Search found 28 matches

by Zinal
Thu Oct 12, 2017 9:53 pm
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

I'll be honest with you: I have absolutely no idea why the update script thought that the topic was updated..
However, I added a couple of new checks to the script to prevent this. Please do tell me if another topic keeps sending out wierd notifications!
by Zinal
Wed Oct 11, 2017 8:56 pm
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

Just go to http://factoriomods.zinals.nu/index.php/auth/login. Login with your email + password (or click the "I lost/didn't receive my password" to get a new password). On the next screen you can unsubscribe from a mod and also select what type of event you want to listen to: ManageSubscr...
by Zinal
Tue Nov 22, 2016 12:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.20] Surface creation with invalid autoplace_controls
Replies: 1
Views: 1579

[0.14.20] Surface creation with invalid autoplace_controls

Adding an invalid autoplace_control to a MapGenSettings object (MapGenSettings.autoplace_controls["NAME"]) causes the program to hang and rapidly increase in RAM size (so much that my whole computer hang for a while) This code (from my WIP mod) produced the hang/error: function SurfaceData...
by Zinal
Sun Aug 21, 2016 1:27 pm
Forum: Tools
Topic: Config Editor - In-Game Configuration Editor for Mods
Replies: 7
Views: 6057

Re: Config Editor - In-Game Configuration Editor for Mods

Nexela wrote:Sweet can't wait until the text button is replaced with a purty picture so I can install this and play with it!
I was already in the progress of updating the layout of all the buttons & windows :P

Version 0.1.3 Released
by Zinal
Sat Aug 20, 2016 11:50 pm
Forum: Tools
Topic: Config Editor - In-Game Configuration Editor for Mods
Replies: 7
Views: 6057

Re: Config Editor - In-Game Configuration Editor for Mods

Yeah, they're in the data.lua stage. I have several config options that affect prototype data; not sure how they could be handled by a mod such as this. Sadly, not possible. A mod is not loaded at that stage... So no entity definitions :? Version 0.1.2 Released See changelog in the first post for i...
by Zinal
Sat Aug 20, 2016 10:32 pm
Forum: Tools
Topic: Config Editor - In-Game Configuration Editor for Mods
Replies: 7
Views: 6057

Re: Config Editor - In-Game Configuration Editor for Mods

Very neat! Even though it looks like it can't handle prototype data, it's still potentially quite nice for the remainder of config options. I'll look into making Orbital Ion Cannon's relevant settings compatible with this. Great! About prototypes.. Aren't they initialized before all mods (in the da...
by Zinal
Sat Aug 20, 2016 5:26 pm
Forum: Tools
Topic: Config Editor - In-Game Configuration Editor for Mods
Replies: 7
Views: 6057

Config Editor - In-Game Configuration Editor for Mods

Note: I'm not sure if I should release this as a tool or a mod, since it's both a tool and mod.. Config Editor An In-Game Configuration Editor for mods Config Editor is a Remote Interface mod for Factorio which creates an in-game configuration editor for other mods. Making a config.lua file to store...
by Zinal
Fri Aug 12, 2016 3:01 pm
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

If you are logged in and you create/reply to a discussion then subscribe to that mods discussion. This shouldn't be to hard.. I'll see what I can do. This could be further expanded with even more changes. By automatically subscribing to "just" that discussion if your user name matches you...
by Zinal
Tue Aug 09, 2016 11:45 am
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

Another update! The "Edit Subscription" button will now open a small window to edit the options for that mods subscription (instead of displaying the whole subscription list). EDIT: I think I found the cause for Bug #7. The mod portal's API seems to be a bit unstable.. Sometimes the server...
by Zinal
Tue Aug 09, 2016 7:03 am
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

#7 I'm actually not sure why this happens. I've also received updates without any visual difference.. The "New Release" email should only be sent if the number of releases is different from my local cache.. Perhaps a reupload of a release caused this? #8 Fixed. (A typo in the code) #9? I ...
by Zinal
Mon Aug 08, 2016 10:31 am
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

Nexela wrote:Feature Idea - replace [subscribe to mod] with [edit subscription] if you are subscribed to a mod.
Added in the newest script update. Currently the popup just navigates to the manage page, but I'll add a small popup window to edit subscribe settings per mod.
by Zinal
Mon Aug 08, 2016 9:14 am
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

Nice and smooth now. login - I noticed there is a button to log in but it requires a password and I don't see this anywhere. I was able to add a few mods without having to re enter my email / activate but after time or possible because I closed the mods.factorio site I had to re-activate through em...
by Zinal
Mon Aug 08, 2016 7:21 am
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

Bug #5 This should now be fixed, if it's not then I might have to add a delay to when the image is actually centered. Bug #4 - Fix It seems all thumbnails are stored as .png files while the original can be something different (like .jpg). I've made a little workaround to get the correct extension o...
by Zinal
Mon Aug 08, 2016 6:13 am
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

Bug #3 Fixed. Images are now centered and will stay in the middle of the screen (Also added a dimmer effect on the background). Bug #4 I'm unable to fix this since it's a problem with the mod portal itself. (The original image doesn't exist) I believe that whenever an image is uploaded, two images ...
by Zinal
Mon Aug 08, 2016 5:23 am
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

Bug #1 Fixed. I actually forgot that you could auto install scripts using the .user.js extension. Bug #2 [/size] The scripts didn't take into account that multiple mods could be listed at the same time. Fixed in the new version (attachments to the first post are updated). The script will now add th...
by Zinal
Mon Aug 08, 2016 3:28 am
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Re: Email Notification Workaround

Well I suppose I will take the plunge and give this a try. I would appreciate it! Do note that this workaround is still a work-in-progress. It works as it should (at least for me) but I'm still adding new functionality to it all the time. I would love to get some suggestions on how to develop this ...
by Zinal
Sun Aug 07, 2016 2:24 pm
Forum: Mod portal Discussion
Topic: Email Notification Workaround
Replies: 23
Views: 12767

Email Notification Workaround

Hello everyone! The mod portal doesn't officially support email notification on updated mods/discussions (yet), so I decided to create a little workaround. I have a web server setup to pool information on any subscribed mod. Whenever a mod/discussion changes an email notification will be sent out to...
by Zinal
Sun Aug 07, 2016 10:20 am
Forum: Mod portal Discussion
Topic: IDEA: Email notification on discussion
Replies: 6
Views: 3668

Re: IDEA: Email notification on discussion

I second this idea/suggestion. Trying to keep up with all the mod discussions on the mod portal is really annoying without any kind of notification. Having to manually jump around the different mods to find a new/updated suggestion is really inconvenient. I found it so inconvenient that I actually c...
by Zinal
Wed Jul 06, 2016 5:40 pm
Forum: Mods
Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Replies: 120
Views: 64980

Re: [MOD 0.12+] SpaceBook - a multiplayer/PvP/RP manager

What an awesome mod! So much functionality yet quite easy to use. I was working on something similar before but I gave up xD Yeah my new heavy armor told his turrets where to go :) Although it highlighted how pointless regular bullets become against players with armor.. Anyways I was wondering if it...
by Zinal
Wed Nov 19, 2014 7:11 pm
Forum: Multiplayer
Topic: Online Server List
Replies: 22
Views: 19282

Re: Online Server List

n9103 wrote:Descriptions longer than the test one aren't displayed properly after submission. See current list.
Sorry about that.. Forgot to replace ' and " characters.. They mess up the HTML page.. That's why it looked like that. Fixed.

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