Search found 41 matches

by The-Zee-System
Fri Sep 04, 2026 8:11 pm
Forum: Ideas and Suggestions
Topic: Add button for the Alerts Configuration gui
Replies: 8
Views: 661

Re: Add button for the Alerts Configuration gui

+1 as it should be standard for people to press a button to do it, and to have a history of alerts too.
by The-Zee-System
Fri Sep 04, 2026 12:25 pm
Forum: Ideas and Suggestions
Topic: Molten iron and molten copper icons are hard to tell apart
Replies: 3
Views: 352

Re: Molten iron and molten copper icons are hard to tell apart

+1 for accessibility for people who have eye sight problems or colour differential problems
by The-Zee-System
Mon Aug 31, 2026 8:11 am
Forum: Resolved for the next release
Topic: [2.1.17] Mods>Manage menu redirects to wrong mod
Replies: 3
Views: 371

Re: [2.1.17] Mods>Manage menu redirects to wrong mod

I have also noticed this too, although its random, but i always had to go back to the mod before and do it again and it works.... sometimes...
by The-Zee-System
Tue Aug 25, 2026 9:49 pm
Forum: Ideas and Suggestions
Topic: Allow Holes in Space Platforms
Replies: 4
Views: 527

Re: Allow Holes in Space Platforms

Note: In the latest experimental version of 2.1, you can set a circuit networked landmine to detonate and its really quite easy to make holes in ship because of it. just send landmine into space, place it somewhere on the ship you want a hole, then just set the condition to detonate when it is ...
by The-Zee-System
Sat Aug 15, 2026 5:34 pm
Forum: Ideas and Suggestions
Topic: Confirmation pop up when exiting parametrisation menu
Replies: 4
Views: 358

Re: Confirmation pop up when exiting parametrisation menu

+1 would save me so much time after setting up lots of things in it and then accidentality clicked the wrong spot and poof all gone
by The-Zee-System
Wed Aug 12, 2026 12:57 pm
Forum: Ideas and Suggestions
Topic: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards
Replies: 5
Views: 994

Re: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards

Maybe a way for merch store to have it, as well as physical physical disks and artwork with it also, for us people who want to display it as well as know it will never go away as digital can disappear
by The-Zee-System
Thu Jul 16, 2026 1:58 am
Forum: Ideas and Suggestions
Topic: Minimum payload should count for mixed rockets also
Replies: 16
Views: 2775

Re: Minimum payload should count for mixed rockets also

we could have it just like logistics have it with the min/max on requesting things , where you can have a min/max to it and you can set it? if theres to much send it back, if there is not enough order some.
by The-Zee-System
Sat Jul 11, 2026 1:19 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.9] Cannot transfer nukes or rocket silos between space platforms
Replies: 10
Views: 2209

Re: [2.1.8] Cannot transfer nukes or rocket silos between space platforms


Upon further further testing, you can also transfer heavy items between platforms using circuit controlled requests.
But not with the manual requests.


For some reason, you can force requests that usually wont allow via circut controlled requests, or setting a logistics group of lets say a ...
by The-Zee-System
Sat Jul 11, 2026 12:51 am
Forum: Ideas and Suggestions
Topic: Disable tile speed increase for Mech Armor
Replies: 8
Views: 1798

Re: Disable tile speed increase for Mech Armor



I wanted to bump this for 2.1 consideration as well, should the devs still feel that giving jetpack flight the movement bonus is off the table.


I guess it wouldn't make too much sense for an exoskeleton to give you extra movement speed while you're flying over concrete :lol:



You could ...
by The-Zee-System
Sat Jul 11, 2026 12:45 am
Forum: Balancing
Topic: Change night vision goggles to 1x1
Replies: 5
Views: 2024

Re: Change night vision goggles to 1x1

+1
by The-Zee-System
Thu Jul 09, 2026 11:54 am
Forum: Ideas and Suggestions
Topic: [2.1] Roboports should report ghost entities
Replies: 25
Views: 2455

Re: [2.1] Roboports should report ghost entities

+1 so automation can be more efficient and not have to rely on massive amounts of alerts on my screen blocking and blinking everywhere
by The-Zee-System
Thu Jul 09, 2026 4:24 am
Forum: Ideas and Suggestions
Topic: Selector combinator input and output signals
Replies: 2
Views: 293

Re: Selector combinator input and output signals

You can also hover over the "Input: Connected to: ###" or the "Output: Connected to: ###" on the top and it will tell you what is in that network.

However +1 for this regardless for consistency and just be better in my opinion.
by The-Zee-System
Mon Jul 06, 2026 10:01 am
Forum: Ideas and Suggestions
Topic: Lifechanger for early ghosts
Replies: 13
Views: 1384

Re: Lifechanger for early ghosts

+1 for the countless times a tree, a belt, a inserter or SOMETHING moves me one tile away when placing a chain of something and then i have to undo it and then it undos the whole chain i just did, so i have to get my deconstruction planner out to undo the undo because of it.

Just have it so when ...
by The-Zee-System
Mon Jul 06, 2026 9:53 am
Forum: Ideas and Suggestions
Topic: Paste to Logistics Storage Chest filter
Replies: 74
Views: 34715

Re: Paste to Logistics Storage Chest filter

+1 also, as its kinda intuitive to do and was confused at first why it works on buffer chests and requester chests but not storage chests as it would seem very obvious and intuitive
by The-Zee-System
Mon Jul 06, 2026 9:49 am
Forum: Ideas and Suggestions
Topic: Have rail signals detect locomotive and wagon ghosts
Replies: 14
Views: 949

Re: Have rail signals detect locomotive and wagon ghosts


This also might be more relevant in 2.0+, after the introduction of train auto-start. Right now if you bp 2 trains that might hit the same rail block, the behavior is unpredictable/broken sometimes depending on the order bots place the trains and rails


Have you also had sometimes random cargo ...
by The-Zee-System
Sun Jul 05, 2026 4:24 pm
Forum: Ideas and Suggestions
Topic: Have rail signals detect locomotive and wagon ghosts
Replies: 14
Views: 949

Re: Have rail signals detect locomotive and wagon ghosts

mmmPI wrote: Sun Jul 05, 2026 10:38 am
The-Zee-System wrote: Sun Jul 05, 2026 9:19 am Instead of writing dozens of lines for several minutes, give us an
an ?
fixed it, for some fucking reason my phone auto corrected to that weird shit.
by The-Zee-System
Sun Jul 05, 2026 9:19 am
Forum: Ideas and Suggestions
Topic: Have rail signals detect locomotive and wagon ghosts
Replies: 14
Views: 949

Have rail signals detect locomotive and wagon ghosts

TL;DR
Have rail signals and chain signals turn to red when there is a ghost of a locomotive or wagon.


What?
Have it so when placing down ghosts of locomotives, they trigger the signals so trains are not built in front of or in the middle of another train going by.




Why?
Several times when ...
by The-Zee-System
Sun Jul 05, 2026 9:13 am
Forum: Ideas and Suggestions
Topic: quincunx coloration issue
Replies: 2
Views: 243

Re: quincunx coloration issue

+1 for accessibility options, i dont need it myself but any accessibility to make it better for more players is always better
by The-Zee-System
Wed Jul 01, 2026 9:39 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.1.9] Extra set of vehicle lamps in the bottom right corner.
Replies: 3
Views: 936

Re: [2.1.9] Extra set of vehicle lamps in the bottom right corner.

I have the same problom, its subtle on the bottom right, i also had 4 giant lights seemingly hovering over on a place in gleba (cant reproduce though)

Im on linux, version 2.1.9

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