Search found 468 matches

by keyboardhack
Thu Dec 13, 2018 12:51 pm
Forum: General discussion
Topic: Refresh my memory
Replies: 2
Views: 199

Re: Refresh my memory

They talk about the assembly machine restrictions removal here https://www.factorio.com/blog/post/fff-266 Assembling machine ingredient limit removal The idea behind this mechanic was that better assembling machines can use more complex recipes. But the reality is, that there is not really a clear c...
by keyboardhack
Thu Dec 13, 2018 10:46 am
Forum: Modding help
Topic: Question concerning: Electricity
Replies: 2
Views: 30

Re: Question concerning: Electricity

Sadly that's not possible. Same with robot networks.
by keyboardhack
Thu Dec 13, 2018 10:44 am
Forum: Ideas and Suggestions
Topic: Better compression for savegames
Replies: 15
Views: 260

Re: Better compression for savegames

Apparently you can se the compression level in the config file https://forums.factorio.com/viewtopic.php?f=6&t=56287&p=331759&hilit=compression+7zip#p331759 I added support to set the compression level for autosaves and for multiplayer peer joining in the config for the next version of 0.16. The mai...
by keyboardhack
Tue Dec 11, 2018 9:28 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 121
Views: 7074

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

The real question is, whether parts of the logic could be moved to the GPU to profit from its typically lower memory latency (for some obscure reason, GPUs tend to always be one step ahead when it comes to RAM). Very unlikely. The CPU is moving small amount of data in an unpredictable pattern (well...
by keyboardhack
Sun Dec 02, 2018 12:43 pm
Forum: Modding help
Topic: Need help
Replies: 3
Views: 100

Re: Need help

Your item prototype has a typo in it. You call the function

Code: Select all

data.extend
buit it should be

Code: Select all

data:extend
by keyboardhack
Sat Nov 17, 2018 4:46 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 13412

Re: This game sucks and you are bad devs.

Not sure if you are trolling but here goes. I assume you are angry because there hasn't been any updates for a while. Here is a list of all the things that has been added to factorio over the last four years. New terrain generation Belt-optimizations Artillery train General update optimizations Allo...
by keyboardhack
Fri Nov 16, 2018 5:05 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 13412

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I remember when 0.12 was supposed to be the final release.
The quality of the game just keeps increasing so i can't complain :D
by keyboardhack
Thu Sep 13, 2018 5:33 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 9148

Re: Today's forum skin update

To begin with i disliked the redesign. Not because it looked bad(it looks great) but because it moved functionality away from me. I now had to click twice to get to the "Your posts" or "New posts" link which was very annoying. With those links being added back again i really can't complain. Some lon...
by keyboardhack
Wed Jul 11, 2018 8:39 pm
Forum: Gameplay Help
Topic: regenerate map without "cheating..."?
Replies: 15
Views: 1251

Re: regenerate map without "cheating..."?

Yes it's possible to change the richness without losing all archivements. It's still cheating though :) Can't give the most specific steps to do it right now but it's something like this. Go to the location of your save file Unpack/extract/unzip your savefile. In you unpakced savefile open control.l...
by keyboardhack
Tue May 29, 2018 7:03 pm
Forum: Modding interface requests
Topic: [Meta] Unify naming between data and control stage.
Replies: 14
Views: 532

Re: [Meta] Unify naming between data and control stage.

We aren't likely to change any of the names at this point in development as it would break too many mods compared to the benefit it gave. you change names of variables between major mod versions all the time, why would this be different from 0.16 to 0.17? No we don't. Yes you do. Changed "on_prepla...
by keyboardhack
Thu May 03, 2018 2:54 am
Forum: Modding interface requests
Topic: Automatic mod tests
Replies: 1
Views: 187

Automatic mod tests

Not sure if this is the correct place to post this but it seems to fit here the best. This is a rough idea of how i think automatic tests in factorio should work so i just hope to get the general idea across. What is this request about? One of the things i don't like about factorio modding is the fa...
by keyboardhack
Wed May 02, 2018 8:06 pm
Forum: Modding help
Topic: [solved] game.write_file does not work at all
Replies: 3
Views: 175

Re: game.write_file does not work at all

When exactly does the game flush the written data? right after the call or does it cache all calls to write_data and waits for the game to close? It should write the file immediately. If you are running this in multiplayer, try with the command /c game.write_file("text.txt", "hello there", false, 1)
by keyboardhack
Mon Apr 30, 2018 2:51 pm
Forum: Implemented mod requests
Topic: find_entities_filtered searching for multiple names at once
Replies: 11
Views: 428

find_entities_filtered searching for multiple names at once

Currently i have a mod that has to search the whole map for 8 different entities which each has a different name. Currently this is done by calling find_entities_filtered 8 different times with a different name each time. On large maps this takes more than 16ms. The goal of this interface request is...
by keyboardhack
Fri Apr 06, 2018 5:20 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 70
Views: 9840

Re: Friday Facts #237 - Rich & interactive text

Damn that's an awesome feature! How do you come up with those ideas?

For this to be easy to use we need a way to easily write those tags. Maybe some kind of autocomplete could be useful.
by keyboardhack
Tue Mar 27, 2018 3:41 pm
Forum: Not a bug
Topic: [0.16.16] Tile prototype limit (255) too low
Replies: 22
Views: 2095

Re: [0.16.16] Tile prototype limit (255) too low

Ehh it's definetly possible to increase the limit without affecting all saves or making it slower. You have to add an indirection and the code may not be as intuitive as before. Probably also have to change code elsewhere like loading/saving with different sizes but it's definetly possible to do. It...
by keyboardhack
Mon Mar 19, 2018 7:32 am
Forum: Mods
Topic: Need Help on mod Factorio
Replies: 2
Views: 122

Re: Need Help on mod Factorio

Image
by keyboardhack
Mon Mar 12, 2018 4:34 am
Forum: Technical Help
Topic: [0.16.28] Computer shuts down (bluescreens?) idling in menu
Replies: 3
Views: 219

Re: [0.16.28] Computer shuts down (bluescreens?) idling in menu

I own a computer that's very similar to yours. Same CPU and GPU. The graphics card seems to overheat if i play a game that allows an excessive amount of frames. Afaik Factorios menu doesn't have a frame limit, i guess that could overheat the GPU. Try going into Nvidia settings and force vsync. That ...
by keyboardhack
Sat Feb 10, 2018 4:26 pm
Forum: Technical Help
Topic: How do you figure out which entities are using UPS?
Replies: 3
Views: 258

Re: How do you figure out which entities are using UPS?

There is afaik only one way to measure which entities uses the most ups, and that's by using a program profiler. Actually downloading the profiler and getting it to work is probably way to much work unless you have used one before. As an alternative you can upload your save file and i can do the pro...
by keyboardhack
Mon Jan 22, 2018 9:44 pm
Forum: Releases
Topic: Version 0.16.17
Replies: 53
Views: 12559

Re: Version 0.16.17

  • Decreased collision box of substation, radar and chemical plant so it is possible to walk between it and other entities.
Thank you!
by keyboardhack
Mon Dec 25, 2017 11:33 pm
Forum: Mods
Topic: [MOD 0.16.x] WaiTex 1.2.3: A HD Texture Pack
Replies: 236
Views: 211307

Re: [MOD 0.15.x] WaiTex 1.2.3: A HD Texture Pack

Tyrindor wrote:The new buffer chest doesn't have high resolution officially yet and Waitex doesn't affect it. Not sure when/if they'll ever do chests in high resolution.
Totally missed that one. I will update waitex when i get home in a few days.

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