Escuse me, but... what deep-dive tutorials?
Search found 87 matches
- Tue Nov 19, 2024 6:37 am
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 26
- Views: 1847
- Fri Sep 06, 2024 4:55 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 36675
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Individually, the PLD nerf, and the spawner buff both seem... not-terrible. But I'm very worried about them being combined. That comes out to spawners taking thirty (30!) times the effort to kill with lasers. Basically making them completely useless for the job. Is that the intent? I guess the only ...
- Fri Jun 21, 2024 6:39 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 55776
Re: Friday Facts #387 - Swimming in lava
If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique single-u...
- Fri Jun 21, 2024 6:38 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 78297
Re: Friday Facts #416 - Fluids 2.0
Personally, I'm definitely going to miss some elements of the old system, but I understand why the change was made. Having infinite fluid distance without pumps is going to feel wrong, though...
- Fri Dec 01, 2023 4:24 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 55776
Re: Friday Facts #387 - Swimming in lava
If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique single-u...
- Fri Nov 10, 2023 7:28 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 71879
Re: Friday Facts #384 - Combinators 2.0
I am slowly going insane waiting to play with all these new toys
- Fri Oct 20, 2023 4:56 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 60919
Re: Friday Facts #381 - Space Platforms
Really liking what I see here. Don't know about that "no storage for buffering" bit though. Seems like that's going to make things like ammo and fuel processing a nightmare.
- Fri Sep 15, 2023 3:18 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 83602
Re: Friday Facts #376 - Research and Technology
Seconding this.DudebroPyro wrote: βFri Sep 15, 2023 12:29 pm Darn, nothing addressing quality being used to increase the light range of lamps. I was really hoping for that
- Fri Sep 15, 2023 3:15 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 83602
Re: Friday Facts #376 - Research and Technology
Thanks for the quality follow-up. 100% in changing the names to something less fantasy-inspired. The rest is enough to make me worry a bit less about it.
Loving the idea of the alternate technology unlocks, both from what it contributes to the base game, and for what modders can do with it.
Loving the idea of the alternate technology unlocks, both from what it contributes to the base game, and for what modders can do with it.
- Fri Sep 08, 2023 3:13 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 202184
Re: Friday Facts #375 - Quality
I am, let us say, extremely leery of the introduction of RNG to the production line. Like "had to double check this wasn't April Fools" kind of leery. It just sounded like such a terrible idea to start with, and so completely against the existing design of the game. But as I read further, ...
- Fri Sep 01, 2023 2:45 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 59282
Re: Friday Facts #374 - Smarter robots
So to make things clear, the reason that we make and present these kind of changes is not because we don't want to make new flashy features, we just want the new stuff to be enjoyable without a burden of having too much to deal with. But don't worry, we will show something new next week! Proceeds t...
- Sun Aug 30, 2020 3:30 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 4366
Re: Trying to make an island archipelago game
I did mention that, and the troubles with it, in the first post. Biters just treat water like open land.steinio wrote: βSat Aug 29, 2020 9:19 am https://mods.factorio.com/mod/Noxys_Swimming allows you and also biters to "swim"
- Sat Aug 29, 2020 3:30 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 4366
Re: Trying to make an island archipelago game
So no assist on the "help bugs get over water without just *ignoring* water" front?
- Wed Aug 26, 2020 3:07 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 4366
Re: Trying to make an island archipelago game
Pretty sure the basic tugboat fits that niche. Still a bit slow though. TIL the tugboat can be automated. Never thought to try it :o Though depending, it may be easier to just run trains. :D Easier? With the water rails mod, certainly. Landfill? Probably not. But that's beside the point. This is ab...
- Wed Aug 26, 2020 2:36 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 4366
Re: Trying to make an island archipelago game
I tried boats and they are indeed HUGE and SLOW but also eat up fuel like nothing. Would be nice to have some smaller boats that are more energy efficient. Something more in line with cargo wagons with their 40 slots. 100% agreed. A smaller transport ferry would make the boats far more usable. Even...
- Wed Aug 26, 2020 2:23 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 4366
Re: Trying to make an island archipelago game
Well damn. Boats were like... the entire point of this run. Ocean trains, I might as well just play another trainworld.
- Wed Aug 26, 2020 12:31 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 4366
Trying to make an island archipelago game
I'm trying to put together an island-hopping game. Think "rail world" for boats. Focus on lots of scattered bases with freighters moving between islands. I've got a decent start for mod build, but I'm running into a few problems. Good: Islands World - by kapaer. Great worldgen, just what I...
- Mon Oct 29, 2018 3:11 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 241697
Re: Friday Facts #266 - Cleanup of mechanics
I was coming in to make a silly comment mourning the loss of the lazy bastard puzzle, but I'm just dumbstruck here. Do people truly not understand the concept of removing unnecessary complexity from a design? Pickaxes add *literally nothing* to the actual gameplay, other than potentially giving the ...
- Fri Aug 10, 2018 7:50 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 59129
Re: Friday Facts #255 - Construction tools
I have to say I got very excited when I saw the robots in the FFF deconstructing basic items like stone smelters and yellow belts -- I was very much hoping you were announcing early game robots! (Would LOVE these! <3 ) Seconding this. I understand logistic systems being deep down the tech tree, but...
- Fri Feb 16, 2018 8:07 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 51138
Re: Friday Facts #230 - Engine modernisation
Literally laughing till my sides hurt at today's FF. Thanks, guys.
Good luck with that graphics update... sounds like you've got your work cut out for you.
Good luck with that graphics update... sounds like you've got your work cut out for you.