Hello and good time of day.
How to get created gui element width ?
label.style.width = 150 is setting but its not accessible for read.
also, seems not a single interactive widget respect .style.horizontal_align = 'center'
Search found 19 matches
- Sun Oct 09, 2022 4:19 pm
- Forum: Modding help
- Topic: Get gui element width
- Replies: 0
- Views: 508
- Sat Sep 30, 2017 10:38 am
- Forum: Modding discussion
- Topic: How to make MP-compatible mod?
- Replies: 5
- Views: 2267
How to make MP-compatible mod?
Hello and good time of day.
How to ensure that (existing, my own) mod work well in multiplayer?
Many scripting, many new entities.
Is there some recomedndations somewhere?
Thanks in advance.
How to ensure that (existing, my own) mod work well in multiplayer?
Many scripting, many new entities.
Is there some recomedndations somewhere?
Thanks in advance.
- Sun Apr 16, 2017 6:37 am
- Forum: Modding help
- Topic: Simple-entity can have animated sprite?
- Replies: 3
- Views: 1781
Re: Simple-entity can have animated sprite?
Tried, this works as is, big thanks.
But not suitable for me - when entity under order of deconstruction her animation stopped, and this red cross...
But not suitable for me - when entity under order of deconstruction her animation stopped, and this red cross...
- Sun Apr 16, 2017 3:53 am
- Forum: Modding help
- Topic: Simple-entity can have animated sprite?
- Replies: 3
- Views: 1781
Re: Simple-entity can have animated sprite?
Thanks =)
I tried to use unit-spawner, but then found clusters of modded objects on map XD
I tried to use unit-spawner, but then found clusters of modded objects on map XD
- Sun Apr 09, 2017 8:21 am
- Forum: Modding help
- Topic: Simple-entity can have animated sprite?
- Replies: 3
- Views: 1781
Simple-entity can have animated sprite?
Hello and good time of day.
Need animated item on ground what can be marked for deconstruction and collected by robots.
Need animated item on ground what can be marked for deconstruction and collected by robots.
- Tue Mar 21, 2017 1:23 pm
- Forum: Modding discussion
- Topic: 0.15 modding related changelog as of March 6, 2017
- Replies: 38
- Views: 14806
Re: 0.15 modding related changelog as of March 6, 2017
Will be possible to rename entities that dont have "backer_name" field?Added on_entity_renamed - fires when an entity is renamed either by the player or through script.
- Sun Mar 19, 2017 7:44 am
- Forum: Mods
- Topic: [0.14.x] roguelike shooting action game mod - RogueF.0.0.1
- Replies: 1
- Views: 3170
- Wed Mar 01, 2017 4:01 am
- Forum: Modding help
- Topic: Custom name for entity
- Replies: 1
- Views: 895
Custom name for entity
Hello and good time of day.
How to give custom name to entity that does not support backer name property?
How to give custom name to entity that does not support backer name property?
- Wed Mar 01, 2017 2:52 am
- Forum: Ideas and Suggestions
- Topic: Suggestion : Silos
- Replies: 3
- Views: 2170
Re: Suggestion : Silos
[MOD 0.14] Warehousing v0.0.11
viewtopic.php?f=93&t=17295
viewtopic.php?f=93&t=17295
- Tue Feb 28, 2017 1:52 pm
- Forum: Modding help
- Topic: Set tiles
- Replies: 10
- Views: 4442
Re: Set tiles
Emmm...
using them in cycle will not work?
using them in cycle will not work?
Code: Select all
for x = 1,10 do
for y = 1,10 do
set_tiles({"grass",{x,y}})
end
end
- Mon Feb 20, 2017 5:09 am
- Forum: Mods
- Topic: [MOD 0.14] Precious, precious caffeine
- Replies: 11
- Views: 5123
Re: [MOD 0.14] Precious, precious caffeine
Just genious =)
Well, i thinking about taking this system to mod requiring water and food rather then Hardcorio-style.
And coffee, of course =)
Well, i thinking about taking this system to mod requiring water and food rather then Hardcorio-style.
And coffee, of course =)
- Sun Feb 19, 2017 8:29 am
- Forum: Mods
- Topic: [0.14] Fantasy Warfare / Survival - 100 new monsters
- Replies: 0
- Views: 2125
[0.14] Fantasy Warfare / Survival - 100 new monsters
Hello and good time of day. There are mod with 100 new monster for you to encounter =) Actually, there are 20 uniques sprites from old games in five tiers - Common, Uncommon, Rare, Elite, Epic. Higher tier monster have slightly more hp, bigger size, and strikes harder but move slower. fantasy_warfar...
- Sat Feb 18, 2017 12:16 pm
- Forum: Technical Help
- Topic: Disabling red glow on character damage
- Replies: 0
- Views: 767
Disabling red glow on character damage
Hi.
How to disable red glow on damage taken?
It's drive me insane.
Thanks in advance.
How to disable red glow on damage taken?
It's drive me insane.
Thanks in advance.
- Sat Feb 18, 2017 11:46 am
- Forum: Mods
- Topic: [MOD 0.14.22] Free Real Estate (Factorissimo replacement)
- Replies: 22
- Views: 10561
Re: [MOD 0.14.22] Free Real Estate (Factorissimo replacement)
Well, looks not bad and especially renaming ability was very useful, but entering and refreshing must be automated.
Good luck with further development.
- Sat Feb 18, 2017 4:05 am
- Forum: Mods
- Topic: [MOD 0.14.22] Free Real Estate (Factorissimo replacement)
- Replies: 22
- Views: 10561
Re: [MOD 0.14.22] Free Real Estate (Factorissimo replacement)
Thanks, look interesting.
- Fri Feb 17, 2017 4:17 am
- Forum: Modding help
- Topic: Attack parameters - cooldown measurements?
- Replies: 0
- Views: 691
Attack parameters - cooldown measurements?
Hello and good time of day.
Is cooldown measured in ticks?
So cooldown = 60 is one attack per second.
And for animation_speed field - 1.0 mean 60 frames per second playing?
Is cooldown measured in ticks?
So cooldown = 60 is one attack per second.
And for animation_speed field - 1.0 mean 60 frames per second playing?
- Fri Feb 17, 2017 1:57 am
- Forum: Modding help
- Topic: Custom mosters attack animation playing only 2 frames
- Replies: 4
- Views: 1946
Re: Custom mosters attack animation playing only 2 frames
Thanks for clarification.
- Fri Feb 17, 2017 1:34 am
- Forum: Modding help
- Topic: Custom mosters attack animation playing only 2 frames
- Replies: 4
- Views: 1946
Re: Custom mosters attack animation playing only 2 frames
Nothing so hard in definition, at least for monsters. Except i don't get what field "order" do. require ("prototypes.entity.demo-enemy-sounds") require ("functions") local name = 'butcher' local size = 128 local height = size local width = size local scale = 1 animation...
- Thu Feb 16, 2017 4:02 pm
- Forum: Modding help
- Topic: Custom mosters attack animation playing only 2 frames
- Replies: 4
- Views: 1946
Custom mosters attack animation playing only 2 frames
Hello and good time of day. Doing new monters for my mod and have strange problem - some spritesheets working as intended, though others playing only first two frames of attack animation. Its all right with "run" and "die" animation in both cases. Deleting cache was not solve the...