I'll be honest with you: I have absolutely no idea why the update script thought that the topic was updated..
However, I added a couple of new checks to the script to prevent this. Please do tell me if another topic keeps sending out wierd notifications!
Search found 28 matches
- Thu Oct 12, 2017 9:53 pm
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
- Wed Oct 11, 2017 8:56 pm
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
Just go to http://factoriomods.zinals.nu/index.php/auth/login. Login with your email + password (or click the "I lost/didn't receive my password" to get a new password). On the next screen you can unsubscribe from a mod and also select what type of event you want to listen to: ManageSubscr...
- Tue Nov 22, 2016 12:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.20] Surface creation with invalid autoplace_controls
- Replies: 1
- Views: 1579
[0.14.20] Surface creation with invalid autoplace_controls
Adding an invalid autoplace_control to a MapGenSettings object (MapGenSettings.autoplace_controls["NAME"]) causes the program to hang and rapidly increase in RAM size (so much that my whole computer hang for a while) This code (from my WIP mod) produced the hang/error: function SurfaceData...
- Sun Aug 21, 2016 1:27 pm
- Forum: Tools
- Topic: Config Editor - In-Game Configuration Editor for Mods
- Replies: 7
- Views: 6057
Re: Config Editor - In-Game Configuration Editor for Mods
I was already in the progress of updating the layout of all the buttons & windowsNexela wrote:Sweet can't wait until the text button is replaced with a purty picture so I can install this and play with it!
Version 0.1.3 Released
- Sat Aug 20, 2016 11:50 pm
- Forum: Tools
- Topic: Config Editor - In-Game Configuration Editor for Mods
- Replies: 7
- Views: 6057
Re: Config Editor - In-Game Configuration Editor for Mods
Yeah, they're in the data.lua stage. I have several config options that affect prototype data; not sure how they could be handled by a mod such as this. Sadly, not possible. A mod is not loaded at that stage... So no entity definitions :? Version 0.1.2 Released See changelog in the first post for i...
- Sat Aug 20, 2016 10:32 pm
- Forum: Tools
- Topic: Config Editor - In-Game Configuration Editor for Mods
- Replies: 7
- Views: 6057
Re: Config Editor - In-Game Configuration Editor for Mods
Very neat! Even though it looks like it can't handle prototype data, it's still potentially quite nice for the remainder of config options. I'll look into making Orbital Ion Cannon's relevant settings compatible with this. Great! About prototypes.. Aren't they initialized before all mods (in the da...
- Sat Aug 20, 2016 5:26 pm
- Forum: Tools
- Topic: Config Editor - In-Game Configuration Editor for Mods
- Replies: 7
- Views: 6057
Config Editor - In-Game Configuration Editor for Mods
Note: I'm not sure if I should release this as a tool or a mod, since it's both a tool and mod.. Config Editor An In-Game Configuration Editor for mods Config Editor is a Remote Interface mod for Factorio which creates an in-game configuration editor for other mods. Making a config.lua file to store...
- Fri Aug 12, 2016 3:01 pm
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
If you are logged in and you create/reply to a discussion then subscribe to that mods discussion. This shouldn't be to hard.. I'll see what I can do. This could be further expanded with even more changes. By automatically subscribing to "just" that discussion if your user name matches you...
- Tue Aug 09, 2016 11:45 am
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
Another update! The "Edit Subscription" button will now open a small window to edit the options for that mods subscription (instead of displaying the whole subscription list). EDIT: I think I found the cause for Bug #7. The mod portal's API seems to be a bit unstable.. Sometimes the server...
- Tue Aug 09, 2016 7:03 am
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
#7 I'm actually not sure why this happens. I've also received updates without any visual difference.. The "New Release" email should only be sent if the number of releases is different from my local cache.. Perhaps a reupload of a release caused this? #8 Fixed. (A typo in the code) #9? I ...
- Mon Aug 08, 2016 10:31 am
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
Added in the newest script update. Currently the popup just navigates to the manage page, but I'll add a small popup window to edit subscribe settings per mod.Nexela wrote:Feature Idea - replace [subscribe to mod] with [edit subscription] if you are subscribed to a mod.
- Mon Aug 08, 2016 9:14 am
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
Nice and smooth now. login - I noticed there is a button to log in but it requires a password and I don't see this anywhere. I was able to add a few mods without having to re enter my email / activate but after time or possible because I closed the mods.factorio site I had to re-activate through em...
- Mon Aug 08, 2016 7:21 am
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
Bug #5 This should now be fixed, if it's not then I might have to add a delay to when the image is actually centered. Bug #4 - Fix It seems all thumbnails are stored as .png files while the original can be something different (like .jpg). I've made a little workaround to get the correct extension o...
- Mon Aug 08, 2016 6:13 am
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
Bug #3 Fixed. Images are now centered and will stay in the middle of the screen (Also added a dimmer effect on the background). Bug #4 I'm unable to fix this since it's a problem with the mod portal itself. (The original image doesn't exist) I believe that whenever an image is uploaded, two images ...
- Mon Aug 08, 2016 5:23 am
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
Bug #1 Fixed. I actually forgot that you could auto install scripts using the .user.js extension. Bug #2 [/size] The scripts didn't take into account that multiple mods could be listed at the same time. Fixed in the new version (attachments to the first post are updated). The script will now add th...
- Mon Aug 08, 2016 3:28 am
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Re: Email Notification Workaround
Well I suppose I will take the plunge and give this a try. I would appreciate it! Do note that this workaround is still a work-in-progress. It works as it should (at least for me) but I'm still adding new functionality to it all the time. I would love to get some suggestions on how to develop this ...
- Sun Aug 07, 2016 2:24 pm
- Forum: Mod portal Discussion
- Topic: Email Notification Workaround
- Replies: 23
- Views: 12767
Email Notification Workaround
Hello everyone! The mod portal doesn't officially support email notification on updated mods/discussions (yet), so I decided to create a little workaround. I have a web server setup to pool information on any subscribed mod. Whenever a mod/discussion changes an email notification will be sent out to...
- Sun Aug 07, 2016 10:20 am
- Forum: Mod portal Discussion
- Topic: IDEA: Email notification on discussion
- Replies: 6
- Views: 3668
Re: IDEA: Email notification on discussion
I second this idea/suggestion. Trying to keep up with all the mod discussions on the mod portal is really annoying without any kind of notification. Having to manually jump around the different mods to find a new/updated suggestion is really inconvenient. I found it so inconvenient that I actually c...
- Wed Jul 06, 2016 5:40 pm
- Forum: Mods
- Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
- Replies: 120
- Views: 64980
Re: [MOD 0.12+] SpaceBook - a multiplayer/PvP/RP manager
What an awesome mod! So much functionality yet quite easy to use. I was working on something similar before but I gave up xD Yeah my new heavy armor told his turrets where to go :) Although it highlighted how pointless regular bullets become against players with armor.. Anyways I was wondering if it...
- Wed Nov 19, 2014 7:11 pm
- Forum: Multiplayer
- Topic: Online Server List
- Replies: 22
- Views: 19282
Re: Online Server List
Sorry about that.. Forgot to replace ' and " characters.. They mess up the HTML page.. That's why it looked like that. Fixed.n9103 wrote:Descriptions longer than the test one aren't displayed properly after submission. See current list.