Search found 143 matches

by ichVII
Thu Jul 02, 2026 8:53 am
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 7
Views: 274

Re: Obtaining stone from space



Petroleum products need coal liquification. As neither the boiler nor the heat exchanger works on a space platform, you can only do that via nuclear power. So you have to import nuclear fuel cells for that, making it nor entirely space based.

And for stone, you can space mine calcite, turn that ...
by ichVII
Thu Jul 02, 2026 6:44 am
Forum: Ideas and Suggestions
Topic: Obtaining stone from space
Replies: 7
Views: 274

Re: Obtaining stone from space

Petroleum products need coal liquification. As neither the boiler nor the heat exchanger works on a space platform, you can only do that via nuclear power. So you have to import nuclear fuel cells for that, making it nor entirely space based.

And for stone, you can space mine calcite, turn that ...
by ichVII
Mon Jun 29, 2026 8:28 pm
Forum: Gameplay Help
Topic: Spoiled priority not working (apparently) on stack inserter
Replies: 5
Views: 363

Re: Spoiled priority not working (apparently) on stack inserter

Also general advice: dont use a stack inserter for that. Even if it worked as intended, it would be left with up to 15 biter eggs in its hand as it does not swing without a full stack. There are some circuit automation to make it drop that last bit, but I dont quite know how.
by ichVII
Sun Jun 28, 2026 11:26 pm
Forum: Outdated/Not implemented
Topic: "Read research" as additional output in research labs
Replies: 4
Views: 203

Re: "Read research" as additional output in research labs

Without a mod, this can still theoretically be currently achieved, as you can read the level of the technology you are currently researching. One could build a circuit contraption that, e.g. once every hour lets a lab cycle through all the infinite technologies, read their current level and save ...
by ichVII
Sat Jun 27, 2026 9:06 pm
Forum: Outdated/Not implemented
Topic: "Read research" as additional output in research labs
Replies: 4
Views: 203

Re: "Read research" as additional output in research labs

FYI: The mod https://mods.factorio.com/mod/utility-combinators?from=search includes the "Bonus combinator", that almost does what you are asking for. It currently does not include the recipe productivity levels. But that should not be a hard adaptation and you might just be able to convince some ...
by ichVII
Wed Jun 24, 2026 11:12 pm
Forum: Ideas and Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 19
Views: 1337

Re: [2.1] Fix concrete recycling time and other inconsistancies.

+1. Just removing the most reasonable way to recycle concrete is not a great idea. Especially as it is basically caused by a bug.
by ichVII
Sun Jun 21, 2026 10:45 pm
Forum: Ideas and Suggestions
Topic: limit assembler ingredient buffer
Replies: 1
Views: 199

Re: limit assembler ingredient buffer

It is already possible to "read contents", wire that to an inserter and limit how much the inserter is allowed to input that way. So if you want to limit downwards, it is already doable. Increasing upward is not possible currently.
by ichVII
Sat Jun 20, 2026 9:10 am
Forum: Balancing
Topic: Please nerf the inserter access on rocket silo
Replies: 6
Views: 851

Re: Please nerf the inserter access on rocket silo

Then you are missing spoiled items. Removing spoiled or spoiling items from a silo is a very relevant thing to be able to do. If you have a silo with biter eggs sitting around, that doesnt get requested, not being able to remove and dispose them means you get 500 big biters hatching in your base ...
by ichVII
Tue Jun 16, 2026 8:38 pm
Forum: Duplicates
Topic: [2.0.76] After ship is ordered to depart, it still dispatches NEW inserter loaded rockets
Replies: 3
Views: 242

[2.0.76] After ship is ordered to depart, it still dispatches NEW inserter loaded rockets

I have a ship that I ordered to go to the next planet. But it is requesting an item that is currently being loaded into a silo by inserters. If the ship is still waiting for already launched rockets to arrive, it also causes new rockets to be launched from these silos. It should not do that.

I know ...
by ichVII
Mon Jun 08, 2026 6:04 pm
Forum: Ideas and Suggestions
Topic: Quality Pumpjack Kinda Suck
Replies: 1
Views: 259

Re: Quality Pumpjack Kinda Suck

While this is true for most resources, it is false for exactly lithium brine in space age.

Still, I see your point. But I really do not want that change to make them worth on lithium brine.

Edit: Oh, you already mentioned lithium brine. I should read before I post.

Then just +1
by ichVII
Thu Jun 04, 2026 8:07 pm
Forum: Ideas and Suggestions
Topic: Replace blue marsh in green area by green marsh
Replies: 0
Views: 172

Replace blue marsh in green area by green marsh

TL;DR
It is currently very hard to place a full agricultural tower worth of overgrowth yumako soil, as the blue marsh terrain type shows up a lot in green territory. I would like that blue marsh (which also appears outside green area) to be replaced by green marsh.


Why?
Overgrowth Yumako soil ...
by ichVII
Wed Feb 19, 2025 1:35 pm
Forum: Ideas and Suggestions
Topic: Promethium Labs: Science anywhere with biter egg fuel
Replies: 4
Views: 1385

Re: Promethium Labs: Science anywhere with biter egg fuel

The way you suggested it, this would be entirely useless. Due to the research productivity research, which is additive with prod modules in your labs, the additional module slots will barely be profitable. Assumung legendary prod mod 3s, your total research per science pack on the normal bio lab is ...
by ichVII
Wed Feb 19, 2025 1:24 pm
Forum: Ideas and Suggestions
Topic: [Idea] No-flight/No-build zone marking for bots
Replies: 7
Views: 2508

Re: [Idea] No-flight/No-build zone marking for bots

And thats exactly whats causing your issue. You need to either let trains carry all the stuff between your bases, including the stuff needed for repair or clear out the biter bases in between.
by ichVII
Sat Jan 18, 2025 12:37 am
Forum: General discussion
Topic: Seeking advice in co-op with non-gamer friends
Replies: 12
Views: 4287

Re: Seeking advice in co-op with non-gamer friends

My solution is usually to let them do their own thing with their section of the map, while answering any question they may have and giving advice if asked.

While that is happening, you start building your own base a bit away from them. You need to be a bit mindful of not completely outpacing them ...
by ichVII
Mon Jan 13, 2025 2:44 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 78
Views: 57629

Re: Auto-launching of mixed rockets


Maybe a smaller and less balance upsetting change would be a third mode for rocket launches aside from logistic requests and manual launches, which could be like a semi-manual option.

Perhaps you could set requests for specific distinct items and distinct quantities of those items, much like with ...
by ichVII
Sat Jan 11, 2025 10:12 pm
Forum: Gameplay Help
Topic: Prevent New Chunk Generation
Replies: 2
Views: 1291

Re: Prevent New Chunk Generation

you can enter map editor from the save by using \editor. Thus, any option you can do in map editor can be used just as easily on a save
by ichVII
Sat Jan 11, 2025 7:18 pm
Forum: Resolved Problems and Bugs
Topic: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba
Replies: 2
Views: 1092

Re: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba

You can press "L" to open our logistics network, which will probably tell you that the items are still there in storage chests (or other logisitic chests with requests) you forgot about. Items do not just vanish.

You should post a save file for anyone to even have a chance at finding out what ...
by ichVII
Thu Dec 26, 2024 8:55 pm
Forum: Ideas and Suggestions
Topic: Custom minimal payload for auto request missing construction materials
Replies: 7
Views: 5996

Re: Custom minimal payload for auto request missing construction materials

The current way to achieve this is to set up a request for an item with amount 0 and a minimal payload as you need it. That way, the automatic request for construction uses your minimum payload instead of the default full rocket. It still wastes rocket space, but it does get you an item you dont ...
by ichVII
Thu Dec 26, 2024 1:45 pm
Forum: General discussion
Topic: What's your interplanetary logistics and Space Platform strategy?
Replies: 22
Views: 27322

Re: What's your interplanetary logistics and Space Platform strategy?

Lighthouse wrote: Thu Dec 26, 2024 7:00 am [*]Space Science in orbit of your research planet - for sure
No. I am using a ship travelling between nauvis and vulcanis for that purpose, as it gets way mor chunks per time then a very large space station.

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