Search found 12 matches
- Fri Apr 13, 2018 11:44 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 273531
Re: pY HighTech Discussion
Well just have automated cables and hand crafting isn't as bad, this is actually great news as i LOVE the mod but its painful at times.
- Fri Dec 22, 2017 3:04 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 666047
Re: [MOD 0.16.x] pY Coal Processing
i cant hold horses, their like a couple tonnes each D:
- Sun Dec 17, 2017 8:07 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 666047
Re: [MOD 0.15.x] pY Coal Processing
Thanks for the hard work, I'm just waiting on your mod and bobs mods plus a couple other so i can start a modded run =D
But as always love the dedication and work put into this mod.
But as always love the dedication and work put into this mod.
- Sat Sep 30, 2017 2:24 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 39793
Re: 0.15 Yuoki-Industries Versions
Hello, i was wondering are fluid wagons not able to be loaded in 0.15? i am on the latest version or both factorio and your mod and i cannot for the life of me get the themed fluid wagons to load any liquid. I read all the posts on here (may ave missed 1 or 2) and i cannot find the train wagons load...
- Mon Sep 25, 2017 4:12 pm
- Forum: Mods
- Topic: [MOD 0.16 - 1.1] New Game+
- Replies: 44
- Views: 25298
Re: [MOD 0.15] New Game+
i personally believe this should be a vanilla option. Since its not im glad you made it! its now a permanent addition to my mod lineup.
- Tue Sep 19, 2017 1:35 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 73362
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
would you be able to hide the recycle and the refurbish recipes from the crafting menu? they take up a bunch of space there even if you cant actually do any of them.
- Wed Sep 06, 2017 11:46 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 94184
Re: [MOD 0.15] Robot Mining Site 0.6.3
question for you is there a reason to use mining bots over construction bots? they seem to have the exact same mining speed, with the mining robots being more costly in both materials and energy usage.
Re: [MOD 0.15] KS Power
can confirm the burner gen gives a boiler on pickup
- Sat Aug 05, 2017 12:08 am
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 34804
Re: [MOD 0.15.x] HardCrafting 0.5.5
Hay judos, there appears to be bad interaction with AAI industries and handcrafting. i get this error message upon startup. Can be recreated but having AAI industries and hardcrafting installed and no other mods.
- Fri Aug 04, 2017 10:19 pm
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 16746
Re: [Mod 0.15] Omnimatter
so you mean to tell me you made Tiberium? hell yes im DL'ing.
- Fri Feb 17, 2017 4:12 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411719
Re: Bugs & FAQ
ah i see they are working but the recipe is yet to be implemented. well then i will be waiting patiently for them as they look awesome. ill have to get to normal bots to use my construction crawler.ukezi wrote:the beta mods are not feature complete yet. the bots will come later.
- Fri Feb 17, 2017 1:47 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411719
Re: Bugs & FAQ
Hello, angel. Just started using the angel's + bob's combo with RSO. I have all the angels mods including beta mods (components, smelting, and logistics. unless smelting is not beta anymore.) and i noticed that there is no way to get the angels construction bots. I have seen the bots on the free bui...