Search found 79 matches
- Tue Mar 16, 2021 10:22 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 7889
Re: Some ideas for the "One big expansion pack"
Tbh I don't know why people are so hyped about space. i've already said 1. play area restriction : limited area of an asteroid is an easy way to bring focus on the core fun logistics gameplay of factorio so would greatly improve the game. A good game designer can spot this in a split second, for ot...
- Thu Feb 11, 2021 10:58 pm
- Forum: General discussion
- Topic: The thing that bothers me since game start
- Replies: 28
- Views: 5706
Re: The thing that bothers me since game start
What bothers me is the absurd difficulty of setting up nuclear reactors. It ought to be as easy as cake - Drop load of high-enriched uranium into a chest with a tank of water next to it, then walk away and think no more about it. Just like it would work in real life. But... that's not the way it wo...
- Thu Feb 11, 2021 10:37 pm
- Forum: General discussion
- Topic: The thing that bothers me since game start
- Replies: 28
- Views: 5706
Re: The thing that bothers me since game start
>I am sorry this bothers you.
Really? You feel bad, guilt, and are ashamed of yourself? You will think about the harm your actions have caused, and will endeavour not to cause such harm by such action again?
> It's not going to be be changed.
Oh, Not sorry then.
Really? You feel bad, guilt, and are ashamed of yourself? You will think about the harm your actions have caused, and will endeavour not to cause such harm by such action again?
> It's not going to be be changed.
Oh, Not sorry then.

- Thu Feb 11, 2021 11:03 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 7889
Re: Some ideas for the "One big expansion pack"
>The devs are extremely good at learning from the community what is interesting. Its double edged. Die-hard fanatics who live in the mod community will devour most mods and say it was extremely good fun, when in fact its better described as generic padding or inconsequential shuffling of good stuff...
- Thu Feb 11, 2021 7:24 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 7889
Re: Some ideas for the "One big expansion pack"
>they must be doing something right. No need to arm wave. Its the logistics; the conveyor belts and the trains. From the 1st instance I saw demo, I knew immediately the logistics was a new innovation in gameplay and one that would be a new experience, great fun, and when I played it I found I was r...
- Wed Feb 10, 2021 7:43 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 7889
Re: Some ideas for the "One big expansion pack"
well we're going to find out. If the expansion pack is any good then we'll all buy it. But I'm skeptical. Tanks, Cars, Character upgrades, SpiderTrons, day and night, were all unnecessary. Role / Character orientation play is a poor choice in a 4X, factory management game. The game has an absurdly i...
- Tue Feb 09, 2021 9:36 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 7889
Re: Some ideas for the "One big expansion pack"
I was reading the dev blog vhttps://www.factorio.com/blog/post/fff-245 . i can be scything as f. >" Being brought in to create content on a very mature... Its virtually impossible to enter a dev team based on game design skills. He'll have got in for coding skills. > One such problem that has b...
- Mon Feb 08, 2021 11:25 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 7889
Re: Some ideas for the "One big expansion pack"
>Currently the objective is "do science"; everything else is the logistics for supporting this goal. Yes, I always thought the focus on creating sci packs was a lame, quik-fix solution to giving the game mid term goals. Yet they were enmeshed into the game over the years. If I was game de...
- Sun Feb 07, 2021 6:59 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 7889
Re: Some ideas for the "One big expansion pack"
my opinion was the dev team never really grasped what made Factorio a success. There were so many aspects added to the game that they had slaved over that while technically impressive didn't improve the game. Factorio's main appeal over other games was : resource logistics factory optimisation train...
- Sun Jan 31, 2021 6:38 am
- Forum: General discussion
- Topic: the zen of factorio code
- Replies: 8
- Views: 1632
Re: the zen of factorio code
thanks
- Sat Jan 30, 2021 5:51 pm
- Forum: General discussion
- Topic: the zen of factorio code
- Replies: 8
- Views: 1632
Re: the zen of factorio code
I had a look at the blog, its not hashtagged or ordered other than by date, so at first inspection it seems there's some work to do to filter all the blog posts about fast logistics code algorithms and program structures.
- Sat Jan 30, 2021 10:19 am
- Forum: General discussion
- Topic: the zen of factorio code
- Replies: 8
- Views: 1632
the zen of factorio code
hi, Factorio code seems to be a world leader wrt processing enormous amounts of data yet running extremely fast and smooth. When I try to program my own factorio inspired ideas, my code can only handle a few thousand 'items' before significant slow down occurs. When John Carmack pioneered fast 3D en...
- Wed Jan 03, 2018 1:49 pm
- Forum: Technical Help
- Topic: open console hotkey not working
- Replies: 2
- Views: 1025
Re: open console hotkey not working
ok I think its the ' key. Found it earlier but thought it was ingame chat.
- Wed Jan 03, 2018 1:36 pm
- Forum: Technical Help
- Topic: open console hotkey not working
- Replies: 2
- Views: 1025
open console hotkey not working
just trying out v16.10
neither / nor ~ open the ingame console ( as suggested here https://wiki.factorio.com/Console#Using_the_console )
and couldn't find open console key by guessing. Yet no mention of this when i search on the forum. Anyone know how to open the console in v16.10 ?
neither / nor ~ open the ingame console ( as suggested here https://wiki.factorio.com/Console#Using_the_console )
and couldn't find open console key by guessing. Yet no mention of this when i search on the forum. Anyone know how to open the console in v16.10 ?
- Wed Jul 12, 2017 9:30 am
- Forum: Modding help
- Topic: general questions about modding
- Replies: 10
- Views: 1670
Re: general questions about modding
thanks for help everyone. I understand why print is a sub function of a player object now. @bilka, ok, if fishes don't collide with water, that means they can swim thru it. So things that can't swim thru water should collide with water. Such as players, cars, trains. I'm guessing that stationary obj...
- Wed Jul 12, 2017 12:47 am
- Forum: Modding help
- Topic: general questions about modding
- Replies: 10
- Views: 1670
Re: general questions about modding
@bilka thanks. The only thing I've seen collide with water is the fishes. So I guess only fishes have collision masks with water. @evildog I've tried, but the Factorio API docs baffles me as much as anything else. Take this example from http://lua-api.factorio.com/0.15.28/ for example local first_pl...
- Tue Jul 11, 2017 9:18 pm
- Forum: Modding help
- Topic: general questions about modding
- Replies: 10
- Views: 1670
Re: general questions about modding
Well I meant I'd just return to this thread to post more questions instead of creating a new thread for each question. So... doodad = " Decoration and cosmetic " Ok thanks. Next Question Q2 : Why do collisions need masks? The term 'collision mask' begs the question, what does an unmasked c...
- Tue Jul 11, 2017 8:42 pm
- Forum: Modding help
- Topic: electric2x2 fail
- Replies: 6
- Views: 929
Re: electric2x2 fail
It worked!
thanks evildogbot100
edit:
...except the graphic for the furnace is clunky, its still a 3x3 image, even though the furnace takes up 2x2 squares.
thanks evildogbot100
edit:
...except the graphic for the furnace is clunky, its still a 3x3 image, even though the furnace takes up 2x2 squares.
- Tue Jul 11, 2017 8:23 pm
- Forum: Modding help
- Topic: electric2x2 fail
- Replies: 6
- Views: 929
Re: electric2x2 fail
Hi darkfrei, >You can get it when this file has 'read-only' attribute. I tried setting the read only attribute to True on file Properties for the electric-furnace-base.png file in the "electric furnaces 2x2_0.0.2" directory. It didn't change the error message on loading Factorio http://i.i...
- Tue Jul 11, 2017 7:18 pm
- Forum: Modding help
- Topic: general questions about modding
- Replies: 10
- Views: 1670
general questions about modding
so factorio modding is a mystery. There are many questions I'll need to ask b4 I'll understand it. Q1.) What is a 'doodad' layer? This one is bugging me. Googling it doesn't help. Just gives some reference to map editing. What is an example of a 'doodad'? How come 100s of modders all seem to know wh...