Search found 83 matches
- Fri Dec 01, 2023 4:24 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39788
Re: Friday Facts #387 - Swimming in lava
If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique single-u...
- Fri Nov 10, 2023 7:28 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45693
Re: Friday Facts #384 - Combinators 2.0
I am slowly going insane waiting to play with all these new toys
- Fri Oct 20, 2023 4:56 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42656
Re: Friday Facts #381 - Space Platforms
Really liking what I see here. Don't know about that "no storage for buffering" bit though. Seems like that's going to make things like ammo and fuel processing a nightmare.
- Fri Sep 15, 2023 3:18 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56695
Re: Friday Facts #376 - Research and Technology
Seconding this.DudebroPyro wrote: βFri Sep 15, 2023 12:29 pmDarn, nothing addressing quality being used to increase the light range of lamps. I was really hoping for that
- Fri Sep 15, 2023 3:15 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56695
Re: Friday Facts #376 - Research and Technology
Thanks for the quality follow-up. 100% in changing the names to something less fantasy-inspired. The rest is enough to make me worry a bit less about it.
Loving the idea of the alternate technology unlocks, both from what it contributes to the base game, and for what modders can do with it.
Loving the idea of the alternate technology unlocks, both from what it contributes to the base game, and for what modders can do with it.
- Fri Sep 08, 2023 3:13 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 129108
Re: Friday Facts #375 - Quality
I am, let us say, extremely leery of the introduction of RNG to the production line. Like "had to double check this wasn't April Fools" kind of leery. It just sounded like such a terrible idea to start with, and so completely against the existing design of the game. But as I read further, ...
- Fri Sep 01, 2023 2:45 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42623
Re: Friday Facts #374 - Smarter robots
So to make things clear, the reason that we make and present these kind of changes is not because we don't want to make new flashy features, we just want the new stuff to be enjoyable without a burden of having too much to deal with. But don't worry, we will show something new next week! Proceeds t...
- Sun Aug 30, 2020 3:30 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 3646
Re: Trying to make an island archipelago game
I did mention that, and the troubles with it, in the first post. Biters just treat water like open land.steinio wrote: βSat Aug 29, 2020 9:19 amhttps://mods.factorio.com/mod/Noxys_Swimming allows you and also biters to "swim"
- Sat Aug 29, 2020 3:30 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 3646
Re: Trying to make an island archipelago game
So no assist on the "help bugs get over water without just *ignoring* water" front?
- Wed Aug 26, 2020 3:07 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 3646
Re: Trying to make an island archipelago game
Pretty sure the basic tugboat fits that niche. Still a bit slow though. TIL the tugboat can be automated. Never thought to try it :o Though depending, it may be easier to just run trains. :D Easier? With the water rails mod, certainly. Landfill? Probably not. But that's beside the point. This is ab...
- Wed Aug 26, 2020 2:36 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 3646
Re: Trying to make an island archipelago game
I tried boats and they are indeed HUGE and SLOW but also eat up fuel like nothing. Would be nice to have some smaller boats that are more energy efficient. Something more in line with cargo wagons with their 40 slots. 100% agreed. A smaller transport ferry would make the boats far more usable. Even...
- Wed Aug 26, 2020 2:23 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 3646
Re: Trying to make an island archipelago game
Well damn. Boats were like... the entire point of this run. Ocean trains, I might as well just play another trainworld.
- Wed Aug 26, 2020 12:31 am
- Forum: Questions, reviews and ratings
- Topic: Trying to make an island archipelago game
- Replies: 12
- Views: 3646
Trying to make an island archipelago game
I'm trying to put together an island-hopping game. Think "rail world" for boats. Focus on lots of scattered bases with freighters moving between islands. I've got a decent start for mod build, but I'm running into a few problems. Good: Islands World - by kapaer. Great worldgen, just what I...
- Mon Oct 29, 2018 3:11 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 210674
Re: Friday Facts #266 - Cleanup of mechanics
I was coming in to make a silly comment mourning the loss of the lazy bastard puzzle, but I'm just dumbstruck here. Do people truly not understand the concept of removing unnecessary complexity from a design? Pickaxes add *literally nothing* to the actual gameplay, other than potentially giving the ...
- Fri Aug 10, 2018 7:50 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 52749
Re: Friday Facts #255 - Construction tools
I have to say I got very excited when I saw the robots in the FFF deconstructing basic items like stone smelters and yellow belts -- I was very much hoping you were announcing early game robots! (Would LOVE these! <3 ) Seconding this. I understand logistic systems being deep down the tech tree, but...
- Fri Feb 16, 2018 8:07 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 46293
Re: Friday Facts #230 - Engine modernisation
Literally laughing till my sides hurt at today's FF. Thanks, guys.
Good luck with that graphics update... sounds like you've got your work cut out for you.
Good luck with that graphics update... sounds like you've got your work cut out for you.
- Thu Jan 18, 2018 7:38 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374328
Re: Friday Facts #225 - Bots versus belts (part 2)
I used to trust the devs, and still mostly do, but then they changed barrels without asking for feedback as far as I recall. Also mostly because I have heard rumors that some of the devs are not taking kindly to the feedback and that, though only for testing, changes to the bots have already been m...
- Fri Jan 12, 2018 6:54 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374328
Re: Friday Facts #225 - Bots versus belts (part 2)
A very minor "interaction time" penalty on bots dropping items in chests might help? Instead of infinite bots interacting simultaneously, limit it by game update tick or something. So it doesn't have to be a drastic reduction, just moving bots back down closer to max belt throughput.
- Thu Jan 11, 2018 10:01 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346447
Re: Friday Facts #224 - Bots versus belts
The one thing that people seem to not want to talk about, is that if you remove a huge aspect of the game, or nerf it drastically to the point where the overall dynamic of the game changes and doesn't allow people to play the game that they want, and have spent hours and hours and hours on, you are...
- Tue Jan 09, 2018 7:36 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346447
Re: Friday Facts #224 - Bots versus belts
The thing is : If half the players want to keep (or even buff) the logistic bots, and half of them want to get rid of (or violently debuff) them, which half should the devs upset (if they were really considering to do something, even radical, for good) ? :) Pretty sure that buffing belts and insert...