Yeah! Just what I wanted to hear from the devs, Nothing at all. :P
I know you can do better than that, or at least somebody point me to the obvious thing I missed.
Search found 8 matches
- Tue Oct 03, 2017 2:26 am
- Forum: Technical Help
- Topic: Ingame update download slow
- Replies: 1
- Views: 2029
- Tue Oct 03, 2017 1:58 am
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 15824
Re: Low power warning
I'm not sure how it'd work with an accumulator, because I didn't have the tech in my current save, didn't have access to my other ones, and had a 6 days internet outage. So I came up with this one , which requires the loaders mod, and Bob's Inserters or 5Dim's (which is what I'm using here) inserter...
- Wed Sep 13, 2017 4:04 pm
- Forum: Technical Help
- Topic: Ingame update download slow
- Replies: 1
- Views: 2029
Ingame update download slow
Hi, I couldn't find anything from a quick search on the forums and google, results were mostly related to multiplayer map download speed 3 or so major versions ago. Ever since I started poking my head into the non-steam experimental versions to keep things separate, starting at 0.15.0, I've noticed ...
- Sat Jul 22, 2017 2:06 pm
- Forum: Duplicates
- Topic: [0.15.30] Red/green circuit wires not consumed by bots
- Replies: 2
- Views: 1307
[0.15.30] Red/green circuit wires not consumed by bots
I did a quick search and didn't find anything related to it, and I'm not sure if it's considered "not a bug", because this is also in 0.14.23 vanilla. When building from a blueprint, construction robots don't consume any green or red wire to set up circuit connections. So the circuit wires...
- Tue Mar 28, 2017 7:51 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 587882
Re: [MOD 0.14] AAI Programmable Vehicles
When you try and use a repair pack on some of the buildings (e.g. zone scanner, tile scanner, zone controller, unit controller), it'll say "This cannot be mined.", and you cannot repair the structures *coughs*hidesshotgunbehindback*.
- Wed Mar 22, 2017 10:45 am
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 46522
Re: Friday Facts #182 - Optimizations, always more optimizations
I had this terrible idea of new vehicles for 0.16, like Truck-Trailers (or Tractor-Trailers, or maybe just trailers for your car) as an earlier alternative to trains (I've built car loading/unloading ports before, mainly for barreled oil, and solar stuff to take out and transfer to logistics storage...
- Sun Mar 05, 2017 12:26 pm
- Forum: Mods
- Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
- Replies: 81
- Views: 39143
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Is the auto-show option reversed? It seems to always show the label text when the option is disabled, but when the option is enabled, it only seems to show it when I hover over it.
- Tue Feb 21, 2017 12:32 pm
- Forum: Technical Help
- Topic: [14.12] Dedicated server join issue
- Replies: 4
- Views: 2574
Re: [14.12] Dedicated server join issue
I set up a passworded, modded server (debian headless) yesterday as well, and one player keeps being dropped and having the same issue trying to re-login. Myself and two others were not being dropped at all, or failing to login. Is there anything we can do to find out what exactly causes it? Removin...