Search found 9 matches

by dsx20
Thu May 02, 2019 10:54 am
Forum: PyMods
Topic: I have a maybe BUG report For PY RO
Replies: 4
Views: 1927

Re: I have a maybe BUG report For PY RO

Isn't the idea to use productivity modules at each of these extra steps which overall will result in a greater maximum yield than the earlier chains?
by dsx20
Fri Feb 10, 2017 8:12 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1207868

Re: Bugs & FAQ

Was playing earlier then went to watch the Superbowl and came back to the following. http://clip2net.com/clip/m285399/05575-clip-271kb.jpg?nocache=1 I don't know how that was possible when no changes were made to the game. Any ideas? did not your game update? there was update for game i think was r...
by dsx20
Wed Feb 01, 2017 12:36 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1207868

Re: Bugs & FAQ

I think there's an error or typo in the Coke + (petroleum) -> Solid Fuel recipes. For example, 1 Coke + 15 Naphtha -> 1 Solid Fuel (25 MJ). But the naphtha can be turned directly into solid fuel at a 2:1 ratio, so by itself it's worth 187.5 MJ, not including the 5 MJ worth of Coke. I think it looks...
by dsx20
Tue Jan 31, 2017 8:31 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1207868

Re: Bugs & FAQ

I think there's an error or typo in the Coke + (petroleum) -> Solid Fuel recipes. For example, 1 Coke + 15 Naphtha -> 1 Solid Fuel (25 MJ). But the naphtha can be turned directly into solid fuel at a 2:1 ratio, so by itself it's worth 187.5 MJ, not including the 5 MJ worth of Coke. I think it looks...
by dsx20
Sun Sep 28, 2014 8:01 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370151

Re: [0.10.x] Bob's Ore Mod.

Just had a scary thought. What if he got rid of stone fields and made it so that every ore field gave out itself and stone? This makes sense. The only issue is what to do with all that stone? Perhaps as technologies evolve the ability to extract greater quantities of actual ore and less stone could...
by dsx20
Tue Sep 16, 2014 2:54 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Ore hopper.
Replies: 2
Views: 3536

Re: [Idea] Ore hopper.

Related functionality also exists within the 'Terminal Chests' mod https://forums.factorio.com/forum/vie ... =14&t=4715
by dsx20
Fri Sep 05, 2014 7:44 am
Forum: Show your Creations
Topic: My spawn point is an Island (40h gameplay). [now with save]
Replies: 15
Views: 13952

Re: My spawn point is an Island (40h gameplay). Want a Bridg

I too spawned on an island
I too spawned on an island
spawn.png (164.88 KiB) Viewed 12773 times
by dsx20
Wed Sep 03, 2014 8:57 am
Forum: Mods
Topic: [MOD 0.10.x] Liquid Station Mod
Replies: 30
Views: 57279

Re: [MOD 0.10.x] Liquid Station Mod

Thanks bobingabout but I'm happy to wait until you release an update with regards to supporting your proposed fluids. Importantly I haven't published my 'fluid-station' because I'm not sure of the rules with regard to mods and 'copyright' infringement. I wanted to get btw's okay before I publish wor...
by dsx20
Tue Sep 02, 2014 7:49 pm
Forum: Mods
Topic: [MOD 0.10.x] Liquid Station Mod
Replies: 30
Views: 57279

Re: [MOD 0.10.x] Liquid Station Mod

I have made a variation of Liquid Station Mod to support all fluids in [0.10.x] Bob's Metals, Chemicals and Intermediates mod https://forums.factorio.com/forum/viewtopic.php?f=51&t=4130 . The key difference is it introduces cylinders for gases. Can I post it as a separate thread (giving credit t...

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