Search found 19 matches

by Eliont
Sun Oct 09, 2022 4:19 pm
Forum: Modding help
Topic: Get gui element width
Replies: 0
Views: 508

Get gui element width

Hello and good time of day.

How to get created gui element width ?

label.style.width = 150 is setting but its not accessible for read.

also, seems not a single interactive widget respect .style.horizontal_align = 'center'
by Eliont
Sat Sep 30, 2017 10:38 am
Forum: Modding discussion
Topic: How to make MP-compatible mod?
Replies: 5
Views: 2267

How to make MP-compatible mod?

Hello and good time of day.

How to ensure that (existing, my own) mod work well in multiplayer?
Many scripting, many new entities.

Is there some recomedndations somewhere?

Thanks in advance.
by Eliont
Sun Apr 16, 2017 6:37 am
Forum: Modding help
Topic: Simple-entity can have animated sprite?
Replies: 3
Views: 1781

Re: Simple-entity can have animated sprite?

Tried, this works as is, big thanks.

But not suitable for me - when entity under order of deconstruction her animation stopped, and this red cross...
by Eliont
Sun Apr 16, 2017 3:53 am
Forum: Modding help
Topic: Simple-entity can have animated sprite?
Replies: 3
Views: 1781

Re: Simple-entity can have animated sprite?

Thanks =)
I tried to use unit-spawner, but then found clusters of modded objects on map XD
by Eliont
Sun Apr 09, 2017 8:21 am
Forum: Modding help
Topic: Simple-entity can have animated sprite?
Replies: 3
Views: 1781

Simple-entity can have animated sprite?

Hello and good time of day.

Need animated item on ground what can be marked for deconstruction and collected by robots.
by Eliont
Tue Mar 21, 2017 1:23 pm
Forum: Modding discussion
Topic: 0.15 modding related changelog as of March 6, 2017
Replies: 38
Views: 14806

Re: 0.15 modding related changelog as of March 6, 2017

Added on_entity_renamed - fires when an entity is renamed either by the player or through script.
Will be possible to rename entities that dont have "backer_name" field?
by Eliont
Wed Mar 01, 2017 4:01 am
Forum: Modding help
Topic: Custom name for entity
Replies: 1
Views: 895

Custom name for entity

Hello and good time of day.

How to give custom name to entity that does not support backer name property?
by Eliont
Wed Mar 01, 2017 2:52 am
Forum: Ideas and Suggestions
Topic: Suggestion : Silos
Replies: 3
Views: 2170

Re: Suggestion : Silos

[MOD 0.14] Warehousing v0.0.11
viewtopic.php?f=93&t=17295
by Eliont
Tue Feb 28, 2017 1:52 pm
Forum: Modding help
Topic: Set tiles
Replies: 10
Views: 4442

Re: Set tiles

Emmm...
using them in cycle will not work?

Code: Select all

for x = 1,10 do
    for y = 1,10 do
        set_tiles({"grass",{x,y}})
    end
end
by Eliont
Mon Feb 20, 2017 5:09 am
Forum: Mods
Topic: [MOD 0.14] Precious, precious caffeine
Replies: 11
Views: 5123

Re: [MOD 0.14] Precious, precious caffeine

Just genious =)

Well, i thinking about taking this system to mod requiring water and food rather then Hardcorio-style.
And coffee, of course =)
by Eliont
Sun Feb 19, 2017 8:29 am
Forum: Mods
Topic: [0.14] Fantasy Warfare / Survival - 100 new monsters
Replies: 0
Views: 2125

[0.14] Fantasy Warfare / Survival - 100 new monsters

Hello and good time of day. There are mod with 100 new monster for you to encounter =) Actually, there are 20 uniques sprites from old games in five tiers - Common, Uncommon, Rare, Elite, Epic. Higher tier monster have slightly more hp, bigger size, and strikes harder but move slower. fantasy_warfar...
by Eliont
Sat Feb 18, 2017 12:16 pm
Forum: Technical Help
Topic: Disabling red glow on character damage
Replies: 0
Views: 767

Disabling red glow on character damage

Hi.
How to disable red glow on damage taken?
It's drive me insane.

Thanks in advance.
by Eliont
Sat Feb 18, 2017 11:46 am
Forum: Mods
Topic: [MOD 0.14.22] Free Real Estate (Factorissimo replacement)
Replies: 22
Views: 10561

Re: [MOD 0.14.22] Free Real Estate (Factorissimo replacement)

Image

Well, looks not bad and especially renaming ability was very useful, but entering and refreshing must be automated.

Good luck with further development.
by Eliont
Sat Feb 18, 2017 4:05 am
Forum: Mods
Topic: [MOD 0.14.22] Free Real Estate (Factorissimo replacement)
Replies: 22
Views: 10561

Re: [MOD 0.14.22] Free Real Estate (Factorissimo replacement)

Thanks, look interesting.
by Eliont
Fri Feb 17, 2017 4:17 am
Forum: Modding help
Topic: Attack parameters - cooldown measurements?
Replies: 0
Views: 691

Attack parameters - cooldown measurements?

Hello and good time of day.

Is cooldown measured in ticks?
So cooldown = 60 is one attack per second.

And for animation_speed field - 1.0 mean 60 frames per second playing?
by Eliont
Fri Feb 17, 2017 1:57 am
Forum: Modding help
Topic: Custom mosters attack animation playing only 2 frames
Replies: 4
Views: 1946

Re: Custom mosters attack animation playing only 2 frames

Thanks for clarification.
by Eliont
Fri Feb 17, 2017 1:34 am
Forum: Modding help
Topic: Custom mosters attack animation playing only 2 frames
Replies: 4
Views: 1946

Re: Custom mosters attack animation playing only 2 frames

Nothing so hard in definition, at least for monsters. Except i don't get what field "order" do. require ("prototypes.entity.demo-enemy-sounds") require ("functions") local name = 'butcher' local size = 128 local height = size local width = size local scale = 1 animation...
by Eliont
Thu Feb 16, 2017 4:02 pm
Forum: Modding help
Topic: Custom mosters attack animation playing only 2 frames
Replies: 4
Views: 1946

Custom mosters attack animation playing only 2 frames

Hello and good time of day. Doing new monters for my mod and have strange problem - some spritesheets working as intended, though others playing only first two frames of attack animation. Its all right with "run" and "die" animation in both cases. Deleting cache was not solve the...

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