Search found 7 matches
- Wed May 17, 2017 4:07 pm
- Forum: Implemented Suggestions
- Topic: [0.15] move mod-settings.json into mod-directory
- Replies: 4
- Views: 2525
[0.15] move mod-settings.json into mod-directory
Please move the mod-settings.json into mod-directory When using different mod-directories(commandline-option --mod-directory ), the mod-settings will be reset due to missing or other mods. If the mod-settings.json file would be inside the mods-folder, I would be able to have different mod-settings f...
- Fri Apr 21, 2017 1:29 pm
- Forum: Modding help
- Topic: Prototype properties documentation?
- Replies: 2
- Views: 1344
Re: Prototype properties documentation?
Thanks, pieppiep.
Your explanation seems plausible
In all the mods, I've downloaded so far from the mod-portal, they never changed those 3 properties. So they either are good as they are or are unimportant
Ciao, Freaky
Your explanation seems plausible
In all the mods, I've downloaded so far from the mod-portal, they never changed those 3 properties. So they either are good as they are or are unimportant
Ciao, Freaky
- Tue Apr 18, 2017 9:22 pm
- Forum: Modding help
- Topic: Prototype properties documentation?
- Replies: 2
- Views: 1344
Prototype properties documentation?
Hi, I was looking at the different prototypes and their properties and stumbled over this: { type = "logistic-robot", min_to_charge = 0.2, max_to_charge = 0.95, transfer_distance = 0.5, ....... } I found this nice list of prototype-documentation, but the documentation for robots is not yet...
- Mon Mar 06, 2017 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] crash when starting multiplayer LAN game
- Replies: 1
- Views: 1131
[0.14.22] crash when starting multiplayer LAN game
Hi, the game crashes, when you try to start a multiplayer LAN with 'Verify User Identity' enabled but without an active internet connection. I wanted to play a game with friends: we had a LAN without internet connectivity. After disabling 'Verify User Identity' on game creation, it worked. Steps to ...
- Mon Feb 20, 2017 1:47 pm
- Forum: Ideas and Suggestions
- Topic: UI feedback, when the game is downloading something
- Replies: 0
- Views: 643
UI feedback, when the game is downloading something
Hi, it would be nice to have some kind of feedback, when the game is downloading stuff. An example would be the download of the mod-list. When clicking on the 'install mods' button, the game freezes until it has downloaded the mod-list from the mod-portal. It would be nice to have a small pop-up wit...
- Mon Feb 20, 2017 1:43 pm
- Forum: Ideas and Suggestions
- Topic: Unified "<escape>"/"q" key
- Replies: 2
- Views: 1291
Unified "<escape>"/"q" key
Hi, as a new Factorio Player, I often find it confusing/irritating that I sometimes have to use '<escape>' and other times 'q' to close a window or deselect the current selected item. Also hitting <escape> when no window is open, it will display the game-menu. It would be very helpful to have <escap...
- Mon Feb 20, 2017 1:39 pm
- Forum: Implemented Suggestions
- Topic: Alternate Keybindings
- Replies: 1
- Views: 1301
Alternate Keybindings
Hi,
would it be possible to implement alternate keybindings, so I can map 2 different keys to the same function?
That would be nice, because then I can have the default key-binding (e.g. for following tutorials) and my own keybinding for convenience.
Thanks in advance.
Freaky
would it be possible to implement alternate keybindings, so I can map 2 different keys to the same function?
That would be nice, because then I can have the default key-binding (e.g. for following tutorials) and my own keybinding for convenience.
Thanks in advance.
Freaky