Search found 427 matches

by lovely_santa
Fri Sep 11, 2020 8:53 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 634886

Re: Development and Discussion

Don't know if this is already work in progress as it's not a hard to see problem, but anyway: Angel's rework on bob's nuclear system does not apply to the new "deuterium fuel cell 2" recipe, wich makes it extremely broken to the point where you basically have to not use the recipe to maintain any f...
by lovely_santa
Fri Sep 11, 2020 8:42 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3259
Views: 412010

Re: Bugs & FAQ

I've tried hard to make it fair and comparable. I think the recipe that you can craft a real coal ore from two tree trunks is too cheap or can get complete out maybe? Maybe its not from your mod im not realy shure. (I have tested with cheap beginer things, not the highend tiers stuff) This is a rec...
by lovely_santa
Tue Sep 01, 2020 6:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3259
Views: 412010

Re: Bugs & FAQ

Hi! Founded "unknown key" in tech tree 2020-08-29 18 03 15.png 2020-08-29 18 03 17.png 2020-08-29 18 03 20.png UPD: angelsaddons-mobility angelsaddons-storage angelsbioprocessing angelsindustries angelspetrochem angelsrefining angelssmelting bobassembly bobelectronics bobenemies bobequipment bobins...
by lovely_santa
Tue Sep 01, 2020 6:33 pm
Forum: Modding interface requests
Topic: Allow hidden setting to always use the default_value
Replies: 6
Views: 102

Re: Allow hidden setting to always use the default_value

If a mod adds a setting with different possible values, all those possible values should be supported by that mod. Forcing a mod to have one particular setting, for the reason of mod compatibility should not have any effect on the mod that created the setting in the first place. Now i'm utterly con...
by lovely_santa
Tue Sep 01, 2020 3:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 634886

Re: Development and Discussion

Valeryn4 wrote:
Tue Sep 01, 2020 3:05 pm
Evolution has been completely disabled by default.
This would mean you don't have angels exploration installed, or you're not playing with the latest versions of the angels mods (angels refining and angels exploration in particular).
by lovely_santa
Tue Sep 01, 2020 3:26 pm
Forum: Modding interface requests
Topic: Allow hidden setting to always use the default_value
Replies: 6
Views: 102

Re: Allow hidden setting to always use the default_value

What are you going to do with a default value if it has been changed and isn't being used by the other mod? This sounds like a recipe for disaster and mis-compatibility between mods. A simple example for this is the interaction between the (many) bobs mods and angels mods. In bobs mods there is a w...
by lovely_santa
Tue Sep 01, 2020 3:15 pm
Forum: Modding interface requests
Topic: Allow hidden setting to always use the default_value
Replies: 6
Views: 102

Allow hidden setting to always use the default_value

Back in 2019 I made an initial mod request ( 69300 ) which has been closed since in 0.18 this is interpreted wrongly. Bilka suggested me to make another attempt :roll: Since 0.18.20 the game allows you to hide settings. My request is to force these hidden (start-up) settings to always use the defaul...
by lovely_santa
Tue Sep 01, 2020 2:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 634886

Re: Development and Discussion

I have everything included (...) The evolution in time had to be turned off. Angel progress is too slow. Evolution from pollution had to be turned off. Huge gas factories are quickly turning everything in a circle into dead lands) When playing with angels exploration, evolution by time and pollutio...
by lovely_santa
Tue Sep 01, 2020 2:53 pm
Forum: Implemented mod requests
Topic: Allow settings to be set 'hidden'
Replies: 4
Views: 301

Re: Allow settings to be set 'hidden'

I explicitly asked to use the default value defined in the settings prototype and not the default that the player has set it to, this has unwanted behaviour: Assume mod X want a setting from mod Y to be set at option A, so it does set the default to that, and hides the setting. Prior to loading my m...
by lovely_santa
Mon Aug 31, 2020 9:19 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 634886

Re: Development and Discussion

Good morning, love your mods. I wanted to request a search option for the crawler. Things get a bit unorganized in there and sorting isn't an option. Thanks in advance. It is a vehicle, and like any vehicle or inventory, there is no search function. If you want that kind of behaviour, you'll have t...
by lovely_santa
Thu Aug 27, 2020 12:41 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3259
Views: 412010

Re: Bugs & FAQ

EDIT5: Have find the all first savegame from my game, i made it always directly after i find a nice seed - here washing are not there. So i think here are any mistace happened bye the worldgenerations process - but why this can break science i dont know. You want to have the savegame from the world...
by lovely_santa
Tue Aug 25, 2020 4:36 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3259
Views: 412010

Re: Bugs & FAQ

Can you upload a save for me? On the factorio wiki it is explained where you can find your save files. You can upload it here or on github. What stand in the wiki are not helpfull, the right path are not stand there. Mods and save folder can find here on windows: C:\Users\[NAME]\AppData\Roaming\Fac...
by lovely_santa
Tue Aug 25, 2020 1:13 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 634886

Re: Development and Discussion

Announcement To reduce the amount of angels mods, we decided a while ago to combine the smaller mods. For now this affects 6 Addons that are combined into 2 Addons. We kept the settings in order for you to enable/disable certain parts of the mod, so you don't gain/lose features. You will NOT loose ...
by lovely_santa
Mon Aug 24, 2020 7:32 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 634886

Re: Development and Discussion

You can always post missing prerequisites here. The issue with adding them, that in some cases we forget to add a configuration and end up with technology being unreachable. I do want to add all required prerequisites tho...
by lovely_santa
Mon Aug 24, 2020 7:15 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3259
Views: 412010

Re: Bugs & FAQ

https://i.imgur.com/WomKWGG.jpg i am builder character from "bob's character classes" can't create = ( version last Thanks for the report. I've added it to the todo list. "Pflanzenanbau 1" (sorry dont know the english Name (maybe plant growing 1) are not explorable/scienceable in my game (need it f...
by lovely_santa
Sat Aug 22, 2020 10:14 am
Forum: Angels Mods
Topic: Awww...crap, Clean-up isle 5
Replies: 2
Views: 499

Re: Awww...crap, Clean-up isle 5

For this specific reason :lol: (easter egg)
by lovely_santa
Sat Aug 22, 2020 10:10 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 90
Views: 21717

Re: [0.17.x] ShinyAngelGFX

Hi Zombiee, As a follow-up on the original bug report of the casting machine not having an output fluid box defined, in this github report it came to my attention that the output fluid level is defined wrongly on the casting machine in ShinyAngelGFX. You should set the output fluid box level to 1 in...
by lovely_santa
Fri Aug 21, 2020 8:00 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3259
Views: 412010

Re: Bugs & FAQ

Hi I have a Problem with Chemical Fabrics. Since a week or so, i cannot produce the Liquid for Science Pack anymore in Angels Chemical fabric. The Game say i need a Vanilla Chemical fabric, but i dont have this... Every Help is welcome. We need more context to understand your problem: Which science...
by lovely_santa
Fri Aug 21, 2020 7:55 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 634886

Re: Development and Discussion

Making biters stronger has a sideffect - you spend tons of ammunition. I can easily go through 20000 bullets to clear 3-4 nests base. And it's necessarry to keep pollution cloud nest free or you'll get overrun or will need to maintain long turret lines. That's why only killing them increases pollut...
by lovely_santa
Fri Aug 21, 2020 12:56 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 634886

Re: Development and Discussion

Making biters stronger has a sideffect - you spend tons of ammunition. I can easily go through 20000 bullets to clear 3-4 nests base. And it's necessarry to keep pollution cloud nest free or you'll get overrun or will need to maintain long turret lines. That's why only killing them increases pollut...

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