Search found 659 matches

by Kane
Tue Feb 09, 2021 7:05 pm
Forum: Not a bug
Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Replies: 46
Views: 9046

Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)

Hope it's fine to Necro this with a Solution that worked for a friend and Not might not work for most. So be warned when making such changes and that I nor the Factorio Devs take any responsibility for someone editing their Registry. Just posting this for people who search DXGI_ERROR_DEVICE_REMOVED ...
by Kane
Mon Feb 08, 2021 7:10 am
Forum: Mods
Topic: Change Map Settings Mod?
Replies: 1
Views: 269

Re: Change Map Settings Mod?

/editor in game and check out the setting in surface.
by Kane
Mon Feb 08, 2021 7:00 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 4320

Re: Some ideas for the "One big expansion pack"

Ships and planes would definitely make me not want to buy the expansion. I highly doubt that would end up showing up.
by Kane
Fri Feb 05, 2021 11:23 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 60104

Re: Friday Facts #365 - Future plans

Are we there yet? :lol:
by Kane
Wed Feb 03, 2021 11:37 pm
Forum: Ideas and Requests For Mods
Topic: Curser Item Count Hook
Replies: 0
Views: 153

Curser Item Count Hook

There might be an option that I have missed, but could we have a hook into the item count via the curser? For example with the Yemto's Item Count Mod I want to see how many of an item I actually have not what is at my curser.


What we do right now to display it:
Image
by Kane
Wed Feb 03, 2021 1:49 am
Forum: Ideas and Suggestions
Topic: The ability to see other forces Production Stats.
Replies: 0
Views: 131

The ability to see other forces Production Stats.

I have always been fascinated in Factorio for Separate forces co-opish play style. So not PvP and not shared research and starting area's. But I like the idea sort like Minecraft 2 people can walk their separate ways or maybe end up trading and working on the same rail network, etc. So long story sh...
by Kane
Sun Feb 10, 2019 10:42 pm
Forum: Multiplayer
Topic: Is there any mods these days to allow people to spread out and play co-op doing rail systems?
Replies: 4
Views: 1307

Is there any mods these days to allow people to spread out and play co-op doing rail systems?

In the past a lot of scripts, mods, etc could not deal with biters well and was more of a copy/paste messy setup. I was wondering if it was possible to setup a game say for 4 friends where we spawn say 1000's of tiles away from each other and overtime we build towards each other and build a big tran...
by Kane
Fri Mar 09, 2018 11:18 pm
Forum: News
Topic: Friday Facts #233 - Wiki admin
Replies: 23
Views: 8909

Re: Friday Facts #233 - Wiki admin

Sorry Gangsir lol :(
by Kane
Thu Feb 15, 2018 5:59 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 35064

Re: Version 0.16.24

Sending crash logs to the developers in Minecraft is opt-out, too. On the other hand noone will/can use this since noone plays vanilla Minecraft. Sadly you are beyond wrong number wise on this. Most people play Vanilla Minecraft I think the numbers were really low when someone actually took a count...
by Kane
Thu Feb 15, 2018 5:46 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 35064

Re: Version 0.16.24

Should be Opt-out not Opt-In. But I agree there needs to be an option.
by Kane
Fri Jan 19, 2018 7:23 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 23704

Re: Friday Facts #226 - New mod portal & other news

How do you sort the mod portal by versions of factorio For example show only mods for version 0.15.* or 0.16.*?
by Kane
Fri Jan 05, 2018 10:38 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 173632

Re: Friday Facts #224 - Bots versus belts

Mass Kill Bots!
by Kane
Fri Jan 05, 2018 12:39 am
Forum: Releases
Topic: Version 0.16.14
Replies: 30
Views: 12419

Re: Version 0.16.14

Squingy wrote:Ah yes the Intel "meltdown" as it's being called, good thing I roll AMD.
That sucks that you will lack higher performance then most Intel users here. We still will be rocking higher per thread performance and that is what counts in most games including factorio.
by Kane
Thu Jan 04, 2018 10:15 pm
Forum: Releases
Topic: Version 0.16.14
Replies: 30
Views: 12419

Re: Version 0.16.14

Added 'allow spectators' option to PvP. Does that mean I can: watch a PvP game without joining the server? watch a muliplayer game real time from KoS or Xterm or whoever? Please say yes...please... pleaseeeeeeee! Factorio @ e-sports!!!!!! Watch it live now!!!!!! :mrgreen: Cheers :) You still join t...
by Kane
Thu Jan 04, 2018 9:27 pm
Forum: Releases
Topic: Version 0.16.14
Replies: 30
Views: 12419

Re: Version 0.16.14

Thanks for adding more and more features to PvP is there a way we can maybe rename it down the road? Not sure how to rename it but I think more and more people are using it for none PvP Servers and we also do and love to see more features for that. Also is there any kind of decent scripts yet that l...
by Kane
Tue Jan 02, 2018 9:44 am
Forum: Mod portal Discussion
Topic: "Server error: Network Error"
Replies: 21
Views: 4564

Re: "Server error: Network Error"

HanziQ wrote:Sorry for that, should be fixed.

Also please don't necro old topics, post a new one.
Should we make a new Post every second on how the mod portal is down and having issues. I mean at this point might be a life time of necroing :)
by Kane
Tue Jan 02, 2018 9:42 am
Forum: Mod portal Discussion
Topic: What is wrong witgh the mod portal?
Replies: 5
Views: 1557

Re: What is wrong witgh the mod portal?

Pretty much bad developers letting something slip ;) Amazing developers with the game but their site stuff on the other hand has been a pure joke. Something must have gone bad internally since they had said by now 2.0 portal was going be out. I assume someone got fired and no one else was replaced.
by Kane
Tue Jan 02, 2018 9:38 am
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 68
Views: 19438

Re: The mod portal was a nice experiment... end it please?

As you said, workshop support would lock non Steam users out of the party, because, why bother those who aren't on Steam ? Steam users would stay together, and it would create a 2-speed game. I fully support the fact that whatever ecosystem is built around the game, all will be able to benefit equa...
by Kane
Sat Dec 23, 2017 4:20 am
Forum: Mod portal Discussion
Topic: My wishes for Mod Portal 2.0
Replies: 28
Views: 6804

Re: My wishes for Mod Portal 2.0

My wishes are for it to actually exist.
by Kane
Fri Dec 15, 2017 10:54 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 31735

Re: Friday Facts #221 - 0.16 is out

I'm fat and you did not have fat man sizes!

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