Search found 10 matches
- Thu Sep 24, 2015 11:38 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328313
Re: Thank you (Make the dev-team happy today!)
Took a while off the game and came back... still brilliant. There are so many small decisions and polish in how you interact with the world and how information is sent to you. There are so many objects and interactions going on and yet it still runs silky smooth. There's even those moments when the ...
- Thu Sep 18, 2014 9:01 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328313
Re: Thank you (Make the dev-team happy today!)
I'm a horrifically omnivorous gamer for the last 25 years, going anywhere from pixel-y indie titles to emulated games to MMOs to AAA titles. I've even fell into the ungodly hell that is Dwarf Fortress and have been following similar titles ever since. My fiance rolls her eyes when she asks me what I...
- Thu Sep 18, 2014 3:18 pm
- Forum: Ideas and Suggestions
- Topic: Ignore Transport Movement while Deconstructing
- Replies: 5
- Views: 11881
Ignore Transport Movement while Deconstructing
Current: Player is always under influence of Belt movement while standing on them. Easy Implementation: Anchor player in place while deconstructing, ignoring movement of any transport belt they are standing on. Harder Implementation: Make player anchor button, allowing them to work construct calmly ...
- Thu Sep 18, 2014 3:04 pm
- Forum: Ideas and Suggestions
- Topic: UI: Player Placed Items (ammo, coal) x5 Modifier
- Replies: 2
- Views: 1464
UI: Player Placed Items (ammo, coal) x5 Modifier
Current: CTL + RClick: Player may place all items in hand into object CTL + LClick: Player may place half of items in hand into object In both cases, an exhausted stack in hand will try to pull another full stack into hand from inventory. Suggestion: Alt + Rclick: Player places 5 items in hand into ...
- Thu Sep 18, 2014 2:55 pm
- Forum: Ideas and Suggestions
- Topic: UI: Tight Power Pole Autoplace
- Replies: 5
- Views: 2453
Re: UI: Tight Power Pole Autoplace
Hold mouse and run makes widest placement possible, which leaves a 2 gap between each power zone. That is ideal for running line but not ideal for a fully powered factory area or uninterrupted turret line.
- Thu Sep 18, 2014 2:52 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 42296
- Thu Sep 18, 2014 2:52 pm
- Forum: Implemented Suggestions
- Topic: Damaged Item Condensation on Pickup
- Replies: 11
- Views: 4197
Damaged Item Condensation on Pickup
Noticed this in this thread: https://forums.factorio.com/forum/viewtopic.php?f=6&t=3545&hilit=damaged+item But wanted to post it so it isn't lost in a wall of text. Suggestion: It would be convenient for damaged wall items when picked up to add their total health and condense to one fully he...
- Thu Sep 18, 2014 2:44 pm
- Forum: Ideas and Suggestions
- Topic: UI: Tight Power Pole Autoplace
- Replies: 5
- Views: 2453
UI: Tight Power Pole Autoplace
CTL or ALT + Click Hold Run
Could place power cables in a tight pattern (uninterrupted power distribution)
Could really help build speed
I'm posting an individual thread for each idea, as asked for in the forum rules, and am searching for the proposed idea. Sorry if any slip.
Could place power cables in a tight pattern (uninterrupted power distribution)
Could really help build speed
I'm posting an individual thread for each idea, as asked for in the forum rules, and am searching for the proposed idea. Sorry if any slip.
- Sat Sep 13, 2014 4:01 am
- Forum: Releases
- Topic: Version 0.10.10
- Replies: 18
- Views: 31587
Re: Version 0.10.10
Relaunched and hotkeys were working again, sorry false positive!
- Fri Sep 12, 2014 11:08 pm
- Forum: Releases
- Topic: Version 0.10.10
- Replies: 18
- Views: 31587
Re: Version 0.10.10
Did this break hotkeys for anyone else?
P.S. Love Factorio!
P.S. Love Factorio!