Mammals and spiders have a LOOONG evolutionary history together. For large parts of that history, we weren't bigger than them.
Search found 93 matches
- Sat Aug 22, 2020 12:11 am
- Forum: General discussion
- Topic: Six legs good, Eight legs bad!
- Replies: 44
- Views: 8502
- Wed Jun 03, 2020 1:57 pm
- Forum: General discussion
- Topic: is checking biter path cheating?
- Replies: 16
- Views: 4438
Re: is checking biter path cheating?
New military science, "Tactical Analysis", that when researched turns that option on?
- Tue Mar 10, 2020 1:34 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 42739
Re: Optimization idea: abstraction
Sounds kind of like Whistle Stop Factories.
https://mods.factorio.com/mod/WhistleStopFactories
https://mods.factorio.com/mod/WhistleStopFactories
- Tue Nov 19, 2019 4:05 pm
- Forum: Gameplay Help
- Topic: i need a storager bigger
- Replies: 8
- Views: 2773
Re: i need a storager bigger
Sounds like you're wanting Storage chests and active providers? Active provider chests want to be empty and move their contents to storage chests where they can be redistributed to requester chests. ΒΏSuena como si quisieras cofres de almacenamiento y proveedores activos? Los cofres de proveedores ac...
- Tue Nov 19, 2019 3:55 pm
- Forum: Gameplay Help
- Topic: i need a storager bigger
- Replies: 8
- Views: 2773
Re: i need a storager bigger
Translated (or a <arrays> chests to store large amounts of resources and be able to distribute them. I ask someone can tell me how to do this. I also need to be explained the following case: I have several passive (logistic) supplier chests want to do: I want to partially distribute the contents in ...
- Wed Oct 09, 2019 8:49 pm
- Forum: Logistic Train Network
- Topic: Can I control multiple stations with one combinator?
- Replies: 7
- Views: 2476
Re: Can I control multiple stations with one combinator?
Right now, I have every LTN station in my factory connected to a central Constant Combinator which sets the request/provide thresholds so I can change them later from one central point when I upgrade cargo/liquid wagon capacities, and if I didn't isolate every station with a diode, it would put a w...
- Wed Sep 25, 2019 3:17 pm
- Forum: Gameplay Help
- Topic: Quick Start with robots
- Replies: 4
- Views: 1818
Re: Quick Start with robots
Console commands will let you do that.
https://wiki.factorio.com/Console
specifically this one to research all tech:
/c game.player.force.research_all_technologies()
and this one that lets you create items for free:
/c game.player.cheat_mode=true
https://wiki.factorio.com/Console
specifically this one to research all tech:
/c game.player.force.research_all_technologies()
and this one that lets you create items for free:
/c game.player.cheat_mode=true
- Tue Sep 24, 2019 6:39 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 222
- Views: 226703
Re: how to check why train come to station?
Have you seen the Provider & Requester in the sample station thread?
viewtopic.php?f=214&t=51073#p297648
viewtopic.php?f=214&t=51073#p297648
- Sun Sep 15, 2019 12:00 am
- Forum: Mods
- Topic: [0.17+] Warptorio2
- Replies: 11
- Views: 8242
Re: [0.17+] Warptorio2
Error while running event warptorio2::on_init() __warptorio2__/control.lua:1979: attempt to call method 'GetSurface' (a nil value) stack traceback: __warptorio2__/control.lua:1979: in function 'MakeCarebearChest' __warptorio2__/control.lua:1990: in function <__warptorio2__/control.lua:1987> When en...
- Sat Sep 14, 2019 8:38 pm
- Forum: Mods
- Topic: [0.17+] Warptorio2
- Replies: 11
- Views: 8242
Re: [0.17+] Warptorio2
Error with smog planet when starting a new game.__warptorio_planet_smog__/control.lua:22: 'end' expected (to close 'function' at line 19) near <eof>
- Thu Aug 08, 2019 5:41 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 210929
Re: Friday Facts #305 - The Oil Changes
when I read that post the thought that came into my head was that they don't really care at all about really fixing the problem Look at the bigger picture: 2) You solely focus on oil changes, and by doing so, lose the big picture. The reason I consider the oil changes a good move even if not perfec...
- Thu Aug 08, 2019 4:15 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 210929
Re: Friday Facts #305 - The Oil Changes
- Thu Aug 08, 2019 1:27 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 210929
Re: Friday Facts #305 - The Oil Changes
Can any of us really remember what we felt about oil setup the very first time. Can we then understand how we had reacted if the new system had been the first oil setup we did? I. doubt. that. This is why I'm in the "don't care" camp. My first oil set up was 3 years and 1700 hours ago. I ...
- Thu Aug 01, 2019 6:56 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3776
- Views: 1124402
Re: Development and Discussion
Do beacons work with electric boilers? Can't say I've ever tried it. There's no built in module slots unfortunately.
- Thu Aug 01, 2019 1:16 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3776
- Views: 1124402
Re: Development and Discussion
Yes, chunks - again, I wonder about the quantities... since they are often barely enough for infinite ore sulfuric acid needs ? (There's also fish breeding, but IIRC that needs a LOT of energy ?) You can make sulfur out of water using air filtration. Just takes a bit of fuel for the limestone furna...
- Wed Jul 31, 2019 7:08 pm
- Forum: Angels Mods
- Topic: Change in chemical science pack in 17.60
- Replies: 6
- Views: 2371
Re: Change in chemical science pack in 17.60
I don't disagree. You'd want to set up a priority storage for purified water and waste water, with an overflow to a clarifier. 1. Make purified water and void the saline water, pump purified into a Storage tank with a limiter to keep it topped off, but enough space for the waste water treatment to f...
- Wed Jul 31, 2019 6:41 pm
- Forum: Angels Mods
- Topic: Change in chemical science pack in 17.60
- Replies: 6
- Views: 2371
Re: Change in chemical science pack in 17.60
Yeah, that's net positive, but not a lot of excess, and becomes a net drain with ceramic filtering. Clean coal is usually where I get most of it: Crushed Coal + purified water = coke + sulfuric waste water Worst case you can burn the coke in electric boilers and get a bit of energy efficiency over s...
- Wed Jul 31, 2019 4:44 pm
- Forum: Angels Mods
- Topic: Change in chemical science pack in 17.60
- Replies: 6
- Views: 2371
Re: Change in chemical science pack in 17.60
How are you making your sulfur? It's been my experience that it's hard to get rid of even before chemical science.
- Wed Jul 31, 2019 8:58 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 107308
Re: Version 0.17.60
So less time than it'll take an average player to set up batteries and electric engines. And you're up in arms over this? Ok.
- Wed Jul 31, 2019 6:37 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 107308
Re: Version 0.17.60
True, Looks at his 2168 hours of playtime on steam , I could do that, but I know from experience that's not very fun for me, and actually was the main reason I'd quit Factorio for long periods of time before I got good at beelining bots. Even to this day I'll still just stop playing for several day...