Search found 660 matches
- Fri May 06, 2022 10:13 am
- Forum: Releases
- Topic: Version 1.1.59
- Replies: 2
- Views: 7379
Re: Version 1.1.59
You guys are amazing! I can't wait for update 69!
- Tue Feb 09, 2021 7:05 pm
- Forum: Not a bug
- Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
- Replies: 46
- Views: 13689
Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Hope it's fine to Necro this with a Solution that worked for a friend and Not might not work for most. So be warned when making such changes and that I nor the Factorio Devs take any responsibility for someone editing their Registry. Just posting this for people who search DXGI_ERROR_DEVICE_REMOVED ...
- Mon Feb 08, 2021 7:10 am
- Forum: Mods
- Topic: Change Map Settings Mod?
- Replies: 1
- Views: 575
Re: Change Map Settings Mod?
/editor in game and check out the setting in surface.
- Mon Feb 08, 2021 7:00 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 7825
Re: Some ideas for the "One big expansion pack"
Ships and planes would definitely make me not want to buy the expansion. I highly doubt that would end up showing up.
- Fri Feb 05, 2021 11:23 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 283
- Views: 100477
Re: Friday Facts #365 - Future plans
Are we there yet? 

- Wed Feb 03, 2021 11:37 pm
- Forum: Ideas and Requests For Mods
- Topic: Curser Item Count Hook
- Replies: 0
- Views: 330
Curser Item Count Hook
There might be an option that I have missed, but could we have a hook into the item count via the curser? For example with the Yemto's Item Count Mod I want to see how many of an item I actually have not what is at my curser.
What we do right now to display it:

What we do right now to display it:

- Wed Feb 03, 2021 1:49 am
- Forum: Ideas and Suggestions
- Topic: The ability to see other forces Production Stats.
- Replies: 0
- Views: 300
The ability to see other forces Production Stats.
I have always been fascinated in Factorio for Separate forces co-opish play style. So not PvP and not shared research and starting area's. But I like the idea sort like Minecraft 2 people can walk their separate ways or maybe end up trading and working on the same rail network, etc. So long story sh...
- Sun Feb 10, 2019 10:42 pm
- Forum: Multiplayer
- Topic: Is there any mods these days to allow people to spread out and play co-op doing rail systems?
- Replies: 4
- Views: 1745
Is there any mods these days to allow people to spread out and play co-op doing rail systems?
In the past a lot of scripts, mods, etc could not deal with biters well and was more of a copy/paste messy setup. I was wondering if it was possible to setup a game say for 4 friends where we spawn say 1000's of tiles away from each other and overtime we build towards each other and build a big tran...
- Fri Mar 09, 2018 11:18 pm
- Forum: News
- Topic: Friday Facts #233 - Wiki admin
- Replies: 23
- Views: 10474
Re: Friday Facts #233 - Wiki admin
Sorry Gangsir lol 

- Thu Feb 15, 2018 5:59 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 40870
Re: Version 0.16.24
Sending crash logs to the developers in Minecraft is opt-out, too. On the other hand noone will/can use this since noone plays vanilla Minecraft. Sadly you are beyond wrong number wise on this. Most people play Vanilla Minecraft I think the numbers were really low when someone actually took a count...
- Thu Feb 15, 2018 5:46 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 40870
Re: Version 0.16.24
Should be Opt-out not Opt-In. But I agree there needs to be an option.
- Fri Jan 19, 2018 7:23 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 28615
Re: Friday Facts #226 - New mod portal & other news
How do you sort the mod portal by versions of factorio For example show only mods for version 0.15.* or 0.16.*?
- Fri Jan 05, 2018 10:38 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 224102
Re: Friday Facts #224 - Bots versus belts
Mass Kill Bots!
- Fri Jan 05, 2018 12:39 am
- Forum: Releases
- Topic: Version 0.16.14
- Replies: 30
- Views: 14083
Re: Version 0.16.14
That sucks that you will lack higher performance then most Intel users here. We still will be rocking higher per thread performance and that is what counts in most games including factorio.Squingy wrote:Ah yes the Intel "meltdown" as it's being called, good thing I roll AMD.
- Thu Jan 04, 2018 10:15 pm
- Forum: Releases
- Topic: Version 0.16.14
- Replies: 30
- Views: 14083
Re: Version 0.16.14
Added 'allow spectators' option to PvP. Does that mean I can: watch a PvP game without joining the server? watch a muliplayer game real time from KoS or Xterm or whoever? Please say yes...please... pleaseeeeeeee! Factorio @ e-sports!!!!!! Watch it live now!!!!!! :mrgreen: Cheers :) You still join t...
- Thu Jan 04, 2018 9:27 pm
- Forum: Releases
- Topic: Version 0.16.14
- Replies: 30
- Views: 14083
Re: Version 0.16.14
Thanks for adding more and more features to PvP is there a way we can maybe rename it down the road? Not sure how to rename it but I think more and more people are using it for none PvP Servers and we also do and love to see more features for that. Also is there any kind of decent scripts yet that l...
- Tue Jan 02, 2018 9:44 am
- Forum: Mod portal Discussion
- Topic: "Server error: Network Error"
- Replies: 21
- Views: 5830
Re: "Server error: Network Error"
Should we make a new Post every second on how the mod portal is down and having issues. I mean at this point might be a life time of necroingHanziQ wrote:Sorry for that, should be fixed.
Also please don't necro old topics, post a new one.

- Tue Jan 02, 2018 9:42 am
- Forum: Mod portal Discussion
- Topic: What is wrong witgh the mod portal?
- Replies: 5
- Views: 1986
Re: What is wrong witgh the mod portal?
Pretty much bad developers letting something slip
Amazing developers with the game but their site stuff on the other hand has been a pure joke. Something must have gone bad internally since they had said by now 2.0 portal was going be out. I assume someone got fired and no one else was replaced.

- Tue Jan 02, 2018 9:38 am
- Forum: Mod portal Discussion
- Topic: The mod portal was a nice experiment... end it please?
- Replies: 74
- Views: 24705
Re: The mod portal was a nice experiment... end it please?
As you said, workshop support would lock non Steam users out of the party, because, why bother those who aren't on Steam ? Steam users would stay together, and it would create a 2-speed game. I fully support the fact that whatever ecosystem is built around the game, all will be able to benefit equa...
- Sat Dec 23, 2017 4:20 am
- Forum: Mod portal Discussion
- Topic: My wishes for Mod Portal 2.0
- Replies: 28
- Views: 8423
Re: My wishes for Mod Portal 2.0
My wishes are for it to actually exist.