Search found 479 matches

by keyboardhack
Fri May 29, 2026 4:54 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 75
Views: 20979

Re: Friday Facts #440 - 2.1 plan

Posila has fixed a bunch of bugs reports i've reported over the past many years.
Thanks for all the great work and i wish you the best in the future <3
by keyboardhack
Wed Jan 27, 2021 6:34 pm
Forum: Ideas and Suggestions
Topic: Consistent "No stops with that name" message
Replies: 0
Views: 1567

Consistent "No stops with that name" message

When a train schedule has a station in it that doesn't exist, the game can show it in three different ways to the user.
I think it makes more sense if the message(and error symbol) was consistent instead of depending on train state or which window you are looking at.


By error symbol i am refering ...
by keyboardhack
Sun Jun 21, 2020 9:30 am
Forum: Ideas and Suggestions
Topic: Train overview should show warning on missing stations
Replies: 3
Views: 2501

Re: Train overview should show missing stations


Do you mean with “missing” stations, such stations that don’t have any train as scheduled target?


With missing i mean when a station doesn't exist anymore.
The information is already available by clicking on a train as seen in this image.
missing_station.png


I would like this visual warning ...
by keyboardhack
Sat Jun 20, 2020 3:40 am
Forum: Ideas and Suggestions
Topic: Train overview should show warning on missing stations
Replies: 3
Views: 2501

Train overview should show warning on missing stations

In the train overview window you can currently see which stations a train is going to and whether any of those stations are enabled/disabled.
I would like to propose that the train overview window shows th same waning as the train window does.

Currently this warning is only available in the train ...
by keyboardhack
Wed Feb 19, 2020 11:49 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 348381

Re: Multithreaded performance




But that's what the devs are claiming. That the memory bandwidth simply isn't there to make multiple threads useful. And this pretty clearly proves them wrong. It seems to be more a problem with latency. That's where threads and hyper threads would really help.

Don't think they ever said ...
by keyboardhack
Sun Jan 05, 2020 1:40 am
Forum: Implemented Suggestions
Topic: Train Station dots should show whether the station is enabled
Replies: 12
Views: 8588

Train Station dots should show whether the station is enabled

When a station is disabled the stations name changes color to red as seens in the image below.

with names.PNG




I usually play without station names as they clutter the screen.
Unfortunately that also means i can't see if a station is disabled or not.

without names.PNG




I propose that the ...
by keyboardhack
Mon Jun 03, 2019 1:24 am
Forum: Modding discussion
Topic: Fixing data stage spam
Replies: 39
Views: 18635

Re: Fixing data stage spam

Maybe write log() to another file(like factorio-current-mods.log) when the game is running and when the game closes/crashes add the log file to the end of the factorio-current.log file. That way the log is still part of the factorio-current.log file but you don't have to look at it unless you scroll ...
by keyboardhack
Fri Apr 19, 2019 7:15 pm
Forum: Modding help
Topic: Tile age
Replies: 6
Views: 3700

Re: Tile age

According to this stackoverflow question tables shouldn't be used as keys in another table. The issue is that two identical tables won't return the same value if used as a key.
One solution to this problem is to convert the tables content into a string and then use the string as a key. So for a tile ...
by keyboardhack
Fri Mar 29, 2019 5:18 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 60120

Re: Version 0.17.23



Modding

Non-upgrade technologies are now considered to be level 1; previously they were level 0.


Oh god why don't you just enable modding in another language next to lua? This is getting ridiculous.

Every mod is running in a separate lua instance. How hard would it be to run lua and ...
by keyboardhack
Sun Mar 03, 2019 8:07 pm
Forum: Ideas and Requests For Mods
Topic: Messing around with Shader files. Ghost entities?
Replies: 7
Views: 5284

Re: Messing around with Shader files. Ghost entities?

Took a while but i figured out how to change the shader so ghosts looks like normal entities. Here is how to do it.

Go into the shader called sprite-ycocg.frag. You can open the file as any other text file.
Change line 28 from
fragColor = YCoCgToRGB(param, param_1) * vTint;
to
fragColor ...
by keyboardhack
Tue Feb 26, 2019 5:19 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 305606

Re: Version 0.17.0

It's finally here!
by keyboardhack
Thu Dec 13, 2018 12:51 pm
Forum: General discussion
Topic: Refresh my memory
Replies: 3
Views: 4026

Re: Refresh my memory

They talk about the assembly machine restrictions removal here https://www.factorio.com/blog/post/fff-266


Assembling machine ingredient limit removal

The idea behind this mechanic was that better assembling machines can use more complex recipes. But the reality is, that there is not really a ...
by keyboardhack
Thu Dec 13, 2018 10:46 am
Forum: Modding help
Topic: Question concerning: Electricity
Replies: 2
Views: 2417

Re: Question concerning: Electricity

Sadly that's not possible. Same with robot networks.
by keyboardhack
Thu Dec 13, 2018 10:44 am
Forum: Outdated/Not implemented
Topic: Better compression for savegames
Replies: 18
Views: 12142

Re: Better compression for savegames

Apparently you can se the compression level in the config file https://forums.factorio.com/viewtopic.php?f=6&t=56287&p=331759&hilit=compression+7zip#p331759


I added support to set the compression level for autosaves and for multiplayer peer joining in the config for the next version of 0.16.

The ...
by keyboardhack
Tue Dec 11, 2018 9:28 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 84418

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector


The real question is, whether parts of the logic could be moved to the GPU to profit from its typically lower memory latency (for some obscure reason, GPUs tend to always be one step ahead when it comes to RAM).
Very unlikely. The CPU is moving small amount of data in an unpredictable pattern ...
by keyboardhack
Sun Dec 02, 2018 12:43 pm
Forum: Modding help
Topic: Need help
Replies: 3
Views: 2894

Re: Need help

Your item prototype has a typo in it. You call the function

Code: Select all

data.extend
buit it should be

Code: Select all

data:extend
by keyboardhack
Sat Nov 17, 2018 4:46 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 142010

Re: This game sucks and you are bad devs.

Not sure if you are trolling but here goes.

I assume you are angry because there hasn't been any updates for a while.
Here is a list of all the things that has been added to factorio over the last four years.


New terrain generation
Belt-optimizations
Artillery train
General update ...
by keyboardhack
Fri Nov 16, 2018 5:05 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 142010

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I remember when 0.12 was supposed to be the final release.
The quality of the game just keeps increasing so i can't complain :D
by keyboardhack
Thu Sep 13, 2018 5:33 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 72708

Re: Today's forum skin update

To begin with i disliked the redesign. Not because it looked bad(it looks great) but because it moved functionality away from me. I now had to click twice to get to the "Your posts" or "New posts" link which was very annoying. With those links being added back again i really can't complain.
Some ...
by keyboardhack
Wed Jul 11, 2018 8:39 pm
Forum: Gameplay Help
Topic: regenerate map without "cheating..."?
Replies: 15
Views: 12872

Re: regenerate map without "cheating..."?

Yes it's possible to change the richness without losing all archivements. It's still cheating though :)
Can't give the most specific steps to do it right now but it's something like this.


Go to the location of your save file
Unpack/extract/unzip your savefile.
In you unpakced savefile open ...

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