Search found 33 matches

by adamcirillo
Tue May 07, 2019 5:15 am
Forum: Resource Spawner Overhaul
Topic: crash on lastest RSO Update
Replies: 9
Views: 3621

Re: crash on lastest RSO Update

loaded up fine now thanks for the fix
by adamcirillo
Mon May 06, 2019 9:27 pm
Forum: Resource Spawner Overhaul
Topic: crash on lastest RSO Update
Replies: 9
Views: 3621

crash on lastest RSO Update

Hi

Getting this error on loading up a save with the newest RSO Update. No issues with starting a new game.

https://imgur.com/a/Ob9GKmD
by adamcirillo
Mon Apr 29, 2019 8:28 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.34] crash on load - consistency->Duplicate ghost connection
Replies: 2
Views: 2245

[kovarex] [0.17.34] crash on load - consistency->Duplicate ghost connection

Hi,

Getting a crash loading my save game and when I looked in the log files say duplicate ghost connection have no idea what it means.

Couldn't upload my save on the forums here is the link
https://mega.nz/#!S04R3KJJ!Zq7oGvelmUsa ... e3t0LZgoKQ
by adamcirillo
Sun Apr 14, 2019 9:34 am
Forum: Questions, reviews and ratings
Topic: Loooking for graphics artist
Replies: 2
Views: 1275

Re: Loooking for graphics artist

Thanks for that I didn't know that forum existed. You can close this.
by adamcirillo
Sun Apr 14, 2019 9:33 am
Forum: Texture Packs
Topic: [Request] Extended Angels
Replies: 0
Views: 1839

[Request] Extended Angels

Hello

I'm looking for to see if someone can make some graphics for my mod Extended Angels. As I can't do it myself. Looking for some Buildings, Ores and Items to be created if anyone can help that would be great. I'm looking them to be themed the same as Angels mods as my mod is an addon for it.
by adamcirillo
Sat Apr 13, 2019 6:29 pm
Forum: Questions, reviews and ratings
Topic: Loooking for graphics artist
Replies: 2
Views: 1275

Loooking for graphics artist

Hello

I'm looking for to see if someone can make some graphics for my mod Extended Angels. As I can't do it myself. Looking for some Buildings, Ores and Items to be created if anyone can help that would be great.
by adamcirillo
Sun Oct 07, 2018 7:33 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 115
Views: 117772

Re: [MOD 0.16] Squeak Through 1.2.2

hi supercheese, i'm the mod dev of https://mods.factorio.com/mod/extendedangels I have some asking about squeak through not working with some of my mods buildings do I have to change anything in my code for it to work or do you have to do it on your end.
by adamcirillo
Fri Mar 16, 2018 9:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3863
Views: 1188335

Re: Bugs & FAQ

1.519 Loading mod settings bobenemies 0.16.0 (settings.lua) 1.519 Loading mod settings Expanded_Robot_Tech 0.5.3 (settings.lua) 1.520 Loading mod settings Factorissimo2 2.2.2 (settings.lua) 1.520 Loading mod settings FuelTrainStop 0.16.1 (settings.lua) 1.521 Loading mod settings LogisticTrainNetwor...
by adamcirillo
Mon Mar 12, 2018 8:16 pm
Forum: Angels Mods
Topic: [0.16.x] Extended Angels
Replies: 4
Views: 4281

[0.16.x] Extended Angels

Type: Mod Name: Extended Angels Description: Adds extra buildings and recipes to Angel's Mods License: https://opensource.org/licenses/MIT Version: 0.1.2 Release: 2018-03-13 Tested-With-Factorio-Version: 0.16.51 Category: Addon Download-Url: https://mods.factorio.com/mod/extendedangelsl Website: htt...
by adamcirillo
Sun Mar 11, 2018 5:26 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3863
Views: 1188335

Re: Bugs & FAQ

Angel it seems the electro whining coils mk1 has crafting speed 1 mk2 has crafting speed 1 and mk3 has 1.5 is that incorrect?
by adamcirillo
Tue Jan 02, 2018 5:09 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359653

Re: Development and Discussion

getting a crash with bioprocessing Well you are playing with a mod combination I dont support "out-of-the-box", so my guess would be that there is eiter a conflict between some mods or that some mod makes assumption on how the 0.15 bio-processing looked like. If you provide more Infos I m...
by adamcirillo
Tue Jan 02, 2018 3:17 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359653

Re: Development and Discussion

getting a crash with bioprocessing
by adamcirillo
Sun Dec 31, 2017 11:22 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 285307

Re: PyCoalTBaA or the PyCoal Angels Patch

is there any change to get pycoal elctrolyser recipes added to angels they only work with bobs ones
by adamcirillo
Thu Dec 28, 2017 1:26 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359653

Re: Development and Discussion

did you add bob electronics I guess that is missing?
by adamcirillo
Wed Dec 27, 2017 6:57 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 285307

Re: PyCoalTBaA or the PyCoal Angels Patch

don't you need all that sulphur for angels refining and mining infinite ores? maybe a better solution would be to increase the amount of sulphur that pycoal useses
by adamcirillo
Tue Jul 18, 2017 10:41 pm
Forum: Logistic Train Network
Topic: LTN 1.4.0 creating incorrect deliveries
Replies: 8
Views: 4032

Re: [Mod 0.14/0.15] Logistic Train Network 1.4.0

i'm getting a issue with 1.4.0 where the train is going to 1 stop and have 5 requests of the same resource in the train and it stuffed up the arithmetic combaintor setup I had the provider stations.
by adamcirillo
Sat Jul 15, 2017 8:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3863
Views: 1188335

Re: Bugs & FAQ

rubyte, jivotalite and crotinium floation cells seem to be outputting sufluric waste water instead of the the 3 differnet ones they did before and I have the acid override option on still before I updated
by adamcirillo
Wed Jul 05, 2017 7:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1359653

Re: Development and Discussion

also there is no way to get the advanced gas refinery mk4 I see it in the item picker when setting filters but no research gives it to me
by adamcirillo
Tue Jul 04, 2017 10:43 am
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 77300

Re: [MOD 0.15] Loader Redux 1.1.1

Is there a chance for you to implement a feature for the filter where you can choose which side of the belt the loader unloads onto so for eq I can have iron plates on the left side and copper plates on the right?

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