Search found 495 matches

by lovely_santa
Tue Jun 07, 2022 3:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

I can craft all recipes in the arboretum. Can you provide a save file where it is not possible for you? tree recipes.png Unfortunately not, I already finished the run. I was using omnifluid, maybe it was the cause? I haven't had any other problems though. I recall omni having their own way of creat...
by lovely_santa
Mon Jun 06, 2022 2:35 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 956464

Re: Development and Discussion

The new (bugfix) update is released. You can view the complete changelog on github or ingame for each mod separate.
by lovely_santa
Mon Jun 06, 2022 1:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

When playing with the tech overall, the plants farming, exploration and components, it definitely expect you to go explore and find more "gardens", more ore patch, as the starter one usually aren't enough. But there is no way to actually go explore, except walking it. By the time you are ...
by lovely_santa
Wed May 25, 2022 5:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 956464

Re: Development and Discussion

Blu3wolf wrote: ↑
Fri May 20, 2022 8:52 pm
Arch666Angel wrote: ↑
Sun Mar 03, 2019 4:59 pm
In collaboration with lovely_santa
https://mods.factorio.com/mod/angelsaddons-cab
Is it intentional that the CAB cannot use the vehicle construction/repair roboports?
yes, it is still in WIP... ideas are there... time to implement those is not...
by lovely_santa
Tue Feb 01, 2022 5:37 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

Anyone got this weird error from angelsexploration? The mod Bob's Metals, Chemicals and Intermediates mod (1.1.3) caused a non-recoverable error. Please report this error to the mod author. Error while running event bobplates::on_configuration_changed The mod Angel's Exploration (BETA) (0.3.13) cau...
by lovely_santa
Thu Jan 06, 2022 10:03 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

Using Industries with component and tech overhaul on, the research for Puffers 2 seems broken. I can't insert Alien Plant Samples into Exploration Lab 2. 2022-01-05.png I'd attach the savegame, but it's 170 MB. :P This is already fixed for the next release. The quick workaround for this is to remov...
by lovely_santa
Sun Jan 02, 2022 8:58 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

One thing, when playing with Klonan's transport drone and having the components drop enabled, the request depto get deconstructed and its components dropped as it should, the same with the fluid depto, but the supplier does not. I assume the script that changes the drop was supposed to get all buil...
by lovely_santa
Sat Dec 25, 2021 4:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

The gathering turret is used to gather items on the ground dropped by the biters. As I see in your technology window, I assume you do not have any artifacts enabled on your playthrough? Can you confirm this, I would've expected an unlock as the one shown below to be next to the gathering turret tec...
by lovely_santa
Sat Dec 25, 2021 4:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 956464

Re: Development and Discussion

@lovely_santa I saw the update, thanks. Now the mod will load again. But I stumble upon a dependency cicle... Not sure if it is totally angels related, bu it still clashes with some aai mod I guess... Error message: https://i.ibb.co/ryZkFLG/image.png That seems like a dependency cycle with science ...
by lovely_santa
Sat Dec 25, 2021 9:05 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

The latest angelsrefining does not work if artifacts are disabled Error in assignID: technology with name 'alien-research' does not exist. Source: bob-energy-shield-equipment-4 (technology) Thanks for the report; this is fixed for the next release. A quick work-around is to temporary enable the ali...
by lovely_santa
Fri Dec 24, 2021 3:37 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

Fishammer wrote: ↑
Fri Dec 24, 2021 1:01 pm
Hi, I just wanted to report that after the latest update to Angel's Refining for some reason i can't smelt ores to plates anymore and I couldn't find anything about this in the Changelog (or maybe I missed it). Downgrading to 0.12.0 luckyly helped.
What mods are you using?
by lovely_santa
Thu Dec 23, 2021 7:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 956464

Re: Development and Discussion

First patch with bugfixes is released. Find the changelog on github or for each mod separate on the mod portal.

@hylke94 and @RedDragonGecko; both bugs were already reported and should be fixed in the patch release.
by lovely_santa
Wed Dec 22, 2021 8:32 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

... @mutkanum and @Sworn, can you please upload a save (maybe with the old versions) so we can reproduce the error? ... not sure if it still helpful, if it is, there you go. https://drive.google.com/file/d/1XZemVVbEE8VR9_Bdf_5AMM5yktinLRyq/view?usp=sharing this has the current save that I'm using r...
by lovely_santa
Tue Dec 21, 2021 6:39 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

shercross wrote: ↑
Tue Dec 21, 2021 12:38 am
I keep getting this error on exploration, even when I tried the 0.3.13 version on GITHUB
Please upload a save file for me to reproduce this.
by lovely_santa
Mon Dec 20, 2021 7:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

Thanks for all the great work :) Unfortunately I have a little bug since the updates I pulled about 14h ago: 72.417 Loading mod angelsexploration 0.3.12 (data-updates.lua) 72.455 Error ModManager.cpp:1577: Failed to load mod "angelsexploration": ...gelsexploration__/prototypes/overrides/b...
by lovely_santa
Sun Dec 19, 2021 10:09 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 956464

Re: Development and Discussion

lovely_santa wrote: ↑
Fri Dec 17, 2021 8:45 pm
Heads up: If no more issues arises, you can all expect an early xmas present this weekend :D
The new update is released! Happy christmas everyone! Enjoy the game with friends and family (and biters). You can view the complete changelog on github or ingame for each mod separate.
by lovely_santa
Fri Dec 17, 2021 8:45 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 956464

Re: Development and Discussion

Heads up: If no more issues arises, you can all expect an early xmas present this weekend :D Good day. I have a problem with electric trains Mass transit mod. (...) The electric versions are not maintained by us, this is not an angels mod. I cant use Additional electrical engines from krastorio 2 fo...
by lovely_santa
Fri Dec 17, 2021 8:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3708
Views: 739167

Re: Bugs & FAQ

New "Chlorine processing 4" technology require 50 science packets multiplied by 50, thus require 2500 science packets of each type. I guess this is not intended and it should be 1 x 50, not 50 x 50. Edit: this might be Seablock issue. Not sure how to check that. This is seablock indeed. I...
by lovely_santa
Sun Dec 12, 2021 10:13 am
Forum: Modding interface requests
Topic: [Tips and tricks] kill count trigger
Replies: 0
Views: 191

[Tips and tricks] kill count trigger

I would like to create certain tips and tricks depending on certain kill statistics. It is however not possible to create a kill count trigger. My suggestion: Prototype/TipTrigger/KillStatistic: load as KillStatisticTipTrigger type:string = 'kill-statistic" count:uint32 default:1 (optional) ent...
by lovely_santa
Wed Dec 08, 2021 7:04 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 64
Views: 8435

Re: New API Docs website

I blame bilka for insisting on writing this post... :roll: Any feedback is welcome... Well... while the latest release (with the new api doc) was being deployed, I was looking through the documentation while working on some mods. At some point the layout changed to the new layout, and was looking fo...

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