Greetings, I think I've found a bug...
10.843 Crop bitmaps.
10.888 Error AtlasSystem.cpp:1088: File not found: __skan-advanced-mining__/graphics/entity/assembling-machine-3/assembling-machine-3-pipe-E.png
10.913 Initial atlas bitmap size is 2048
10.914 Created atlas bitmap 231x5 [none]
10.914 ...
Search found 17 matches
- Tue Jul 31, 2018 12:04 am
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 46950
- Fri Jun 08, 2018 4:21 pm
- Forum: Duplicates
- Topic: bug: Ghosted belts & blueprints
- Replies: 2
- Views: 1247
bug: Ghosted belts & blueprints
I am unable to place down a blueprint (the blueprint ghost doesn't show) if the blueprint was created with a ghosted belt even though the belt shows up in the blueprint preview.
V0.16.48 & 0,16,49
Windows 7
V0.16.48 & 0,16,49
Windows 7
- Mon Oct 30, 2017 4:30 pm
- Forum: Modding help
- Topic: Electric belts
- Replies: 5
- Views: 2438
Re: Electric belts
Thanks dave & Bob, much appreciated.
That is a shame, I was expecting / hoping it would be as simple as 'attaching' the necessary properties.
What about making a new subgroup so instead of using the sub group "belt" we made a new subgroup "electric belt" and thus the entities have their own options?
That is a shame, I was expecting / hoping it would be as simple as 'attaching' the necessary properties.
What about making a new subgroup so instead of using the sub group "belt" we made a new subgroup "electric belt" and thus the entities have their own options?
- Mon Oct 30, 2017 1:39 am
- Forum: Modding help
- Topic: Electric belts
- Replies: 5
- Views: 2438
Electric belts
I'm trying to make a green belt twice as fast as blue belts (which i've done thanks to help) except I want to make each belt, splitter and underground consume power and has a 1 block supply area so that when you put belts in a long belt it supply's power from one end to the other.
So I thaught it ...
So I thaught it ...
- Sun Oct 29, 2017 11:09 pm
- Forum: Modding help
- Topic: Failed to load mods: ... does not match any enabled mod
- Replies: 4
- Views: 3576
Re: Failed to load mods: ... does not match any enabled mod
[Bangs head on desk]
Json file the case was correct... Green-Belt
LUA files were ... green-belt
DOH!
So I changed everything to lower case and now I have a missing sound file... It's ok, Its one i want to modify anyway....
Thanks for the help
Json file the case was correct... Green-Belt
LUA files were ... green-belt
DOH!
So I changed everything to lower case and now I have a missing sound file... It's ok, Its one i want to modify anyway....
Thanks for the help
- Sun Oct 29, 2017 12:50 pm
- Forum: Modding help
- Topic: Failed to load mods: ... does not match any enabled mod
- Replies: 4
- Views: 3576
Re: Failed to load mods: ... does not match any enabled mod
Hi Rseding, thank you for the reply.
I have just copied the lua files into a directory in the mods folder and that is where i have edited the files.
The thought has just occurred to me... I know factorio is reading my lua files and the json but is there anything I need to do to 'enable' my mod, I've ...
I have just copied the lua files into a directory in the mods folder and that is where i have edited the files.
The thought has just occurred to me... I know factorio is reading my lua files and the json but is there anything I need to do to 'enable' my mod, I've ...
- Sun Oct 29, 2017 2:55 am
- Forum: Modding help
- Topic: Failed to load mods: ... does not match any enabled mod
- Replies: 4
- Views: 3576
Failed to load mods: ... does not match any enabled mod
I am making my first item mod, I'm trying to make 'green' belts, undergrounds and splitters that go twice as fast as blue ones...
I grabbed all the relevant code from the base game and worked through the issues but this one has me stumped, I don't know what it's problem is.
6.607 Mods to disable ...
I grabbed all the relevant code from the base game and worked through the issues but this one has me stumped, I don't know what it's problem is.
6.607 Mods to disable ...
- Sat Sep 23, 2017 11:14 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Exoskeleton Mark II
- Replies: 10
- Views: 6957
Re: [MOD 0.15.x] Exoskeleton Mark II
I get the following error when starting my modded server after updating this mod... (factorio V0.15.34)
37.723 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Error while running on_configuration_changed: Error while running event Exoskeleton Mark II::on_player_armor_inventory ...
37.723 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Error while running on_configuration_changed: Error while running event Exoskeleton Mark II::on_player_armor_inventory ...
- Mon Sep 11, 2017 1:29 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 132
- Views: 88146
Re: [MOD 0.15] Loader Redux 1.1.1
Cancel bug report... I just realised i have loader-furnaces installed not loader-redux... my bad... ![Embarrassed :oops:](./images/smilies/icon_redface.gif)
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
- Sun Sep 10, 2017 11:22 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 132
- Views: 88146
Re: [MOD 0.15] Loader Redux 1.1.1
The red and blue furnaces are not unlocking with research.
I believe you are missing two table.insert's at the top of furnaces.lua ;)
Now it would be quite hilarious if this loader mod unlocked some furnace. :lol:
I can ensure you loaders are unlocked fine by their respective technology.
I have ...
I believe you are missing two table.insert's at the top of furnaces.lua ;)
Now it would be quite hilarious if this loader mod unlocked some furnace. :lol:
I can ensure you loaders are unlocked fine by their respective technology.
I have ...
- Sun Sep 10, 2017 2:11 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 132
- Views: 88146
Re: [MOD 0.15] Loader Redux 1.1.1
The red and blue furnaces are not unlocking with research.
I believe you are missing two table.insert's at the top of furnaces.lua![Wink ;)](./images/smilies/icon_e_wink.gif)
I believe you are missing two table.insert's at the top of furnaces.lua
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Sat Aug 12, 2017 1:39 pm
- Forum: Multiplayer
- Topic: My Birthday celebration
- Replies: 1
- Views: 1408
Re: My Birthday celebration
Day two commences and there are people on the server working hard already.
- Fri Aug 11, 2017 6:41 pm
- Forum: Multiplayer
- Topic: My Birthday celebration
- Replies: 1
- Views: 1408
My Birthday celebration
As usual every year I do some sort of live stream special event around the time of my birthday.
This year I'm hosting a vanilla factorio server all weekend.
Anyone is welcome to come in, build things, show off their skills and learn from others.
I will be live streaming and recording. The recording ...
This year I'm hosting a vanilla factorio server all weekend.
Anyone is welcome to come in, build things, show off their skills and learn from others.
I will be live streaming and recording. The recording ...
- Mon Jul 10, 2017 12:54 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 336724
Re: [MOD 0.15.5] Robot Army. v0.3.2
I think i have found a bug...
34098.916 Error MainLoop.cpp:943: Exception at tick 40328651: Error while running event robotarmy::on_tick (ID 0)
H:/Games/Factorio Modded/data/core/lualib/util.lua:5: attempt to index local 'position1' (a number value)
34098.916 Error ClientMultiplayerManager.cpp:92 ...
34098.916 Error MainLoop.cpp:943: Exception at tick 40328651: Error while running event robotarmy::on_tick (ID 0)
H:/Games/Factorio Modded/data/core/lualib/util.lua:5: attempt to index local 'position1' (a number value)
34098.916 Error ClientMultiplayerManager.cpp:92 ...
- Wed Apr 05, 2017 12:21 am
- Forum: Gameplay Help
- Topic: Play through tutorial beginners and up
- Replies: 0
- Views: 1018
Play through tutorial beginners and up
Hi people,
Some of my followers were asking questions on my factorio streams so i started a series on youtube to try to help them from the beginning.
They said they find it really helpful so far and answered a lot of questions to do with sizing and spacing and how to work out throughput so I thought ...
Some of my followers were asking questions on my factorio streams so i started a series on youtube to try to help them from the beginning.
They said they find it really helpful so far and answered a lot of questions to do with sizing and spacing and how to work out throughput so I thought ...
- Tue Feb 21, 2017 11:37 pm
- Forum: Multiplayer
- Topic: 2 years of streaming celebration 25/02/2017
- Replies: 0
- Views: 698
2 years of streaming celebration 25/02/2017
Greetings all,
This Saturday (25/02/2017) I will be celebrating 2 years of live streaming with a 24hour live stream.
I have just purchased factorio after playing the demo for over a week and as part of my celebrations I'm going to run an open co-op vanilla server that will have a password that will ...
This Saturday (25/02/2017) I will be celebrating 2 years of live streaming with a 24hour live stream.
I have just purchased factorio after playing the demo for over a week and as part of my celebrations I'm going to run an open co-op vanilla server that will have a password that will ...
- Tue Feb 21, 2017 11:37 pm
- Forum: General discussion
- Topic: Just purchased, just saying hello
- Replies: 1
- Views: 1116
Just purchased, just saying hello
Greetings everyone,
I just purchased the game after playing the demo for over a week and i love the game.
I look forward to having a blast on multiplayer.
I just purchased the game after playing the demo for over a week and i love the game.
I look forward to having a blast on multiplayer.