Search found 131 matches

by ichVII
Wed Feb 19, 2025 1:35 pm
Forum: Ideas and Suggestions
Topic: Promethium Labs: Science anywhere with biter egg fuel
Replies: 4
Views: 367

Re: Promethium Labs: Science anywhere with biter egg fuel

The way you suggested it, this would be entirely useless. Due to the research productivity research, which is additive with prod modules in your labs, the additional module slots will barely be profitable. Assumung legendary prod mod 3s, your total research per science pack on the normal bio lab is ...
by ichVII
Wed Feb 19, 2025 1:24 pm
Forum: Ideas and Suggestions
Topic: [Idea] No-flight/No-build zone marking for bots
Replies: 7
Views: 694

Re: [Idea] No-flight/No-build zone marking for bots

And thats exactly whats causing your issue. You need to either let trains carry all the stuff between your bases, including the stuff needed for repair or clear out the biter bases in between.
by ichVII
Sat Jan 18, 2025 12:37 am
Forum: General discussion
Topic: Seeking advice in co-op with non-gamer friends
Replies: 11
Views: 1206

Re: Seeking advice in co-op with non-gamer friends

My solution is usually to let them do their own thing with their section of the map, while answering any question they may have and giving advice if asked.

While that is happening, you start building your own base a bit away from them. You need to be a bit mindful of not completely outpacing them ...
by ichVII
Mon Jan 13, 2025 2:44 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 61
Views: 19475

Re: Auto-launching of mixed rockets


Maybe a smaller and less balance upsetting change would be a third mode for rocket launches aside from logistic requests and manual launches, which could be like a semi-manual option.

Perhaps you could set requests for specific distinct items and distinct quantities of those items, much like with ...
by ichVII
Sat Jan 11, 2025 10:12 pm
Forum: Gameplay Help
Topic: Prevent New Chunk Generation
Replies: 2
Views: 429

Re: Prevent New Chunk Generation

you can enter map editor from the save by using \editor. Thus, any option you can do in map editor can be used just as easily on a save
by ichVII
Sat Jan 11, 2025 7:18 pm
Forum: Resolved Problems and Bugs
Topic: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba
Replies: 2
Views: 433

Re: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba

You can press "L" to open our logistics network, which will probably tell you that the items are still there in storage chests (or other logisitic chests with requests) you forgot about. Items do not just vanish.

You should post a save file for anyone to even have a chance at finding out what ...
by ichVII
Thu Dec 26, 2024 8:55 pm
Forum: Ideas and Suggestions
Topic: Custom minimal payload for auto request missing construction materials
Replies: 7
Views: 2335

Re: Custom minimal payload for auto request missing construction materials

The current way to achieve this is to set up a request for an item with amount 0 and a minimal payload as you need it. That way, the automatic request for construction uses your minimum payload instead of the default full rocket. It still wastes rocket space, but it does get you an item you dont ...
by ichVII
Thu Dec 26, 2024 1:45 pm
Forum: General discussion
Topic: What's your interplanetary logistics and Space Platform strategy?
Replies: 22
Views: 7793

Re: What's your interplanetary logistics and Space Platform strategy?

Lighthouse wrote: Thu Dec 26, 2024 7:00 am [*]Space Science in orbit of your research planet - for sure
No. I am using a ship travelling between nauvis and vulcanis for that purpose, as it gets way mor chunks per time then a very large space station.
by ichVII
Sun Dec 22, 2024 11:59 pm
Forum: General discussion
Topic: My feedback about Space Age
Replies: 21
Views: 2540

Re: My feedback about Space Age


The problem is that we can’t transmit two different signals via radar


You totally can send an arbitrary amount of differnt signals via radar. For simplicity, you could send signal A, if the tick is odd and B, if the tick is even using one control signal (ie a virtual signal not in use) to tell ...
by ichVII
Fri Dec 20, 2024 1:08 pm
Forum: Gameplay Help
Topic: Creating Supply Depot
Replies: 13
Views: 1316

Re: Creating Supply Depot

Have you tried filtered storage chests instead of the buffer chests? Theyshould make bots put stuff back in the mall chests.
by ichVII
Tue Dec 17, 2024 10:09 pm
Forum: Gameplay Help
Topic: 2.0.23 - Can`t reach shattered planet, get turned back from SSE back to Aquilo
Replies: 3
Views: 1182

Re: 2.0.23 - Can`t reach shattered planet, get turned back from SSE back to Aquilo

You need to set a fly condition, as it only flies towards the shattered planet until the condition is met
by ichVII
Mon Dec 16, 2024 12:09 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 134
Views: 34592

Re: Space Platforms

0eNrk3euSHMeRoO17wW9iLd09Du6y3e9GZDRYE2xSbQM0uA1A32rHdO9bDTTIJllR5R4vOKMZjsZMAonyPEVEesbhiX9/8d2bj7c/Pdzdf3jxl39/cff63f37F3/567+/eH/34/3Nm8d/dn/z9vbFX168f/fm5uHlTzf3t29e/PObF3f339/+nxd/kX9++82L2/sPdx/ubj//8NMf/vHq/uPb724fTn/hmy8Bbt5/uH14d/f9y9fv3ry5ff3h3cOLb1789O796afv7h8PdAr3Uvr/6N+8+Mfpf9nxP/rpOP ...
by ichVII
Sun Dec 15, 2024 11:46 pm
Forum: Gameplay Help
Topic: Insert a Processing Unit in the Rocket silo
Replies: 15
Views: 7032

Re: Insert a Processing Unit in the Rocket silo

waterBear wrote: Sun Dec 15, 2024 11:08 pm You actually can insert, but you have to disable automatic logistic requests. The rockets will still launch once filled with requested items. This is how we deal with things like calcite on Volcanus.
That works for everything, which is not part of the rocket part recipe, but only for that.
by ichVII
Sun Dec 15, 2024 11:44 pm
Forum: Gameplay Help
Topic: Insert a Processing Unit in the Rocket silo
Replies: 15
Views: 7032

Re: Insert a Processing Unit in the Rocket silo


I had the same problem, the standard processing unit rocket capacity is like 55000 which is way to big, in the space platform window where you request stuff, when you adjust the amount of a request there is a tick box which lets you set a custum minimal rocket capacity. Just set that to something ...
by ichVII
Thu Dec 12, 2024 12:48 pm
Forum: Minor issues
Topic: [2.0.20] Chest content visualization incorrect
Replies: 4
Views: 699

Re: [2.0.20] Chest content visualization incorrect

12-12-2024, 13-47-06.png
12-12-2024, 13-47-06.png (319.61 KiB) Viewed 362 times
Direct comparison. One is a legendary chest with normal item, the other a normal chest with legendary item. The quality of the chest is displayed on top of the item quality, blocking it.
by ichVII
Wed Dec 11, 2024 10:42 pm
Forum: General discussion
Topic: spot the difference
Replies: 2
Views: 602

spot the difference

12-11-2024, 23-40-34.png

One of these is a legendary steel chest containing normal electric poles and the other is a normal chest containing legendary electric poles. Can you tell which is which?

This might lead to a bug report or suggestion, as i have a very hard time telling them apart and it ...
by ichVII
Mon Dec 09, 2024 11:43 pm
Forum: Ideas and Suggestions
Topic: Prioritise Space Platform Construction Materials
Replies: 42
Views: 5219

Re: [Space Age] Auto Request missing construction materials should prioritise foundation

laser turret range is 24. 4 of them close to the center should be enough for a 30x30 square, which take 900 foundations. Dont see the issue.
by ichVII
Mon Dec 09, 2024 11:38 pm
Forum: Balancing
Topic: Railguns were a disappointment
Replies: 12
Views: 2345

Re: Railguns were a disappointment

You know you can also kill a big demolisher with 900 gun turrets in a 30x30 square using red ammo and physical projectile damage 6. That was more of a let down then taking 2-3 shots (or one well placed) with the railgun. I think we are missing behemoth demolishers.

To me, big stompers being one ...
by ichVII
Mon Dec 09, 2024 10:26 pm
Forum: Ideas and Suggestions
Topic: Prioritise Space Platform Construction Materials
Replies: 42
Views: 5219

Re: [Space Age] Auto Request missing construction materials should prioritise foundation


I support and expand it. I have to manually control the initial shipment of components to the platform so that the warehouse is built first and only then turn on automatic requests. Therefore, it is necessary to prioritize not only the foundation, but also the storage modules.

The currently ...
by ichVII
Mon Dec 09, 2024 10:22 pm
Forum: Ideas and Suggestions
Topic: Prioritise Space Platform Construction Materials
Replies: 42
Views: 5219

Re: [Space Age] Auto Request missing construction materials should prioritise foundation

Lets say you need 1000 foundations, some solar panels and some laser turrets. If you launch 100 foundations, 50 panels+laser turrets, your defenses are probably up. If you strictly prio foundations, it takes 20 launches of foundations before any panels or lasers are up. That is a significant delay.

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