the fluid-Station ... all is set up ... but nothing happens. no train that go to the requester and my base is running out of fuel ... :( ... any Ideas? mfg Drachennarr Do you have a provider with enough (more than 100k)...
- Thu Aug 24, 2017 9:29 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
Hi, nice Blueprint-Book and some nice look. ... but i´ve got some problems with the fluid-Station ... all is set up ... but nothing happens. no train that go to the requester and my base is running out of fuel ... :( ... any Ideas? mfg Drachennarr Do you have a provider with enough (more than 100k)...
- Fri Jul 28, 2017 7:18 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 58117
Re: Friday Facts #201 - 0.15 Stable, but not really
Is there a chance to actually release all the optimizations before you work on big point stuff like UxD or map generation? Smaller release with only optimizations would be useful - especially that they seem to be ready :) You introduce bugs when you make changes. Fixing these bugs takes time and co...
- Sat Jul 22, 2017 8:06 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
I had the standard 8x8 balancer in line with each station, maybe that was the cause? I am not uniformly consuming the 8 lines of output. I currently have each side (left/right) using a 4x4 input-balancer. It's helped a bit, but not perfect. The bottom-most car (supplying the outer two of the 8 lane...
- Sat Jul 22, 2017 8:01 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
I am also having trouble with the outpost stations; they will request from my universal provider, but they will not provide to the LTN network. I have a single stone provider (using the outpost BP) and LTN is telling me there is no stone provider. You mention having to define X and S, did I miss th...
- Sat Jul 22, 2017 6:57 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
Can you post a screenshot of your station or send me your save game?
That should not happen with the stations.
That should not happen with the stations.
- Fri Jul 21, 2017 11:04 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 198480
Re: Chunk-aligned modular railway system with LTN Stations
I just released Version 1.5 of the LTN-Trainstation Blueprint Book with major improvements.
I incorporated all suggestions made until now and reworked all Stations.
See the changelog in OP for more Details.
I incorporated all suggestions made until now and reworked all Stations.
See the changelog in OP for more Details.
- Thu Jul 20, 2017 2:42 pm
- Forum: Gameplay Help
- Topic: Remove Biters
- Replies: 10
- Views: 34240
Re: Remove Biters
Poorly not. The only "cheaty" way is via Console Command which will disable all achievements when used. Just shoot them down :) Partly wrong. You can open the save file zip and edit control.lua. Just add an on tick event which kills all biters and disables expansion. Save and delete the e...
- Thu Jul 20, 2017 2:35 pm
- Forum: This Forum
- Topic: New to the forum, hello world!
- Replies: 7
- Views: 3642
Re: New to the forum, hello world!
Welcome to the community!
You just made your first step and i promise there will be much more to come for you
With factorio you have a new full time hobby where you can live your creativity.
The best is that factorio is fully moddable.
I am looking forward to try your first mod
You just made your first step and i promise there will be much more to come for you
With factorio you have a new full time hobby where you can live your creativity.
The best is that factorio is fully moddable.
I am looking forward to try your first mod
- Thu Jul 20, 2017 2:28 pm
- Forum: Gameplay Help
- Topic: Remove Biters
- Replies: 10
- Views: 34240
Re: Remove Biters
Poorly not.
The only "cheaty" way is via Console Command which will disable all achievements when used.
Just shoot them down
The only "cheaty" way is via Console Command which will disable all achievements when used.
Just shoot them down
- Thu Jul 20, 2017 11:30 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 279694
Re: Stations & other LTN based designs
I designed a blueprint-book with different LTN-Stations for different use-cases. You can download and comment the Stations in the Chunk-aligned modular railway system with LTN Stations -Thread. Version 1.5 is released with major improvements to the Stations. Here is a short preview of some Stations ...
- Fri Jul 14, 2017 10:34 am
- Forum: Ideas and Suggestions
- Topic: Improvements to the Dropper aka Pipette tool (Q)
- Replies: 15
- Views: 9427
Re: Improvements to the Dropper aka Pipette tool (Q)
I use the Picker Extended mod (the extended Q-Functions of it) for some time now and can't live without it any more. +1 if this will be integrated into the base game. The most compelling change to the Pipette/Dropper tool will be the quick creation of temporary multi-item blueprints -- blueprints of...
- Thu Jul 13, 2017 2:49 pm
- Forum: Modding help
- Topic: Creating entity to read train wagon contents
- Replies: 2
- Views: 1330
Re: Creating entity to read train wagon contents
Did you tried the Inventory Sensor mod?
- Mon Jul 10, 2017 4:02 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 314822
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.5
Each row of combinators is for one ore.Decider has as example Iron Ore < 100000 Output Iron Ore with entrycounter . There it goes onto the arithmic with Iron ore counter from decider *-1 output is iron ore. Then it goes onto the constant which is at max length 3 of trains an minimum too and has a m...
- Mon Jul 10, 2017 8:25 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 314822
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.5
Hi , thanks for all the tips ... i have my "problem" fixed. But i have to use 2 combinators per ore to be delivered ... one compare combinator and one algorith ... the compre combinator just looks how many is there and if the amount is less then what it should be it sends a signal to algo...