Search found 7 matches

by liamjdavison
Fri Apr 10, 2015 7:49 am
Forum: Releases
Topic: Version 0.11.21
Replies: 48
Views: 45030

Re: Version 0.11.21

My error message is slightly different, and comes in a Windows dialog box:
Error when opening D:\Program Files\Factorio\bin\x64\..\..\data/../tests/x64/FactorioTestIntegration.exe for reading. No such file or directory
Those forward slashes look suspicious to me...

Windows 8.1 64bit.
by liamjdavison
Tue Nov 25, 2014 8:30 pm
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 13750

Re: [MOD 0.10.5+] Moar Inserters! v1.2

CreeperDaReeper wrote:
aklesey1 wrote:Author will you update mod to 0.11.x version? for compatibilty
I second this request.
I third it! Missing it badly. Not sure I want to leap to DyTech to get this functionality.
by liamjdavison
Sun Nov 23, 2014 1:31 pm
Forum: Ideas and Requests For Mods
Topic: Connect research labs to circuit/logic network
Replies: 1
Views: 1901

Connect research labs to circuit/logic network

I would love to be able to connect research labs with red and green wires, so that I can conditionally produce research packs. In fact, I'd like to be able to see research statistics in a mod - how many labs they are, how many are active with what research packs. What packs are missing? That sort of...
by liamjdavison
Mon Sep 29, 2014 5:32 pm
Forum: Gameplay Help
Topic: Make an existing game harder
Replies: 2
Views: 965

Make an existing game harder

I've always been a cautious player, and I'm not a big fan of combat. So for my most recently playthrough I turned down the biter spawner size and frequency... and there's really no challenge at all. I like my factory and the map, so I want to keep playing it. How can I up the difficulty? I'm thinkin...
by liamjdavison
Fri Sep 05, 2014 7:57 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 215
Views: 71246

Re: Attacking biters with turrets makes all weapons pointles

I think that the combat is a chore, personally, and so I am very grateful for anything which lets me automate it away. Drone or artillery strikes would be great, but until then, I am going to embrace turret creep and any other way I can focus on my own brainpower, not keyboard dexterity. I complete...
by liamjdavison
Fri Sep 05, 2014 7:49 am
Forum: Implemented Suggestions
Topic: Active Provider Logistics Slot
Replies: 1
Views: 2823

Active Provider Logistics Slot

In the late game I find myself running around attacking biter nests purely for their alien artefacts. I only need the artefacts for purple science. My character is pretty self-sufficient for combat, so I don't like to keep returning to base in order to drop of the alien artefacts. So I thought an ac...

Go to advanced search