Search found 52 matches

by pichutarius
Sat Dec 28, 2019 1:28 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11843

Re: Friday Facts #327 - 2020 Vision

Glad to hear about the tutorial. Im team old tutorial, its easily 3x better than the new one, and its how i get hooked into this game.
by pichutarius
Mon Nov 18, 2019 11:45 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 4407

Re: Niggles and nitpicking - player preferences

Have you ever blueprinted NxN layouts of roboports/big power poles? I also like using only stack inserters if I can, but we're probably talking far past the first rocket unless blueprint includes a rail, i still need to press f5 to check the coordinates (2n,2n). one substation is enough for anchor ...
by pichutarius
Mon Nov 18, 2019 4:12 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 4407

Re: Niggles and nitpicking - player preferences

1. stack inserters and substations everywhere. dont like too many different entity in my inventory. 2. no buffer/active provider chest. dont like too many diff entity in my inventory. 3. when placing substations and roboports, i press f5 to make sure their coordinates are always (even,even). makes r...
by pichutarius
Mon Nov 18, 2019 3:53 pm
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 889

Re: What i wish

I agree that the way *no* assembling machines have a 1x rate is an unnecessary complication. Though if you're using assembler 3s you're probably using modules and beacons anyway - without modules I think assembler 2s make more sense. 0.5/1/1.5 or even 0.5/1/2 would be good speeds. yes i factor in m...
by pichutarius
Mon Oct 28, 2019 7:42 am
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 889

Re: What i wish

nope, im not "reporting these as issues" i just wanna complain, getting it out my chest, just like many other human beings. also this thread is for players to share what annoys them the title "what i wish" stand for any player, not just me. surely you too have something that annoys u. care to share?
by pichutarius
Mon Oct 28, 2019 5:29 am
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 889

What i wish

This is NOT a suggestion. Instead, this thread is for players to share what annoys them, and changes their wish to see in game, or agree/disagree with others opinion. Also given the game has matured to this stage, it is unlikely dev will change it. 1. Assembly Machine 3 craft speed set from 1.25 to ...
by pichutarius
Thu Oct 17, 2019 11:40 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 38
Views: 3084

Re: Criticism: Belt Immunity Equipment

alternatively, dont play belts. +1 for bots!

:lol:
by pichutarius
Sat Apr 27, 2019 5:47 am
Forum: Ideas and Suggestions
Topic: Always use 3 s.f. when showing shortened numbers
Replies: 16
Views: 1470

Re: Always use 3 s.f. when showing shortened numbers

bump

+1 for 3 s.f. ALL times!

i can tell the difference between 999.1 and 999.2, but not 1000 and 1099? not happy :(

in the mean time, is there any work around (mods or command etc)?
by pichutarius
Thu Apr 04, 2019 10:06 am
Forum: Balancing
Topic: Blue science pack take too long!
Replies: 3
Views: 591

Blue science pack take too long!

I propose change the time of science pack: from 5 , 6 , 10 , 24 , 21 , 21 __ to 6 , 6 , 14 , 14 , 24 , 24 __ or 5 , 5 , 14 , 14 , 27 , 27 Untitled.png In end game, this doesnt change the amount of input, output, total number of assembly machines, regardless of beacon or not. Just balance the length ...
by pichutarius
Sat Mar 30, 2019 12:47 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.23] Should ctrl+x remove trees?
Replies: 4
Views: 764

[kovarex] [0.17.23] Should ctrl+x remove trees?

One minor issues: When ctrl+x, preview (mouse hold) shows trees are untouched, but upon releasing mouse, trees are marked for remove (only when at least one structure is included). either: 1. ctrl+x shouldnt remove tree or 2. preview should mark tree to be remove. It should be consistence. Personall...
by pichutarius
Sun Mar 10, 2019 11:15 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 7992

Re: [0.17.1] intro too hard

You have a point. One cannot be too overly cautious. Indeed the demo warned us alot of times from the cutscene. I guess the true complain i have is, its too different from freeplay and misrepresented it. I played freeplay default setting, and the biters are not so different from .16, except assaulti...
by pichutarius
Sun Mar 10, 2019 10:37 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 7992

Re: [0.17.1] intro too hard

... Respectfully disagree. Its the level designer's job to guide the new player not to rush or stall the level. The old demo did it, first playthrough each objective took me around an hour, im genuinely learning basics, like how to control both lanes of belts. Most importantly i enjoy it. (Of cours...
by pichutarius
Sun Mar 10, 2019 9:45 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 7992

Re: [0.17.1] intro too hard

dee- wrote:
Sun Mar 10, 2019 9:43 am
...
no it is not obvious to all, maybe to you.

some first time player will want to check out the game and advance the game through objectives, at least thats me.
by pichutarius
Sun Mar 10, 2019 9:40 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 7992

Re: [0.17.1] intro too hard

There is no real time pressure. Events triger when you complete the objectives. So if you feels like being not ready to enter the next phase of the campaign, stall the last objective and get yourself and your base into a better position. "stall the last objective" seems like cheesing for me, becaus...
by pichutarius
Fri Mar 08, 2019 5:45 am
Forum: Ideas and Suggestions
Topic: Gun turret range
Replies: 14
Views: 1081

Re: Gun turret range

Bullet & gun damage upgrades are critical ! Against Big Biters , the damage per shot of piercing rounds goes from 8/2*0.9=0.45 without upgrades to (8*1.6*1.6-8)*0.9 = 11.232 with the two upgrades at lvl 4 (Green+MilSci) - almost a 25-fold increase ! (And that only for resource efficiency, there are...
by pichutarius
Wed Mar 06, 2019 10:35 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 7992

Re: [0.17.1] intro too hard

You are getting offended by a statement that you are taking out of context and voluntarily applying to yourself. no, im not offended. im pissed by someoneone's idea, that many veterans lose to a tutorial/demo sounds reasonable. whoever are the veterans (me or the few people who posted before) is ir...
by pichutarius
Wed Mar 06, 2019 7:33 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 7992

Re: [0.17.1] intro too hard

i agree with Nulluhrzehn and bayoublue. ... My expectation is that like many people, you were expecting a tutorial and played very lazy ... The old tutorial and campaign asked the player to increase production for no reason. ... ... I would say that any expert pretending to be a noob very rightfully...
by pichutarius
Tue Mar 05, 2019 1:12 am
Forum: Outdated/Not implemented
Topic: 0.17 what i wish to see in a demo
Replies: 4
Views: 457

Re: 0.17 what i wish to see in a demo

2 is supposed to work (that's the other end of the autoscaling), did you have trouble with the attacks before starting the last research? i get attack after last research, without knowing 1. it is the last research and "win" after that 2. it triggers crazy biter attack 3. it scale with science prog...
by pichutarius
Mon Mar 04, 2019 11:17 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 20057

Re: Version 0.17.5

that mining productivity is a significantly buff!

the cost went from around (5 level)^2 to 5 (level)^2
thats about 5x cheaper. (but i like the change)

to make it asymptotically equivalent, the cost should be 25x, but that seems abit expensive for low level. maybe 15x ~ 20x
by pichutarius
Sun Mar 03, 2019 3:50 pm
Forum: Outdated/Not implemented
Topic: 0.17 what i wish to see in a demo
Replies: 4
Views: 457

0.17 what i wish to see in a demo

(this might be in a suggestion or balancing, im not sure) i played the demo 3 times, this is what i wish to see in a demo: 1. partially built factory with destroyed rubble. (like old demo) The old demo silently teach me how to build a production line from zero knowledge, by showing examples, and le...

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