Search found 10 matches

by Locus
Thu Sep 24, 2015 11:38 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 589
Views: 328313

Re: Thank you (Make the dev-team happy today!)

Took a while off the game and came back... still brilliant. There are so many small decisions and polish in how you interact with the world and how information is sent to you. There are so many objects and interactions going on and yet it still runs silky smooth. There's even those moments when the ...
by Locus
Thu Sep 18, 2014 9:01 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 589
Views: 328313

Re: Thank you (Make the dev-team happy today!)

I'm a horrifically omnivorous gamer for the last 25 years, going anywhere from pixel-y indie titles to emulated games to MMOs to AAA titles. I've even fell into the ungodly hell that is Dwarf Fortress and have been following similar titles ever since. My fiance rolls her eyes when she asks me what I...
by Locus
Thu Sep 18, 2014 3:18 pm
Forum: Ideas and Suggestions
Topic: Ignore Transport Movement while Deconstructing
Replies: 5
Views: 11881

Ignore Transport Movement while Deconstructing

Current: Player is always under influence of Belt movement while standing on them. Easy Implementation: Anchor player in place while deconstructing, ignoring movement of any transport belt they are standing on. Harder Implementation: Make player anchor button, allowing them to work construct calmly ...
by Locus
Thu Sep 18, 2014 3:04 pm
Forum: Ideas and Suggestions
Topic: UI: Player Placed Items (ammo, coal) x5 Modifier
Replies: 2
Views: 1464

UI: Player Placed Items (ammo, coal) x5 Modifier

Current: CTL + RClick: Player may place all items in hand into object CTL + LClick: Player may place half of items in hand into object In both cases, an exhausted stack in hand will try to pull another full stack into hand from inventory. Suggestion: Alt + Rclick: Player places 5 items in hand into ...
by Locus
Thu Sep 18, 2014 2:55 pm
Forum: Ideas and Suggestions
Topic: UI: Tight Power Pole Autoplace
Replies: 5
Views: 2453

Re: UI: Tight Power Pole Autoplace

Hold mouse and run makes widest placement possible, which leaves a 2 gap between each power zone. That is ideal for running line but not ideal for a fully powered factory area or uninterrupted turret line.
by Locus
Thu Sep 18, 2014 2:52 pm
Forum: Implemented Suggestions
Topic: Damaged Item Condensation on Pickup
Replies: 11
Views: 4197

Damaged Item Condensation on Pickup

Noticed this in this thread: https://forums.factorio.com/forum/viewtopic.php?f=6&t=3545&hilit=damaged+item But wanted to post it so it isn't lost in a wall of text. Suggestion: It would be convenient for damaged wall items when picked up to add their total health and condense to one fully he...
by Locus
Thu Sep 18, 2014 2:44 pm
Forum: Ideas and Suggestions
Topic: UI: Tight Power Pole Autoplace
Replies: 5
Views: 2453

UI: Tight Power Pole Autoplace

CTL or ALT + Click Hold Run

Could place power cables in a tight pattern (uninterrupted power distribution)

Could really help build speed ;)


I'm posting an individual thread for each idea, as asked for in the forum rules, and am searching for the proposed idea. Sorry if any slip.
by Locus
Sat Sep 13, 2014 4:01 am
Forum: Releases
Topic: Version 0.10.10
Replies: 18
Views: 31587

Re: Version 0.10.10

Relaunched and hotkeys were working again, sorry false positive!
by Locus
Fri Sep 12, 2014 11:08 pm
Forum: Releases
Topic: Version 0.10.10
Replies: 18
Views: 31587

Re: Version 0.10.10

Did this break hotkeys for anyone else?

P.S. Love Factorio!

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