Search found 9 matches
- Thu May 02, 2019 10:54 am
- Forum: PyMods
- Topic: I have a maybe BUG report For PY RO
- Replies: 4
- Views: 2317
Re: I have a maybe BUG report For PY RO
Isn't the idea to use productivity modules at each of these extra steps which overall will result in a greater maximum yield than the earlier chains?
- Fri Feb 10, 2017 8:12 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1593300
Re: Bugs & FAQ
Was playing earlier then went to watch the Superbowl and came back to the following.
http://clip2net.com/clip/m285399/05575-clip-271kb.jpg?nocache=1
I don't know how that was possible when no changes were made to the game. Any ideas?
did not your game update? there was update for game i think ...
http://clip2net.com/clip/m285399/05575-clip-271kb.jpg?nocache=1
I don't know how that was possible when no changes were made to the game. Any ideas?
did not your game update? there was update for game i think ...
- Wed Feb 01, 2017 12:36 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1593300
Re: Bugs & FAQ
I think there's an error or typo in the Coke + (petroleum) -> Solid Fuel recipes. For example, 1 Coke + 15 Naphtha -> 1 Solid Fuel (25 MJ). But the naphtha can be turned directly into solid fuel at a 2:1 ratio, so by itself it's worth 187.5 MJ, not including the 5 MJ worth of Coke. I think it looks ...
- Tue Jan 31, 2017 8:31 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1593300
Re: Bugs & FAQ
I think there's an error or typo in the Coke + (petroleum) -> Solid Fuel recipes. For example, 1 Coke + 15 Naphtha -> 1 Solid Fuel (25 MJ). But the naphtha can be turned directly into solid fuel at a 2:1 ratio, so by itself it's worth 187.5 MJ, not including the 5 MJ worth of Coke. I think it looks ...
- Sun Sep 28, 2014 8:01 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 428416
Re: [0.10.x] Bob's Ore Mod.
Just had a scary thought. What if he got rid of stone fields and made it so that every ore field gave out itself and stone?
This makes sense. The only issue is what to do with all that stone? Perhaps as technologies evolve the ability to extract greater quantities of actual ore and less stone ...
This makes sense. The only issue is what to do with all that stone? Perhaps as technologies evolve the ability to extract greater quantities of actual ore and less stone ...
- Tue Sep 16, 2014 2:54 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Ore hopper.
- Replies: 2
- Views: 4059
Re: [Idea] Ore hopper.
Related functionality also exists within the 'Terminal Chests' mod https://forums.factorio.com/forum/vie ... =14&t=4715
- Fri Sep 05, 2014 7:44 am
- Forum: Show your Creations
- Topic: My spawn point is an Island (40h gameplay). [now with save]
- Replies: 15
- Views: 15530
- Wed Sep 03, 2014 8:57 am
- Forum: Mods
- Topic: [MOD 0.10.x] Liquid Station Mod
- Replies: 30
- Views: 60849
Re: [MOD 0.10.x] Liquid Station Mod
Thanks bobingabout but I'm happy to wait until you release an update with regards to supporting your proposed fluids. Importantly I haven't published my 'fluid-station' because I'm not sure of the rules with regard to mods and 'copyright' infringement. I wanted to get btw's okay before I publish ...
- Tue Sep 02, 2014 7:49 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Liquid Station Mod
- Replies: 30
- Views: 60849
Re: [MOD 0.10.x] Liquid Station Mod
I have made a variation of Liquid Station Mod to support all fluids in [0.10.x] Bob's Metals, Chemicals and Intermediates mod https://forums.factorio.com/forum/viewtopic.php?f=51&t=4130 . The key difference is it introduces cylinders for gases. Can I post it as a separate thread (giving credit to ...