Search found 87 matches

by Jarin
Tue Nov 19, 2024 6:37 am
Forum: Balancing
Topic: Gleba early game should be made easier significantly
Replies: 26
Views: 1847

Re: Gleba early game should be made easier significantly

danbopes wrote: ↑Wed Nov 13, 2024 1:24 am 2/3. Spoilage is the whole point of gleba. The tutorials try to give you a deep dive into what's to be expected
Escuse me, but... what deep-dive tutorials?
by Jarin
Fri Sep 06, 2024 4:55 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 36675

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Individually, the PLD nerf, and the spawner buff both seem... not-terrible. But I'm very worried about them being combined. That comes out to spawners taking thirty (30!) times the effort to kill with lasers. Basically making them completely useless for the job. Is that the intent? I guess the only ...
by Jarin
Fri Jun 21, 2024 6:39 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 55776

Re: Friday Facts #387 - Swimming in lava

If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique single-u...
by Jarin
Fri Jun 21, 2024 6:38 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 78297

Re: Friday Facts #416 - Fluids 2.0

Personally, I'm definitely going to miss some elements of the old system, but I understand why the change was made. Having infinite fluid distance without pumps is going to feel wrong, though...
by Jarin
Fri Dec 01, 2023 4:24 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 55776

Re: Friday Facts #387 - Swimming in lava

If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique single-u...
by Jarin
Fri Nov 10, 2023 7:28 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 71879

Re: Friday Facts #384 - Combinators 2.0

I am slowly going insane waiting to play with all these new toys
by Jarin
Fri Oct 20, 2023 4:56 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 60919

Re: Friday Facts #381 - Space Platforms

Really liking what I see here. Don't know about that "no storage for buffering" bit though. Seems like that's going to make things like ammo and fuel processing a nightmare.
by Jarin
Fri Sep 15, 2023 3:18 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 83602

Re: Friday Facts #376 - Research and Technology

DudebroPyro wrote: ↑Fri Sep 15, 2023 12:29 pm Darn, nothing addressing quality being used to increase the light range of lamps. I was really hoping for that
Seconding this.
by Jarin
Fri Sep 15, 2023 3:15 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 83602

Re: Friday Facts #376 - Research and Technology

Thanks for the quality follow-up. 100% in changing the names to something less fantasy-inspired. The rest is enough to make me worry a bit less about it.

Loving the idea of the alternate technology unlocks, both from what it contributes to the base game, and for what modders can do with it.
by Jarin
Fri Sep 08, 2023 3:13 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 202184

Re: Friday Facts #375 - Quality

I am, let us say, extremely leery of the introduction of RNG to the production line. Like "had to double check this wasn't April Fools" kind of leery. It just sounded like such a terrible idea to start with, and so completely against the existing design of the game. But as I read further, ...
by Jarin
Fri Sep 01, 2023 2:45 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 217
Views: 59282

Re: Friday Facts #374 - Smarter robots

So to make things clear, the reason that we make and present these kind of changes is not because we don't want to make new flashy features, we just want the new stuff to be enjoyable without a burden of having too much to deal with. But don't worry, we will show something new next week! Proceeds t...
by Jarin
Sun Aug 30, 2020 3:30 am
Forum: Questions, reviews and ratings
Topic: Trying to make an island archipelago game
Replies: 12
Views: 4366

Re: Trying to make an island archipelago game

steinio wrote: ↑Sat Aug 29, 2020 9:19 am https://mods.factorio.com/mod/Noxys_Swimming allows you and also biters to "swim"
I did mention that, and the troubles with it, in the first post. Biters just treat water like open land.
by Jarin
Sat Aug 29, 2020 3:30 am
Forum: Questions, reviews and ratings
Topic: Trying to make an island archipelago game
Replies: 12
Views: 4366

Re: Trying to make an island archipelago game

So no assist on the "help bugs get over water without just *ignoring* water" front?
by Jarin
Wed Aug 26, 2020 3:07 am
Forum: Questions, reviews and ratings
Topic: Trying to make an island archipelago game
Replies: 12
Views: 4366

Re: Trying to make an island archipelago game

Pretty sure the basic tugboat fits that niche. Still a bit slow though. TIL the tugboat can be automated. Never thought to try it :o Though depending, it may be easier to just run trains. :D Easier? With the water rails mod, certainly. Landfill? Probably not. But that's beside the point. This is ab...
by Jarin
Wed Aug 26, 2020 2:36 am
Forum: Questions, reviews and ratings
Topic: Trying to make an island archipelago game
Replies: 12
Views: 4366

Re: Trying to make an island archipelago game

I tried boats and they are indeed HUGE and SLOW but also eat up fuel like nothing. Would be nice to have some smaller boats that are more energy efficient. Something more in line with cargo wagons with their 40 slots. 100% agreed. A smaller transport ferry would make the boats far more usable. Even...
by Jarin
Wed Aug 26, 2020 2:23 am
Forum: Questions, reviews and ratings
Topic: Trying to make an island archipelago game
Replies: 12
Views: 4366

Re: Trying to make an island archipelago game

Well damn. Boats were like... the entire point of this run. Ocean trains, I might as well just play another trainworld.
by Jarin
Wed Aug 26, 2020 12:31 am
Forum: Questions, reviews and ratings
Topic: Trying to make an island archipelago game
Replies: 12
Views: 4366

Trying to make an island archipelago game

I'm trying to put together an island-hopping game. Think "rail world" for boats. Focus on lots of scattered bases with freighters moving between islands. I've got a decent start for mod build, but I'm running into a few problems. Good: Islands World - by kapaer. Great worldgen, just what I...
by Jarin
Mon Oct 29, 2018 3:11 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 241697

Re: Friday Facts #266 - Cleanup of mechanics

I was coming in to make a silly comment mourning the loss of the lazy bastard puzzle, but I'm just dumbstruck here. Do people truly not understand the concept of removing unnecessary complexity from a design? Pickaxes add *literally nothing* to the actual gameplay, other than potentially giving the ...
by Jarin
Fri Aug 10, 2018 7:50 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 59129

Re: Friday Facts #255 - Construction tools

I have to say I got very excited when I saw the robots in the FFF deconstructing basic items like stone smelters and yellow belts -- I was very much hoping you were announcing early game robots! (Would LOVE these! <3 ) Seconding this. I understand logistic systems being deep down the tech tree, but...
by Jarin
Fri Feb 16, 2018 8:07 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 51138

Re: Friday Facts #230 - Engine modernisation

Literally laughing till my sides hurt at today's FF. Thanks, guys.

Good luck with that graphics update... sounds like you've got your work cut out for you.

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