Search found 119 matches

by Greybeard_LXI
Sat Jan 11, 2020 3:35 pm
Forum: Gameplay Help
Topic: Question on Depot
Replies: 12
Views: 494

Re: Question on Depot

I can't answer the whole question, but part of the problem is incorrect use of signals. The signal near the top locomotive is a rail signal. This should be a rail chain signal. The chain signal does not allow a train to enter the next block unless it can also leave the block. The rail signal just ma...
by Greybeard_LXI
Sun Jan 05, 2020 4:37 pm
Forum: Gameplay Help
Topic: Sequential unloading train help
Replies: 6
Views: 375

Re: Sequential unloading train help

You are going to need stations in the stacker for each train. Train A goes to Stacker Station A before it goes to the unload station. Then put a rail signal after each of the stations. Start with the signals after B, C and D closed (red). When Train A arrives at Stacker Station A it will go through ...
by Greybeard_LXI
Sat Jan 04, 2020 5:37 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1060
Views: 139276

Re: Simple Questions and Short Answers

Hello, I am new to Factorio (50 hours according to steam. 25 according to my save). I just unlocked builder drones. I think around the time this happened I saw a tutorial pop up for "ghost rails" or something but I clicked away. I tried to look for it in the tutorial menu but could not find it. I t...
by Greybeard_LXI
Mon Dec 30, 2019 6:01 pm
Forum: Gameplay Help
Topic: Request Sanity Check (Factory Size)
Replies: 8
Views: 363

Re: Request Sanity Check (Factory Size)

Thanks for the help everyone. It looks like I almost used the tool right. I didn't know I could enter how many items per hour I wanted, so I estimated until I got just more than one rocket silo could generate. My goal is to use all the science generated by 10 rockets per hour. I do not have biters (...
by Greybeard_LXI
Sun Dec 29, 2019 5:31 pm
Forum: Gameplay Help
Topic: Robots seem required at this point
Replies: 4
Views: 288

Re: Robots seem required at this point

Robots are useful. Points to think about for efficiency: -- Are you using blue belts? If splitters or underground pieces are not blue, that restricts the throughput of the whole belt. -- Are things well organized? -- Do you have enough lanes? Enough trains? -- How is your stack inserter bonus? To ge...
by Greybeard_LXI
Sun Dec 29, 2019 6:17 am
Forum: Gameplay Help
Topic: Request Sanity Check (Factory Size)
Replies: 8
Views: 363

Request Sanity Check (Factory Size)

I am planning a big (to me) factory using 10,000 science per hour and would like someone to confirm if I am in the right ball park with how big it will be. I used Kirk McDonald's Factorio Calculator to get a size estimate. https://kirkmcdonald.github.io/calc.html#zip=bcxBCsMgEIXh27hSMCGkIeBhhnHSDtVR...
by Greybeard_LXI
Sat Jun 29, 2019 8:14 pm
Forum: Gameplay Help
Topic: What's the most simple way to learn to play Factorio?
Replies: 19
Views: 1164

Re: What's the most simple way to learn to play Factorio?

I'm in it for the building. I don't care for the fighting so I turn off the biters. But I launched my first rocket in 0.14.23 (stable). Back then you had to collect alien artifacts from the biter villages to complete science. I did a ribbon world, just as high as my screen would allow on max zoom ou...
by Greybeard_LXI
Sun Jun 23, 2019 6:57 pm
Forum: Gameplay Help
Topic: Loaders not loading
Replies: 5
Views: 504

Re: Loaders not loading

I'm going to ask the obvious questions. It sounds like this train has been loading Manganese Oxide before. I suspect that if you had filtered the wagon since the last load you would know. Is the problem (not symptom) that it isn't getting unloaded earlier? Maybe there is an imbalance in usage and th...
by Greybeard_LXI
Sun Jun 09, 2019 3:43 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1060
Views: 139276

Re: Simple Questions and Short Answers

Question; How can I find out how many robots are waiting for recharge? I would like to be able to check on this to determine if I need to place more robotports, but I cannot find a way to do it without coming across a robotport with a circle of robots. Many thanks in anticipation. Have you seen thi...
by Greybeard_LXI
Fri Jun 07, 2019 12:53 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 89
Views: 5451

Re: Question - Is Inserter item drop position intuitive?

The belt position is decided based on the "input" side of the belt. In U the input side is to the left while in V the input side is to the right. That determines the far side of the belt. How the belt curves after the far side is determined does not change which side is the input side. Wrong Guess ...
by Greybeard_LXI
Thu Jun 06, 2019 9:16 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 89
Views: 5451

Re: Question - Is Inserter item drop position intuitive?

The belt position is decided based on the "input" side of the belt. In U the input side is to the left while in V the input side is to the right. That determines the far side of the belt. How the belt curves after the far side is determined does not change which side is the input side.
by Greybeard_LXI
Tue Jun 04, 2019 10:58 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 89
Views: 5451

Re: Question - Is Inserter item drop position intuitive?

It appears that the inserter treats a curved belt section as moving perpendicular to the inserter. It puts the item so that it will be on the far side of the belt. This keeps items on the same side of the belt as an inserter to the same belt next to the inserter on the curve. From placements.png thi...
by Greybeard_LXI
Fri May 10, 2019 9:00 pm
Forum: General discussion
Topic: Comprehensive power management
Replies: 32
Views: 3146

Re: Comprehensive power management

Lots of interesting information in this thread about setting up nuclear power in this thread. But... I tend to get very focused on what I am working on , so I end up not monitoring the power graphs and get brownouts/blackouts if I don't have alerts. And it "feels" like a waste to waste resources sig...
by Greybeard_LXI
Sat Mar 23, 2019 2:42 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1060
Views: 139276

Re: Simple Questions and Short Answers

Hi, Landfill create a normal floor 100% speed, brick is 130% and concrete 140% so the behaviour is normal to go from 100% to 140% No-no-no. Why concrete is placed on top of landfill, but replaces bricks? Landfill replaces water with dirt/ground. Concrete and brick are both placed on top of dirt and...
by Greybeard_LXI
Fri Mar 01, 2019 9:07 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1060
Views: 139276

Re: Simple Questions and Short Answers

I’m not at my computer ATM so I can’t check, is there a way for the upgrade planner to ignore splitter for example and only upgrade belts and underground belts? It looks like if you just specify upgrading belts and under ground belts that is all you will upgrade. You can also specify the splitter a...
by Greybeard_LXI
Thu Dec 27, 2018 5:05 pm
Forum: General discussion
Topic: Question for you main bus junkies
Replies: 4
Views: 809

Re: Question for you main bus junkies

I put most stuff on one side of the bus. Fluids go on the other side along with most stuff fluids make (cement, sometimes electric engines). Having copper go left and right from the bus sometimes makes things a bit crowded. Recently my bus has been used for the starter and store/mall. When I get thi...
by Greybeard_LXI
Tue Dec 25, 2018 8:23 pm
Forum: Gameplay Help
Topic: Train track highlight more than 5 cars?
Replies: 4
Views: 556

Re: Train track highlight more than 5 cars?

For the main line you can create a blue print eight or 10 cars long. You could also use that as a measuring stick for other uses, just a bit difficult when curves are involved.
by Greybeard_LXI
Fri Dec 14, 2018 4:23 pm
Forum: Gameplay Help
Topic: can you get lazy bastard in peaceful?
Replies: 2
Views: 631

Re: can you get lazy bastard in peaceful?

Enabling biters through commands would disable achievements. I just started games in peaceful mode and one with enemy bases none. Both showed the achievement as available. So if you just want the achievement you can still do it, but if you want biters also you will need to restart. (Personally, I pr...
by Greybeard_LXI
Mon Dec 10, 2018 5:28 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 70
Views: 10331

Re: Choosing train and track sizes

1. Fuel train gets stuck behind other trains at the stop. So, cant have trains sitting at stops for long periods. I guess if you design it so your input stops or output stops are quick turn around, then it could work You could do a roboport at each stop as you mentioned, to reduce the need for belt...
by Greybeard_LXI
Fri Dec 07, 2018 9:02 pm
Forum: Gameplay Help
Topic: Lab Sophistry
Replies: 11
Views: 1653

Re: Lab Sophistry

What are you testing? How efficiently inserters load the labs? Research speed is (number of red science packs times research speed)/ number of labs. Assuming you do not run out of any science pack and you have not researched research speed. The number of each color science pack is the same for all r...

Go to advanced search