Search found 662 matches

by Kane
Tue Oct 11, 2022 4:11 pm
Forum: Releases
Topic: Version 1.1.70
Replies: 5
Views: 10180

Re: Version 1.1.70

Awesome like always!
by Kane
Fri Sep 23, 2022 5:07 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 15325

Re: Friday Facts #370 - The journey to Nintendo Switch

A whole other year without an update is very sad news. Factorio got as big and well known as it is due to the early-access model, perhaps it would be a good idea to rethink the stop of this idea? Okay I think you are not understanding something here. Imagine them releasing the DLC but it has 100% n...
by Kane
Fri May 06, 2022 10:13 am
Forum: Releases
Topic: Version 1.1.59
Replies: 2
Views: 9416

Re: Version 1.1.59

You guys are amazing! I can't wait for update 69!
by Kane
Tue Feb 09, 2021 7:05 pm
Forum: Not a bug
Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Replies: 46
Views: 16610

Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)

Hope it's fine to Necro this with a Solution that worked for a friend and Not might not work for most. So be warned when making such changes and that I nor the Factorio Devs take any responsibility for someone editing their Registry. Just posting this for people who search DXGI_ERROR_DEVICE_REMOVED ...
by Kane
Mon Feb 08, 2021 7:10 am
Forum: Mods
Topic: Change Map Settings Mod?
Replies: 1
Views: 828

Re: Change Map Settings Mod?

/editor in game and check out the setting in surface.
by Kane
Mon Feb 08, 2021 7:00 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 10147

Re: Some ideas for the "One big expansion pack"

Ships and planes would definitely make me not want to buy the expansion. I highly doubt that would end up showing up.
by Kane
Fri Feb 05, 2021 11:23 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 119807

Re: Friday Facts #365 - Future plans

Are we there yet? :lol:
by Kane
Wed Feb 03, 2021 11:37 pm
Forum: Ideas and Requests For Mods
Topic: Curser Item Count Hook
Replies: 0
Views: 510

Curser Item Count Hook

There might be an option that I have missed, but could we have a hook into the item count via the curser? For example with the Yemto's Item Count Mod I want to see how many of an item I actually have not what is at my curser.


What we do right now to display it:
Image
by Kane
Wed Feb 03, 2021 1:49 am
Forum: Ideas and Suggestions
Topic: The ability to see other forces Production Stats.
Replies: 0
Views: 460

The ability to see other forces Production Stats.

I have always been fascinated in Factorio for Separate forces co-opish play style. So not PvP and not shared research and starting area's. But I like the idea sort like Minecraft 2 people can walk their separate ways or maybe end up trading and working on the same rail network, etc. So long story sh...
by Kane
Sun Feb 10, 2019 10:42 pm
Forum: Multiplayer
Topic: Is there any mods these days to allow people to spread out and play co-op doing rail systems?
Replies: 4
Views: 2068

Is there any mods these days to allow people to spread out and play co-op doing rail systems?

In the past a lot of scripts, mods, etc could not deal with biters well and was more of a copy/paste messy setup. I was wondering if it was possible to setup a game say for 4 friends where we spawn say 1000's of tiles away from each other and overtime we build towards each other and build a big tran...
by Kane
Fri Mar 09, 2018 11:18 pm
Forum: News
Topic: Friday Facts #233 - Wiki admin
Replies: 23
Views: 11607

Re: Friday Facts #233 - Wiki admin

Sorry Gangsir lol :(
by Kane
Thu Feb 15, 2018 5:59 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 44410

Re: Version 0.16.24

Sending crash logs to the developers in Minecraft is opt-out, too. On the other hand noone will/can use this since noone plays vanilla Minecraft. Sadly you are beyond wrong number wise on this. Most people play Vanilla Minecraft I think the numbers were really low when someone actually took a count...
by Kane
Thu Feb 15, 2018 5:46 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 44410

Re: Version 0.16.24

Should be Opt-out not Opt-In. But I agree there needs to be an option.
by Kane
Fri Jan 19, 2018 7:23 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 31862

Re: Friday Facts #226 - New mod portal & other news

How do you sort the mod portal by versions of factorio For example show only mods for version 0.15.* or 0.16.*?
by Kane
Fri Jan 05, 2018 10:38 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 255686

Re: Friday Facts #224 - Bots versus belts

Mass Kill Bots!
by Kane
Fri Jan 05, 2018 12:39 am
Forum: Releases
Topic: Version 0.16.14
Replies: 30
Views: 15284

Re: Version 0.16.14

Squingy wrote:Ah yes the Intel "meltdown" as it's being called, good thing I roll AMD.
That sucks that you will lack higher performance then most Intel users here. We still will be rocking higher per thread performance and that is what counts in most games including factorio.
by Kane
Thu Jan 04, 2018 10:15 pm
Forum: Releases
Topic: Version 0.16.14
Replies: 30
Views: 15284

Re: Version 0.16.14

Added 'allow spectators' option to PvP. Does that mean I can: watch a PvP game without joining the server? watch a muliplayer game real time from KoS or Xterm or whoever? Please say yes...please... pleaseeeeeeee! Factorio @ e-sports!!!!!! Watch it live now!!!!!! :mrgreen: Cheers :) You still join t...
by Kane
Thu Jan 04, 2018 9:27 pm
Forum: Releases
Topic: Version 0.16.14
Replies: 30
Views: 15284

Re: Version 0.16.14

Thanks for adding more and more features to PvP is there a way we can maybe rename it down the road? Not sure how to rename it but I think more and more people are using it for none PvP Servers and we also do and love to see more features for that. Also is there any kind of decent scripts yet that l...
by Kane
Tue Jan 02, 2018 9:44 am
Forum: Mod portal Discussion
Topic: "Server error: Network Error"
Replies: 21
Views: 6533

Re: "Server error: Network Error"

HanziQ wrote:Sorry for that, should be fixed.

Also please don't necro old topics, post a new one.
Should we make a new Post every second on how the mod portal is down and having issues. I mean at this point might be a life time of necroing :)
by Kane
Tue Jan 02, 2018 9:42 am
Forum: Mod portal Discussion
Topic: What is wrong witgh the mod portal?
Replies: 5
Views: 2278

Re: What is wrong witgh the mod portal?

Pretty much bad developers letting something slip ;) Amazing developers with the game but their site stuff on the other hand has been a pure joke. Something must have gone bad internally since they had said by now 2.0 portal was going be out. I assume someone got fired and no one else was replaced.

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