Search found 41 matches
- Fri Sep 04, 2026 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Add button for the Alerts Configuration gui
- Replies: 8
- Views: 661
Re: Add button for the Alerts Configuration gui
+1 as it should be standard for people to press a button to do it, and to have a history of alerts too.
- Fri Sep 04, 2026 12:25 pm
- Forum: Ideas and Suggestions
- Topic: Molten iron and molten copper icons are hard to tell apart
- Replies: 3
- Views: 352
Re: Molten iron and molten copper icons are hard to tell apart
+1 for accessibility for people who have eye sight problems or colour differential problems
- Mon Aug 31, 2026 8:11 am
- Forum: Resolved for the next release
- Topic: [2.1.17] Mods>Manage menu redirects to wrong mod
- Replies: 3
- Views: 371
Re: [2.1.17] Mods>Manage menu redirects to wrong mod
I have also noticed this too, although its random, but i always had to go back to the mod before and do it again and it works.... sometimes...
- Tue Aug 25, 2026 9:49 pm
- Forum: Ideas and Suggestions
- Topic: Allow Holes in Space Platforms
- Replies: 4
- Views: 527
Re: Allow Holes in Space Platforms
Note: In the latest experimental version of 2.1, you can set a circuit networked landmine to detonate and its really quite easy to make holes in ship because of it. just send landmine into space, place it somewhere on the ship you want a hole, then just set the condition to detonate when it is ...
- Sat Aug 15, 2026 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Confirmation pop up when exiting parametrisation menu
- Replies: 4
- Views: 358
Re: Confirmation pop up when exiting parametrisation menu
+1 would save me so much time after setting up lots of things in it and then accidentality clicked the wrong spot and poof all gone
- Wed Aug 12, 2026 12:57 pm
- Forum: Ideas and Suggestions
- Topic: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards
- Replies: 5
- Views: 994
Re: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards
Maybe a way for merch store to have it, as well as physical physical disks and artwork with it also, for us people who want to display it as well as know it will never go away as digital can disappear
- Thu Jul 16, 2026 1:58 am
- Forum: Ideas and Suggestions
- Topic: Minimum payload should count for mixed rockets also
- Replies: 16
- Views: 2775
Re: Minimum payload should count for mixed rockets also
we could have it just like logistics have it with the min/max on requesting things , where you can have a min/max to it and you can set it? if theres to much send it back, if there is not enough order some.
- Thu Jul 16, 2026 1:46 am
- Forum: Ideas and Suggestions
- Topic: Make pollution cloud on map less bright on Nauvis
- Replies: 4
- Views: 428
Re: Make pollution cloud on map less bright on Nauvis
+1 for accessibility reasons
- Sat Jul 11, 2026 1:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.9] Cannot transfer nukes or rocket silos between space platforms
- Replies: 10
- Views: 2209
Re: [2.1.8] Cannot transfer nukes or rocket silos between space platforms
Upon further further testing, you can also transfer heavy items between platforms using circuit controlled requests.
But not with the manual requests.
For some reason, you can force requests that usually wont allow via circut controlled requests, or setting a logistics group of lets say a ...
- Sat Jul 11, 2026 12:51 am
- Forum: Ideas and Suggestions
- Topic: Disable tile speed increase for Mech Armor
- Replies: 8
- Views: 1798
Re: Disable tile speed increase for Mech Armor
I wanted to bump this for 2.1 consideration as well, should the devs still feel that giving jetpack flight the movement bonus is off the table.
I guess it wouldn't make too much sense for an exoskeleton to give you extra movement speed while you're flying over concrete :lol:
You could ...
- Sat Jul 11, 2026 12:45 am
- Forum: Balancing
- Topic: Change night vision goggles to 1x1
- Replies: 5
- Views: 2024
- Thu Jul 09, 2026 11:54 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Roboports should report ghost entities
- Replies: 25
- Views: 2455
Re: [2.1] Roboports should report ghost entities
+1 so automation can be more efficient and not have to rely on massive amounts of alerts on my screen blocking and blinking everywhere
- Thu Jul 09, 2026 4:24 am
- Forum: Ideas and Suggestions
- Topic: Selector combinator input and output signals
- Replies: 2
- Views: 293
Re: Selector combinator input and output signals
You can also hover over the "Input: Connected to: ###" or the "Output: Connected to: ###" on the top and it will tell you what is in that network.
However +1 for this regardless for consistency and just be better in my opinion.
However +1 for this regardless for consistency and just be better in my opinion.
- Mon Jul 06, 2026 10:01 am
- Forum: Ideas and Suggestions
- Topic: Lifechanger for early ghosts
- Replies: 13
- Views: 1384
Re: Lifechanger for early ghosts
+1 for the countless times a tree, a belt, a inserter or SOMETHING moves me one tile away when placing a chain of something and then i have to undo it and then it undos the whole chain i just did, so i have to get my deconstruction planner out to undo the undo because of it.
Just have it so when ...
Just have it so when ...
- Mon Jul 06, 2026 9:53 am
- Forum: Ideas and Suggestions
- Topic: Paste to Logistics Storage Chest filter
- Replies: 74
- Views: 34715
Re: Paste to Logistics Storage Chest filter
+1 also, as its kinda intuitive to do and was confused at first why it works on buffer chests and requester chests but not storage chests as it would seem very obvious and intuitive
- Mon Jul 06, 2026 9:49 am
- Forum: Ideas and Suggestions
- Topic: Have rail signals detect locomotive and wagon ghosts
- Replies: 14
- Views: 949
Re: Have rail signals detect locomotive and wagon ghosts
This also might be more relevant in 2.0+, after the introduction of train auto-start. Right now if you bp 2 trains that might hit the same rail block, the behavior is unpredictable/broken sometimes depending on the order bots place the trains and rails
Have you also had sometimes random cargo ...
- Sun Jul 05, 2026 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Have rail signals detect locomotive and wagon ghosts
- Replies: 14
- Views: 949
Re: Have rail signals detect locomotive and wagon ghosts
fixed it, for some fucking reason my phone auto corrected to that weird shit.mmmPI wrote: Sun Jul 05, 2026 10:38 aman ?The-Zee-System wrote: Sun Jul 05, 2026 9:19 am Instead of writing dozens of lines for several minutes, give us an
- Sun Jul 05, 2026 9:19 am
- Forum: Ideas and Suggestions
- Topic: Have rail signals detect locomotive and wagon ghosts
- Replies: 14
- Views: 949
Have rail signals detect locomotive and wagon ghosts
TL;DR
Have rail signals and chain signals turn to red when there is a ghost of a locomotive or wagon.
What?
Have it so when placing down ghosts of locomotives, they trigger the signals so trains are not built in front of or in the middle of another train going by.
Why?
Several times when ...
Have rail signals and chain signals turn to red when there is a ghost of a locomotive or wagon.
What?
Have it so when placing down ghosts of locomotives, they trigger the signals so trains are not built in front of or in the middle of another train going by.
Why?
Several times when ...
- Sun Jul 05, 2026 9:13 am
- Forum: Ideas and Suggestions
- Topic: quincunx coloration issue
- Replies: 2
- Views: 243
Re: quincunx coloration issue
+1 for accessibility options, i dont need it myself but any accessibility to make it better for more players is always better
- Wed Jul 01, 2026 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.1.9] Extra set of vehicle lamps in the bottom right corner.
- Replies: 3
- Views: 936
Re: [2.1.9] Extra set of vehicle lamps in the bottom right corner.
I have the same problom, its subtle on the bottom right, i also had 4 giant lights seemingly hovering over on a place in gleba (cant reproduce though)
Im on linux, version 2.1.9
Im on linux, version 2.1.9