Search found 7 matches

by Penguin_Spy
Sat Nov 16, 2024 2:17 am
Forum: Modding interface requests
Topic: Allow 'camera' LuaGuiElements to render through the fog of war again.
Replies: 1
Views: 149

Allow 'camera' LuaGuiElements to render through the fog of war again.

In Factorio 1.1 and earlier versions, a 'camera' type LuaGuiElement would always render what was in it's area of view, ignoring whether or not the player's force had that area charted (it rendered the actual surface). In 2.0 this changed, seemingly to internally use the same system that the remote v...
by Penguin_Spy
Tue Oct 22, 2024 7:28 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.8] Crash accessing opened field of character in cutscene
Replies: 1
Views: 502

[Genhis][2.0.8] Crash accessing opened field of character in cutscene

Using Lua, if you access the opened field of a character entity while that character is attached to a player and that player is watching a cutscene, the game crashes. To reproduce: Create a new world through the Freeplay scenario (to use the crash site cutscene) While watching the cutscene, run the ...
by Penguin_Spy
Tue Oct 22, 2024 4:16 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.8] Crash assigning cursor_ghost from one character to another (GameStateAdapter::setGhostCursor)
Replies: 1
Views: 485

[Genhis][2.0.8] Crash assigning cursor_ghost from one character to another (GameStateAdapter::setGhostCursor)

Using Lua, if you read the cursor_ghost field of a character entity, assigning that value to another character entity's cursor_ghost field crashes the game. No item actually needs to be in the cursor ghost, nor does the character need to be currently controlled by a player (the game will also crash ...
by Penguin_Spy
Sun Nov 19, 2023 2:52 am
Forum: Documentation Improvement Requests
Topic: LuaBurner.currently_burning allows writing string too
Replies: 1
Views: 616

LuaBurner.currently_burning allows writing string too

For LuaBurner.currently_burning , the type is indicated as read/write LuaItemPrototype . This is true, but the field also allows writing just the string of the item prototype's name. Note that the type is not ItemPrototypeIdentification , as that would allow writing a LuaItemStack too which LuaBurne...
by Penguin_Spy
Mon Mar 07, 2022 6:04 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.53] Corpse Armor sprite variation inconsistent with Character
Replies: 1
Views: 2234

[Genhis] [1.1.53] Corpse Armor sprite variation inconsistent with Character

As the title states, the player's corpse will display a different sprite compared to a living player when wearing light-armor or modular-armor. (2nd & 4th columns): 20220306211621_1.jpg Left to right: no armor, light-armor, heavy-armor, modular-armor, power-armor, power-armor-mk2 Top row: player...
by Penguin_Spy
Sat Dec 02, 2017 1:21 am
Forum: Modding help
Topic: Entity prototype not working
Replies: 7
Views: 2252

Re: Entity prototype not working

Ok. Thank you. I was looking on the wiki and got the icon and the entity picture tag mixed up.
by Penguin_Spy
Wed Nov 08, 2017 1:29 am
Forum: Modding help
Topic: Entity prototype not working
Replies: 7
Views: 2252

Entity prototype not working

My entity prototype isnt working, but I dont know why. When I launch the game it says: Imgur link The text is: Error while loading entity prototype "destroyerOfTheTrueEnemy" (simple-entity): Missing pictures or picture input in property tree at ROOT.simple-entity.destroyerOfTheTrueEnemy Th...

Go to advanced search