Search found 143 matches
- Thu Jul 02, 2026 8:53 am
- Forum: Ideas and Suggestions
- Topic: Obtaining stone from space
- Replies: 7
- Views: 274
Re: Obtaining stone from space
Petroleum products need coal liquification. As neither the boiler nor the heat exchanger works on a space platform, you can only do that via nuclear power. So you have to import nuclear fuel cells for that, making it nor entirely space based.
And for stone, you can space mine calcite, turn that ...
- Thu Jul 02, 2026 6:44 am
- Forum: Ideas and Suggestions
- Topic: Obtaining stone from space
- Replies: 7
- Views: 274
Re: Obtaining stone from space
Petroleum products need coal liquification. As neither the boiler nor the heat exchanger works on a space platform, you can only do that via nuclear power. So you have to import nuclear fuel cells for that, making it nor entirely space based.
And for stone, you can space mine calcite, turn that ...
And for stone, you can space mine calcite, turn that ...
- Mon Jun 29, 2026 8:28 pm
- Forum: Gameplay Help
- Topic: Spoiled priority not working (apparently) on stack inserter
- Replies: 5
- Views: 363
Re: Spoiled priority not working (apparently) on stack inserter
Also general advice: dont use a stack inserter for that. Even if it worked as intended, it would be left with up to 15 biter eggs in its hand as it does not swing without a full stack. There are some circuit automation to make it drop that last bit, but I dont quite know how.
- Sun Jun 28, 2026 11:26 pm
- Forum: Outdated/Not implemented
- Topic: "Read research" as additional output in research labs
- Replies: 4
- Views: 203
Re: "Read research" as additional output in research labs
Without a mod, this can still theoretically be currently achieved, as you can read the level of the technology you are currently researching. One could build a circuit contraption that, e.g. once every hour lets a lab cycle through all the infinite technologies, read their current level and save ...
- Sat Jun 27, 2026 9:06 pm
- Forum: Outdated/Not implemented
- Topic: "Read research" as additional output in research labs
- Replies: 4
- Views: 203
Re: "Read research" as additional output in research labs
FYI: The mod https://mods.factorio.com/mod/utility-combinators?from=search includes the "Bonus combinator", that almost does what you are asking for. It currently does not include the recipe productivity levels. But that should not be a hard adaptation and you might just be able to convince some ...
- Wed Jun 24, 2026 11:12 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Fix concrete recycling time and other inconsistancies.
- Replies: 19
- Views: 1337
Re: [2.1] Fix concrete recycling time and other inconsistancies.
+1. Just removing the most reasonable way to recycle concrete is not a great idea. Especially as it is basically caused by a bug.
- Sun Jun 21, 2026 10:45 pm
- Forum: Ideas and Suggestions
- Topic: limit assembler ingredient buffer
- Replies: 1
- Views: 199
Re: limit assembler ingredient buffer
It is already possible to "read contents", wire that to an inserter and limit how much the inserter is allowed to input that way. So if you want to limit downwards, it is already doable. Increasing upward is not possible currently.
- Sat Jun 20, 2026 9:10 am
- Forum: Balancing
- Topic: Please nerf the inserter access on rocket silo
- Replies: 6
- Views: 851
Re: Please nerf the inserter access on rocket silo
Then you are missing spoiled items. Removing spoiled or spoiling items from a silo is a very relevant thing to be able to do. If you have a silo with biter eggs sitting around, that doesnt get requested, not being able to remove and dispose them means you get 500 big biters hatching in your base ...
- Wed Jun 17, 2026 9:18 pm
- Forum: Duplicates
- Topic: [2.0.76] After ship is ordered to depart, it still dispatches NEW inserter loaded rockets
- Replies: 3
- Views: 242
Re: [2.0.76] After ship is ordered to depart, it still dispatches NEW inserter loaded rockets
The important line being "implemented for 2.1" on Ref 120285. Thanks!
- Tue Jun 16, 2026 8:38 pm
- Forum: Duplicates
- Topic: [2.0.76] After ship is ordered to depart, it still dispatches NEW inserter loaded rockets
- Replies: 3
- Views: 242
[2.0.76] After ship is ordered to depart, it still dispatches NEW inserter loaded rockets
I have a ship that I ordered to go to the next planet. But it is requesting an item that is currently being loaded into a silo by inserters. If the ship is still waiting for already launched rockets to arrive, it also causes new rockets to be launched from these silos. It should not do that.
I know ...
I know ...
- Mon Jun 08, 2026 6:04 pm
- Forum: Ideas and Suggestions
- Topic: Quality Pumpjack Kinda Suck
- Replies: 1
- Views: 259
Re: Quality Pumpjack Kinda Suck
While this is true for most resources, it is false for exactly lithium brine in space age.
Still, I see your point. But I really do not want that change to make them worth on lithium brine.
Edit: Oh, you already mentioned lithium brine. I should read before I post.
Then just +1
Still, I see your point. But I really do not want that change to make them worth on lithium brine.
Edit: Oh, you already mentioned lithium brine. I should read before I post.
Then just +1
- Thu Jun 04, 2026 8:07 pm
- Forum: Ideas and Suggestions
- Topic: Replace blue marsh in green area by green marsh
- Replies: 0
- Views: 172
Replace blue marsh in green area by green marsh
TL;DR
It is currently very hard to place a full agricultural tower worth of overgrowth yumako soil, as the blue marsh terrain type shows up a lot in green territory. I would like that blue marsh (which also appears outside green area) to be replaced by green marsh.
Why?
Overgrowth Yumako soil ...
It is currently very hard to place a full agricultural tower worth of overgrowth yumako soil, as the blue marsh terrain type shows up a lot in green territory. I would like that blue marsh (which also appears outside green area) to be replaced by green marsh.
Why?
Overgrowth Yumako soil ...
- Wed Feb 19, 2025 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Promethium Labs: Science anywhere with biter egg fuel
- Replies: 4
- Views: 1385
Re: Promethium Labs: Science anywhere with biter egg fuel
The way you suggested it, this would be entirely useless. Due to the research productivity research, which is additive with prod modules in your labs, the additional module slots will barely be profitable. Assumung legendary prod mod 3s, your total research per science pack on the normal bio lab is ...
- Wed Feb 19, 2025 1:24 pm
- Forum: Ideas and Suggestions
- Topic: [Idea] No-flight/No-build zone marking for bots
- Replies: 7
- Views: 2508
Re: [Idea] No-flight/No-build zone marking for bots
And thats exactly whats causing your issue. You need to either let trains carry all the stuff between your bases, including the stuff needed for repair or clear out the biter bases in between.
- Sat Jan 18, 2025 12:37 am
- Forum: General discussion
- Topic: Seeking advice in co-op with non-gamer friends
- Replies: 12
- Views: 4287
Re: Seeking advice in co-op with non-gamer friends
My solution is usually to let them do their own thing with their section of the map, while answering any question they may have and giving advice if asked.
While that is happening, you start building your own base a bit away from them. You need to be a bit mindful of not completely outpacing them ...
While that is happening, you start building your own base a bit away from them. You need to be a bit mindful of not completely outpacing them ...
- Mon Jan 13, 2025 2:44 am
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 78
- Views: 57629
Re: Auto-launching of mixed rockets
Maybe a smaller and less balance upsetting change would be a third mode for rocket launches aside from logistic requests and manual launches, which could be like a semi-manual option.
Perhaps you could set requests for specific distinct items and distinct quantities of those items, much like with ...
- Sat Jan 11, 2025 10:12 pm
- Forum: Gameplay Help
- Topic: Prevent New Chunk Generation
- Replies: 2
- Views: 1291
Re: Prevent New Chunk Generation
you can enter map editor from the save by using \editor. Thus, any option you can do in map editor can be used just as easily on a save
- Sat Jan 11, 2025 7:18 pm
- Forum: Resolved Problems and Bugs
- Topic: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba
- Replies: 2
- Views: 1092
Re: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba
You can press "L" to open our logistics network, which will probably tell you that the items are still there in storage chests (or other logisitic chests with requests) you forgot about. Items do not just vanish.
You should post a save file for anyone to even have a chance at finding out what ...
You should post a save file for anyone to even have a chance at finding out what ...
- Thu Dec 26, 2024 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Custom minimal payload for auto request missing construction materials
- Replies: 7
- Views: 5996
Re: Custom minimal payload for auto request missing construction materials
The current way to achieve this is to set up a request for an item with amount 0 and a minimal payload as you need it. That way, the automatic request for construction uses your minimum payload instead of the default full rocket. It still wastes rocket space, but it does get you an item you dont ...
- Thu Dec 26, 2024 1:45 pm
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 22
- Views: 27322
Re: What's your interplanetary logistics and Space Platform strategy?
No. I am using a ship travelling between nauvis and vulcanis for that purpose, as it gets way mor chunks per time then a very large space station.Lighthouse wrote: Thu Dec 26, 2024 7:00 am [*]Space Science in orbit of your research planet - for sure