Search found 184 matches

by Mobius1
Sat Sep 29, 2018 10:25 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 262
Views: 30840

Re: ModMyFactory - mod manager and more

Hey a little suggestion for you my savior: you could implement something like a "mod shopping" thingy where we would simply choose lots of mods to download at the same time (maybe one at a time but in bulk) instead of selecting one mod, clicking download, waiting the download and installation to fin...
by Mobius1
Tue Jul 17, 2018 9:45 pm
Forum: Mods
Topic: [MOD 0.15.x] Electric Boiler
Replies: 11
Views: 1415

Re: [MOD 0.15.x] Electric Boiler

Apparently this mod depends on something called 'advanced-processing-unit' for the recipe. What mod is that from? The two deps listed on the download page are both optional. You're probably using one of bob's mods, that's why you get the error. You would need bobelectronics as well as bobplates as ...
by Mobius1
Wed Jun 06, 2018 11:09 pm
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 11440

Re: Version 0.16.47

wow, just... wow. When the changelog has major desync fixes, it has only 1 page of discussion, when it just remove 1 line of information on the error report, it has 3 pages. I don't understand why a system path is such a big deal for ppl since the connection is protected on both sides by 256 encrypt...
by Mobius1
Tue May 15, 2018 1:21 am
Forum: Mods
Topic: [MOD 0.15.x] Electric Boiler
Replies: 11
Views: 1415

Re: [MOD 0.15.x] Electric Boiler

Mod ported to 0.16 with support for bob's mods. Looking forward for your feedback on how I can improve the mod as it needs balancing.
by Mobius1
Mon May 14, 2018 11:40 pm
Forum: Modding help
Topic: Adjusting One Table Seems to Affect a Different Table
Replies: 2
Views: 117

Re: Adjusting One Table Seems to Affect a Different Table

so lets say we have: a = {modded-entity-1} b = table.deepcopy(data.raw["modded-entity-1"]) b.name = "edit" print(a.name) > edit why that happens? to make it a little clearer I'm doing something like this: local entity = table.deepcopy(data.raw["iron-pipe"]) local entity_override = { name = "custom-p...
by Mobius1
Wed May 09, 2018 11:23 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76834

Re: Friday Facts #225 - Bots versus belts (part 2)

It seems to me the Logistic network embargo achievement kinda solves this whole problem by itself (dunno if this has been mentioned already, over 2k posts on it is TL;DR). Why not just emphasize that achievement somehow? For instance make it a default map option instead of an achievement. Indeed, f...
by Mobius1
Sat Apr 28, 2018 6:40 pm
Forum: Mods
Topic: [MOD 0.15.x] Electric Boiler
Replies: 11
Views: 1415

Re: [MOD 0.15.x] Electric Boiler

So far the vanilla part is working but the bob's integration is getting a little more complicated to make it work.
Should I release the 0.16 patch already and then just update with bob's integration or should I launch both at the same time?
by Mobius1
Mon Apr 23, 2018 10:46 pm
Forum: Mods
Topic: [MOD 0.15.x] Electric Boiler
Replies: 11
Views: 1415

Re: [MOD 0.15.x] Electric Boiler

Hello,
Working on the changes you've suggested, so far the skeleton of the changes is ready just needs testing.
by Mobius1
Sat Mar 31, 2018 5:19 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 780
Views: 87078

Re: [0.16.x] Bob's Mods: General Discussion

After these changes, modders be like: https://media.giphy.com/media/12XMGIWtrHBl5e/giphy.gif But with my monster modpack it didn't break anything, so I'm probably doing something wrong, I guess... I'm using all angel's, all bob's, all omni's and a shitton of generic mods that changes a few things he...
by Mobius1
Thu Mar 15, 2018 1:00 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 780
Views: 87078

Re: [0.16.x] Bob's Mods: General Discussion

Mobius - I've read your post many times and am still not following what you're saying. I'm assuming you're talking about a modification of my powerbars concept. take the belt progression for example, it goes yellow, red, blue, light green, purple, that same color scheme works for assemblers, angel'...
by Mobius1
Sun Mar 11, 2018 1:28 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 780
Views: 87078

Re: [0.16.x] Bob's Mods: General Discussion

Make inserters behave in the same patter as ShinyBob's GFX layout: Lvl 0 - burner inserter = black Lvl 1 - yellow inserter = yellow Lvl 2 - blue inserter = red Lvl 3 - stack inserter = Blue Lvl 4 - Filter inserter = Bob's light green Lvl 5 - Express inserters = Bob's Purple To organize the items pro...
by Mobius1
Fri Feb 23, 2018 11:31 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 13072

Re: Friday Facts #231 - Belt compression & Crash log uploading

About the AMD Ryzen debug process: Its an AM4 socket processor, used with DDR4 memories that usually operates on OC mode. I personally think that the :PrepareRow procedure causes the crash because factorio is deterministic and the Ryzen Processor has its "40% gain" on using QuickSort on the job queu...
by Mobius1
Thu Feb 08, 2018 9:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 2766
Views: 351184

Re: Development and Discussion

Hey there, I'd like to start with a great thank you for spending your time creating such a huge modpack, Factorio would be godamm boring without your mods, they're amazing. I'd like to drop some ideas here if you don't mind, maybe something becomes interesting and can be salvaged from my madness! So...
by Mobius1
Sat Feb 03, 2018 12:57 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 749
Views: 127646

Re: [MOD 0.14] AAI Programmable Vehicles

Hey White Tiger, wassup?
What about Rampant AI? Can you use his AI code to try to improve pathfinding on AAI?
by Mobius1
Tue Jan 30, 2018 12:39 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 262
Views: 30840

Re: ModMyFactory - mod manager and more

I'm having an issue updating mods; it finds all the mods that have an update, then when I approve them, it fails and give a nondescript message about needing a stable connection. I know I have a good connection; the manager itself even downloads new Factorio instances fine. Is there a log I can loo...
by Mobius1
Tue Jan 23, 2018 11:31 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 262
Views: 30840

Re: ModMyFactory - mod manager and more

The attached modpack is outdated, trying to update it causes crash with any of the mods. Did the test in a clean installation as well, the crash still happens.
The crash report is also in the attachment, its the same as the other guys' crash logs.
by Mobius1
Fri Jan 19, 2018 10:22 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.16.16] Crash on loading the game
Replies: 1
Views: 494

[posila][0.16.16] Crash on loading the game

Can't load my savedgame attached. Factorio just crashes.
Modpack will be automatically downloaded with the app: ModMyFactory, also the mod version that I'm using will also be downloaded instead of the latest, altho I updated all my mods and the latest version still doesn't work.
by Mobius1
Sun Jan 14, 2018 1:50 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76834

Re: Friday Facts #225 - Bots versus belts (part 2)

Sticking to the point: We all agree that in the long term, bots are superior to belts from the moment they're available to build, even nerfing them they'd still be superior. So, buffing belts, or increasing their speed would be just another blueprint copy-paste thing, nothing new and challenging wou...
by Mobius1
Sat Jan 06, 2018 8:57 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 63489

Re: Friday Facts #224 - Bots versus belts

To everyone that is saying if you find bots op then jut don't use them. This is one of the most stupid arguments I ever heard. By this logic devs should never bother balancing their games since if something is op just don't use it. (do the daggers deal more damage per hit, have better range, knockb...
by Mobius1
Sat Jan 06, 2018 3:20 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 63489

Re: Friday Facts #224 - Bots versus belts

To summaries the changes: Chests which can provide items (provider, active, buffer (and maybe storage) chest) can be assigned a "target" chest, which can request items (requester and buffer chests). Chests still can provider players unrestricted. Chests can assign to only one "target" chest. (Reque...

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