Search found 322 matches

by lovely_santa
Wed May 20, 2020 1:26 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2938
Views: 378563

Re: Bugs & FAQ, Angel's Bio Processing

Concerning v 0.7.8 of Angel's Bio Processing. When searching the wilds for a specific puffer type (I'm looking for Blazing Puffers), and harvesting the eggs by "mining the puffers," the result -- regardless of the type of puffer you mine -- is (at least for me) always a Gaseous Puffer egg. I'm at l...
by lovely_santa
Tue May 19, 2020 7:25 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2938
Views: 378563

Re: Bugs & FAQ

bulb5 wrote:
Tue May 19, 2020 2:42 pm
One tiny nit-picky thing: for Angels Refining 0.11.10, the Ferric Ore Dust recipe takes 4 seconds, while the Cupric Ore Dust recipe takes 1 second. Everything else between ferric and cupric is symmetrical, so I suspect this wasn't intentional.
It is indeed supposed to be 4 seconds.
by lovely_santa
Tue May 19, 2020 7:01 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3503
Views: 600150

Re: Development and Discussion

... So in essence I think to ease players more gradually into it at least fish and puffers should have some other uses besides module production. Puffers are almost there IMO, aside from a way to breed specific puffer types that you are already working on it probably just needs a boost to the puffi...
by lovely_santa
Mon May 18, 2020 1:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3503
Views: 600150

Re: Development and Discussion

The biter chain is an extremely complex chain with no way around it, that comes up very suddenly (you're not gradually building it at the same time as every other chain). I understand that it get's easier once you get the queen set up, or something to that nature, but I'm not really looking to RNG ...
by lovely_santa
Mon May 18, 2020 12:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2938
Views: 378563

Re: Bugs & FAQ

Sorry for the late reply... but this appears to have been caused by a "was broken, now fixed" problem, can you please run a test with the latest version please. I can confirm that the newest versions are working as intended. I would like to apologise if you happened to have access to exotic materia...
by lovely_santa
Mon May 11, 2020 3:35 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3503
Views: 600150

Re: Development and Discussion

brysamo wrote:
Sun May 10, 2020 11:03 pm
...

where on the github?
Create a new issue our the Angel mods github. The link to github can always be found inside the mod (through the mod portal or ingame).
by lovely_santa
Sun May 10, 2020 12:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2938
Views: 378563

Re: small Bugs

small bug with aai industry for the reach . (impossibility) the first reach motor need red science pack and the other tank. Pez wanted to start looking into AAI compatibility for regular gameplay. Since components/tech is still heavily in development, we barely support bob mods. For now we are not ...
by lovely_santa
Sun May 10, 2020 10:53 am
Forum: Not a bug
Topic: [0.18.21][Modding] Reactor entities do not share neighbour bonus
Replies: 4
Views: 223

Re: [0.18.21][Modding] Reactor entities do not share neighbour bonus

For those that did want this; I made a future request (84776)
by lovely_santa
Sun May 10, 2020 10:51 am
Forum: Ideas and Suggestions
Topic: Neighboring bonus for different reactor types
Replies: 1
Views: 81

Neighboring bonus for different reactor types

Hi, While modding, Angel wanted to make a new nuclear reactor that gave a higher neighbouring bonus. So duplicating the existing reactor, renaming it, and doubling the neighbouring bonus, then went ingame. Adding 2 base game reactors next to each other give +100%, as expected. When adding 2 of the m...
by lovely_santa
Sun May 10, 2020 10:47 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3503
Views: 600150

Re: Development and Discussion

Today hopefully I unlock modules at around the 100 hour mark. They are a bit hard to get, but probably because I'm doing it for the first time. But I have a question: why are Factorian fish so bad? They produce a net 0.75 fish/minute. While all other fish like Levac produce 4.125/minute. They all u...
by lovely_santa
Sat May 09, 2020 2:01 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3503
Views: 600150

Re: Development and Discussion

So I'm experiencing a weird issue with transporting molten glass by train (and honestly I'm not sure if the issue lies within Angel's or Bob's). 1 - Only molten fluids are affected I thought this was just an issue with molten glass but it was the only molten fluid I was transporting. tried it with ...
by lovely_santa
Sat May 02, 2020 11:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2938
Views: 378563

Re: Bugs & FAQ

Hey everyone hope your doing well 😁 I noticed whilst playing a new save with a horrible plethora of mods including bobs, angles, rampant, armoured biters and some more just to make my life as hard as possible that I needed a large amount of defences to defend against those darn bugs so I setup a 5 ...
by lovely_santa
Sat May 02, 2020 11:17 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3503
Views: 600150

Re: Development and Discussion

So having a small problem relating to crushed stone, im about 30 hours into my save and i have over 5million crushed stone..... :| I have no idea how to get rid of it Anyone have any ideas? Thanks, Thomas Make bricks and pave the world! If not then you can create mineral water and just void it with...
by lovely_santa
Thu Apr 30, 2020 10:02 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2938
Views: 378563

Re: Bugs & FAQ

It was mainly for bobs an issue, but I've resolved it for all configurations now. The solid resin from wood recipe is now unlocked together with the first tree arboretum tech, so once you get some wood production up and running, you can convert wood into resin. With the temperate research afterward...
by lovely_santa
Wed Apr 29, 2020 7:02 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2938
Views: 378563

Re: Bugs & FAQ

Found another bug though... this time with casting motor casings with reusable mold. I don't know if that was intended but the recipe for the reusable mold doesn't show up in the Strand casting machines like they probably should. Instead they appear in the normal casting machines but can't be selec...
by lovely_santa
Tue Apr 28, 2020 2:52 pm
Forum: Modding help
Topic: [0.18.21][Modded MP] Mod content difference when syncing
Replies: 1
Views: 125

[0.18.21][Modded MP] Mod content difference when syncing

Hello, Before the release of 0.18.21 (I expect 0.18.20 as well), when syncing to a modded server, it downloads all the mods with default settings. After restarting the game, you try to join again. It used to first check the startup settings, prompting you the settings are different, so you permit to...
by lovely_santa
Tue Apr 28, 2020 2:39 pm
Forum: Not a bug
Topic: [0.18.21][Modding] Reactor entities do not share neighbour bonus
Replies: 4
Views: 223

[0.18.21][Modding] Reactor entities do not share neighbour bonus

Hi, While modding, Angel wanted to make a new nuclear reactor that gave a higher neighbouring bonus. So duplicating the existing reactor, renaming it, and doubling the neighbouring bonus, then went ingame. Adding 2 base game reactors next to each other give +100%, as expected. When adding 2 of the m...
by lovely_santa
Sun Apr 26, 2020 10:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3503
Views: 600150

Re: Development and Discussion

1. Plastic Industries requires bio, so you can't play it without bio, I'm sure you have bio installed. And yes, you require to make an early bio plastic setup for orange science. Mid game you'll move towards a petrochem setup and engame you'll supply some more from bio again. Your setup is not wast...
by lovely_santa
Fri Apr 24, 2020 8:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3503
Views: 600150

Re: Development and Discussion

I've been busy irl with university, so prepair for a long post :roll: ... I'd love to see the heavy barreling pump in a mod all of its own - I play all manner of mod packs, not all of which are compatible with Angels, and I've not found anything remotely as aesthetically appealing! Glad you like th...
by lovely_santa
Mon Apr 13, 2020 6:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2938
Views: 378563

Re: Bugs & FAQ

Hello again, i dont know if this is "bug" is part of AngelIndustries or RobotWorld-Continued but I'm getting the following error at startup. "Failed to load mods: Error while loading entity prototype "angels-relay-station-2" (roboport): logistics_connection_distance[15] cannot be less then logistic...

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