Search found 11 matches
- Fri Apr 14, 2017 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Visible contents of wagon
- Replies: 7
- Views: 2467
Re: Visible contents of wagon
Yea i know, i always have alt+tab on, but it should be part of the wagon texture is what i mean i always think, the ores are deep inside the wagon in the shadow and you don't see it, cause of that. That's a ridiculous excuse to the lack of a visual.. Clarity is a huge part of this game. The problem...
- Fri Apr 14, 2017 9:11 pm
- Forum: Ideas and Suggestions
- Topic: propulsion power of bidirectional trains
- Replies: 62
- Views: 21552
Re: propulsion power of bidirectional trains
The OP keeps being derailed. No power added isn't realistic, it doesn't matter what extent you want to change it, it's not up to OP, or general posters, the point is we all agree no power isn't realistic correct? The minimum should be 'reverse' power, previous to the conversation of 'equal power dir...
- Fri Apr 14, 2017 9:01 pm
- Forum: Ideas and Suggestions
- Topic: QoL for Land mines
- Replies: 8
- Views: 3670
Re: QoL for Land mines
Yeah- Blueprints are the way to go.SupplyDepoo wrote:You can just make a blueprint of a single mine and a wall and it will be nice and evenly spaced.
http://plays.tv/video/58f1389dc30370db1b/mines
- Fri Apr 14, 2017 8:25 pm
- Forum: Ideas and Suggestions
- Topic: Bigger landfill stacks
- Replies: 11
- Views: 4476
Re: Bigger landfill stacks
My Vanilla work-around to this: Landfill crafts insanely fast. HandCraft Infinite as necessary from your stone deposits, and run your ass over to where you're filling water. Do not craft Landfill and try to carry it to the location. You can carry infinite if it's 'still crafting' of anything. Clear ...
- Fri Apr 14, 2017 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Half automatic / half manual train driving
- Replies: 15
- Views: 6481
Re: Half automatic / half manual train driving
Other than debugging the trains, this idea is useless. Selecting train stops from the map aside, their names are still visible from the map in 0.14. So you have one extra step of looking at the map, and this extra step is apparently being removed in .15.
- Fri Apr 14, 2017 8:09 pm
- Forum: Ideas and Suggestions
- Topic: Motion Detector
- Replies: 7
- Views: 5104
Re: Motion Detector
Okay, so you know how Laser Turrets take an insane amount of power, even when idle?
I would like a Security Camera, that directly scans areas, they could be added to Power Poles, and send Logistic information to the network based on what they see, to active power circuits for Laser defense.
I would like a Security Camera, that directly scans areas, they could be added to Power Poles, and send Logistic information to the network based on what they see, to active power circuits for Laser defense.
- Fri Apr 14, 2017 7:55 pm
- Forum: Ideas and Suggestions
- Topic: Make bots NEVER recharge (until they comlpete their task)
- Replies: 10
- Views: 3744
Re: Make bots NEVER recharge (until they comlpete their task)
This suggestion is terrible and unwarranted. There already is a significant penalty to long-distance bot usage. If I still want to use them for long-distance transport then let me. You have your play style and I have mine. All this would do is reduce the number of strategies and force others to pla...
- Fri Apr 14, 2017 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint placing alignment tweak(QoL)
- Replies: 0
- Views: 1166
Blueprint placing alignment tweak(QoL)
Hi, while hearing someone mention Blueprints in a recent discussion, I wanted to talk about Blueprints not related to Power Armor and Construction Bots. They need to place differently when directly acted on by the player. However such an idea would prevent early game usage of a blueprint library (if...
- Fri Apr 14, 2017 6:55 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 75988
Re: Friday Facts #183 - Aiming for the release date
However such an idea would prevent early game usage of a blueprint library (if its good or bad) but the feature would be useful anyways. Good. I would use this much more often than blueprints... they're pretty much useless anyways until you have the power armor and personal bots. They aren't useles...
- Wed Feb 15, 2017 3:05 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 497
- Views: 576204
Re: Let's see your clever builds
http://plays.tv/video/58a3c50abe826860f4/my-road-MKNZ wrote:I try to design my bases with an internal road for cars, I don't see many people do this, but I'm sure I'm not the first
My first post couldn't be a URL
- Wed Feb 15, 2017 3:04 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 497
- Views: 576204
Re: Let's see your clever builds
I try to design my bases with an internal road for cars, I don't see many people do this, but I'm sure I'm not the first