Search found 452 matches

by lovely_santa
Fri Dec 18, 2020 11:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3412
Views: 460000

Re: Bugs & FAQ

I like Angel's Industries mod. But some time ago i've encountes some compatibility problem's with Bob's modules Some research of the modules require Yellow science analyzer. And i have no labs to use this combination. But all later researches don't need Yellow science analyzer. Thanks for any help!...
by lovely_santa
Fri Dec 18, 2020 11:24 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3682
Views: 683907

Re: Development and Discussion

Hello Everyone I'm about 80+ hours in to a B&A run and was wondering if y'all would be willing to add support for the Dirty Barrels mod (https://mods.factorio.com/mod/dirtybarrels). I just posted a request to TwistedSoul to add dirty bottles and I also have a snippet of code for Angel's Refining th...
by lovely_santa
Mon Dec 14, 2020 8:15 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 628715

Re: [1.0] Sea Block Pack 0.4.10

Also Agriculture Modules is OP https://cdn.discordapp.com/attachments/382897902583808002/788068538798702602/unknown.png (not because rates, but because there are alot of 'agriculture' recipes that probably should not be ones) There were a few bugs, which are resolved on for the next update, afaik, ...
by lovely_santa
Mon Dec 14, 2020 8:08 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3682
Views: 683907

Re: Development and Discussion

hello i am playing the green science era right now, but i have a question about pebbles, nuggest and (iron and copper) slag. why nuggets are produced less than pebbles, even if pebbles have they own recipe? The goal of the refining is to obtain iron ore, not to smelt directly. So refining before sm...
by lovely_santa
Mon Dec 14, 2020 8:03 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3412
Views: 460000

Re: Bugs & FAQ

Would you mind going into detail as to what it is replaced with? To follow up on kira's response... In angels you only use uranium to obtain plutonium, at which you can start using AMOX cells, the downside of AMOX is that you generate a substantial amount of excess plutonium with that. A good measu...
by lovely_santa
Tue Dec 08, 2020 10:29 pm
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 1795

Re: Missing Prerequisites

This needs a rethink. Here is the path, or most of the path, from Adv Iron 1 to Adv Iron 2. To get the 50% gain via processing, you have to researh a lot of not used tech, like cooling. A better, more play friendly way, is to make the reseach available when the minimum prereq are done. That's how t...
by lovely_santa
Fri Dec 04, 2020 6:23 pm
Forum: Modding interface requests
Topic: Module filter for research labs
Replies: 1
Views: 158

Module filter for research labs

In angels there is some agriculture, I recently added an agricultural module, which is basically a high yielding productivity module without speed restrictions, accounting the low yield in the recipes without these modules. Since these modules are quite OP, they are of course limited to only a selec...
by lovely_santa
Tue Dec 01, 2020 2:11 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.3] Tips & Tricks simulation not showing all rail highlights
Replies: 1
Views: 337

[kovarex] [1.1.3] Tips & Tricks simulation not showing all rail highlights

When creating a modded simulation for the train construction site, I encountered this issue. I want to simulate the player placing a modded train stop (named "traincontroller" and place it alongside the track. I do simulate the player picking the tool at the cursor, moving it to the track and 'placi...
by lovely_santa
Sun Nov 29, 2020 6:57 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.2][Modding] Hard crash when errors occur in tips & tricks
Replies: 1
Views: 222

[Rseding91] [1.1.2][Modding] Hard crash when errors occur in tips & tricks

While modding, when I for example create a wrong dependency for tips and tricks, it results in a hard crash, rather than loading a minimalistic version and displaying the error message in a factorio UI version (like any other error)
unknown[3].png
unknown[3].png (630.43 KiB) Viewed 222 times
by lovely_santa
Sun Nov 29, 2020 2:56 pm
Forum: Not a bug
Topic: [1.1.2] Rich text for train stop entity
Replies: 1
Views: 147

[1.1.2] Rich text for train stop entity

During the process of adding tips and tricks, I came across this issue: In the mod train construction site, an additional train stop entity was created. As you can see on the image below, the train stop item, recipe and entity show the correct icon. However, the train stop itself still shows the def...
by lovely_santa
Thu Nov 26, 2020 10:58 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1][github] Github contains old outdated files
Replies: 1
Views: 226

[Rseding91] [1.1.1][github] Github contains old outdated files

Hi, I just lost half an hour as I used github as my data.raw source (handy search repository function). The issue I encountered: stone-walls is renamed to stone-wall, however, github still shows old files that should be removed (such as demo-technology), hence why I was working with the stone-walls ...
by lovely_santa
Mon Nov 16, 2020 11:35 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 628715

Re: [1.0] Sea Block Pack 0.4.10

One of the changes in Angel's Petrochemical Processing has broken Sea Block again. (Missing icon liquid-multi-phase-oil.png) I've made a small helper mod to patch this and another minor Sea Block bug. https://mods.factorio.com/mod/kiwihawksseablockpatch In angel we removed a lot of obsolete 'old' i...
by lovely_santa
Mon Nov 16, 2020 12:49 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 628715

Re: [1.0] Sea Block Pack 0.4.10

The new angels release is out which should fix some bugs on angels side
by lovely_santa
Mon Nov 16, 2020 12:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3412
Views: 460000

Re: Bugs & FAQ

Hi, returning to factorio after a couple months and updated all Angel's/Bob's mods. Is there a reason why you removed Bob's water barreling pumps (not the "Pump-Jack-Like" ones; the "Barreling Pump" which gives Water, Lithia water or ... don't remember now :-)? Yes, i read the changelog of Angel's ...
by lovely_santa
Mon Nov 16, 2020 12:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3682
Views: 683907

Re: Development and Discussion

Suggestion: move following recipes added by Bob’s mods from the assembling machine to the sintering oven: Ceramic pipe Ceramic pipe to ground Heat shielding tile. I did the heat shield, not sure about ceramic, I could do this, but I left it out.. Let's wait on some feedback first... Related to the ...
by lovely_santa
Sat Oct 31, 2020 10:49 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3682
Views: 683907

Re: Development and Discussion

I have no idea if following Bob mods bring any value to my configuation of game Bob Ores - it looks like Angel completely overrides ores, so I have not noticed any affect from this mod Bob Tech - it adds Logistic science pack, new Lab2 and change some other science packs. It looks like Angel mods m...
by lovely_santa
Sat Oct 31, 2020 10:44 am
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 1795

Re: Missing Prerequisites

Good to know that you already took care of some of the weird cases. I find the guidelines interesting and in parts unexpected. I somewhat disagree with some of them, but I will think about my concerns a bit more and come up with a list of issues these guideline would cause. Maybe we can tweak them ...
by lovely_santa
Fri Oct 30, 2020 4:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3412
Views: 460000

Re: Bugs & FAQ

RandomBlaze wrote:
Fri Oct 30, 2020 3:42 am
Updated after crash to the new Angels mods and I am getting a mod load error.20201029223739_1.jpg
Thanks for the report, I already have an issue for this to fix this for the next release.
by lovely_santa
Thu Oct 29, 2020 8:42 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3682
Views: 683907

Re: Development and Discussion

The new upate is released Mainly contains loose ends and addresses lots of bug reports. Some notable changes is a new early game steel recipe (still 8 iron : 1 steel) but without requiring oxygen. Industries' component mode received 5 (6 with bobs) tiers of batteries with appropriate intermediates....
by lovely_santa
Thu Oct 29, 2020 12:11 pm
Forum: Angels Mods
Topic: Missing Prerequisites
Replies: 26
Views: 1795

Re: Missing Prerequisites

Tree Arboretum 1 should require Washing 1 as you need mud to make soil, unless you were to go all the way to the second science tier to get Farming 2. This fixed, as tre arboretums depend on Farming 1 for the soil, which depend on Washing 1. Thanks for the report. Another one: alloy processing - ad...

Go to advanced search