The long overdue patch release (version 1.1.2 patch 1) just got uploaded to the mod portal!
It fixed the major roadblocks of version 1.1.2 (released the 1st of january this year).
View the changelog ingame for each mod separately, or view it on github for all angels mods together.
Search found 500 matches
- Thu Feb 23, 2023 7:40 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3779
- Views: 1250036
- Thu Feb 23, 2023 7:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3779
- Views: 1250036
Re: Development and Discussion
When starting factorio with angels refining mod, I get about 400 of these warnings: 24.068 Warning Sprite.cpp:704: Ignoring mipmaps for sprite '__angelsrefining__/graphics/icons/angels-liquid/liquid-item-bot.png', because it has mipmap count set to 4, so its size is expected to be multiple of 8. Bu...
- Sun Jan 15, 2023 5:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
I have an issue with my current game. I am trying to make explosives using the Angel's explosive 1 or explosives 2 recipes, the glycerol or toluene recipes. I have the research done and recipes show in my craft list, but no machine is assigned to those recipes that can make them. I looked over the ...
- Sun Jan 15, 2023 5:20 pm
- Forum: Bug Reports
- Topic: Spitter data prototype tint inconsistency
- Replies: 0
- Views: 446
Spitter data prototype tint inconsistency
Hi, While modding the spitter, I came across a small inconsistency: The spitter attack results in a fire splash that adds a sticker to the player (to slow them down). The way the enemy prototype data is set up, each size of spitter (and worm) have a separate acid stream, each stream has its own (cor...
- Mon Jan 02, 2023 4:26 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3779
- Views: 1250036
Re: Development and Discussion
The same answer still holds, the ingredients and products are correct, the ratios not so much...
- Tue Jun 07, 2022 3:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
I can craft all recipes in the arboretum. Can you provide a save file where it is not possible for you? tree recipes.png Unfortunately not, I already finished the run. I was using omnifluid, maybe it was the cause? I haven't had any other problems though. I recall omni having their own way of creat...
- Mon Jun 06, 2022 2:35 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3779
- Views: 1250036
Re: Development and Discussion
The new (bugfix) update is released. You can view the complete changelog on github or ingame for each mod separate.
- Mon Jun 06, 2022 1:40 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
When playing with the tech overall, the plants farming, exploration and components, it definitely expect you to go explore and find more "gardens", more ore patch, as the starter one usually aren't enough. But there is no way to actually go explore, except walking it. By the time you are ...
- Wed May 25, 2022 5:04 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3779
- Views: 1250036
Re: Development and Discussion
yes, it is still in WIP... ideas are there... time to implement those is not...Blu3wolf wrote: ↑Fri May 20, 2022 8:52 pmIs it intentional that the CAB cannot use the vehicle construction/repair roboports?Arch666Angel wrote: ↑Sun Mar 03, 2019 4:59 pmIn collaboration with lovely_santa
https://mods.factorio.com/mod/angelsaddons-cab
- Tue Feb 01, 2022 5:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
Anyone got this weird error from angelsexploration? The mod Bob's Metals, Chemicals and Intermediates mod (1.1.3) caused a non-recoverable error. Please report this error to the mod author. Error while running event bobplates::on_configuration_changed The mod Angel's Exploration (BETA) (0.3.13) cau...
- Thu Jan 06, 2022 10:03 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
Using Industries with component and tech overhaul on, the research for Puffers 2 seems broken. I can't insert Alien Plant Samples into Exploration Lab 2. 2022-01-05.png I'd attach the savegame, but it's 170 MB. :P This is already fixed for the next release. The quick workaround for this is to remov...
- Sun Jan 02, 2022 8:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
One thing, when playing with Klonan's transport drone and having the components drop enabled, the request depto get deconstructed and its components dropped as it should, the same with the fluid depto, but the supplier does not. I assume the script that changes the drop was supposed to get all buil...
- Sat Dec 25, 2021 4:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
The gathering turret is used to gather items on the ground dropped by the biters. As I see in your technology window, I assume you do not have any artifacts enabled on your playthrough? Can you confirm this, I would've expected an unlock as the one shown below to be next to the gathering turret tec...
- Sat Dec 25, 2021 4:27 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3779
- Views: 1250036
Re: Development and Discussion
@lovely_santa I saw the update, thanks. Now the mod will load again. But I stumble upon a dependency cicle... Not sure if it is totally angels related, bu it still clashes with some aai mod I guess... Error message: https://i.ibb.co/ryZkFLG/image.png That seems like a dependency cycle with science ...
- Sat Dec 25, 2021 9:05 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
The latest angelsrefining does not work if artifacts are disabled Error in assignID: technology with name 'alien-research' does not exist. Source: bob-energy-shield-equipment-4 (technology) Thanks for the report; this is fixed for the next release. A quick work-around is to temporary enable the ali...
- Fri Dec 24, 2021 3:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
What mods are you using?
- Thu Dec 23, 2021 7:06 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3779
- Views: 1250036
Re: Development and Discussion
First patch with bugfixes is released. Find the changelog on github or for each mod separate on the mod portal.
@hylke94 and @RedDragonGecko; both bugs were already reported and should be fixed in the patch release.
@hylke94 and @RedDragonGecko; both bugs were already reported and should be fixed in the patch release.
- Wed Dec 22, 2021 8:32 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
... @mutkanum and @Sworn, can you please upload a save (maybe with the old versions) so we can reproduce the error? ... not sure if it still helpful, if it is, there you go. https://drive.google.com/file/d/1XZemVVbEE8VR9_Bdf_5AMM5yktinLRyq/view?usp=sharing this has the current save that I'm using r...
- Tue Dec 21, 2021 6:39 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
- Mon Dec 20, 2021 7:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3836
- Views: 1061360
Re: Bugs & FAQ
Thanks for all the great work :) Unfortunately I have a little bug since the updates I pulled about 14h ago: 72.417 Loading mod angelsexploration 0.3.12 (data-updates.lua) 72.455 Error ModManager.cpp:1577: Failed to load mod "angelsexploration": ...gelsexploration__/prototypes/overrides/b...