i love those new inserters, however stack inserter does not stack item? instead bulk inserter stack item??
may i suggest the following:
1. we remove stack inserters, like we kill filter inserters
2. rename bulk inserter to stack inserter
3. give stack bonus to all inserters up to +5 (down from +11 ...
Search found 158 matches
- Sat Jan 13, 2024 1:05 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 75023
- Sat Sep 09, 2023 12:09 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 227186
Re: Friday Facts #375 - Quality
Seems like no one got the reference hahaKyralessa wrote: Fri Sep 08, 2023 11:30 am Instead of recycling the lower-quality items, can I take them in a muffalo caravan to sell to another tribe?
Now i wan assembly machine to have high mood so they got creativity inspiration.
- Tue Jan 24, 2023 10:37 am
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 85
- Views: 40501
Re: Please make trains able to run over evolved aliens
kinetic energy = m v^2 / 2
i would propose that killing power is proportional to k.e. , equivalently killing power is proportional to speed squared.
for example if 100kph can kill 3 biters before halting, 200kph can kill 12 biters. and the speed reduction should be based on reducing k.e.
also ...
i would propose that killing power is proportional to k.e. , equivalently killing power is proportional to speed squared.
for example if 100kph can kill 3 biters before halting, 200kph can kill 12 biters. and the speed reduction should be based on reducing k.e.
also ...
- Mon Oct 18, 2021 4:07 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 40928
Re: What are the most impractical items in Factorio?
the most useless is going to be efficient module lv3 (lv2 comes 2nd)
i'll be surprised if this item is not onyour anyone's top 10 (or rather, bottom 10).
i'll be surprised if this item is not on
- Fri Apr 02, 2021 12:12 pm
- Forum: General discussion
- Topic: How is "SPM" measured?
- Replies: 32
- Views: 26759
Re: How is "SPM" measured?
how is spm measured? press P (production tab) and read xxx/min.
no matter 1 big factory or several many identical blocks, every SPM is as real as every others.
if we think otherwise, there will be grey area like putting blocks very close to each other and swap some factories to make them not ...
no matter 1 big factory or several many identical blocks, every SPM is as real as every others.
if we think otherwise, there will be grey area like putting blocks very close to each other and swap some factories to make them not ...
- Fri Mar 26, 2021 11:33 am
- Forum: Ideas and Requests For Mods
- Topic: Fluid science
- Replies: 2
- Views: 1689
Fluid science
Turn science into fluid, labs accept pipe input and passes science through adjacent labs.
Now science can be pumped into tank cargo or barreled.
Not sure if mod-able, lab probably need 7 input site?
Now science can be pumped into tank cargo or barreled.
Not sure if mod-able, lab probably need 7 input site?
- Tue Mar 23, 2021 11:39 pm
- Forum: Gameplay Help
- Topic: Why do these values exist?
- Replies: 9
- Views: 3948
Re: Why do these values exist?
...
if you only have one blueprint, they makes little difference, except easier to use.
chances are most players has many different blueprints that need to be aligned to each other, especially chunk based rail bp.
edit: actually, after some thinking, they are not required, its just more ...
- Mon Mar 22, 2021 6:53 am
- Forum: Ideas and Suggestions
- Topic: Set absolute and relative grid separately.
- Replies: 7
- Views: 3411
Re: Set absolute and relative grid separately.
+1. i ran into same problem.
to implement this, we need 6 numbers, 4 for absolute (ax+b,cy+d) , 2 for grid size.
That makes it sound more complicated than it is. You really only need two checkboxes for the grids as they are now.
you did use 6 numbers, the mockup u did is actually what i ...
- Mon Mar 22, 2021 3:25 am
- Forum: Ideas and Suggestions
- Topic: Set absolute and relative grid separately.
- Replies: 7
- Views: 3411
Re: Set absolute and relative grid separately.
+1. i ran into same problem.
to implement this, we need 6 numbers, 4 for absolute (ax+b,cy+d) , 2 for grid size.
to implement this, we need 6 numbers, 4 for absolute (ax+b,cy+d) , 2 for grid size.
- Fri Mar 19, 2021 2:30 am
- Forum: Gameplay Help
- Topic: Noob intro + baffled by Kovarex
- Replies: 35
- Views: 10910
Re: Noob intro + baffled by Kovarex
Using bot will trivialize the puzzle, if thats ok with you, then:
https://i.imgur.com/dg2R4PK.png
uranium cycle: blue chest → inserter → centrifuge → inserter → red chest → bot → blue chest
Input inserters only work when U235 is below a certain threshold in the logistic network. (1000 in ...
https://i.imgur.com/dg2R4PK.png
uranium cycle: blue chest → inserter → centrifuge → inserter → red chest → bot → blue chest
Input inserters only work when U235 is below a certain threshold in the logistic network. (1000 in ...
- Mon Mar 08, 2021 4:45 am
- Forum: Ideas and Requests For Mods
- Topic: (Joke) Bad Mod Ideas
- Replies: 9
- Views: 3737
Re: (Joke) Bad Mod Ideas
#1 modification:
A mod that adds 2 woods to every recipe in the game, and produce 1 extra wood.
or even better
A mod that adds 2 woods to every recipe in the game, and produce 3 extra woods. Watch out, the more you do handcrafting, the heavier your bag pack becomes.
A mod that adds 2 woods to every recipe in the game, and produce 1 extra wood.
or even better
A mod that adds 2 woods to every recipe in the game, and produce 3 extra woods. Watch out, the more you do handcrafting, the heavier your bag pack becomes.
- Sun Mar 07, 2021 8:25 am
- Forum: General discussion
- Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
- Replies: 13
- Views: 6728
Re: Math Riddle: Is it possible to launch infinite rocket on island map?
...
since harmonic series grow O(ln N), we get:
cost ∝ ln (rocket count)
rocket count ∝ e^cost
so the total rocket count is O(e^resources). Previously Dave show us with cost of 15 rockets, we can actually launch 2,100,000 rockets with mining prod (assume +100% bonus) because it grow ...
- Sat Mar 06, 2021 1:42 am
- Forum: General discussion
- Topic: Grid aligned blueprint trick
- Replies: 2
- Views: 16584
Re: Grid aligned blueprint trick
im guessing u can do it without landfill?
place 4 burner inserters (or anything not used) at 4 corners of the square, after snap to grid remove them. (i did not test it, i think that should work.)
edit: doesnt work if your blueprint extend beyond the grid.
place 4 burner inserters (or anything not used) at 4 corners of the square, after snap to grid remove them. (i did not test it, i think that should work.)
edit: doesnt work if your blueprint extend beyond the grid.
- Fri Mar 05, 2021 3:55 am
- Forum: Ideas and Suggestions
- Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
- Replies: 51
- Views: 14720
Re: Shift-clicking items into red area of chests
+1 shift click should work, but not control click.
both should work the same for simplicity. what i had in mind:
control click will not spill into red area unless white area is full. (so click twice)
shift click will not spill into red area unless white area is full. this is relevant only ...
- Mon Mar 01, 2021 1:49 pm
- Forum: General discussion
- Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
- Replies: 13
- Views: 6728
Re: Math Riddle: Is it possible to launch infinite rocket on island map?
nice. Those answer were certainly creative.
- Sat Feb 27, 2021 7:26 am
- Forum: General discussion
- Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
- Replies: 13
- Views: 6728
Re: Math Riddle: Is it possible to launch infinite rocket on island map?
bull's eye!
a simple extension is: for any number of bonus productivity, like +10000%, it is still not possible.
this is related to ant on rubber rope puzzle: https://en.wikipedia.org/wiki/Ant_on_a_rubber_rope
- Sat Feb 27, 2021 6:31 am
- Forum: General discussion
- Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
- Replies: 13
- Views: 6728
Math Riddle: Is it possible to launch infinite rocket on island map?
Ans: No. Easiest riddle ever.
But if i use mods to make the following changes:
1. change island size to as big as required, so it can contains arbitrary large amount, but finite resources (excluding fluids);
2. mining productivity now cost the same for all levels, and gives +100% productivity for ...
But if i use mods to make the following changes:
1. change island size to as big as required, so it can contains arbitrary large amount, but finite resources (excluding fluids);
2. mining productivity now cost the same for all levels, and gives +100% productivity for ...
- Sun Feb 21, 2021 9:34 am
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 23788
Re: Efficiency Module Scaling
...
you changed my mind. now you put it that way, i see problem in my solution, functionally eff module act like prod module for steam/boiler. and i dont like that.
also realistically, i think overhauling eff module at this point isnt likely to happen. so op suggestion about scaling ...
- Sun Feb 21, 2021 1:33 am
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 23788
Re: Efficiency Module Scaling
add eff modules to steam turbines is not bad, actually. It's like an upgrade to gain more power without increasing UPS.
Problem is, that the most ideas are just, plug it in and *magic*: more power. Not so interesting, maybe?
Its not magic. The word efficiency is used IRL: coal energy ...
- Thu Feb 18, 2021 5:13 am
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 23788
Re: Efficiency Module Scaling
Factorio isn’t really a combat focused game; it is a game about factory building. Unless some new way to deal with pollution were added, I don’t see this being fun after the initial rocket.
i agree what you have said, heck i even dont like my own suggestion, hence the last sentence "now i feel ...