Search found 31 matches

by SunTroll
Mon Jan 03, 2022 12:11 pm
Forum: Multiplayer
Topic: Rampant Marathon
Replies: 0
Views: 1298

Rampant Marathon

Hi, I'm looking for players to play a rampant marathon (research cost x20) playthrough. We plan to have around 4 players (looking for 2 more currently there are 2 of us) we need people that enjoy building defence and fighting biters. We plan to play between UTC 17:00 to 21:00 (possibly 22:00) weeken...
by SunTroll
Sun Mar 14, 2021 1:04 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360799

Re: [MOD 0.13.17+] Rampant

Is it possible that when there is decent distance between base and nests the bitters won't attack? I'm using a effeciency modules and generaly trying to reduce polution as much as possible and rampant pretty much doesn't attack at all. Maybe that is working as intended though. (also noticed that whe...
by SunTroll
Tue Jan 26, 2021 10:42 pm
Forum: Balancing
Topic: Chests should have a max bots/s limit and more
Replies: 42
Views: 14579

Re: Chests should have a max bots/s limit and more

10K SPM bot based megabase = 8 UPS: https://imgur.com/a/hAngDer 10K SPM belt based megabase = 83 UPS: https://imgur.com/a/Qkre7bX Oh my would you look at that, there's almost exactly a 10x UPS difference between them. ;) Unfortunately, you compare things that are hardly comparable. chunk aligned gr...
by SunTroll
Thu Nov 29, 2018 10:15 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360799

Re: [MOD 0.13.17+] Rampant - 0.16.34

Is the 60% wall resistance to acid working?
It says your mod modified it but it also doesn't display any resistance.
It says your mod modified it but it also doesn't display any resistance.
20181129230740_1.jpg (361.13 KiB) Viewed 6504 times
by SunTroll
Mon Nov 12, 2018 8:40 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360799

Re: [MOD 0.13.17+] Rampant - 0.16.34

Is it safe to enable building safety on map in progress? (I tested it in freeplay and it seems to work fine.)
by SunTroll
Mon Nov 12, 2018 8:32 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Does it mean I should not use the new version until it is officially fixed or is it save to play with the dependency removed?
by SunTroll
Sun Nov 11, 2018 7:00 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

I updated (I was gone for few weeks) and I got this error "circular dependency from omnimatter_permutation by PyCoalTBaA". I already reported that on omnimatter discord and apparently it is your fault since: "mines meant to be last cause it makes nre recipes" quote from omni auth...
by SunTroll
Sun Oct 28, 2018 1:31 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

It works. Thanks for the quick fix.
Also what does the "pymods recipe output adjuster" do? (The rest seems quite self-explanatory.)
by SunTroll
Sat Oct 27, 2018 10:51 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Its in the attachment (Its pretty long).
by SunTroll
Sat Oct 27, 2018 4:01 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

After updating I get this
Edit: Im not using spacex
by SunTroll
Mon Sep 24, 2018 11:04 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Angels Patch

In game using helmod and a wanted output of 1000 iron plates the crushed method takes 500 ore. Productivity isnt an option either the furnace or crusher. So py method 500 ore: 1000 plates Angel's methods 1000 plates output. Best possible setup going with the coils and pellets. No modules 437.8 ore ...
by SunTroll
Mon Sep 24, 2018 5:23 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Angels Patch

so i ran some numbers and with or without modules the crushed iron to plate method gets destroyed by angels setup. crushed iron is needed at least if using pyfusion so i wont remove the recipe. what im thinking is based on where things fall im make an extra set of recipes to replace the ores in ang...
by SunTroll
Mon Sep 24, 2018 12:45 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Angels Patch

Ok will test it without modules tomorrow (but still I'm pretty sure most people playing this will be using bob mods so modules probably should be taken into consideration).
by SunTroll
Sun Sep 23, 2018 10:23 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Angels Patch

Thanks found it. Now something regarding balance I have noticed that the recipe in the top part is has better productivity (1000 to 6000 vs 2836), is cheaper, takes less space, is faster (20ish% on the output) only downside is more power consumption (5MW vs 2MW beacons would probably bring them clos...
by SunTroll
Sat Sep 22, 2018 10:43 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340076

Re: PyCoalTBaA or the PyCoal Angels Patch

I may be wrong but science pack 1 needs fawogae substrate which needs coke and all the recipes for coke are closed behind research that requires science pack 1. (Im also running AAI industry and AAII Science pack 0 so not sure if that may be the problem.) Noticed you said it is better to post here s...
by SunTroll
Fri Sep 21, 2018 8:43 pm
Forum: Bob's mods
Topic: modifying train stats
Replies: 1
Views: 1720

modifying train stats

I was trying to make trains/wagons heavier and some other stuff and while the trains from your logistics mod were fairly easy to find I can't find where the artillery wagon 2 and 3 are. (the 1st one seems to be from vanilla so modifying that worked).
by SunTroll
Sat May 19, 2018 4:10 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 360799

Re: [MOD 0.13.17+] Rampant - 0.16.24

What does the World: Enemy dead zone frequency do? The tooltip says: "The percentage of zones that start up with worms or nests" but this: and deadzones (areas that the biters are removed from but can migrate back to). implies the opposite. My testing seems to confirm the latter but that m...
by SunTroll
Thu Jan 11, 2018 5:59 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 73189

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

I have a feeling this mod may be dead (especial since none of the withers mods have been updated in last 3 months and he didn't log in the forum since Oct 23, 2017 9:47 am (if the site is to be trusted). Of course it is also possible that he is taking break from factorio and once he returns he will ...
by SunTroll
Sat Jan 06, 2018 6:22 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 395186

Re: Friday Facts #224 - Bots versus belts

To everyone that is saying if you find bots op then jut don't use them. This is one of the most stupid arguments I ever heard. By this logic devs should never bother balancing their games since if something is op just don't use it. (do the daggers deal more damage per hit, have better range, knockba...
by SunTroll
Mon Dec 25, 2017 8:40 pm
Forum: Mods
Topic: [MOD 0.16] Swarm 1.2.0
Replies: 30
Views: 55057

Re: [MOD 0.15] Swarm 1.1.0

Do you plan to update this mod (and EMP Biters) to 0.16?

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