Search found 11 matches

by MKNZ
Fri Apr 14, 2017 9:28 pm
Forum: Ideas and Suggestions
Topic: Visible contents of wagon
Replies: 7
Views: 2467

Re: Visible contents of wagon

Yea i know, i always have alt+tab on, but it should be part of the wagon texture is what i mean i always think, the ores are deep inside the wagon in the shadow and you don't see it, cause of that. That's a ridiculous excuse to the lack of a visual.. Clarity is a huge part of this game. The problem...
by MKNZ
Fri Apr 14, 2017 9:11 pm
Forum: Ideas and Suggestions
Topic: propulsion power of bidirectional trains
Replies: 62
Views: 21552

Re: propulsion power of bidirectional trains

The OP keeps being derailed. No power added isn't realistic, it doesn't matter what extent you want to change it, it's not up to OP, or general posters, the point is we all agree no power isn't realistic correct? The minimum should be 'reverse' power, previous to the conversation of 'equal power dir...
by MKNZ
Fri Apr 14, 2017 9:01 pm
Forum: Ideas and Suggestions
Topic: QoL for Land mines
Replies: 8
Views: 3670

Re: QoL for Land mines

SupplyDepoo wrote:You can just make a blueprint of a single mine and a wall and it will be nice and evenly spaced.
Yeah- Blueprints are the way to go.
http://plays.tv/video/58f1389dc30370db1b/mines
by MKNZ
Fri Apr 14, 2017 8:25 pm
Forum: Ideas and Suggestions
Topic: Bigger landfill stacks
Replies: 11
Views: 4476

Re: Bigger landfill stacks

My Vanilla work-around to this: Landfill crafts insanely fast. HandCraft Infinite as necessary from your stone deposits, and run your ass over to where you're filling water. Do not craft Landfill and try to carry it to the location. You can carry infinite if it's 'still crafting' of anything. Clear ...
by MKNZ
Fri Apr 14, 2017 8:20 pm
Forum: Ideas and Suggestions
Topic: Half automatic / half manual train driving
Replies: 15
Views: 6481

Re: Half automatic / half manual train driving

Other than debugging the trains, this idea is useless. Selecting train stops from the map aside, their names are still visible from the map in 0.14. So you have one extra step of looking at the map, and this extra step is apparently being removed in .15.
by MKNZ
Fri Apr 14, 2017 8:09 pm
Forum: Ideas and Suggestions
Topic: Motion Detector
Replies: 7
Views: 5104

Re: Motion Detector

Okay, so you know how Laser Turrets take an insane amount of power, even when idle?

I would like a Security Camera, that directly scans areas, they could be added to Power Poles, and send Logistic information to the network based on what they see, to active power circuits for Laser defense.
by MKNZ
Fri Apr 14, 2017 7:55 pm
Forum: Ideas and Suggestions
Topic: Make bots NEVER recharge (until they comlpete their task)
Replies: 10
Views: 3744

Re: Make bots NEVER recharge (until they comlpete their task)

This suggestion is terrible and unwarranted. There already is a significant penalty to long-distance bot usage. If I still want to use them for long-distance transport then let me. You have your play style and I have mine. All this would do is reduce the number of strategies and force others to pla...
by MKNZ
Fri Apr 14, 2017 7:36 pm
Forum: Ideas and Suggestions
Topic: Blueprint placing alignment tweak(QoL)
Replies: 0
Views: 1166

Blueprint placing alignment tweak(QoL)

Hi, while hearing someone mention Blueprints in a recent discussion, I wanted to talk about Blueprints not related to Power Armor and Construction Bots. They need to place differently when directly acted on by the player. However such an idea would prevent early game usage of a blueprint library (if...
by MKNZ
Fri Apr 14, 2017 6:55 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 75988

Re: Friday Facts #183 - Aiming for the release date

However such an idea would prevent early game usage of a blueprint library (if its good or bad) but the feature would be useful anyways. Good. I would use this much more often than blueprints... they're pretty much useless anyways until you have the power armor and personal bots. They aren't useles...
by MKNZ
Wed Feb 15, 2017 3:05 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 497
Views: 576204

Re: Let's see your clever builds

MKNZ wrote:I try to design my bases with an internal road for cars, I don't see many people do this, but I'm sure I'm not the first
http://plays.tv/video/58a3c50abe826860f4/my-road-

My first post couldn't be a URL :)
by MKNZ
Wed Feb 15, 2017 3:04 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 497
Views: 576204

Re: Let's see your clever builds

I try to design my bases with an internal road for cars, I don't see many people do this, but I'm sure I'm not the first

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