Search found 79 matches

by meems
Tue Mar 16, 2021 10:22 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7889

Re: Some ideas for the "One big expansion pack"

Tbh I don't know why people are so hyped about space. i've already said 1. play area restriction : limited area of an asteroid is an easy way to bring focus on the core fun logistics gameplay of factorio so would greatly improve the game. A good game designer can spot this in a split second, for ot...
by meems
Thu Feb 11, 2021 10:58 pm
Forum: General discussion
Topic: The thing that bothers me since game start
Replies: 28
Views: 5706

Re: The thing that bothers me since game start

What bothers me is the absurd difficulty of setting up nuclear reactors. It ought to be as easy as cake - Drop load of high-enriched uranium into a chest with a tank of water next to it, then walk away and think no more about it. Just like it would work in real life. But... that's not the way it wo...
by meems
Thu Feb 11, 2021 10:37 pm
Forum: General discussion
Topic: The thing that bothers me since game start
Replies: 28
Views: 5706

Re: The thing that bothers me since game start

>I am sorry this bothers you.
Really? You feel bad, guilt, and are ashamed of yourself? You will think about the harm your actions have caused, and will endeavour not to cause such harm by such action again?

> It's not going to be be changed.
Oh, Not sorry then. :roll:
by meems
Thu Feb 11, 2021 11:03 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7889

Re: Some ideas for the "One big expansion pack"

>The devs are extremely good at learning from the community what is interesting. Its double edged. Die-hard fanatics who live in the mod community will devour most mods and say it was extremely good fun, when in fact its better described as generic padding or inconsequential shuffling of good stuff...
by meems
Thu Feb 11, 2021 7:24 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7889

Re: Some ideas for the "One big expansion pack"

>they must be doing something right. No need to arm wave. Its the logistics; the conveyor belts and the trains. From the 1st instance I saw demo, I knew immediately the logistics was a new innovation in gameplay and one that would be a new experience, great fun, and when I played it I found I was r...
by meems
Wed Feb 10, 2021 7:43 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7889

Re: Some ideas for the "One big expansion pack"

well we're going to find out. If the expansion pack is any good then we'll all buy it. But I'm skeptical. Tanks, Cars, Character upgrades, SpiderTrons, day and night, were all unnecessary. Role / Character orientation play is a poor choice in a 4X, factory management game. The game has an absurdly i...
by meems
Tue Feb 09, 2021 9:36 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7889

Re: Some ideas for the "One big expansion pack"

I was reading the dev blog vhttps://www.factorio.com/blog/post/fff-245 . i can be scything as f. >" Being brought in to create content on a very mature... Its virtually impossible to enter a dev team based on game design skills. He'll have got in for coding skills. > One such problem that has b...
by meems
Mon Feb 08, 2021 11:25 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7889

Re: Some ideas for the "One big expansion pack"

>Currently the objective is "do science"; everything else is the logistics for supporting this goal. Yes, I always thought the focus on creating sci packs was a lame, quik-fix solution to giving the game mid term goals. Yet they were enmeshed into the game over the years. If I was game de...
by meems
Sun Feb 07, 2021 6:59 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7889

Re: Some ideas for the "One big expansion pack"

my opinion was the dev team never really grasped what made Factorio a success. There were so many aspects added to the game that they had slaved over that while technically impressive didn't improve the game. Factorio's main appeal over other games was : resource logistics factory optimisation train...
by meems
Sun Jan 31, 2021 6:38 am
Forum: General discussion
Topic: the zen of factorio code
Replies: 8
Views: 1632

Re: the zen of factorio code

thanks
by meems
Sat Jan 30, 2021 5:51 pm
Forum: General discussion
Topic: the zen of factorio code
Replies: 8
Views: 1632

Re: the zen of factorio code

I had a look at the blog, its not hashtagged or ordered other than by date, so at first inspection it seems there's some work to do to filter all the blog posts about fast logistics code algorithms and program structures.
by meems
Sat Jan 30, 2021 10:19 am
Forum: General discussion
Topic: the zen of factorio code
Replies: 8
Views: 1632

the zen of factorio code

hi, Factorio code seems to be a world leader wrt processing enormous amounts of data yet running extremely fast and smooth. When I try to program my own factorio inspired ideas, my code can only handle a few thousand 'items' before significant slow down occurs. When John Carmack pioneered fast 3D en...
by meems
Wed Jan 03, 2018 1:49 pm
Forum: Technical Help
Topic: open console hotkey not working
Replies: 2
Views: 1025

Re: open console hotkey not working

ok I think its the ' key. Found it earlier but thought it was ingame chat.
by meems
Wed Jan 03, 2018 1:36 pm
Forum: Technical Help
Topic: open console hotkey not working
Replies: 2
Views: 1025

open console hotkey not working

just trying out v16.10
neither / nor ~ open the ingame console ( as suggested here https://wiki.factorio.com/Console#Using_the_console )
and couldn't find open console key by guessing. Yet no mention of this when i search on the forum. Anyone know how to open the console in v16.10 ?
by meems
Wed Jul 12, 2017 9:30 am
Forum: Modding help
Topic: general questions about modding
Replies: 10
Views: 1670

Re: general questions about modding

thanks for help everyone. I understand why print is a sub function of a player object now. @bilka, ok, if fishes don't collide with water, that means they can swim thru it. So things that can't swim thru water should collide with water. Such as players, cars, trains. I'm guessing that stationary obj...
by meems
Wed Jul 12, 2017 12:47 am
Forum: Modding help
Topic: general questions about modding
Replies: 10
Views: 1670

Re: general questions about modding

@bilka thanks. The only thing I've seen collide with water is the fishes. So I guess only fishes have collision masks with water. @evildog I've tried, but the Factorio API docs baffles me as much as anything else. Take this example from http://lua-api.factorio.com/0.15.28/ for example local first_pl...
by meems
Tue Jul 11, 2017 9:18 pm
Forum: Modding help
Topic: general questions about modding
Replies: 10
Views: 1670

Re: general questions about modding

Well I meant I'd just return to this thread to post more questions instead of creating a new thread for each question. So... doodad = " Decoration and cosmetic " Ok thanks. Next Question Q2 : Why do collisions need masks? The term 'collision mask' begs the question, what does an unmasked c...
by meems
Tue Jul 11, 2017 8:42 pm
Forum: Modding help
Topic: electric2x2 fail
Replies: 6
Views: 929

Re: electric2x2 fail

It worked!
thanks evildogbot100

edit:

...except the graphic for the furnace is clunky, its still a 3x3 image, even though the furnace takes up 2x2 squares.
by meems
Tue Jul 11, 2017 8:23 pm
Forum: Modding help
Topic: electric2x2 fail
Replies: 6
Views: 929

Re: electric2x2 fail

Hi darkfrei, >You can get it when this file has 'read-only' attribute. I tried setting the read only attribute to True on file Properties for the electric-furnace-base.png file in the "electric furnaces 2x2_0.0.2" directory. It didn't change the error message on loading Factorio http://i.i...
by meems
Tue Jul 11, 2017 7:18 pm
Forum: Modding help
Topic: general questions about modding
Replies: 10
Views: 1670

general questions about modding

so factorio modding is a mystery. There are many questions I'll need to ask b4 I'll understand it. Q1.) What is a 'doodad' layer? This one is bugging me. Googling it doesn't help. Just gives some reference to map editing. What is an example of a 'doodad'? How come 100s of modders all seem to know wh...

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