The first few seconds of the last music file gives me heavy simcity 4 vibes, specifically some rush hour expansion tracks. I REALLY like it.
I think either "gridlock" or "bumper to bumper"
Search found 21 matches
- Fri Apr 12, 2024 11:04 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 31745
- Mon Mar 11, 2024 2:27 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1389124
Re: Alien artifact research
Same question here, but I use the angels science and component overhauls. Went through creative/cheat mode to check all the labs and none seemed to accept them.
- Fri Oct 20, 2023 11:12 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 57856
Re: Friday Facts #381 - Space Platforms
Disabling entities/buildings per surface has a lot of potential. I, for one, am really excited for it. Hopefully it is toggleable at runtime and not just at startup time. (Research x technology to unlock y on z surface, for mods)
- Fri Sep 15, 2023 11:36 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 80092
Re: Friday Facts #376 - Research and Technology
Will the prod bonus be bound to a recipe or a product? Very different implications for mods between those options. Also, one thing that comes to mind with the new thing: Could you mod a module into the game with a higher quality bonus at the cost of a negative prod bonus, which would be counteracted...
- Fri Sep 08, 2023 12:18 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 191171
Re: Friday Facts #375 - Quality
I don't expect it to, but it'd be great if that also enables modules changing the output of a recipe to a different item, not just different rarity.
Also, can mods set a minimum rarity for certain inputs?
Also, can mods set a minimum rarity for certain inputs?
- Fri Apr 21, 2023 7:44 am
- Forum: Modding help
- Topic: [1.1.80] Moving left results in tree shadows popping in
- Replies: 1
- Views: 559
[1.1.80] Moving left results in tree shadows popping in
What did you do? move left What happened? shadows popped in at maximum zoom out What did you expect to happen instead? It might be obvious to you, but do it anyway! Shadows not to pop in Does it happen always, once, or sometimes? seems to always happen, if the tree is big enough If you can reproduce...
- Sat Apr 15, 2023 9:45 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.80] New item in tab notification renders below the icon for the tab
- Replies: 1
- Views: 1445
[1.1.80] New item in tab notification renders below the icon for the tab
What did you do? Research a new technology What happened? The notification icon appeared behind What did you expect to happen instead? It might be obvious to you, but do it anyway! Render on top of the tab icon Does it happen always, once, or sometimes? Always, when the icon for the tab is big enoug...
- Fri Apr 14, 2023 4:21 pm
- Forum: Duplicates
- Topic: [boskid][1.1.80] Crash (Commandable::findDistraction)
- Replies: 2
- Views: 903
[boskid][1.1.80] Crash (Commandable::findDistraction)
I have no clue as to what could be the root cause the crash, hence the title. It seems to be a nullreference The game crashed shortly after an autosave, altough I don't know if it is relevant. 3071.180 Info AppManagerStates.cpp:1910: Saving finished 3125.310 Error CrashHandler.cpp:494: Exception Cod...
- Tue Jan 03, 2023 10:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1389124
Re: Bugs & FAQ
Because searching hasn't led me to a result: How compatible are science/component overhauls with full bobs + full angels + madclown? Asking, because I ran into problems with a similar pack before, where I had added AAI which caused problems with science I only noticed 2 hours later. I'm not sure ab...
- Tue Jan 03, 2023 5:43 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1389124
Re: Bugs & FAQ
Because searching hasn't led me to a result: How compatible are science/component overhauls with full bobs + full angels + madclown? Asking, because I ran into problems with a similar pack before, where I had added AAI which caused problems with science I only noticed 2 hours later.
- Fri Nov 25, 2022 2:02 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 29747
Re: Friday Facts #371 - Apple Silicon
Ooooh, it seems I misread that part then. Thanks for clarifying.
- Fri Nov 25, 2022 1:56 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 29747
Re: Friday Facts #371 - Apple Silicon
Why was the porting considered so confidental?
- Thu Apr 09, 2020 11:21 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1389124
Re: Bugs & FAQ
Is it intended, that with the full overhaul enabled, mining buildings gives back their parts, rather than the building itself? the last setting of angels industries enables that. I dont remember the name, but it basically causes that whenever you mine something (not just buildings) you get its mate...
- Thu Apr 09, 2020 10:38 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1389124
Re: Bugs & FAQ
Is it intended, that with the full overhaul enabled, mining buildings gives back their parts, rather than the building itself?
- Wed May 11, 2016 5:46 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 315168
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
I have a question: Is this mod compatible with bobs mods?
(sry if it has already been asked)
(sry if it has already been asked)
- Fri Oct 31, 2014 10:11 pm
- Forum: News
- Topic: Friday Facts #58 - It is here
- Replies: 45
- Views: 36189
Re: Friday Facts #58 - It is here
it gives me the error invalid ip address when trying to connect via hamachi when disabling scenario pack. when i enable both i get: Connection refused by peer. Reason: type(ConnectionReply) confirm(true) status(refused) description(Active mods configuration doesn't match.) remoteApplicationVersion(0...
- Wed Sep 10, 2014 10:35 am
- Forum: Ideas and Suggestions
- Topic: Advanced Ore Processing
- Replies: 24
- Views: 14552
Re: Advanced Ore Processing
I hope they add it. Cause it seems fitting for the endgame.
- Mon Sep 08, 2014 12:18 pm
- Forum: General discussion
- Topic: change name.
- Replies: 2
- Views: 1403
change name.
I want to change my infame Name because i want to upgrade to the highest Tier and started hating the numbers in my Name. So i want to change it to akronymus now.
- Sun Sep 07, 2014 6:23 pm
- Forum: Spread the Word
- Topic: Question regarding "borrowing" the game to a friend
- Replies: 8
- Views: 18883
Re: Question regarding "borrowing" the game to a friend
He bought it anyway. i gave it to him cause the test version didnt really push him over to buy it.
- Sun Sep 07, 2014 8:06 am
- Forum: Off topic
- Topic: Some RL Factorio (German photo series about iron ore trains)
- Replies: 3
- Views: 8521
Re: Some RL Factorio (German photo series about iron ore tra
There is a pretty long Transport belt in a desert. And i think ICE Seen a picture of a 500 wagon train spmewhere