Allright, i figured it out, finally:
The hotkey for "select for blueprint" was assigned to whatever. I always layed out blueprint ghosts via Shift + LM. Always worked. Now i assigned "select for blueprint" to Shift + LM. NOW i can finally select anything for deconstruction. Filtering also works as ...
Search found 39 matches
- Wed Aug 15, 2018 9:42 am
- Forum: Gameplay Help
- Topic: Can't make a selection via deconstruction planer
- Replies: 2
- Views: 1859
- Tue Aug 14, 2018 8:05 pm
- Forum: Gameplay Help
- Topic: Can't make a selection via deconstruction planer
- Replies: 2
- Views: 1859
Can't make a selection via deconstruction planer
Hi there,
after hitting robots on an new map with quite some mods, i found myself incapable of select entities for deconstruction via the deconstruction planer. I can't mark anything. Shift and LM does not select anything.
Modular armor is equiped and powered, construction bots are in place ...
after hitting robots on an new map with quite some mods, i found myself incapable of select entities for deconstruction via the deconstruction planer. I can't mark anything. Shift and LM does not select anything.
Modular armor is equiped and powered, construction bots are in place ...
- Tue Jan 23, 2018 6:23 pm
- Forum: Modding help
- Topic: Where to find the ressources (stack size) ?
- Replies: 5
- Views: 2366
Re: Where to find the ressources (stack size) ?
Ah you both ment game updates. Well, that sure seems logical. Hopefully this won't be the case for me. *g* "At least" this is the only instance of fumbling with core settings.
Thanks for explaining it.
Thanks for explaining it.

- Tue Jan 23, 2018 6:01 pm
- Forum: Modding help
- Topic: Where to find the ressources (stack size) ?
- Replies: 5
- Views: 2366
Re: Where to find the ressources (stack size) ?
Thank you alot steinio! Oh boy, i would have never thought of looking inside the "demo" folders. By the name i guessed these are seperate folders for the demo-version of the game... oh boy :roll:
I play the longest time with big bags (like quite many), but i never came to the step of a mega ...
I play the longest time with big bags (like quite many), but i never came to the step of a mega ...
- Tue Jan 23, 2018 5:36 pm
- Forum: Modding help
- Topic: Where to find the ressources (stack size) ?
- Replies: 5
- Views: 2366
Where to find the ressources (stack size) ?
Salutations,
i wanted to adjust the stacksize of Stone & Coal and for the life of me, i can't find them in the base/core folder.
Could somebody help me out?

i wanted to adjust the stacksize of Stone & Coal and for the life of me, i can't find them in the base/core folder.
Could somebody help me out?


- Tue Jan 02, 2018 7:39 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 144811
Re: [MOD 0.13] Big Bags - more space in your bags
Well it seems i screwed up earlier in editing out the wrong lines.
Thanks binbinhfr!
Thanks binbinhfr!

- Mon Jan 01, 2018 10:52 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 144811
Re: [MOD 0.13] Big Bags - more space in your bags
Oooooh, you're done with Factorio? Permanently if i may ask? That'd be a real shame. :cry:
Originally i thought of a general stack size of 2000. That surely sounds rather strange, since i mostly only carry ressources arround and barely crafted stuff. Surely a whacky playstyle. Anway, one' still ...
Originally i thought of a general stack size of 2000. That surely sounds rather strange, since i mostly only carry ressources arround and barely crafted stuff. Surely a whacky playstyle. Anway, one' still ...
- Mon Jan 01, 2018 8:20 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 144811
Re: [MOD 0.13] Big Bags - more space in your bags
Hello binbinhfr,
first off; thank you alot for your continuous quality work! Big Bags became quite the necessity after getting used to more and more mods and earlier marathon "playthroughs". It is very well appreciated!
I wanted to ask you, if, at any point in the future, there is a possibility ...
first off; thank you alot for your continuous quality work! Big Bags became quite the necessity after getting used to more and more mods and earlier marathon "playthroughs". It is very well appreciated!
I wanted to ask you, if, at any point in the future, there is a possibility ...
- Sun Oct 15, 2017 2:51 pm
- Forum: Angels Mods
- Topic: Infinite Mining (question)
- Replies: 9
- Views: 6756
Re: Infinite Mining (question)
Oh, the master in person! ;)
Thanks for clearing this up, ArchAngel. It not that huge of a deal. I hit a Jivolite deposit rather next to the starting zone, already 1 mio in quantitiy, so there's plenty to tap from in early game. I was just a bit worried, because i red "hydrofluoric acid" which is ...
Thanks for clearing this up, ArchAngel. It not that huge of a deal. I hit a Jivolite deposit rather next to the starting zone, already 1 mio in quantitiy, so there's plenty to tap from in early game. I was just a bit worried, because i red "hydrofluoric acid" which is ...
- Sat Oct 14, 2017 10:00 pm
- Forum: Angels Mods
- Topic: Infinite Mining (question)
- Replies: 9
- Views: 6756
Infinite Mining (question)
Salutations,
first off, if i missed the topic where these questions are already answered, i am sorry if missed it.
Currently i play a map with angels infinite ores. (very early, red&green only) The infinite patches do need a set of acids. But how do i completely carve out the regular ore ...
first off, if i missed the topic where these questions are already answered, i am sorry if missed it.
Currently i play a map with angels infinite ores. (very early, red&green only) The infinite patches do need a set of acids. But how do i completely carve out the regular ore ...
- Sat Sep 30, 2017 1:46 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 153545
Re: [MOD 0.14] Alien Biomes
First off, thank you alot for this mod Earendel!
I enjoyed it very much on various 0.14 maps. And i will also enjoy it now on 0.15 maps! So, kudos to you.
Aaaaalthough... i must agree with Usul. The Rock veins/patches are waaaaay too much. Is it possible to adjust this maybe by oneself? I don't ...
I enjoyed it very much on various 0.14 maps. And i will also enjoy it now on 0.15 maps! So, kudos to you.
Aaaaalthough... i must agree with Usul. The Rock veins/patches are waaaaay too much. Is it possible to adjust this maybe by oneself? I don't ...
- Tue Aug 29, 2017 7:34 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 153541
Re: Mylon's Multiple Mods
Oh i see, pardon, my bad. Thanks for clearing this up and the quick response. 

- Mon Aug 28, 2017 9:56 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 153541
Re: Mylon's Multiple Mods
Hello Mylon,
i am about to start a 0.14 map (having issues on my old rig with 0.15 for yet unknown reasons) and simply wanted to ask: Would it possible for me to adjust your last 0.14 version to remove fracking but to keep the nice prospecting feature?
Since you stated it wasn't working i'm just ...
i am about to start a 0.14 map (having issues on my old rig with 0.15 for yet unknown reasons) and simply wanted to ask: Would it possible for me to adjust your last 0.14 version to remove fracking but to keep the nice prospecting feature?
Since you stated it wasn't working i'm just ...
- Tue Jun 13, 2017 9:24 pm
- Forum: Technical Help
- Topic: Factorio 0.15.xx - Laptop - Game crash, system freeze
- Replies: 5
- Views: 2734
Re: Factorio 0.15.xx - Laptop - Game crash, system freeze
Hey Taneeda,
unfortunately i can't offer you any help, only the knowledge, you're not alone with this problem. It actually got so annoying, i instead continued playing my "old" 0.14 map.
I'm not sure if it is something with 0.15 or a problem with my pc, tough i had never any of these issues with ...
unfortunately i can't offer you any help, only the knowledge, you're not alone with this problem. It actually got so annoying, i instead continued playing my "old" 0.14 map.
I'm not sure if it is something with 0.15 or a problem with my pc, tough i had never any of these issues with ...
- Tue Jun 13, 2017 4:57 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
- Replies: 95
- Views: 91969
Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack
oooohhh.. i see. Oh boy, it must be a pain in the... you know, to deal with us "casual users". Thank you for clearing this up AND the patience!
- Mon Jun 12, 2017 3:44 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
- Replies: 95
- Views: 91969
Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack
First off, thank you gotlag for yet another awesome mod, to improve our daily "torture" with factorio! :)
I do seem to have a problem to raise the ammount of the flared-off liquids. As you explained on page 2, i increased the ammount to a bit more fitting; 20. But the flare just stopped working. No ...
I do seem to have a problem to raise the ammount of the flared-off liquids. As you explained on page 2, i increased the ammount to a bit more fitting; 20. But the flare just stopped working. No ...
- Fri Jun 09, 2017 6:46 pm
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 109382
Re: [MOD 0.13] Mining Tools - resources generation
I fixed that differently :mrgreen:
:D :D :D oh my... well that definetly is ONE way. But i'm not quite SO masochistic. -i'm mentally preparing for a bob/angel (and if god will)/pycoal map. Did it once... scared me for life! *jk*
Totally agree. It was so awesome, I added Science Cost Tweaker ...
- Thu Jun 08, 2017 9:41 pm
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 109382
Re: [MOD 0.13] Mining Tools - resources generation
This mod is absolutely lovely!
I had abysmal bad luck with stone generation. 1 40k patch and that's it... with 5x science multiplier i was getting in trouble reeeeally soon.
So i bombed me a stone patch!
Every 4 out of 5 new ore fields is copper... soooo i guess i'll be blasting some more ...
I had abysmal bad luck with stone generation. 1 40k patch and that's it... with 5x science multiplier i was getting in trouble reeeeally soon.
So i bombed me a stone patch!
Every 4 out of 5 new ore fields is copper... soooo i guess i'll be blasting some more ...
- Sun Jun 04, 2017 10:36 am
- Forum: Resource Spawner Overhaul
- Topic: Getting enormous rich fields.
- Replies: 2
- Views: 2554
Re: Getting enormous rich fields.
I intended (and will do) with expensive recipes and a x4 multiplier on research, soooo, yes, you are right, enormous quantities are simply needed.
Especially since i tweaked the SciencePack ingredients&costs to be also much more expensive.
Oh well, than i guess everything is right.
Also, i had ...
Especially since i tweaked the SciencePack ingredients&costs to be also much more expensive.
Oh well, than i guess everything is right.
Also, i had ...
- Sun Jun 04, 2017 8:35 am
- Forum: Resource Spawner Overhaul
- Topic: Getting enormous rich fields.
- Replies: 2
- Views: 2554
Getting enormous rich fields.
Hi there,
i was getting the itch, once again, and started a new map. On the starting map everything was excellent, but the first new ore patch, coal, was rather... disturbing. It had a yield of 1.2 million. I expanded scans and traveled further out and every new field was just getting richer and ...
i was getting the itch, once again, and started a new map. On the starting map everything was excellent, but the first new ore patch, coal, was rather... disturbing. It had a yield of 1.2 million. I expanded scans and traveled further out and every new field was just getting richer and ...